This ensures that if the scroll event triggers style changes, they are
reflected on the same paint.
This is accomplished by having the refresh driver fire scroll events as
an explicit step after FlushType::Style observers and rAF callbacks, and
before the actual style flush.
MozReview-Commit-ID: 4kgauD5SgVo
--HG--
extra : rebase_source : 5f2c869c0749c1e1473797f2e202c075907a45fd
nsIFrame::mClass is of type enum class nsQueryFrame::ClassID which is
a strict subset of the nsQueryFrame::FrameIID values. For a concrete
frame class, its FrameIID is the same numeric value as its ClassID.
MozReview-Commit-ID: 1N0AkCGo1ol
This avoids conflicts with mozilla::dom::FrameType.
MozReview-Commit-ID: 7aEMbHRaTFk
--HG--
extra : rebase_source : 2d01321f5ce0ec8c0e3f70984674f82678034b3c
NotifyApproximateFrameVisibilityUpdate gets the displayport so we want the base rect set before calling it.
We also don't want to record the displayport if we ignored it in the actual visibility pass.
The scroll frame is almost always the content's primary frame and if so
it already has the correct style values and the nsFrame ctor has set
mWritingMode correctly based on those. For the edge cases where it's
not the primary frame, e.g. <fieldset style=overflow:scroll>, the UA
sheet specifies 'inherit' for the relevant properties so it has
the correct style values in this case too.
MozReview-Commit-ID: 1FMFNfF0IqU
If, within a single refresh driver tick, the scroll position is updated by JS
explicitly, and then subsequently also updated by a frame reconstruction, the
scroll origin from the former (nsGkAtoms::other) can get clobbered by the latter
(to nsGkAtoms::restore). The restore scroll origin is "weaker" in that it can
be ignored by the APZ code in some circumstances. This is undesirable because
it means the JS scroll update also gets ignored. This patch ensures that when
setting the scroll origin we don't do this clobbering of stronger origins with
weaker origins.
MozReview-Commit-ID: DA4EHp1Debu
--HG--
extra : rebase_source : 99fd1f91698a605792b2a622450f1ff31bc89101
We want the maximum scroll position to be aligned with layer pixels. That way
we don't have to re-rasterize the scrolled contents once scrolling hits the
edge of the scrollable area.
Here's how we determine the maximum scroll position: We get the scroll port
rect, snapped to layer pixels. Then we get the scrolled rect and also snap
that to layer pixels. The maximum scroll position is set to the difference
between right/bottom edges of these rectangles.
Now the scrollable area is computed by adding this maximum scroll position
to the unsnapped scroll port size.
The underlying idea here is: Pretend we have overflow:visible so that the
scrolled contents start at (0, 0) relative to the scroll port and spill over
the scroll port edges. When these contents are rendered, their rendering is
snapped to layer pixels. We want those exact pixels to be accessible by
scrolling.
This way of computing the snapped scrollable area ensures that, if you scroll
to the maximum scroll position, the right/bottom edges of the rendered
scrolled contents line up exactly with the right/bottom edges of the scroll
port. The scrolled contents are neither cut off nor are they moved too far.
(This is something that no other browser engine gets completely right, see the
testcase in bug 1012752.)
There are also a few disadvantages to this solution. We snap to layer pixels,
and the size of a layer pixel can depend on the zoom level, the document
resolution, the current screen's scale factor, and CSS transforms. The snap
origin is the position of the reference frame. So a change to any of these
things can influence the scrollable area and the maximum scroll position.
This patch does not make us adjust the current scroll position in the event
that the maximum scroll position changes such that the current scroll position
would be out of range, unless there's a reflow of the scrolled contents. This
means that we can sometimes render a slightly inconsistent state where the
current scroll position exceeds the maximum scroll position. We can fix this
once it turns out to be a problem; I doubt that it will be a problem because
none of the other browsers seems to prevent this problem either.
