Ideally, we'd be reusing some Mutex class we have in Gecko, the base one
in mozglue/misc being the best candidate. However, the contraints in
mozjemalloc make that unconvenient:
- Can't have a constructor because malloc_init() would likely run before
it, and that would mean the mutexes would be re-initialized.
- Can't have a destructor because code will run after static
destructors, and some of that code likely will invoke the allocator,
and we can't have destructed mutexes by then.
- Can't use pthread_mutex on OSX because that loops back into the
allocator.
Accomodating the use of Gecko mutexes around those constraints would
mean much more code than just implementing a new mutex class, so the
latter is preferred.
--HG--
extra : rebase_source : d2e180a5007390c620aa6d7921340b9784c7699f
The malloc_spin_* functions have ended up being strictly identical to
the malloc_mutex_* functions, so use the latter instead of the former.
--HG--
extra : rebase_source : 746bdf57cb4a33fd65335174a748cb567630e05b
Now that the radix tree structure has a fixed size, we can just allocate
the chunk radix tree object statically.
--HG--
extra : rebase_source : 6a5f022d46da1b24401b197751e594903987b7f6
All the parameters of the radix tree (bits per level, height) are
derived from the aBits argument to ::Create in a straightforward way.
aBits itself is a constant at the call point, making them all constants,
so we can turn all of them as constants at compile time instead of
storing as data.
--HG--
extra : rebase_source : aa1be8e97ed4133d7fc106fb3ea678a759476bef
All levels except the first are using the same size, and in some cases,
even the first uses the same size. Only storing those two different
sizes allows to fix the class size, while not making the code
significantly more complex.
--HG--
extra : rebase_source : 8028c18de2fa84060c5baff7c95cd0a70e7a3c6b
The tree height was defined as:
height = aBits / bits_per_level;
if (height * bits_per_level != aBits) {
height++;
}
What's wanted here is a height that covers all the bits, where the first
level might cover less than bits_per_level.
So aBits / bits_per_level gets us the height covered by levels with
exactly bits_per_level bits. The tree height is one more when there
are remaining bits.
Put differently, we can write aBits as:
aBits = bits_per_level * x + y
with y < bits_per_level.
We have:
aBits / bits_per_level = x.
height = x when y = 0, and x + 1 when y > 0.
We're looking for a number z such that
height = (aBits + z) / bits_per_level.
Or:
height = (bits_per_level * x + y + z) / bits_per_level.
= x + (y + z) / bits_per_level.
So we're looking for a z such that
(y + z) / bits_per_level = 0 when y = 0
= 1 when y > 0
The properties of the integer division are such that the above means:
0 <= y + z < bits_per_level when y = 0
bits_per_level <= y + z < 2 * bits_per_level when y > 0
Which gives us:
0 <= z < bits_per_level
bits_per_level - y <= z < 2 * bits_per_level - y when y > 0
y being < bit_per_level per the constraint further above,
2 * bits_per_level - y > bits_per_level.
So all in all, we want a z such that
bits_per_level - y <= z < bits_per_level with 0 < y < bits_per_level
The largest value where this is true is z = bits_per_level - 1.
In summary,
height = (aBits + bits_per_level - 1) / bits_per_level
is the same as the height as originally defined.
With that formula, it's self evident that height * bits_per_level is
always >= aBits, so we remove the assertion.
--HG--
extra : rebase_source : 8ca2e5fbad7d4ad537f26508af5aa250483f1f08
bits_per_level was defined as:
ffs(pow2_ceil((kNodeSize / sizeof(void*)))) - 1
kNodeSize is (1U << 14) when SIZEOF_PTR is 4 (sizeof(void*) being the
same). Otherwise, it's CACHELINE, which is (1U << 6).
The most important part, though, is that it's always a power of 2.
And it's divided by sizeof(void*) which is always a power or 2.
The result of that division is thus always a power of 2, as long as
kNodeSize is larger than the size of a pointer, which it is.
The argument to pow2_ceil being a power of 2, pow2_ceil is a noop,
so it can go away. And the argument to ffs being a power of 2, it
returns one more than n that matches 1 << n == value. So overall
the expression returns the number of shifts for
kNodeSize / SIZEOF_PTR.
