Emanuel Hoogeveen
e32590ca0d
Bug 890714 - Fix mixed line endings. r=joe, r=jesup
2013-07-08 16:33:15 -04:00
Gervase Markham
82ff7027aa
Bug 716478 - update licence to MPL 2.
2012-05-21 12:12:37 +01:00
Nicholas Cameron
64cda729f2
Bug 716439; shaders for the dx9 backend. r-Bas
2012-03-07 10:09:19 +13:00
Robert O'Callahan
b1dd00e6aa
Bug 723484. Fix alpha values for image layers with opacity. r=bas
2012-03-20 20:55:40 +13:00
Daniel Holbert
6301c79b71
backout 1383ac50bcff (bug 723484) for remote image & occasional 'load failed: null' in reftest reference case
2012-03-20 10:22:53 -07:00
Robert O'Callahan
b9b4766f33
Bug 723484. Fix alpha values for image layers with opacity. r=bas
2012-03-20 20:55:40 +13:00
Matt Woodrow
0ff1407cd7
Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas
2011-12-19 10:11:30 +13:00
Matt Woodrow
94d6100570
Bug 707563 - Convert vertex vector back into normal coordinate space before applying offset. r=Bas
2011-12-09 16:21:45 +13:00
Neil Rashbrook
3678727236
Fix DOS line endings rs=joedrew!
...
DONTBUILD
2011-05-26 20:41:33 +01:00
Robert O'Callahan
7ad864ce97
Bug 593604. Part 8.6: Add component-alpha shaders. r=bas,a=blocking
2011-01-03 14:48:09 +13:00
Bas Schouten
77748a5e32
Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
2010-10-02 00:24:58 +02:00
Bas Schouten
a35172c9e2
Bug 593860: Only render parts of a layer in the visible region. r=jrmuizel a=blocking-betaN
2010-09-08 05:27:38 +02:00
Matt Woodrow
0fe2dd0835
Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
2010-09-03 15:51:04 +12:00
Jeff Muizelaar
49feffb4b6
Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
...
Previously we adjusted the vertex locations directly, now
they have an implicit adjustment that happens in the vertex shader.
This should let us ignore the pixel center differences between
opengl/d3d9/d3d10.
2010-09-01 17:10:51 -04:00
Jeff Muizelaar
981b6640f0
Bug 592458. Generate the d3d9 shaders using a script. r=bas,a=joe
...
This isn't part of the build because we don't want to depend
on the directx sdk (fxc) for building.
2010-09-01 17:02:02 -04:00
Bas Schouten
01d768b811
Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
2010-05-24 17:28:51 +02:00