Commit Graph

721 Commits

Author SHA1 Message Date
Justin Wood
fec71e5e8b Backout Bug 594876, Bug 675474, and Bug 675532, to fix OSX64 Reftest orange, and Linux perf regression. rs+=edmorly
changeset 0a920411e64c, changeset 58147380793b, and changeset 96e052b3e845
2011-08-20 15:07:06 -04:00
Matt Woodrow
1a18fc5567 Bug 675474 - Draw all ThebesLayer content before compositing and synchronize with glXWaitX on GLX. r=bjacob,roc 2011-08-20 14:04:24 +12:00
Chris Lord
db10ec99c6 Bug 611315 - Fix handling of rotated ShadowBufferOGL. r=mattwoodrow
Although we currently have buffer rotation disabled for shadow buffers when
using the GL layer manager, if you re-enable it, it will be broken. This is
because we don't take into account the rotation when handling uploads.

This fixes that handling by offsetting the updated region by the rotation and
adds an assertion if the updated region crosses a rotation boundary (which
should never happen).
2011-08-19 09:36:18 +01:00
Chris Lord
ee19435552 Bug 611315 - Fix drawing of tiled GL Thebes layers with rotation. r=mattwoodrow
Drawing of rotated buffers relies on texture-wrapping, but in the case of
tiled textures, this would cause each individual tile to wrap instead of
wrapping the compound texture.

