And statically link logalloc.
Statically linking is the default, except when building with
--enable-project=memory, allowing to use the generated libraries from
such builds with Firefox.
--HG--
extra : rebase_source : efe9edce8db6a6264703e0105c2192edc5ca8415
The original purpose of those declarations was to avoid the function
definitions being wrong, as well as forcing them being exported
properly (as extern "C", as weak symbols when necessary, etc.), but:
- The implementations being C++, function overloads simply allowed
functions with the same name to have a different signature.
- As of bug 1420353, the functions don't need to be exported anymore,
nor do we care whether their symbols are mangled. Furthermore, they're
now being assigned to function table fields, meaning there is type
checking in place, now.
So all in all, these declarations can be removed.
Also, as further down the line we're going to statically link the
replace-malloc libraries, avoid symbol conflicts by making those
functions static.
--HG--
extra : rebase_source : 0dbb15f2c85bc873e7eb662b8d757f99b0732270
And statically link logalloc.
Statically linking is the default, except when building with
--enable-project=memory, allowing to use the generated libraries from
such builds with Firefox.
--HG--
extra : rebase_source : efe9edce8db6a6264703e0105c2192edc5ca8415
The original purpose of those declarations was to avoid the function
definitions being wrong, as well as forcing them being exported
properly (as extern "C", as weak symbols when necessary, etc.), but:
- The implementations being C++, function overloads simply allowed
functions with the same name to have a different signature.
- As of bug 1420353, the functions don't need to be exported anymore,
nor do we care whether their symbols are mangled. Furthermore, they're
now being assigned to function table fields, meaning there is type
checking in place, now.
So all in all, these declarations can be removed.
Also, as further down the line we're going to statically link the
replace-malloc libraries, avoid symbol conflicts by making those
functions static.
--HG--
extra : rebase_source : 0dbb15f2c85bc873e7eb662b8d757f99b0732270
The definition for replace_init is only used in two places:
replace_malloc.h and mozjemalloc.cpp. Invoking the malloc_decls.h
machinery for just that one function is a lot of overhead, and things
are actually simpler doing the declaration directly, especially thanks
to the use of C++11 decltype to avoid duplication of the function
type.
This has the additional advantage that now malloc_decls.h only contains
the allocator API.
While here, replace the MOZ_WIDGET_ANDROID ifdef with ANDROID.
--HG--
extra : rebase_source : 50ddf044f43904575598f17bd4c3477fc1a1155f
Because one entry point is simpler than two, we make replace_init fulfil
both the roles of replace_init and replace_get_bridge.
Note this should be binary compatible with older replace-malloc
libraries, albeit not detecting their bridge (and with the
previous change, they do not register anyways). So loading older
replace-malloc libraries should do nothing, but not crash in awful ways.
--HG--
extra : rebase_source : aaf83e706ee34f45cfa75551a2f0998e5c5b8726
The allocator API is a moving target, and every time we change it, the
surface for replace-malloc libraries grows. This causes some build
system problems, because of the tricks in replace_malloc.mk, which
require the full list of symbols.
Considering the above and the goal of moving some of the replace-malloc
libraries into mozglue, it becomes simpler to reduce the replace-malloc
exposure to the initialization functions.
So instead of the allocator poking into replace-malloc libraries for all
the functions, we expect their replace_init function to alter the table
of allocator functions it's passed to register its own functions.
This means replace-malloc implementations now need to copy the original
table, which is not a bad thing, as it allows function calls with one
level of indirection less. It also replace_init functions to not
actually register the replace-malloc functions in some cases, which will
be useful when linking some replace-malloc libraries into mozglue.
Note this is binary compatible with previously built replace-malloc
libraries, but because those libraries wouldn't update the function
table, they would stay disabled.
--HG--
extra : rebase_source : 2518f6ebe76b4c82359e98369de6a5a8c3ca9967
Some platforms (at least powerpc64) apparently can't handle long double
constants. So use double constants instead.
--HG--
extra : rebase_source : dd7f87cfff13f63566845e03a0bd6f4a8146f421
Bug 1417234 replaced all uses of CRITICAL_SECTION with SRWLocks in the
allocator on Windows, and this seems to have incurred performance
regressions on speedometer.
