Commit Graph

21 Commits

Author SHA1 Message Date
Andreas Gal
7db0b87ef1 Do image scaling on the GPU (bug 650988, r=roc,cjones). 2012-05-03 07:05:55 -07:00
Justin Lebar
a6a97184a8 Bug 714861 - Run <iframe mozbrowser> in a separate process (disabled by default). r=cjones,bz,tn,smaug 2012-04-25 12:35:58 -04:00
Ed Morley
8fa462d93e Backout 949cb1977ef9 (bug 714861) for build bustage 2012-04-25 16:51:31 +01:00
Justin Lebar
bdcf3134ed Bug 714861 - Run <iframe mozbrowser> in a separate process (disabled by default). r=cjones,bz,tn,smaug 2012-04-25 11:29:28 -04:00
Robert O'Callahan
7c34e38876 Bug 733607. Restructure logic to compute snapped bounds of display items in layer coordinates. Moves responsibility for computing snapped bounds from within the display items to callers of GetBounds/GetOpaqueRegion. r=tnikkel
Previously we snapped the results of nsDisplayItem::GetBounds and
nsDisplayItem::GetOpaqueRegion internally. By tracking which display items were
inside transforms, we disabled snapping quite conservatively whenever an ancestor
had a transform, which is undesirable.

With this patch, we don't snap inside GetBounds or GetOpaqueRegion, but just return
a boolean flag indicating whether the item will draw with snapping or not. This flag
is conservative so that "true" means we will snap (if the graphics context has a transform
that allows snapping), but "false" means we might or might not snap (so it's always safe
to return false).

FrameLayerBuilder takes over responsibility for snapping item bounds. When it converts
display item bounds to layer pixel coordinates, it checks the snap flag returned from
the display item and checks whether the transform when we draw into the layer will be
a known scale (the ContainerParameters scale factors) plus integer translation. If both
are true, we snap the item bounds when converting to layer pixel coordinates. With
this approach, we can snap item bounds even when the items have ancestors with active
transforms.
2012-04-10 23:24:18 +12:00
Ali Juma
fa2d5472cf Bug 732091 - Part 3: Pass on the isFirstPaint flag from the PresShell to the compositor via the layer manager. r=tnikkel,bgirard 2012-03-12 11:50:15 -04:00
Benoit Girard ext:(%2C%20Ali%20Juma%20%3Cajuma%40mozilla.com%3E)
daacfcbeb7 Bug 711168 - Implement the compositor protocol for OMTC. r=cjones 2012-01-19 09:45:37 -05:00
Oleg Romashin
0b33ccaea4 Bug 694706 - Get rid of checkerboard for remote viewport. r=cjones 2011-10-20 15:17:09 -07:00
Chris Jones
1f56ef5a02 Bug 689366: Don't ask our frame loader for its layer manager after Destroy(). r=bz 2011-09-27 11:35:23 -07:00
Chris Jones
adc6292af8 Bug 648484, parts 3, 3.1, and 3.2: Allow passing a "backend hint" to GetLayerManager() to request a non-default layer manager backend. Deal with failure to hook up shadow layers. sr=roc 2011-08-09 12:38:26 -07:00
Benjamin Stover
771b24b9fe Bug 626792 Content view contentWidth/Height do not update immediately after scaling r=roc r=mbrubeck 2011-07-18 11:04:47 -07:00
Chris Jones
bd33e7e43e Back out bug 648484 2011-07-15 11:35:55 -07:00
Chris Jones
f536ed7edf Bug 648484, part 3 and part 3.1: Allow passing a "backend hint" to GetLayerManager() to request a non-default layer manager backend. Deal with failure to hook up shadow layers. sr=roc 2011-07-13 22:43:43 -07:00
Robert O'Callahan
723e5c86ee Bug 637852: Part 5: Create ContainerParameters structure to carry resolution scale factors through layer creation. r=tnikkel
This patch shouldn't change any behavior. It just passes the ContainerParameters around, which will contain scale factors that should have been
applied when BuildLayer returns a ContainerLayer.

This patch also adds an aTransform parameter to BuildContainerLayerFor, which nsDisplayTransform uses to set the
transform for the ContainerLayer. This way BuildContainerLayerFor knows what the container's transform is going to be
before constructing the children, which in the next patch will let us construct the children with the right resolution.
2011-06-23 00:11:27 +12:00
Benjamin Stover
871b660fda Bug 605618 Part 4: Map for storing views r=cjones 2011-01-13 09:45:14 -08:00
Benjamin Stover
c5f2f76798 Bug 605618 Part 2: Infrastructure for building shadow display list r=tn sr=roc 2011-01-13 09:45:14 -08:00
Chris Jones
ff1aab8620 Bug 623255: Ensure LayerOGL::Destroy is called for "orphaned" shadow OGL layers before the GLContext is deleted. r=vlad a=b 2011-01-05 22:54:47 -06:00
Chris Jones
de16ed2305 Bug 602431, part 5: Add an extra phase to update shadow-layer attributes (not used for anything interesting yet). r=tn 2010-10-13 17:55:45 -05:00
Chris Jones
0c28df6c86 Bug 590294, part 3: Keep ContainerLayer type info around in a few places. r=roc 2010-09-03 15:10:45 -05:00
Chris Jones
739f89a9b0 Update nsDisplayRemote to new nsDisplayItem interface 2010-08-23 22:23:37 -05:00
Chris Jones
ab99e4005b Bug 570620, part k: Implement the compositor side of PRenderFrame, which grafts a shadow layer tree into the compositor's tree. r=mats sr=roc 2010-08-20 18:24:41 -05:00