Add a special case for tiled textures that manually does the wrapping.
2011-08-19 09:36:08 +01:00
Chris Lord
d1551ab7c6 Bug 674494 - Uninitialised variable in ThebesLayerBuffer::BeginPaint. r=mattwoodrow 2011-08-18 09:52:48 +12:00
Marco Bonardo
e9f12aebfc Backout changeset 3db901280232, (Bug 666385) to investigate Mac Tdhtml regression. 2011-08-17 22:55:14 +02:00
Benoit Girard
5d8b20a8b9 Bug 666385 - Fix tiled scrolling on Android; r=roc
--HG--
extra : rebase_source : 8a4660808501e8dfc9c58f7769b6c05db6519e83
2011-08-10 08:47:23 -07:00
Robert O'Callahan
79a9fa270a Bug 657401. Ensure that when our double-buffering logic expects layers to clip to their visible regions, we actually do. r=tnikkel
--HG--
extra : rebase_source : 16ea17d5a6a0177a26a3d38ae587290e194234b1
2011-08-12 10:44:50 +12:00
Robert O'Callahan
3e3f6096a0 Bug 677095. Compute reasonable destination alpha values with component-alpha blending in D3D10. r=bas
--HG--
extra : rebase_source : b0264c52df9a37334d9524e1fdd1f15e4e4df866
2011-08-12 10:40:39 +12:00
Chris Jones
2bffd8531c Bug 648484, part E: Hook d3d9 shadow layers up to new system. r=BenWa 2011-07-06 13:29:27 -04:00
Chris Jones
b68c4f2655 Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-08-09 12:38:26 -07:00
Chris Jones
f4ee161e4c Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
02a198c215 Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
7b5e718dab Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
a09724480f Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
543953a6d6 Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
573d4a32c6 Bug 648484, part 6: Add code to share D3D10 textures across processes. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
5d49f97f4c Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
adc6292af8 Bug 648484, parts 3, 3.1, and 3.2: Allow passing a "backend hint" to GetLayerManager() to request a non-default layer manager backend. Deal with failure to hook up shadow layers. sr=roc 2011-08-09 12:38:26 -07:00
Chris Jones
ae2bfc746f Bug 648484, part 2: Add various helpers, refactor ContainerLayer::SetSpecificAttributes. r=roc 2011-08-09 12:38:26 -07:00
Chris Jones
6033ee3875 Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
Florian Haenel
fedb6459d8 Bug 669602 - Fennec/OGL: Paint Artifacts on chrome pages background after scrolling. r=joe,roc 2011-08-09 11:38:05 -04:00
Matt Woodrow
fac88d4499 Bug 675073 - Release OpenGL textures with the global context if the creating context has been destroyed. r=joe 2011-08-05 13:13:25 +12:00
Matt Woodrow
1332468008 Bug 655017 - Let gfxXlibSurface track GLXPixmaps and use this for CanvasLayerOGL. r=karlt, roc 2011-08-05 13:13:25 +12:00
Matt Woodrow
a58142bb2a Bug 505115 - Part 7 - Layers support for 3d transforms. r=roc 2011-08-03 15:04:20 +12:00
Marco Bonardo
506125133a Merge mozilla-central and mozilla-inbound 2011-07-29 13:46:15 +02:00
Benoit Jacob
46b893fa86 Bug 674042 - WebGL: crash in getUniformLocation with too long uniform identifiers - r=jrmuizel
This limits the length of uniform and attrib identifiers to 4095 characters, to steer clear GL implementation bugs with too long identifiers. The 4095 is totally arbitrary, all we know is that crashes happen after 2^22 chars.
2011-07-28 17:12:31 -04:00
Jeffrey Gilbert
c77b88d953 Bug 674731 - WebGL/ANGLE interop with D3D layers requests incorrect extension - r=bjacob 2011-07-28 16:37:58 -04:00
Scott Ruff
4e4c1347d5 Bug 649525 - WebGL layer compositing through the BasicCanvasLayer is very slow (desktop version). r=jmuizelaar 2011-07-27 13:00:17 +02:00
Matthew Gregan
2f39e6408b Bug 672755 - Add memory reporters for decoded video and audio queues. r=cpearce r=joe 2011-07-22 15:17:23 +12:00
Matt Woodrow
e2113eb4db Bug 670573 - Add glTex(Sub)Image2D wrappers that correctly handle stride and alignment. r=derf 2011-07-25 19:32:56 +12:00
Matt Woodrow
22504be7f5 Backed out changeset 39fef2383893 2011-07-25 13:18:23 +12:00
Matt Woodrow
c9c57295d3 Bug 670573 - Add glTex(Sub)Image2D wrappers that correctly handle stride and alignment. r=derf 2011-07-25 12:50:00 +12:00
arno renevier
8ed39834bd Bug 669299 - Remove unneeded nsPrintfCString.h includes. r=bsmedberg 2011-07-21 04:37:31 +02:00
Oleg Romashin
02c7078314 Bug 671986 - ImageLayerOGL does not apply offset/transform for layer r=jrmuizel 2011-07-17 12:07:41 +02:00
Chris Jones
0c9abec3e2 Merge backout 2011-07-15 11:36:22 -07:00
Chris Jones
bd33e7e43e Back out bug 648484 2011-07-15 11:35:55 -07:00
Chris Jones
e53cec2813 Bug 648484, part E: Hook d3d9 shadow layers up to new system. r=BenWa 2011-07-06 13:29:27 -04:00
Chris Jones
6e20d62d53 Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-07-13 22:43:43 -07:00
Chris Jones
24d9e755e6 Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
712fac36c8 Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
28e0de0333 Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
c1c168aa40 Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
18ad2a3d0c Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
7f04c5ba64 Bug 648484, part 6: Add code to share D3D10 textures across processes. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
726c115d22 Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
f536ed7edf Bug 648484, part 3 and part 3.1: Allow passing a "backend hint" to GetLayerManager() to request a non-default layer manager backend. Deal with failure to hook up shadow layers. sr=roc 2011-07-13 22:43:43 -07:00
Chris Jones
fcb0f65051 Bug 648484, part 2: Add various helpers, refactor ContainerLayer::SetSpecificAttributes. r=roc 2011-07-13 22:43:43 -07:00
Chris Jones
0369ff5024 Bug 648484, part 1: Fix some warning spam. r=roc 2011-07-13 22:43:43 -07:00
Matt Woodrow
d76b381d9f Bug 670106 - Check the surface type before attempting to create a GLXPixmap. r=joe 2011-07-15 08:45:33 +12:00