This patch is really two separate changes.
The first change is that rust crates are large, standalone entities that
may contain multitudes of source files. It therefore doesn't make sense
to keep them in SOURCES, as we have been doing. Moving to use cargo
will require a higher-level approach, which suggests that we need a
different, higher-level representation for Rust sources in the build
system.
The representation here is to have the build system refer to things
defined in Cargo.toml files as the entities dealt with in the build
system, and let Cargo deal with the details of actually building things.
This approach means that adding a new crate to an existing library just
requires editing Rust and Cargo.toml files, rather than dealing with
moz.build, which seems more natural to Rust programmers. By having the
source files for libraries (and binaries in subsequent iterations of
this support) checked in to the tree, we can also take advantage of
Cargo.lock files.
The second is that we switch the core build system over to building via
cargo, rather than invoking rustc directly.
We also clean up a number of leftover things from the Old Way of doing
things. A number of tests are added to confirm that we'll only permit
crates to be built that have dependencies in-tree.
Through an oversight, we listed librul.a twice when linking libxul: once
as part of the "objects" we were linking, and once as a static library.
This duplication is unnecessary and would cause problems later when we
try to generate librul.a via cargo, as cargo will put it someplace
different from where we expect and the two names will conflict. Let's
have rules.mk be the single source of truth for how librul.a is named,
and then the code to link libxul can simply refer to that name.
This patch is really two separate changes.
The first change is that rust crates are large, standalone entities that
may contain multitudes of source files. It therefore doesn't make sense
to keep them in SOURCES, as we have been doing. Moving to use cargo
will require a higher-level approach, which suggests that we need a
different, higher-level representation for Rust sources in the build
system.
The representation here is to have the build system refer to things
defined in Cargo.toml files as the entities dealt with in the build
system, and let Cargo deal with the details of actually building things.
This approach means that adding a new crate to an existing library just
requires editing Rust and Cargo.toml files, rather than dealing with
moz.build, which seems more natural to Rust programmers. By having the
source files for libraries (and binaries in subsequent iterations of
this support) checked in to the tree, we can also take advantage of
Cargo.lock files.
The second is that we switch the core build system over to building via
cargo, rather than invoking rustc directly.
We also clean up a number of leftover things from the Old Way of doing
things. A number of tests are added to confirm that we'll only permit
crates to be built that have dependencies in-tree.
Through an oversight, we listed librul.a twice when linking libxul: once
as part of the "objects" we were linking, and once as a static library.
This duplication is unnecessary and would cause problems later when we
try to generate librul.a via cargo, as cargo will put it someplace
different from where we expect and the two names will conflict. Let's
have rules.mk be the single source of truth for how librul.a is named,
and then the code to link libxul can simply refer to that name.
Configure uses the value of the MT environment variable before falling back
to mt(.exe), but the build system was completely ignoring the MT
environment variable.
--HG--
extra : rebase_source : 8c9b43aeb08493ae5bd6d6361f4f18f097ea0553
Our current build system support for Rust compiles any Rust crate into a
so-called staticlib, which is a static library (.a file) that includes
the Rust runtime. That staticlib is then linked into libxul. For
supporting multiple crates, this approach breaks down, as linking
multiple copies of the Rust runtime is going to fail.
For supporting multiple crates, the approach taken here is to compile
each crate into a so-called rlib, which is essentially a staticlib
without the Rust runtime linked in. The build system takes note of
every crate destined for linking with libxul (treating them like static
libraries generated from C/C++ files), and generates a super-crate,
whimsically named "rul", that is compiled as a staticlib (so as to
include the Rust runtime) and then linked into libxul. Thus only one
copy of the Rust runtime is included, and the Rust compiler can take
care of any inter-crate dependencies.
This patch currently only supports Rust code in shared libraries, not in
binaries.
Our current build system support for Rust compiles any Rust crate into a
so-called staticlib, which is a static library (.a file) that includes
the Rust runtime. That staticlib is then linked into libxul. For
supporting multiple crates, this approach breaks down, as linking
multiple copies of the Rust runtime is going to fail.
For supporting multiple crates, the approach taken here is to compile
each crate into a so-called rlib, which is essentially a staticlib
without the Rust runtime linked in. The build system takes note of
every crate destined for linking with libxul (treating them like static
libraries generated from C/C++ files), and generates a super-crate,
whimsically named "rul", that is compiled as a staticlib (so as to
include the Rust runtime) and then linked into libxul. Thus only one
copy of the Rust runtime is included, and the Rust compiler can take
care of any inter-crate dependencies.
This patch currently only supports Rust code in shared libraries, not in
binaries. The handling for the rul crate is placed in the common
backend, with a special hook for derived backends to handle shared
library objects.
Multiple people have complained that the build output of printing the
source files being built adds little value. I agree. The extra output
doesn't give really helpful progress info because sources can be built
in non-deterministic order. Furthermore, the extra output hides useful
output like compiler warnings.
This patch makes the default build system output even less verbose. We
no longer print the individual source targets when they are built. We do
still print the targets for binaries, so some sense of progress can be
inferred.
