This patch causes animations whose corresponding animation-name is "none" to be
dropped from the list of generated ElementAnimation objects. This means we avoid
generating events for these animations.
The -*- file variable lines -*- establish per-file settings that Emacs will
pick up. This patch makes the following changes to those lines (and touches
nothing else):
- Never set the buffer's mode.
Years ago, Emacs did not have a good JavaScript mode, so it made sense
to use Java or C++ mode in .js files. However, Emacs has had js-mode for
years now; it's perfectly serviceable, and is available and enabled by
default in all major Emacs packagings.
Selecting a mode in the -*- file variable line -*- is almost always the
wrong thing to do anyway. It overrides Emacs's default choice, which is
(now) reasonable; and even worse, it overrides settings the user might
have made in their '.emacs' file for that file extension. It's only
useful when there's something specific about that particular file that
makes a particular mode appropriate.
- Correctly propagate settings that establish the correct indentation
level for this file: c-basic-offset and js2-basic-offset should be
js-indent-level. Whatever value they're given should be preserved;
different parts of our tree use different indentation styles.
- We don't use tabs in Mozilla JS code. Always set indent-tabs-mode: nil.
Remove tab-width: settings, at least in files that don't contain tab
characters.
- Remove js2-mode settings that belong in the user's .emacs file, like
js2-skip-preprocessor-directives.
This patch makes the active duration a property of the ComputedTiming struct and
returns this as part of calculating GetComputedTimingAt. GetComputedTimingAt was
already calling the method to calculate the ActiveDuration and the only other
callers of ActiveDuration() were also calling GetComputedTimingAt so this
doesn't make us do any unnecessary calculation.
I've left ActiveDuration as a public method on ElementAnimation for now since
it's a struct and just about everything there is public. At some point in the
future we'll probably make this more class-like to hide some details but that
can happen as a separate step. This patch does, however, move the definition of
ActiveDuration inside the .cpp file.
In tidying up GetComputedTimingAt we also replace all the references to
TimeDuration() and TimeDuration(0) with a single local variable representing
zero duration. This should be easier to read and possibly a little faster.
We don't use a function static variable since this method is called from
different threads and the initialization of function statics is not guaranteed
to be thread-safe until C++0x.
In TimeStamp_windows.cpp and TimeStamp_darwin.cpp, in
TimeStamp::FromMilliseconds we cast the floating-point number of ticks to
a 64-bit integer before passing to TimeStamp::FromTicks(int64_t).
This means that we skip the check for integer overflow performed by
TimeStamp::FromTicks(double).
This patch simply removes that cast so that we perform overflow checking.
It also adds an assertion to ElementAnimation since this is one place where
the lack of overflow checking was producing a negative value where it should
not.
This patch also moves the static methods defined on nsStyleAnimation so that
they are part of StyleAnimationValue class.
Renaming nsStyleAnimation.h to StyleAnimationValue.h is performed in a separate
patch to simplify the diff (since some tools may not handle file renames
elegantly).
This patch takes the two static methods ElementAnimationsPropertyDtor and
ElementTransitionsPropertyDtor and replaces them with a class static on
CommonElementAnimationData.
This patch removes ElementAnimations and replaces all references to
ElementAnimations with references to CommonElementAnimationData.
We don't bother to rename variables like 'ea' or methods like
GetElementAnimations to correspond with the data type
(CommonElementAnimationData) since CommonElementAnimationData will soon be
renamed in bug 1010067 and we'll rename these things then.
The ElementAnimationsPropertyDtor function is renamed and merged in a subsequent
patch in this series.
In order to unify ElementAnimations with CommonElementAnimationData we need to
find another home for GetEventsAt which is specific to queueing CSS Animation
events. For now nsAnimationManager seems an appropriate place and corresponds
more closely to the arrangement for transitions (where nsTransitionManager is
responsible for queueing the events by iterating over the list of animations).
In future we may reintroduce a subclass of animation specific to CSS Animations
that does this event queueing but for now nsAnimationManager seems to be a
suitable place.
This patch simply moves the code and replaces references to "mAnimation" with
"eEA->mAnimation". There are no functional changes.
This patch adds a test for transitions with a delay that run on the compositor.
Currently animations (including transitions) are not sent to the compositor
until they reach the end of their delay phase introducing the possibility that
the behavior might differ for animations with or without delays.
This patch adds a simple test for a transition with a delay. It also fixes an
existing bug in the opacity test. Also, it moves the step where the "transition"
property is removed to the end of the test sequence rather than the end of the
opacity test (which previously happened to occur at the end of the test
sequence).
This patch moves PostRestyleForAnimation from ElementAnimations to the base
class CommonElementAnimationData and makes use of it within nsTransitionManager.