Jeff Gilbert
601bff1c6f
Bug 811958 - Fix and move ShateType type - r=bgirard
2012-11-26 14:23:27 -08:00
Jeff Gilbert
65a2d009d3
Bug 811958 - Pull GLContext out of Cocoa stuff - r=bgirard
2012-11-26 14:23:27 -08:00
Jeff Gilbert
1039582660
Backed out csets 807f2c3df974, 1637c39b4ed6, ec29e09a270e (bug 811958) for burning android
2012-11-26 13:48:20 -08:00
Jeff Gilbert
f8b6d7d465
Bug 811958 - Fix and move ShareType type - r=bgirard
2012-11-26 12:51:57 -08:00
Jeff Gilbert
8695ebcda9
Bug 811958 - Pull GLContext out of Cocoa stuff - r=bgirard
2012-11-26 12:51:57 -08:00
Oleg Romashin
13c706ad44
Bug 814979 - Fennec build fails with Mer SDK: invalid inclusion of GLXLibrary.h. r=glandium,mattwoodrow
2012-11-26 00:08:22 -08:00
Chris Pearce
4e9ee5bd7e
Bug 814541 - Silence warnings in gfx/layers/d3d9/Nv3DVUtils.cpp. r=Bas
2012-11-23 15:21:20 +13:00
David Zbarsky ext:(%2C%20David%20Baron%20%3Cdbaron%40dbaron.org%3E%2C%20Chris%20Jones%20%3Cjones.chris.g%40gmail.com%3E)
49219cce40
Bug 788409: When the compositor runs past the end of an animation, just fill forwards until the main thread catches up. r=dbaron a=blocking-basecamp
2012-11-22 15:49:06 -08:00
Andrea Marchesini
e1aa912c8f
Bug 808266 - Add memory reporter for GrallocBufferActor. r=cjones
2012-11-22 08:39:56 -05:00
Chris Lord
ba78c1a393
Bug 783368 - Add a pref to control low precision tile rendering. r=bgirard
...
Add pref 'layers.low-precision-buffer', enabled on mobile/android.
2012-11-21 22:34:20 +00:00
Chris Lord
236ebe5411
Bug 783368 - Uncouple low precision updates from standard. r=bgirard
...
Allow low precision updates to happen regardless of the state of the unscaled
tile buffer.
2012-11-21 22:34:20 +00:00
Chris Lord
63545be6bc
Bug 783368 - Fix progressive tile update coherency issues. r=bgirard
...
Fix some progressive tile updating coherency issues caused by aborting at
inopportune times and tile draw ordering.
2012-11-21 22:34:19 +00:00
Chris Lord
d85f10cccd
Bug 783368 - Send the correct display port when rendering low precision. r=kats,bgirard
...
When doing a low precision update, send the display-port instead of the
critical display port so that more appropriate cancelling decisions can be
made.
2012-11-21 22:34:19 +00:00
Chris Lord
17b0c18452
Bug 783368 - Don't duplicate high precision rendering in low precision region. r=bgirard
...
Don't render valid high precision region in the low precision buffer.
2012-11-21 22:34:19 +00:00
Chris Lord
beb61c6567
Bug 783368 - Add a low precision buffer to tiled thebes layers. r=bgirard,kats
...
If there is a critical display port set, render the area outside it into a
lower precision buffer.
2012-11-21 22:34:19 +00:00
Chris Lord
f08ea7da39
Bug 783368 - Disable ReusableTileStoreOGL by default. r=blassey
...
Add layers.reuse-invalid-tiles to control use of the reusable tile store and
disable it by default.
2012-11-21 22:34:19 +00:00
Chris Lord
919f718011
Bug 783368 - Add resolution to TiledLayerBuffer. r=bgirard
...
Add the concept of resolution to TiledLayerBuffer and add support for it in
BasicTiledThebesLayer and TiledThebesLayerOGL.
2012-11-21 22:34:18 +00:00
Chris Lord
f1ccd55d96
Bug 783368 - Prefer the critical display port, when set, in basic tiled layers. r=bgirard
...
If a critical display port is set, only validate content within it when using
basic tiled layers.
2012-11-21 22:34:18 +00:00
Chris Lord
3bdec04a47
Bug 783368 - Add critical display port content property. r=roc
...
Add a property to represent a sub-rectangle of the display port that is
considered 'critical' to render correctly.