Transforming kNodeSize to a number of shifts/power of 2, the expression
can then be simplified as kNodeSize2Pow - SIZEOF_PTR_2POW.
--HG--
extra : rebase_source : a22a378ba6622e2a4fbcf28811c7042cea9da24a
The only semantic change is in the value returned by Set, which now
returns whether the value could be set or not.
--HG--
extra : rebase_source : a80f5d6fdb3672715887e69215f55df0cedb231e
There is a lot of redundancy between malloc_rtree_get and
malloc_rtree_set. Essentially, they both look up a slot, and either get
a value or set a value in that slot. malloc_rtree_get doesn't create a
tree path for the slot when it doesn't exist. And the
MALLOC_RTREE_GET_GENERATE macro machinery makes malloc_rtree_get retry
with a lock and validate both results agree in debug builds.
By introducing a malloc_rtree_get_slot function that returns a slot,
optionally creating a tree path to it, we remove the redundancy between
_get and _set, and we can avoid the macro machinery as well.
--HG--
extra : rebase_source : bbbdd33e81e8bfdc11c028f882ab877bba26f7f3
It seemingly hasn't been needed since Mac OS 10.7. A diagnostic assertion that
has been in place for a while hasn't caught any uses of it.
--HG--
extra : rebase_source : 9834849eec9174267c7df8de7fd22840ffa36d8f
Bug 571209 made many different kinds of sizes static at build time, as
opposed to configurable at run-time. While the dynamic sizes can be
useful to quickly test tweaks to e.g. quantum sizes, a
replace-malloc-built allocator could just as well do the same. This
need, however, is very rare, and doesn't justify keeping the sizes
dynamic on platforms where static sizes can't be used for the page size
because page size may vary depending on kernel options.
So we make every size that doesn't depend on the page size static,
whether MALLOC_STATIC_SIZES is enabled or not.
This makes no practical difference on tier-1 platforms, except Android
aarch64, which will benefit from more static sizes.
--HG--
extra : rebase_source : 28243a67e4fe41154c23dc39b45405479854d31d
This was done in bug 1104634 because back then the Android NDK had a
broken combination of compiler and libc, where the compiler would emit
calls to the ffs function, but the libc wouldn't contain them, but only
when building without optimization.
Things have changed in the meanwhile, and recent NDK doesn't have this
problem. So we can remove the hack.
--HG--
extra : rebase_source : 22d6c279a60d0d23161ca1addd5b5e9a3411d8ab
Bug 1402174 made all arenas registered in a Red-Black tree. Which means
they are iterable through that tree, making the arenas list now redundant.
The list is also inconvenient, since it needs to be constantly
reallocated, and the allocator in charge of the list doesn't know how to
free things.
Iteration of arenas is not on any hot path anyways, so even though
iterating the RB tree is slower, it doesn't matter.
So we remove the arenas list, and keep a direct pointer to the main
arena for convenience (instead of calling First() on the RB tree every
time)
--HG--
extra : rebase_source : 31f12b2de18a886eb4f8f078e11040aad3fdc800
As we're going to enable stylo on Android at some point, we'll have to
have thread local arenas there, which means Android needs to be using
thread local storage. Since Android is the last use of NO_TLS in the
allocator code base, remove it.
--HG--
extra : rebase_source : 658cbc94b4478950f683bd104b7e5da27cd08a2e
The trivial expansion of macros ended up creating cases like
expr.IsRed() ? NodeColor::Red : NodeColor::Black
which practically speaking, is the same as
expr.Color()
so we replace those.
There are also a bunch of expr.IsRed() == false, which are replaced with
expr.IsBlack() (adding that method at the same time)
--HG--
extra : rebase_source : ab50212ff80f0c0151e7df329d8933ccd45f9781
While we're going in the opposite direction, moving away from macros,
upcoming intermediate steps are going to "manually" expand macros, but
later steps will require changing how the link field reference is done,
and having it in a single location then will be more convenient.
--HG--
extra : rebase_source : 6dde414ce392924081a41b7e3f66ae848cb14be5