Commit Graph

56 Commits

Author SHA1 Message Date
Ehsan Akhgari
cf18ee9122 Backout changeset f568fc280fb0 (bug 539356) because of performance and correctness regressions 2012-07-03 20:24:55 -04:00
Matt Woodrow
31125260ee Bug 539356 - Part 9 - Implement DLBI. r=roc,bz,jwatt 2012-06-30 15:06:11 +12:00
Nicholas Cameron
bc53af744f Bug 768723; Reorganise BasicLayers.cpp into multiple files; r=roc
--HG--
rename : gfx/layers/basic/BasicLayers.cpp => gfx/layers/basic/BasicBuffers.cpp
rename : gfx/layers/basic/BasicLayers.cpp => gfx/layers/basic/BasicBuffers.h
rename : gfx/layers/basic/BasicLayers.cpp => gfx/layers/basic/BasicCanvasLayer.cpp
rename : gfx/layers/basic/BasicLayers.cpp => gfx/layers/basic/BasicColorLayer.cpp
rename : gfx/layers/basic/BasicLayers.cpp => gfx/layers/basic/BasicContainerLayer.cpp
rename : gfx/layers/basic/BasicLayers.cpp => gfx/layers/basic/BasicContainerLayer.h
rename : gfx/layers/basic/BasicLayers.cpp => gfx/layers/basic/BasicImageLayer.cpp
rename : gfx/layers/basic/BasicLayers.cpp => gfx/layers/basic/BasicLayerManager.cpp
rename : gfx/layers/basic/BasicLayers.cpp => gfx/layers/basic/BasicLayersImpl.cpp
rename : gfx/layers/basic/BasicLayers.cpp => gfx/layers/basic/BasicLayersImpl.h
rename : gfx/layers/basic/BasicLayers.cpp => gfx/layers/basic/BasicThebesLayer.cpp
rename : gfx/layers/basic/BasicLayers.cpp => gfx/layers/basic/BasicThebesLayer.h
extra : rebase_source : aff7ec0b95a70e00149d2d9ea2856f9192dbc7f6
2012-06-29 18:01:34 +12:00
Takanori MATSUURA
92faf33a5c Bug 751521 - Separate pixman detection from cairo. r=glandium 2012-05-26 08:44:00 +02:00
Gervase Markham
82ff7027aa Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
Nicholas Cameron
37880b7f51 Bug 716439; change build process to genshaders statically. r=BenWa 2012-03-27 11:13:34 +13:00
Nicholas Cameron
1b6756aa23 Bug 733894; changing the framework for representing shaders in the OGL
layers backend. r=BenWa
2012-03-19 09:07:25 +13:00
Chris Lord
70e676b14d Bug 745177 - Retain and re-use uploaded GL tiles. r=ajuma
Rather than discarding uploaded tiles once they fall outside of the valid
region, shuffle them off into a separate tile-store with all the metadata they
need to render them, and render them in the areas that our current valid
region doesn't cover in TiledThebesLayerOGL::RenderLayer.
2012-04-24 22:48:33 -04:00
Matt Brubeck
e95835d8ba Back out 4114c654f5d0 (bug 745177) because of Mac build errors 2012-04-24 20:18:50 -07:00
Chris Lord
8000a2a211 Bug 745177 - Retain and re-use uploaded GL tiles. r=ajuma
Rather than discarding uploaded tiles once they fall outside of the valid
region, shuffle them off into a separate tile-store with all the metadata they
need to render them, and render them in the areas that our current valid
region doesn't cover in TiledThebesLayerOGL::RenderLayer.
2012-04-24 22:48:33 -04:00
Benoit Girard
6c1b206cd4 Bug 739679 - Part 4: TiledLayerBufferOGL. r=mwoodrow,roc 2012-04-16 19:04:24 -04:00
Benoit Girard
90cc77f5be Bug 739679 - Part 3: BasicTiledThebesLayer. r=mwoodrow,roc 2012-04-16 19:02:45 -04:00
Benoit Jacob
3ec34c8a72 Bug 741730 - Remove USE_GLES2 - r=romaxa 2012-04-10 11:49:21 -04:00
Benoit Girard
7500bc052d Added more rendertrace breakdowns 2012-02-27 14:31:29 -05:00
Benoit Girard
bf35f7e650 Preliminary render trace 2012-02-17 17:05:03 -05:00
Bas Schouten
7244d2b180 Bug 715785: Make ImageContainers independent of LayerManagers. r=roc 2012-02-01 03:18:30 +01:00
Benoit Girard ext:(%2C%20Ali%20Juma%20%3Cajuma%40mozilla.com%3E)
daacfcbeb7 Bug 711168 - Implement the compositor protocol for OMTC. r=cjones 2012-01-19 09:45:37 -05:00
Rafael Ávila de Espíndola
8718fb81ab Bug 708051 - Avoid IPC x ipc confusion on case insensitive filesystems. r=joe. 2012-01-03 14:36:00 -05:00
Matt Woodrow
6e3aac5fe5 Bug 684759 - Part 3a - Sort preserve-3d layers using their z depth at points where they intersect in 2d space. r=roc 2011-10-07 10:23:18 +13:00
Chris Jones
573d4a32c6 Bug 648484, part 6: Add code to share D3D10 textures across processes. r=Bas 2011-08-09 12:38:26 -07:00
Benoit Girard
5b3036138c Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones 2011-07-04 09:15:05 -04:00
Benoit Girard
3a51e1fdfa Backout 627489bb6288. 2011-07-01 18:05:54 -04:00