2012-11-21 22:34:18 +00:00
Ehsan Akhgari
f90938a237
Backed out 11 changesets (bug 783368) because of build bustage on a CLOSED TREE
...
Backed out changeset 2bc4310263c4 (bug 783368)
Backed out changeset a35c83a8d99d (bug 783368)
Backed out changeset afb9b2a661ba (bug 783368)
Backed out changeset 3926f510f9be (bug 783368)
Backed out changeset 9d1fe200ff87 (bug 783368)
Backed out changeset b6e4f88f5730 (bug 783368)
Backed out changeset bc53f7dba7c6 (bug 783368)
Backed out changeset 1948fa2fccc1 (bug 783368)
Backed out changeset 9af163388fd1 (bug 783368)
Backed out changeset 7a2256e1aa7c (bug 783368)
Backed out changeset 4da1958a9885 (bug 783368)
2012-11-21 14:57:02 -05:00
Chris Lord
86af4e1c99
Bug 783368 - Add a pref to control low precision tile rendering. r=bgirard
...
Add pref 'layers.low-precision-buffer', enabled on mobile/android.
2012-11-21 19:16:53 +00:00
Chris Lord
ea1f724d0e
Bug 783368 - Uncouple low precision updates from standard. r=bgirard
...
Allow low precision updates to happen regardless of the state of the unscaled
tile buffer.
2012-11-21 19:16:53 +00:00
Chris Lord
fa9cf633f0
Bug 783368 - Fix progressive tile update coherency issues. r=bgirard
...
Fix some progressive tile updating coherency issues caused by aborting at
inopportune times and tile draw ordering.
2012-11-21 19:16:52 +00:00
Chris Lord
5f7ade4071
Bug 783368 - Send the correct display port when rendering low precision. r=kats,bgirard
...
When doing a low precision update, send the display-port instead of the
critical display port so that more appropriate cancelling decisions can be
made.
2012-11-21 19:16:52 +00:00
Chris Lord
f81ec133cd
Bug 783368 - Don't duplicate high precision rendering in low precision region. r=bgirard
...
Don't render valid high precision region in the low precision buffer.
2012-11-21 19:16:52 +00:00
Chris Lord
f38c6a6a8c
Bug 783368 - Add a low precision buffer to tiled thebes layers. r=bgirard,kats
...
If there is a critical display port set, render the area outside it into a
lower precision buffer.
2012-11-21 19:16:52 +00:00
Chris Lord
5c9a4aaab2
Bug 783368 - Disable ReusableTileStoreOGL by default. r=blassey
...
Add layers.reuse-invalid-tiles to control use of the reusable tile store and
disable it by default.
2012-11-21 19:16:52 +00:00
Chris Lord
7117aa6079
Bug 783368 - Add resolution to TiledLayerBuffer. r=bgirard
...
Add the concept of resolution to TiledLayerBuffer and add support for it in
BasicTiledThebesLayer and TiledThebesLayerOGL.
2012-11-21 19:16:51 +00:00
Chris Lord
5321d3f0d8
Bug 783368 - Prefer the critical display port, when set, in basic tiled layers. r=bgirard
...
If a critical display port is set, only validate content within it when using
basic tiled layers.
2012-11-21 19:16:51 +00:00
Chris Lord
a231be5912
Bug 783368 - Add critical display port content property. r=roc
...
Add a property to represent a sub-rectangle of the display port that is
considered 'critical' to render correctly.
2012-11-21 19:16:51 +00:00
Jonathan Watt
ae1c92d135
Bug 802440 - Some elements are invalidated when other elements are scrolled off the screen. r=roc.
2012-11-21 02:23:57 +00:00
Chris Jones
270f8e37db
Bug 804852: Support for the hwc implementation of Composer2D. r=mattwoodrow,mwu,roc sr=roc
...