OTOH, there is a real benefit from not having to manually initialize the
allocator.
So we restore the use of CRITICAL_SECTIONs for Mutexes in the allocator,
except for the initialization lock, which is remaining as a SRWLock.
Talos indicates this solves the regression in large part, but is not
definitive as whether it has the same effect as a pure backout of bug
1417234. We'll see how things go over time.
--HG--
extra : rebase_source : a52b8d08159f6fce8286578114af84e55851a86b
- This makes all of them return an enum, quite similar to rust.
- This makes all of them derive from a single implementation of an
integer comparison.
- This implements that integer comparison in terms of simple operations,
rather than "smart" computation, which turns out to allow compilers
to do better optimizations.
See https://blogs.msdn.microsoft.com/oldnewthing/20171117-00/?p=97416
--HG--
extra : rebase_source : 89710d7954f445d43e6da55aaf171b1f57dce5fc
Zero and junk should have the same scope, but currently huge and large
reallocs are zeroed when zeroing is enabled, but are not junked when
junking is enabled. This makes things straight, leaning on the side of
filling the added bytes, rather than not.
This has an actual effect on debug builds, where junk is enabled by
default.
--HG--
extra : rebase_source : f409cae7ea720f69239d896d155b653efc648feb
This also creates a new arena_t::Ralloc function replacing parts of
iralloc, the other part being inlined in the unique caller.
--HG--
extra : rebase_source : 76a9ca77e651c99641d8906faea8e469d8eea041
Since the old size arena_ralloc is given is already a size class, when
the size class for the new size is the same as the old size, the new
size can't be larger than the old size, so there's never anything to
zero.
--HG--
extra : rebase_source : dd468de60b2ed87718ec4e26f13d3b0c8932f455
We intend to move some functions to methods of the arena_t class. Moving
the arena selection out of them is the first step towards that.
--HG--
extra : rebase_source : b8380c3a0c90ed817a1dbbe8d60e6107b78ec677
The immediate goal for this is to allow determinism in an arena used for
an upcoming test, by essentially disabling purge on that specific arena.
We do that by allowing arenas to be created with a specific setting for
mMaxDirty.
Incidentally, this allows to cleanup the mMaxDirty initialization for
thread-local arenas.
Longer term, this would allow to tweak arenas with more parameters, on
a per arena basis.
--HG--
extra : rebase_source : e4b844185d132aca9ee10224fc626f8293be0a34
Some unit tests rely on jemalloc_stats to get information such as chunk
size or page size. They can do so before any allocation happens, when
using gtest filters. So it is preferable for jemalloc_stats to
initialize the allocator.
--HG--
extra : rebase_source : 6696ec1cdaa3b121a3d12cb7b6049b79c656d271
SRWLock is more lightweight than CriticalSection, but is only available
on Windows Vista and more. So until we actually dropped support Windows
XP, we had to use CriticalSection.
Now that all supported Windows versions do have SRWLock, this is a
switch we can make, and not only because SRWLock is more lightweight,
but because it can be statically initialized like on other platforms,
allowing to use the same initialization code as on other platforms,
and removing the requirement for a DllMain, which in turn can allow
to statically link mozjemalloc in some cases, instead of requiring a
shared library (DllMain only works on shared libraries), or manually
call the initialization function soon enough.
There is a downside, though: SRWLock, as opposed to CriticalSection, is
not fair, meaning it can have thread scheduling implications, and can
theoretically increase latency on some threads. However, it is the
default used by Rust Mutex, meaning it's at least good enough there.
Let's see how things go with this.
--HG--
extra : rebase_source : 337dc4e245e461fd0ea23a2b6b53981346a545c6
Currently, huge allocations are completely independent from arenas. But
in order to ensure that e.g. moz_arena_realloc can't reallocate huge
allocations from another arena, we need to track which arena was
responsible for the huge allocation. We do that in the corresponding
extent_node_t.
Both functions do essentially the same thing, one having more validation
than the other. We can use a template with a boolean parameter to avoid
the duplication.
Furthermore, we're soon going to require, in some cases, more
information than just the size of the allocation, so we wrap their
result in a helper class that gives information about an active
allocation.