Benoit Girard
4ec96c8c7f Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones 2011-07-01 16:57:15 -04:00
Matheus Kerschbaum
4eb6429f47 Bug 639754 - Remove MOZ_IPC checks since IPC is always built now; r=bsmedberg 2011-04-02 19:14:00 -07:00
Bas Schouten
f732d2dcac Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel 2011-02-04 20:30:00 -06:00
Robert O'Callahan
1a14aa0939 Bug 626602. Part 1: Create ReadbackLayer API to enable collection of background pixels in a layer tree. r=bas,sr=cjones 2011-02-16 16:43:30 -06:00
Matt Woodrow
c7b2e69359 Bug 591687: Add new image type for IOSurfaces on Mac OS X. r=roc r=benwa a=blocking2.0betaN+ 2011-02-12 11:02:08 -05:00
Bas Schouten
b90c29d4b9 Bug 546514 - Part 4: Build D3D10 layers. r=vlad 2010-10-01 00:53:51 +02:00
Chris Jones
413f96b038 Bug 570625, part 2: Add a SurfaceDescriptorX11 datatype that abstracts what's needed to share an Xlib surface to another process. r=karl sr=shaver 2010-09-14 00:23:08 -05:00
Chris Jones
6480591e23 Bug 590294, part 2: Add a ContainerLayer attribute FrameMetrics that stores relevant information from layout/ on the root layer. r=roc sr=vlad 2010-09-03 15:10:45 -05:00
Chris Jones
76dde2a6bc Merge m-c --> cedar
--HG--
rename : layout/style/test/test_hover.html => layout/style/test/hover_helper.html
2010-08-31 00:35:03 -05:00
Atul Apte
3551ca8cb1 Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas 2010-08-26 20:44:53 +00:00
Chris Jones
b4c4c02965 Bug 570620, part i: Implement ShadowLayer::Disconnect() for common-case shutdown, and ShadowableLayer::Disconnect() for emergency-case shutdown. r=vlad 2010-08-20 18:24:41 -05:00
Bas Schouten
9ea6e6543e Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad 2010-08-11 01:32:45 +02:00
Chris Jones
d72e903707 Bug 570294, part g: Implement basic ShadowLayers and share basic layers with remote processes. r=Bas sr=vlad
--HG--
extra : rebase_source : aca1e9e2ebb49f000bbe5116c04145f8aff8ac03
2010-07-21 16:17:33 -05:00
Chris Jones
2989ab88fa Bug 570294, part f: Implement the "manager" side of IPC layers. r=vlad
--HG--
extra : rebase_source : 8c99ac9f20dd92ab8d1f8379d166339366be4c60
2010-07-21 16:17:33 -05:00
Chris Jones
8e4be915c6 Bug 570294, part e: Implement the "forwarder" side of IPC layers. r=jrmuizel
--HG--
extra : rebase_source : 43c9bd051ec500d08ebd7bce6767c1be36abcd26
2010-07-21 16:17:33 -05:00
Chris Jones
cdb78a8151 Bug 570294, part c: C++ part of Layers IPC interface. r=Bas sr=vlad
--HG--
extra : rebase_source : 12246bd29d0469630c406dea4b137e792002de57
2010-07-21 16:17:33 -05:00
Chris Jones
ad15c41672 Bug 567421, part 2: Implement Dump[Self](FILE*) and Log[Self]() methods for layers. r=roc 2010-07-21 13:06:33 -05:00
Robert O'Callahan
b12eec77e4 Bug 564991. Part 6: Make BasicLayers support retained ThebesLayer contents. r=cjones,sr=vlad 2010-03-04 10:37:04 +13:00
Justin Wood
7404e635db Bug 467051 - Introduce GLOBAL_DEPS to build system (gfx/cairo) r=vlad, feedback+=ted
--HG--
extra : rebase_source : 3dee9c67387cb9b72dd81da6d52ad996afa2bfae
2010-05-30 22:49:32 -04:00
Neil Rashbrook
d2d8caf75a Bug 569490 Don't build D3D9 layer if we can't find d3d9.h r=ted,jmuizelaar 2010-06-06 11:37:44 +01:00
Vladimir Vukicevic
4c3754729e b=567626; fix up opengl layers; r=bas 2010-05-24 23:35:35 -07:00
Bas Schouten
01d768b811 Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel 2010-05-24 17:28:51 +02:00
Vladimir Vukicevic
b5ac042d49 b=561168; convert canvas to use layers for rendering; r=roc,bas 2010-05-17 21:04:22 -07:00
Robert O'Callahan
26569a71da Bug 561959. Implement ColorLayer, which paints a solid color into its layer. r=bas,sr=vlad 2010-05-13 12:56:11 +12:00
Bas Schouten
853793da4f Bug 560147: Follow-up fixing non-libxul builds. This will include layers into thebes.dll, and ensure thebes.dll exposes the correct symbols. r=ted 2010-04-28 22:43:52 +02:00
Bas Schouten
0e5a79ef23 Bug 560147: Use the new Unified OpenGL Wrapper for OpenGL layers, and remove wrapper code from layers. r=vlad 2010-04-27 04:09:47 +02:00
Chris Double
ef03b912fb Bug 551277 - Replace liboggplay YUV to RGB color conversion code - r=roc 2010-04-19 13:17:06 +12:00
Bas Schouten
926f20d238 Bug 546517: The layers OpenGL backend. r=vlad 2010-03-30 06:48:52 +02:00