Currently, attribute and child arrays (implemented in dom/base/nsAttrAndChildArray.h) start out empty. When cloning, the array ends up being resized multiple times in order to add the attributes and children that are being cloned from the original node. This would be quicker if the array was initialized to the correct size in the first place so that resizes are not necessary.
However, preallocating space for children is only necessary when performing a deep clone. Therefore, an additional parameter is being added to the Clone, CopyInnerTo, and CloneDocHelper methods to indicate whether preallocation of children should happen. Attributes are copied either way, so that part of the array is preallocated in both cases.
MozReview-Commit-ID: 3iVezeAKXnI
--HG--
extra : rebase_source : 9c3deec6d7aafd6411044d623d4863637b45fd58
This is a pre-patch for part 5, which is trying to make our code closer to the
spec. Some methods in KeyframeEffectReadOnly belong to AnimationEffectReadOnly,
so first, use AsKeyframeEffect() to access those keyframe-related methods, and
then add virtual methods for timing-related methods to AnimationEffectReadOnly.
MozReview-Commit-ID: 1srA1f8JYeN
--HG--
extra : rebase_source : 99a06e20a63b9c8b179fa8501690abf01271aaf4
This prevents us from pushing stuff on the JSContext stack unnecessarily when
we're just cloning, not adopting. It's OK that we're doing it in a narrow scope
that doesn't include our recursion into children, because in practice when
aReparentScope is non-null we came from nsIDocument::AdoptNode which already
does AutoJSContext. So we're not going to continuously push/pop the JSContext
stack in that situation, since something already got pushed on it.
We use the parent element of a pseudo element as the subject to be notified.
Usage:
We record animations targeting to pseudo elements by setting subtree attribute
to true.
MutationObserver(Node, { subtree: ture });
So all the animations targeting to the pseudo elements whose parentElement is
the first argument will be recorded.
--HG--
extra : rebase_source : 3dc87802b65c74c3e5f2ed4504652ba14465fc02
Use NonOwningAnimationTarget as the returned type of
1. KeyframeEffectReadOnly::GetTarget()
2. nsNodeUtils::GetTargetForAnimation(...)
--HG--
extra : rebase_source : 3b0e117528035329fdf4bdbee127f095b710805a
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout. The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.
CLOSED TREE makes big refactorings like this a piece of cake.
# The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
xargs perl -p -i -e '
s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
s/nsRefPtr ?</RefPtr</g; # handle declarations and variables
'
# Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h
# Handle nsRefPtr.h itself, a couple places that define constructors
# from nsRefPtr, and code generators specially. We do this here, rather
# than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
# things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
mfbt/nsRefPtr.h \
xpcom/glue/nsCOMPtr.h \
xpcom/base/OwningNonNull.h \
ipc/ipdl/ipdl/lower.py \
ipc/ipdl/ipdl/builtin.py \
dom/bindings/Codegen.py \
python/lldbutils/lldbutils/utils.py
# In our indiscriminate substitution above, we renamed
# nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'
if [ -d .git ]; then
git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi
--HG--
rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
Adds a new chrome-only MutationObserverInit option called nativeAnonymousChildList
that will cause a mutation to fire when a native anonymous root is bound or unbound
This patch is a fairly minimal rename of the AnimationPlayer interface. It
leaves a bunch of local variables and helper classes still using the word
"player". These will be addressed in subsequent patches that don't require DOM
peer review.
--HG--
rename : dom/animation/AnimationPlayer.cpp => dom/animation/Animation.cpp
rename : dom/animation/AnimationPlayer.h => dom/animation/Animation.h
rename : dom/webidl/AnimationPlayer.webidl => dom/webidl/Animation.webidl
There are still some other references to "source" in AnimationPlayer such as
HasInPlayerSource and UpdateSourceContent. These are renamed in a subsequent
patch (that doesn't require DOM peer review).
We define KeyframeEffectReadonly in KeyframeEffect.cpp since Web Animations also
defines KeyframeEffect and when we come to implement that I expect we'll define
it in the same class, maybe even using the same object.
This patch also adds a few missing includes in places where
KeyframeEffectReadonly is used so that we're not just cargo-culting it in.
--HG--
rename : dom/animation/Animation.cpp => dom/animation/KeyframeEffect.cpp
rename : dom/animation/Animation.h => dom/animation/KeyframeEffect.h
rename : dom/animation/test/css-animations/test_animation-name.html => dom/animation/test/css-animations/test_effect-name.html
rename : dom/animation/test/css-animations/test_animation-target.html => dom/animation/test/css-animations/test_effect-target.html
rename : dom/animation/test/css-transitions/test_animation-name.html => dom/animation/test/css-transitions/test_effect-name.html
rename : dom/animation/test/css-transitions/test_animation-target.html => dom/animation/test/css-transitions/test_effect-target.html
rename : dom/webidl/Animation.webidl => dom/webidl/KeyframeEffect.webidl