Nicolas Silva
56e5119c61
Bug 1301027 - Remove the matrix * point operator and replace it with TransformPoint methods. r=Bas
2016-09-08 18:26:03 +02:00
Botond Ballo
0858698ac3
Bug 1069417 - Generalize Matrix4x4 into Matrix4x4Typed<SourceUnits, TargetUnits>. r=Bas
...
Matrix4x4 remains a typedef for Matrix4x4Typed<UnknownUnits, UnknownUnits>.
No client code needed changing, except for forward-declarations of Matrix4x4
as a class (since it's now a typedef).
--HG--
extra : rebase_source : ecd9470b9defcc55cfb9e7dbd26e928a6219c3e5
extra : source : 0fc99b5490830953f37a4d8769e42dad2d10bc6e
2015-12-02 18:52:00 -05:00
Matt Woodrow
545885b406
Bug 1217012 - Use doubles when untransforming points since we need the extra precision. r=kip
2015-11-16 17:05:55 +13:00
Nicholas Nethercote
a249f7cf80
Bug 1209206 (part 3) - Use sinf() and cosf() instead of sin() and cos() in a couple of places. r=Bas.
...
--HG--
extra : rebase_source : 0e282b829a48738fdcfde5b79c5ec3b36eb0bd06
2015-09-28 17:12:07 -07:00
Kearwood (Kip) Gilbert
5265775c94
Bug 1157984 - Part 2: Implement double precision clipping functions in Matrix4x4,r=vlad
...
- Implement Matrix4x4::TransformAndClipBounds
- Update methods in Matrix4x4 with templates, allowing for both single
and double precision.
--HG--
extra : rebase_source : 6d5710a85bf5d82c441463debd98b31be4ec2ace
2015-08-06 17:26:03 -07:00
Kearwood (Kip) Gilbert
60dfc52e22
Bug 1181240 - Part 1: Copy methods from gfx3DMatrix,r=vlad
...
- Copied methods from gfx3DMatrix to Matrix4x4, gfxPoint, and gfxRect that
with at double-precision floating point.
2015-07-09 16:27:38 -07:00
Birunthan Mohanathas
a8939590de
Bug 1182996 - Fix and add missing namespace comments. rs=ehsan
...
The bulk of this commit was generated by running:
run-clang-tidy.py \
-checks='-*,llvm-namespace-comment' \
-header-filter=^/.../mozilla-central/.* \
-fix
2015-07-13 08:25:42 -07:00
Kearwood (Kip) Gilbert
8371055034
Bug 766345 - Part 2 - Implement Matrix4x4::TransformAndClipRect (v2 Patch). r=vladimir
...
- Implemented Matrix4x4::TransformAndClipRect, which emulates
the frustum clipping behavior of the GPU.
2015-04-29 14:25:47 -07:00
Jeremy Chen
8061736c42
Bug 1152263 - Ensure Matrix4x4::ProjectRectBounds being functional for Rect with zero width/height. r=mattwoodrow
2015-04-13 03:10:00 -04:00
Vladimir Vukicevic
9a93b6f1a0
Bug 1148009; [webvr] Add Quaternion class to Moz2D; r=jrmuizel
2015-04-01 16:02:20 -04:00
Kearwood (Kip) Gilbert
f97c17593c
Bug 1035611 - Part 1: Updated Matrix4x4::ProjectRectBounds to properly handle infinite values when untransformed rects cross the w=0 plane. r=mattwoodrow
...
- Added specialized rect clipping functionality to Matrix4x4::ProjectRectBounds
so we don't have to return infinite values when rects cross the w=0 plane
in homogenous coordinate space.
- Updated callsites of ProjectRectBounds to pass a clipping rect that is
appropriate for the units that are returned.
--HG--
extra : rebase_source : 9b1088a77e88259e2c32379ade23fbc2236596fb
2015-03-13 16:42:00 -04:00
Botond Ballo
c3259de44b
Bug 1120609 - Printing support for gfx::Matrix. r=Bas
...
--HG--
extra : rebase_source : 38e46208c14df09dc49c73c7fddfc3b5534efd4c
2015-01-19 11:29:16 -05:00
Robert O'Callahan
6e80dcb31b
Bug 1081185. Traverse rect edges when searching for w=0 crossings instead of taking diagonals. r=mattwoodrow
...
--HG--
extra : rebase_source : c87d145abea750cf0d8b02f0ea387ec9148e6be1
2014-10-22 11:01:00 +13:00
Jonathan Watt
58325191a8
Bug 1065764, part 2 - Make Moz2D's Matrix::NudgeToIntegers() return a reference. r=Bas
2014-09-11 01:46:21 +01:00
David Zbarsky
1b247e50b6
Bug 952977: Switch some uses of gfx3DMatrix in nsLayoutUtils to Matrix4x4 r=nical
2014-08-22 09:40:02 -04:00
Rik Cabanier
cab684d975
Bug 1018497 - Implementation of DOMMatrix. r=roc,bz
2014-06-24 20:15:00 +02:00
Matt Woodrow
18192455ba
Bug 982318 - Add TransformBounds to Matrix4x4 so that we can stop assuming 2d matrices in TiledContentHost. r=Bas
2014-03-18 12:06:23 +08:00
Robert O'Callahan
d70cc1420e
Bug 772726. Part 8: Add Rect::NudgeToIntegers and share improved nudging code among all nudging APIs. r=bas
2012-09-12 17:24:09 +12:00
Robert O'Callahan
f8eaf0bc83
Bug 772726. Part 6: Add NudgeToIntegers operation to Azure Matrix, add MultiplyAndNudgeToIntegers to gfxContext, and call it from SVG when we render path geometry, to ensure that small internal rounding errors in transforms don't cause unnecessary differences in rasterization of paths. r=bas
2012-09-05 12:15:52 +12:00
Gervase Markham
82ff7027aa
Bug 716478 - update licence to MPL 2.
2012-05-21 12:12:37 +01:00
Bas Schouten
189472e8c9
Bug 651858 - Part 1: Add the Azure API and Direct2D backend. r=jrmuizel sr=roc
...
--HG--
rename : gfx/src/BaseMargin.h => gfx/2d/BaseMargin.h
rename : gfx/src/BasePoint.h => gfx/2d/BasePoint.h
rename : gfx/src/BaseRect.h => gfx/2d/BaseRect.h
rename : gfx/src/BaseSize.h => gfx/2d/BaseSize.h
2011-06-24 19:41:16 +02:00