Note that this patch also replaces legacy VK_* with KEY_*, and replaces
synthesizeKey() for inputting some characters with sendString() because
it's better and clearer what it does and it sets shiftKey state properly.
MozReview-Commit-ID: De4enbjux3T
--HG--
extra : rebase_source : 2296b84bff8e22f01eeb48cd8614fac5db11136a
This makes it possible to implement nsDisplayBlend blob image invalidation.
It currently only includes an implementation for Skia and DrawTargetRecording.
All other backends will crash when used.
MozReview-Commit-ID: 2GhdDxi4jHG
Move the initialization of SharedSurfacesParent from the compositor
thread creation to mirror the other WebRender-specific components, such
as the render thread creation. Now it will only be created if WebRender
is in use. Also prevent shared surfaces from being used by the image
frame allocator, even if image.mem.shared is set -- there is no purpose
in allowing this at present. It was causing startup crashes for users
who requested image.mem.shared and/or WebRender via gfx.webrender.all
but did not actually get WebRender at all. Surfaces would get allocated
in the shared memory, try to register themselves with the WR render
thread, and then crash since that thread was never created.
The image decoding thread pool can grow to be quite large, up to 32
threads, depending on the number of processors on the system. If the
user is not actively browsing, these threads are occupying resources
which could be reused elsewhere. After the timeout period, it will
release up to half of the threads in the pool.
Move the initialization of SharedSurfacesParent from the compositor
thread creation to mirror the other WebRender-specific components, such
as the render thread creation. Now it will only be created if WebRender
is in use. Also prevent shared surfaces from being used by the image
frame allocator, even if image.mem.shared is set -- there is no purpose
in allowing this at present. It was causing startup crashes for users
who requested image.mem.shared and/or WebRender via gfx.webrender.all
but did not actually get WebRender at all. Surfaces would get allocated
in the shared memory, try to register themselves with the WR render
thread, and then crash since that thread was never created.
The recovery is only enabled for release builds, to avoid papering over
such hit testing bugs. On nightly builds, a diagnostic assert is issued.
MozReview-Commit-ID: Aos0j0jv6Lb
--HG--
extra : rebase_source : 1cb7fa24ed1f3cba7344f52670626bdeb41b51cc
When ContentChild::RecvInitRendering is received, it tries to setup the
IPDL actors related to rendering. If the GPU process crashes before or
during this process, it will fail, and cause the content process to
crash as well. This is unnecessary because the UI process will either
restart the GPU process, or subsume its job into itself, and trigger
ContentChild::RecvReinitRendering. It is a similar case for failures in
ContentChild::RecvReinitRendering.
Since the GPU process crashing should be a recoverable scenario, we now
check if the remote IPDL actor is in the UI or the GPU process. If it is
in the UI process, it will fail/crash as it does today. If it is in the
GPU process, it will wait for the next
ContentChild::RecvReinitRendering.
For failures that are not IPDL related (e.g. failed to get some resource
like spawning a thread), we release assert specifically for those
failures. They are not recoverable.
This commit introduces a lock on each FilterNodeSoftware around the cached surface.
This lock must be acquired whenever the cached surface is accessed. Currently this
is when the Filter is invalidated or painted.
When painting we only hold the cache lock when determining if we need to compute
a new surface, and after we have computed that new surface. This allows another
thread that may be painting that filter node at a different rect to not contend
on the cache. This is just theoretical though as DrawTargetTiled doesn't clamp
the source rect of the Filter command to the tile rect.
MozReview-Commit-ID: KFVZ35e1czB
--HG--
extra : rebase_source : a22918df80a24fad216a834a5737249cab570f08
This is a just a back out of changeset 6882857e1bb5.
MozReview-Commit-ID: 9Z6iEHl3eAy
--HG--
extra : rebase_source : 3d091c72a6e589e702d90ffe6800e131b009604b
The image decoding thread pool can grow to be quite large, up to 32
threads, depending on the number of processors on the system. If the
user is not actively browsing, these threads are occupying resources
which could be reused elsewhere. After the timeout period, it will
release up to half of the threads in the pool.
We will re-use these methods to perform various calculations once we introduce
the pending playback rate.
MozReview-Commit-ID: 2HV44TTNxHg
--HG--
extra : rebase_source : 19e32b13c6fee9cfe9993918557f2433aa687e11
The change to RootAccessible.cpp fixes an obvious bug introduced in bug 741707.
The visibility changes in gfx/thebes are because NS_DECL_ISUPPORTS has a
trailing "public:" that those classes were relying on to have public
constructors.
MozReview-Commit-ID: IeB8KIJCGhU