FloorLog2 expands to, essentially, a compiler builtin/intrinsic, that,
in turn, expands to a single machine instruction on tier 1 and other
platforms. On platforms where that's not the case, we can expect the
compiler to generate fast code anyways. So overall, this is all better
than manually using a log2 lookup table.
Also replace a manual power-of-two check with mozilla::IsPowerOfTwo,
which does the same test.
--HG--
extra : rebase_source : e8164c254723c74ef83e798073327ec6afa6f1fb
They are both only used once, are trivial wrappers, and even repeat the
same assertions.
--HG--
extra : rebase_source : b40b26e303cb69a451e63937efd8a666053954e5
There are multiple flaws to the current code:
- The loop calculating the right parameters for a given run size is
repeated.
- The loop trying different run sizes doesn't actually work to fulfil
the overhead constraint: while it stops when the constraint is
fulfilled, the values that are kept are those from the previous
iteration, which may well be well over the constraint.
In practice, the latter resulted in a few surprising results:
- most size classes had an overhead slightly over the constraint
(1.562%), which, while not terribly bad, doesn't match the set
expectations.
- some size classes ended up with relatively good overheads only because
of the additional constraint that run sizes had to be larger than the
run size of smaller size classes. Without this constraint, some size
classes would end up with overheads well over 2% just because that
happens to be the last overhead value before reaching below the 1.5%
constraint.
Furthermore, for higher-level fragmentation concerns, smaller run sizes
are better than larger run sizes, and in many cases, smaller run sizes
can yield the same (or even sometimes, better) overhead as larger run
sizes. For example, the current code choses 8KiB for runs of size 112,
but using 4KiB runs would actually yield the same number of regions, and
the same overhead.
We thus change the calculation to:
- not force runs to be smaller than those of smaller classes.
- avoid the code repetition.
- actually enforce its overhead constraint, but make it 1.6%.
- for especially small size classes, relax the overhead constraint to
2.4%.
This leads to an uneven set of run sizes:
size class before after
4 4 KiB 4 KiB
8 4 KiB 4 KiB
16 4 KiB 4 KiB
32 4 KiB 4 KiB
48 4 KiB 4 KiB
64 4 KiB 4 KiB
80 4 KiB 4 KiB
96 4 KiB 4 KiB
112 8 KiB 4 KiB
128 8 KiB 8 KiB
144 8 KiB 4 KiB
160 8 KiB 8 KiB
176 8 KiB 4 KiB
192 12 KiB 4 KiB
208 12 KiB 8 KiB
224 12 KiB 4 KiB
240 12 KiB 4 KiB
256 16 KiB 16 KiB
272 16 KiB 4 KiB
288 16 KiB 4 KiB
304 16 KiB 12 KiB
320 20 KiB 12 KiB
336 20 KiB 4 KiB
352 20 KiB 8 KiB
368 20 KiB 4 KiB
384 24 KiB 8 KiB
400 24 KiB 20 KiB
416 24 KiB 16 KiB
432 24 KiB 12 KiB
448 28 KiB 4 KiB
464 28 KiB 16 KiB
480 28 KiB 8 KiB
496 28 KiB 20 KiB
512 32 KiB 32 KiB
1024 64 KiB 64 KiB
2048 132 KiB 128 KiB
* Note: before is before this change only, not before the set of changes
from this bug; before that, the run size for 96 could be 8 KiB in some
configurations.
In most cases, the overhead hasn't changed, with a few exceptions:
- Improvements:
size class before after
208 1.823% 0.977%
304 1.660% 1.042%
320 1.562% 1.042%
400 0.716% 0.391%
464 1.283% 0.879%
480 1.228% 0.391%
496 1.395% 0.703%
- Regressions:
352 0.312% 1.172%
416 0.130% 0.977%
2048 1.515% 1.562%
For the regressions, the values are either still well within the
constraint or very close to the previous value, that I don't feel like
it's worth trying to avoid them, with the risk of making things worse
for other size classes.