The size of the scrollable area is exposed through the DOM properties
scrollWidth and scrollHeight. At the moment, these are integer properties, so
their value is rounded to the nearest CSS pixel. Before this patch, the
returned value would always be within 0.5 CSS pixels of the value that layout
computed for the content's scrollable overflow based on the CSS styles of the
contents.
Now that scrollWidth and scrollHeight also depend on pixel snapping, their
values can deviate by up to one layer pixel from what the page might expect
based on the styles of the contents. This change requires a few changes to
existing tests.
The fact that scrollWidth and scrollHeight can change based on the position of
the scrollable element and the zoom level / resolution may surprise some web
pages. However, this also seems to happen in Edge. Edge seems to always round
scrollWidth and scrollHeight upwards, possibly to their equivalent of layout
device pixels.
MozReview-Commit-ID: 3LFV7Lio4tG
--HG--
extra : rebase_source : 3e4e0b60493397e61283aa1d7fd93d7c197dec29
extra : source : d43c2d5e87f31ff47d7f3ada66c3f5f27cef84a9
We want the maximum scroll position to be aligned with layer pixels. That way
we don't have to re-rasterize the scrolled contents once scrolling hits the
edge of the scrollable area.
Here's how we determine the maximum scroll position: We get the scroll port
rect, snapped to layer pixels. Then we get the scrolled rect and also snap
that to layer pixels. The maximum scroll position is set to the difference
between right/bottom edges of these rectangles.
Now the scrollable area is computed by adding this maximum scroll position
to the unsnapped scroll port size.
The underlying idea here is: Pretend we have overflow:visible so that the
scrolled contents start at (0, 0) relative to the scroll port and spill over
the scroll port edges. When these contents are rendered, their rendering is
snapped to layer pixels. We want those exact pixels to be accessible by
scrolling.
This way of computing the snapped scrollable area ensures that, if you scroll
to the maximum scroll position, the right/bottom edges of the rendered
scrolled contents line up exactly with the right/bottom edges of the scroll
port. The scrolled contents are neither cut off nor are they moved too far.
(This is something that no other browser engine gets completely right, see the
testcase in bug 1012752.)
There are also a few disadvantages to this solution. We snap to layer pixels,
and the size of a layer pixel can depend on the zoom level, the document
resolution, the current screen's scale factor, and CSS transforms. The snap
origin is the position of the reference frame. So a change to any of these
things can influence the scrollable area and the maximum scroll position.
This patch does not make us adjust the current scroll position in the event
that the maximum scroll position changes such that the current scroll position
would be out of range, unless there's a reflow of the scrolled contents. This
means that we can sometimes render a slightly inconsistent state where the
current scroll position exceeds the maximum scroll position. We can fix this
once it turns out to be a problem; I doubt that it will be a problem because
none of the other browsers seems to prevent this problem either.
The size of the scrollable area is exposed through the DOM properties
scrollWidth and scrollHeight. At the moment, these are integer properties, so
their value is rounded to the nearest CSS pixel. Before this patch, the
returned value would always be within 0.5 CSS pixels of the value that layout
computed for the content's scrollable overflow based on the CSS styles of the
contents.
Now that scrollWidth and scrollHeight also depend on pixel snapping, their
values can deviate by up to one layer pixel from what the page might expect
based on the styles of the contents. This change requires a few changes to
existing tests.
The fact that scrollWidth and scrollHeight can change based on the position of
the scrollable element and the zoom level / resolution may surprise some web
pages. However, this also seems to happen in Edge. Edge seems to always round
scrollWidth and scrollHeight upwards, possibly to their equivalent of layout
device pixels.
MozReview-Commit-ID: 3LFV7Lio4tG
--HG--
extra : histedit_source : 5390eeebfe9a2791d9ac8e91ec1dfec4ec7b4118
It may be that when the frame is reconstructed after load, the frame gets shorter,
and the old scroll position cannot be restored, because it is out of bounds. In
such a case, we don't want to keep mRestorePos tracking the old scroll position,
because it can get incorrectly applied on a future frame reconstruction. Instead,
for scroll position restorations during frame reconstructions, we just try the
restore once and then clear mRestorePos.