If people like verbosity, they can export the undocumented
BUILD_VERBOSE_LOG environment variable can be set to restore the old
behavior.
MozReview-Commit-ID: KeaeJJkjPJn
--HG--
extra : rebase_source : a90b4b82eeef48d9bd896b5c12907ce05a650d4d
It's an opt-in flag that allows to display where the build is in
terminal window titles. The fact that it's opt-in and likely unknown
makes it very low-value, and the fact that it was added in an era where
builds were not very well parallelized made it have a meaning, but now
that builds are parallelized, its meaningfulness is diminished.
Let's just remove it.
Nothing uses this variable. blame suggests that it was used for HP-UX
once upon a time. The companion variable, MOZ_POST_PROGRAM_COMMAND, is
only used by HP-UX, but as we're not wholesale removing HP-UX
support (yet), we should leave MOZ_POST_PROGRAM_COMMAND alone.
The current rule is only for "backend.RecursiveMakeBackend", but, with
the current default of generating both the RecursiveMake and FasterMake
backends, the command creates/refreshes both backends. This is, in fact,
how the FasterMake backend is refreshed in most cases.
Moreover, with an hybrid backends, the generated file is not
"backend.RecursiveMakeBackend" anymore, so we need a more generic way to
handle this.
Furthermore, it's not necessarily desirable for all backends to have a
dependency file to handle the dependencies to refresh the backend, so
generate a plain list instead. This has the side effect of making `mach
build-backend --diff` more readable for changes to that file.
Finally, make the backend.* files created like any other backend file,
such that its diff appears in the `mach build-backend --diff` output.
GENERATED_FILES impacts the export tier through the config/rules.mk
definitions, now moved to the backend itself, so that everything is
close to each other.
Collecting the list of object files compiled, while not ideal, will give us
some indication of how much work was involved in the build. This will help
with analyzing the data.
--HG--
extra : rebase_source : e9861ed5c0766e3ee8038dbec0b9267022c523eb
Limit ourselves to include paths for now, because there are tricky things
involved in making this globally.
While here, use shell_quote instead of manual quoting for those paths.
MOZ_DEBUG_DEFINES are essentially defines used everywhere. So treat them as
feeding the initial value for DEFINES in each moz.build sandbox. This allows
the kind overrides that was done in the past by resetting MOZ_DEBUG_DEFINES
in Makefiles.
Currently, one needs to define DEFFILE or LD_VERSION_SCRIPT appropriately,
and somehow deal with the fact that their input format is different, which
currently relies on manual invocations of the convert_def_file script, with
awkward aggregations.
This simplifies the problem by using a simple list of symbols, with
preprocessing, allowing #includes.
Currently, only css files added through jar manifests are treated this way.
There is really no reason for the discrepancy, but there are actually no css
files added directly through moz.build, so this was never a problem.
On the other hand, it makes things simpler in a world where jar manifests are
treated as if they were entirely described in moz.build (which is where the
FasterMake backend is heading).
Using TEST_DIRS is nothing more than a shortcut for
if CONFIG['ENABLE_TESTS']:
DIRS += [...]
As such, we might as well remove it being a separate variable, and use some
Context magic to just fill DIRS when ENABLE_TESTS is set.
The security/manager/ssl/tests/unit/moz.build change ensures that the order
of DIRS before the change is kept, not because it matters, but because it
allows to confirm that nothing else is modified by this change.
GENERATED_FILES and accessible/xpcom/Makefile.in add to EXTRA_MDDEPEND_FILES, but for
targets that run during export. Export doesn't include EXTRA_MDDEPEND_FILES, so none
of them is ending up with correct dependencies. The EXTRA_EXPORT_MDDEPEND_FILES variable
could be used for this purpose, but given the circumstances this variable is removed,
and EXTRA_MDDEPEND_FILES is instead included unconditionally.
--HG--
extra : commitid : 7daRRnxfkS0
The configure option has explicitly thrown an error for more than a year now,
and it happens that the remaining way to still forcefully use it has been
broken for more than 8 months.
It was added back in
5147d5c69f
for unclear reasons (and the lack of bug number doesn't help), and hasn't been
used, as far as I can see in the gecko-dev history, other than in bug 206029,
which is the only use currently in the tree.
Bug 206029 was working around the Flash player installer modifying Firefox's
prefs file and not dealing with it properly or something depending on the line
endings. 11 years later, all prefs files except channel-prefs.js are in
omni.ja, so obviously, bug 206029 doesn't actually apply anymore.
So, let's simplify it all and get rid of this.
The flags added in toolkit/locales/Makefile.in turn out not to be actually
used, so just remove that.
The remaining uses of XULPPFLAGS are to set debug flags depending on whether
MOZ_DEBUG is set or not. Just set a dedicated variable with the right value
from configure.
Optimised Rust compilation is enabled on passing --enable-optimize to
the configure script. This sets the RUSTFLAGS output variable that gets
picked up by the compile targets RSOBJS and RSSRCS and passed to rustc.
r=glandium
--HG--
extra : commitid : 8thSkfLFXSY
extra : rebase_source : 5ec79b76a187bcbb0f09ad374cf9f763f0adb0d7