This is a rollup of the following patches
part 0: Add a dynamic cast to ColorLayer*
part 1: Add a Composer2D interface to enable implementations to more efficiently compose layer trees
part 2: Let widgets expose Composer2Ds, if they have them
part 3: Expose a layers ogl "friend" API that Composer2D will consume
part 4: Hook Composer2D into the LayerManagerOGL rendering pipeline
part 5: Implement all the goop to let widget/gonk use a Composer2D (HwcComposer2D)
2012-11-19 09:58:38 -08:00
Nicolas Silva
898bf5f30f
b=811115 - remove MOZ_EGL_XRENDER_COMPOSITE dead code. r=jgilbert
2012-11-18 16:47:57 +01:00
Nicolas Silva
b196ace209
Bug 806428 - Do not abort when a ThebesLayer's size changes when previous size was (0,0). r=BenWa
2012-11-15 07:23:13 +01:00
Daniel Holbert
950d579a4d
(no bug) fix typo in header comment for AsyncPanZoomController::CalculateIntrinsicScale(). DONTBUILD (comment-only)
2012-11-15 09:16:03 -08:00
Jeff Muizelaar
cfce24e060
Bug 801918. OpenGL: Avoid doing extra invalidation when unrotating a buffer. r=mwoodrow
...
This approach ends up calling BlitTextureImage three extra times instead of
changing BlitTextureImage to support rotated buffers.
Supporting rotated buffers in BlitTextureImage is somewhat tricky because of
TiledTextureImage, and calling it three more times shouldn't be too bad (it
should be better than having to repaint)
Unfortunately, the rectangle manipulation code is a bit hairy.
--HG--
extra : rebase_source : a1018a22932675b154b76533f403a1328aa29cb5
2012-11-13 15:09:31 -08:00
Matt Woodrow
5fbd933167
Bug 805197 - Compute a region in LayerTreeInvalidation. r=roc
2012-11-12 10:31:15 -08:00
Nicholas Cameron
fe12cc1084
Bug 782311; put back D3D10_RESOURCE_MISC_GDI_COMPATIBLE. r=Bas
2012-11-10 11:14:13 -08:00
Ryan VanderMeulen
655117d4ff
Backed out changeset b5c86318a3ee (bug 801918) for various regressions.
2012-11-10 12:09:50 -05:00
Andrea Marchesini
8dde3fc959
Bug 796275 - Context menu fires on wrong target out of process. r=cjones
2012-11-08 14:35:02 -05:00
Benoit Girard
dc5c406e03
Bug 794337 - Properly alias canvas image data when using Quartz compositing. r=jrmuizel
...
--HG--
extra : rebase_source : fb4c0e1a9bac0ac1cf54ddc23c66756060bbfdab
2012-11-02 16:24:37 -04:00
Edwin Flores
d8cb7f5d9b
Bug 809904 - Create gralloc images in ImageContainerChild::CreateImage r=nical
2012-11-09 06:44:11 +13:00
Benoit Girard
9599013340
Bug 809493 - Restore the blend equation state after drawing the underlay. r=joe
2012-11-08 10:10:51 -05:00
Edwin Flores
09399621e1
Bug 798448 - Add YVU420SP to RGB565 conversion function r=gal
2012-11-08 17:24:02 +13:00
Edwin Flores
9646e6b313
Bug 804906 - Plug leak in GonkIOSurfaceImage::GetAsSurface r=doublec
2012-11-08 17:24:01 +13:00
Chris Jones
18843b20e1
Bug 806029: Have remote content drop their buffers when they're hidden. r=mattwoodrow sr=roc
2012-11-07 19:51:55 -08:00
Jeff Muizelaar
ebb2c3ae41
Bug 801918. OpenGL: Avoid doing extra invalidation when unrotating a buffer. r=mwoodrow
...
This approach ends up calling BlitTextureImage three extra times instead of
changing BlitTextureImage to support rotated buffers.
Supporting rotated buffers in BlitTextureImage is somewhat tricky because of
TiledTextureImage, and calling it three more times shouldn't be too bad (it
should be better than having to repaint)
Unfortunately, the rectangle manipulation code is a bit hairy.
--HG--
extra : rebase_source : a1018a22932675b154b76533f403a1328aa29cb5
2012-11-07 21:35:54 -05:00
Matt Woodrow
07869c9c29
Bug 808469 - Use gfxQuartzSurface for OMTC drawing on mac. r=cjones
2012-11-07 19:56:56 +13:00
Matt Woodrow
f0004b2afd
Bug 807408 - Cache the temporary surface used when drawing ThebesLayers with BasicLayers. r=jrmuizel
2012-11-07 11:39:35 +13:00
Nicolas Silva
d3ba646030
Bug 797893 - Fix trivial warning in ImageBridgeParent.cpp. r=dholbert
2012-10-05 22:46:01 +02:00