Commit Graph

16 Commits

Author SHA1 Message Date
Rik Cabanier
67dc12428e Bug 917943 - Fix color-burn and color-dodge blend modes for Direct2D. r=Bas 2013-09-19 14:48:30 -04:00
Bas Schouten
820b5a0f1c Bug 883004 - Part 1: Add radial gradient effect code. r=jrmuizel 2013-06-21 05:53:23 +02:00
Rik Cabanier
def515871e Bug 809927: Add new blend modes and implement them for Direct2D. r=bas 2012-12-12 21:28:17 +01:00
Bas Schouten
c137062286 Bug 772726: Factor out pixel-aligned clip handling in DrawTargetD2D. r=jrmuizel 2012-09-18 23:04:42 +00:00
Bas Schouten
c6748c7b62 Bug 772726. Part 4: Fix SampleTextTexturesPS(Masked) shaders to premultiply TextColor. r=jrmuizel
--HG--
extra : rebase_source : 76781e7f69db6d47b3ecf8d8c37bac284133c6be
2012-07-18 01:02:08 -04:00
Bas Schouten
507a051e3c Bug 756424: Properly set the rasterizer for FillGlyphsManual. r=jrmuizel 2012-05-21 17:24:00 +02:00
Ed Morley
465e967ce9 Backout a693c64dc64e (bug 715768), c520957cc03f & 713ed280a80d (bug 756767), 20cb25a8b8ba (bug 756454), f3b5ad2320cb (bug 756424) for crashes 2012-05-21 18:56:46 +01:00
Bas Schouten
5cc042b785 Bug 756424: Properly set the rasterizer for FillGlyphsManual. r=jrmuizel 2012-05-21 17:24:00 +02:00
Gervase Markham
82ff7027aa Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
Bas Schouten
bbec405ae1 Bug 717393 - Followup: Properly regenerate shader headers. r=autogenerated 2012-05-17 02:33:01 +02:00
Bas Schouten
ec94a42be5 Bug 702878: Extend gfx::2d API and D2D backend with new functionality. r=jrmuizel sr=roc 2011-12-28 06:56:11 +01:00
Jeff Muizelaar
f5a851c283 Bug 674003. D2D: Fix premultiplying to only premultiply the color components. r=bjacob
We were accidentally squaring alpha this caused our surface to end up with superluminescent values.
Fix this by only multiplying alpha with the color componenets and not itself.
2011-07-28 16:31:28 -04:00
Jeff Muizelaar
e4aa8bf5dd Bug 672646. D2D: Fix trasparent radial gradients. r=roc
The output merger stage was expecting premultiplied alpha
and we were giving non-premultiplied. Fix by premultiplying
in the shader.

Also adds a reftest for this situation.
2011-07-21 18:40:41 -04:00
Bas Schouten
371b57bace Bug 666097 - Fix radial gradient drawing in Azure. r=jrmuizel
* * *
Part 2: Adjust tests to properly confirm passing. r=jrmuizel
2011-07-08 18:49:35 +00:00
Bas Schouten
aa0a80ced3 Bug 668801 - Part 3: Adjust dealing with clipped shadows to be accurate. r=jrmuizel 2011-07-05 06:28:20 +00:00
Bas Schouten
189472e8c9 Bug 651858 - Part 1: Add the Azure API and Direct2D backend. r=jrmuizel sr=roc
--HG--
rename : gfx/src/BaseMargin.h => gfx/2d/BaseMargin.h
rename : gfx/src/BasePoint.h => gfx/2d/BasePoint.h
rename : gfx/src/BaseRect.h => gfx/2d/BaseRect.h
rename : gfx/src/BaseSize.h => gfx/2d/BaseSize.h
2011-06-24 19:41:16 +02:00