MozReview-Commit-ID: BHoJHz0mGmf
Written purely with sed, over .h and .cpp files in layout/.
(While this wasn't explicitly reviewed, I'm considering it as r=dholbert
based on the request in comment 47 in the bug.)
MozReview-Commit-ID: 6Q0F4ViOyjJ
This is a manual subset of changes written with sed, over .h and .cpp
files in layout/, with additional manual indentation fixes.
MozReview-Commit-ID: weRWGmQLjh
This is a manual subset of changes written with sed, over .h and .cpp
files in layout/. It's a subset because there is also a Selection
method called IsCollapsed, which is not changed here.
MozReview-Commit-ID: 9JgnPv0Hkff
Displayport margins change by small amounts on almost every single scroll. We do not want to update image visibility nearly that often.
As the comment, and the original bug (bug 1169881) suggest this is only meant to catch rather large changes in display ports as we already have means to trigger an image visibility update via a scroll position change and via any style or layout flush.
This is a regression from bug 1002992 where we switch from the display list builder to the frame tree walker and didn't update mLastUpdateImagesPos in the frame walker.
With APZ we want to be firing scroll events to content more consistently, so
we tie them to the refresh driver tick rather than firing them on paint or
haphazardly on the next spin of the event loop.
Patch by Markus Stange, test fixes by Kartikaya Gupta
--HG--
extra : commitid : 7nnkRC8afAJ
The only reason we had this in the scrollframe at all was so that it could be
saved/restored as part of the frame state when leaving a page and then going
back to it. However we can accomplish this by just reading/writing the resolution
from/to the presshell instead, so there's no need to keep a second copy of it.
--HG--
extra : commitid : J4QBfG2GGjn
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout. The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.
CLOSED TREE makes big refactorings like this a piece of cake.
# The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
xargs perl -p -i -e '
s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
s/nsRefPtr ?</RefPtr</g; # handle declarations and variables
'
# Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h
# Handle nsRefPtr.h itself, a couple places that define constructors
# from nsRefPtr, and code generators specially. We do this here, rather
# than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
# things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
mfbt/nsRefPtr.h \
xpcom/glue/nsCOMPtr.h \
xpcom/base/OwningNonNull.h \
ipc/ipdl/ipdl/lower.py \
ipc/ipdl/ipdl/builtin.py \
dom/bindings/Codegen.py \
python/lldbutils/lldbutils/utils.py
# In our indiscriminate substitution above, we renamed
# nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'
if [ -d .git ]; then
git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi
--HG--
rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
For root scroll frames we need information about the async scrolling (or lack thereof) of the scroll frame before we get to ScrollFrameHelper::BuildDisplayList for the scroll frame. We need it in nsLayoutUtils::PaintFrame and nsSubdocumentFrame::BuildDisplayList. So we factor out all the code responsible for async scrolling decisions into one function we can call from all three places.
The bulk of this commit was generated by running:
run-clang-tidy.py \
-checks='-*,llvm-namespace-comment' \
-header-filter=^/.../mozilla-central/.* \
-fix
Store the content box clip on mAncestorClip, and store a different clip for the caret on mAncestorClipForCaret.
In a future patch, those clips will be selectively applied to the right layers.
--HG--
extra : rebase_source : e87e63a7ba5e963b7e3b22b5d93dc8c473a6a905
extra : histedit_source : b0e2193cf73222e51ed641e84ccaea8001e47324
- Mouse wheel events synthesized by OSX for momentum scrolling can now
be interrupted by DOM triggered and CSS scroll snapping triggered scroll
events for consistent behavior with the scrolling and fling gestures
in the APZC.
--HG--
extra : rebase_source : 261d1f1b03bb29f722d04e0c48b0212d1c69cd1b