--HG--
extra : rebase_source : fdff18df8a0a35c24162313d4adb1a1c24fb6e82
On 64-bit platforms, sizeof(arena_run_t) includes a padding at the end
of the struct to align to 64-bit, since the last field, regs_mask, is
32-bit, and its offset can be a multiple of 64-bit depending on the
configuration. But we're doing size calculations for a dynamically-sized
regs_mask based on sizeof(arena_run_t), completely ignoring that
padding.
Instead, we use the offset of regs_mask as a base for the calculation.
Practically speaking, this doesn't change much with the current set of
values, but could affect the overheads when we squeeze run sizes more.
--HG--
extra : rebase_source : a3bdf10a507b81aa0b2b437031b884e18499dc8f
This makes the run header larger than necessary, which happens to make
the current arena_bin_run_calc_size pick 8KiB runs for size class 96
when MOZ_DIAGNOSTIC_ASSERT_ENABLED is set. This change makes it pick
4KiB runs, making MOZ_DIAGNOSTIC_ASSERT_ENABLED builds use the same set
of run sizes as non-MOZ_DIAGNOSTIC_ASSERT_ENABLED builds.
--HG--
extra : rebase_source : fd7ef2d58ec601186647799e9dcf8146e723241c
First and foremost, the code and corresponding comment weren't in
agreement on what's going on.
The code checks:
RUN_MAX_OVRHD * (bin->mSizeClass << 3) <= RUN_MAX_OVRHD_RELAX
which is equivalent to:
(bin->mSizeClass << 3) <= RUN_MAX_OVRHD_RELAX / RUN_MAX_OVRHD
replacing constants:
(bin->mSizeClass << 3) <= 0x1800 / 0x3d
The left hand side is just bin->mSizeClass * 8, and the right hand side
is about 100, so this can be roughly summarized as:
bin->mSizeClass <= 12
The comment says the overhead constraint is relaxed for runs with a
per-region overhead greater than RUN_MAX_OVRHD / (mSizeClass << (3+RUN_BFP)).
Which, on itself, doesn't make sense, because it translates to
61 / (mSizeClass * 32768), which, even for a size class of 1 would mean
less than 0.2%, and this value would be even smaller for bigger classes.
The comment would make more sense with RUN_MAX_OVRHD_RELAX, but would
still not match what the code was doing.
So we change how the relaxed rule works, as per the comment in the new
code, and make it happen after the standard run overhead constraint has
been checked.
--HG--
extra : rebase_source : cec35b5bfec416761fbfbcffdc2b39f0098af849
The description above the RUN_* constant definitions talks about binary
fixed point math, which is one way to look at the problem, but a clearer
one is to look at it as comparing ratios in a way that doesn't use
divisions.
So, starting from the current expression:
(try_reg0_offset << RUN_BFP) <= RUN_MAX_OVRHD * try_run_size
This can be rewritten as
try_reg0_offset * (1 << RUN_BFP) <= RUN_MAX_OVRHD * try_run_size
Dividing both sides with ((1 << RUN_BFP) * try_run_size), and
simplifying, gives us:
try_reg0_offset / try_run_size <= RUN_MAX_OVRHD / (1 << RUN_BFP)
Replacing the constants:
try_reg0_offset / try_run_size <= 0x3d / (1 << 12)
or
try_reg0_offset / try_run_size <= 61 / 4096
61 / 4096 is roughly 1.5%.
So what the check really intends to do is check that the overhead is
below 1.5%.
So we introduce a helper class and a user-defined literal that makes the
test more self-descriptive, while producing identical machine code.
This is a lot of code to add, but I think it's one of those cases where
abstraction can help make the code clearer.
--HG--
extra : rebase_source : 3d4a94f524a60e40ba75859c4f761f59d689e81a
This is, practically speaking, a no-op, and will hopefully help make the
following changes clearer.
--HG--
extra : rebase_source : b704bdf2ae46c2408e0061363822b9744ef449cb
QUANTUM_2POW_MIN is exactly 4, and we are unlikely to ever make it
smaller. Also turn a MOZ_ASSERT into a static_assert, because it only
uses constants, and will fail if QUANTUM_2POW_MIN is lowered without
touching size_invs.
--HG--
extra : rebase_source : 7c8ee3c0ea30a88bddba816c41c6f63914f7a03c