Commit Graph

165 Commits

Author SHA1 Message Date
Chris Lord
6116886dbc Bug 869696 - Use an alternative method to unlock gralloc textures on Adreno (TM) 205. r=bjacob
Targeting the NULL EGLImage causes slowness on the Geeksphone Peak,
and assumedly, other "Adreno (TM) 205" devices. Achieve the same
effect by deleting the GL texture instead.
2013-05-15 16:45:08 +01:00
Matt Woodrow
977cd1e212 Bug 870211 - Make TextureHosts support updating from partial surfaces. r=Bas 2013-05-16 15:45:43 +12:00
Matt Woodrow
dcc2ad0a3a Bug 756601 - Use the right texture target when allocating texture in TextureHostOGL. r=Bas 2013-05-10 09:02:48 +12:00
Jeff Muizelaar
04265dd519 Bug 863498. Get the SurfaceTexture transform every draw. r=nical
ShadowImageLayerOGL::RenderLayer used to call gl()->GetSharedHandleDetails()
directly and uses that result.

This makes us do something similar. As a concequence we also drop the
mTextureTransform member because we are not caching it anymore.

I do wonder if it would make more sense for the content thread to send
the transform along with the update to make sure that it always matches.
This would also make it so that we have no chance of causing a GC
in the compositor to get the transform by calling through java.

--HG--
extra : rebase_source : 7520870d8f0f0bb81c4acbb3b2011f8b0056d53f
2013-05-08 18:04:59 -04:00
Ed Morley
2607b53564 Backed out changeset a23a23055e13 (bug 863498) for compilation failures on a CLOSED TREE 2013-05-09 17:31:59 +01:00
Jeff Muizelaar
9784131430 Bug 863498. Get the SurfaceTexture transform every draw. r=nical
ShadowImageLayerOGL::RenderLayer used to call gl()->GetSharedHandleDetails()
directly and uses that result.

This makes us do something similar. As a concequence we also drop the
mTextureTransform member because we are not caching it anymore.

I do wonder if it would make more sense for the content thread to send
the transform along with the update to make sure that it always matches.
This would also make it so that we have no chance of causing a GC
in the compositor to get the transform by calling through java.
2013-05-08 18:04:59 -04:00
Bas Schouten
b985c54147 Bug 866952: Unregister from old GrallocBufferActor when switching buffers. r=bjacob 2013-04-30 12:14:21 +02:00
Bas Schouten
41fc08e940 Bug 866521: Deal with other PixelFormats for Gralloc buffers. r=bjacob 2013-04-30 12:14:20 +02:00
Benoit Jacob
634314d956 Bug 862324 - Let the PGrallocBufferParent inform the TextureHost when it's going away - r=nrc 2013-04-26 23:31:53 -04:00
Benoit Jacob
906276315a Bug 860441 - Camera preview update is not smooth on gonk - r=nsilva 2013-04-17 16:56:03 -04:00
Nicholas Cameron
fdc9d01061 Bug 844928, remove PTexture. r=nical
--HG--
extra : rebase_source : c6588d7381fc468068eb7e393f52afafb9586253
2013-04-12 19:28:55 +12:00
Nicolas Silva
b36da71149 bug 861003 - Always use BasicTextureImage for YCbCr texture uploads. r=bas 2013-04-12 01:08:23 -04:00
Jeff Muizelaar
105c9bc6ef Bug 860466: Properly deal with SharedTextureHostOGL. r=nical
There were a number of issues with the current implementation. It couldn't deal
with NULL mSharedHandles. Additionally it was binding things to the wrong
samplers. Finally it was not properly setting the texture transform (which
defaults to all 0). Finally in a debug build an assert would be hit upon client
shutdown due to it not clearing mDescriptor.

This patch fixes all of those issues which makes flash work again.

--HG--
extra : rebase_source : 733f242d2cd82c145ef6e3af9584f832af3c1f5d
2013-04-11 19:42:26 -04:00
Jeff Muizelaar
734e4fe7b7 Bug 860446: Properly readback from WebGL with B2G. r=bjacob
--HG--
extra : rebase_source : ed6f0374cbc5912bcde84680eccfaa2da6c9d1d5
2013-04-11 12:37:07 -04:00
Bas Schouten
839048be74 Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.

Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 09:20:52 +00:00