This change makes callsites that use SurfaceDescriptor structures to ignore
scale factors. All surfaces are 1.0 scale, no matter what.
Differential Revision: https://phabricator.services.mozilla.com/D101213
This change makes callsites that use SurfaceDescriptor structures to ignore
scale factors. All surfaces are 1.0 scale, no matter what.
Differential Revision: https://phabricator.services.mozilla.com/D101213
Removes async (windowless) NPAPI plugin rendering methods used to render a plugin to an offscreen surface in the GPU process. None of this code is used since we have removed all NPAPI plugin support.
Differential Revision: https://phabricator.services.mozilla.com/D107152
-[NSOpenGLContext pixelFormat] is 10.10+
-[NSScreen backingScaleFactor] is 10.7+
+[NSEvent isSwipeTrackingFromScrollEventsEnabled] is 10.7+
Differential Revision: https://phabricator.services.mozilla.com/D110772
Removes async (windowless) NPAPI plugin rendering methods used to render a plugin to an offscreen surface in the GPU process. None of this code is used since we have removed all NPAPI plugin support.
Differential Revision: https://phabricator.services.mozilla.com/D107152
Also more gracefully handle dropped frames for async texture uploads.
If frame is missing, clear to [0.2, 0, 0.2, 1].
Fixing this is a larger change, so defer for now.
Differential Revision: https://phabricator.services.mozilla.com/D109983
* More const
* RAII wrapper instead of macro wrappers
* Add function name to X ERROR spew
* Reduce buffer size, because 100 is plenty. (usual len is <10)
Differential Revision: https://phabricator.services.mozilla.com/D110340
Since D108508 the X11/EGL backend creates a shared GL context via
`CreateGLContextEGL()` which chains up to `CreateForCompositorWidget()`
with a `nullptr` widget. With the OGL compositor we relied on the
widget giving us a valid color depth, while now we'd fall back to
`gfxVars::ScreenDepth()`.
On X11 color depth is defined as:
> depth means the number of bits in a pixel that are actually used
> to determine the pixel color
i.e. we on a usual system we would get 24bit.
As we require an alpha channel when using WR, the result would be
disappointing. Thus hardcode 32bit color depth for X11/EGL when
creating contexts without widget for now.
In order to keep X11 and Wayland code close together, do the same
on Wayland, even if `gfxVars::ScreenDepth()` returns valid values
there.
Differential Revision: https://phabricator.services.mozilla.com/D109737
- Add missing include directives and forward declarations.
- Remove some extra include directives.
- Add missing namespace qualifications.
- Move include directives out of namespace in toolkit/xre/GlobalSemaphore.h
Differential Revision: https://phabricator.services.mozilla.com/D98894
Using `dlsym` for `gdk_wayland_display_get_type` is a cleaner solution
to bug 1696319, allowing running with a GTK that lacks the Wayland
backend.
Also adds a symmetric implementation for `gdk_x11_display_get_type`,
which should help running without X11.
Differential Revision: https://phabricator.services.mozilla.com/D107406
Note that this patch only transforms the use of the nsDataHashtable type alias
to a directly equivalent use of nsTHashMap. It does not change the specification
of the hash key type to make use of the key class deduction that nsTHashMap
allows for in some cases. That can be done in a separate step, but requires more
attention.
Differential Revision: https://phabricator.services.mozilla.com/D106008
Using `dlsym` for `gdk_wayland_display_get_type` is a cleaner solution
to bug 1696319, allowing running with a GTK that lacks the Wayland
backend.
Also adds a symmetric implementation for `gdk_x11_display_get_type`,
which should help running without X11.
Differential Revision: https://phabricator.services.mozilla.com/D107406
Not all configurations have both libGL and libGLES present, and this
matches the order which glxtest loads them. Without this, a user might
pass glxtest, which says they can use EGL, but then not have libGLES on
the library path.
Differential Revision: https://phabricator.services.mozilla.com/D102936
There are no code changes, only #include changes.
It was a fairly mechanical process: Search for all "AUTO_PROFILER_LABEL", and in each file, if only labels are used, convert "GeckoProfiler.h" into "ProfilerLabels.h" (or just add that last one where needed).
In some files, there were also some marker calls but no other profiler-related calls, in these cases "GeckoProfiler.h" was replaced with both "ProfilerLabels.h" and "ProfilerMarkers.h", which still helps in reducing the use of the all-encompassing "GeckoProfiler.h".
Differential Revision: https://phabricator.services.mozilla.com/D104588
This patch enables EGL robustness with WebRender. It also tries harder
to get RBAB, favouring KHR+RBAB over EXT-RBAB, as testing with Intel and
NVIDIA Mesa drivers on Ubuntu suggests we can get KHR+RBAB but not
EXT+RBAB. It also adds support for requesting NVIDIA specific resets via
EGL_NV_robustness_video_memory_purge.
Differential Revision: https://phabricator.services.mozilla.com/D102971
Not all configurations have both libGL and libGLES present, and this
matches the order which glxtest loads them. Without this, a user might
pass glxtest, which says they can use EGL, but then not have libGLES on
the library path.
Differential Revision: https://phabricator.services.mozilla.com/D102936
These NVIDIA device resets are specific to Linux and trying to handle
them more gracefully is increasingly difficult. There are many
textures/buffers that we need to clear inside WebRender, but attempting
to add them to the list has proved difficult due to the number of places
we need to add, as well as race conditions with clearing them. Given
this shouldn't happen often, it doesn't seem worth optimizing for and we
should treat it just as an innocent device reset.
Testing this revealed an issue during recovery where unflushed device
resets were not handled as expected. When we checked for errors after
creating a new GL context, we would encounter a GL_CONTEXT_LOST error
which we failed to recover from. This is because we called
GLContext::fGetError instead of the GL method directly; the context lost
state was saved in mContextLost, and any subsequent calls to
GLContext::fGetError would continue to return GL_CONTEXT_LOST.
Differential Revision: https://phabricator.services.mozilla.com/D99905
We set the feature flag when creating the EGL display. This lets us run
WebRender on devices that only support D3D 10.0
Differential Revision: https://phabricator.services.mozilla.com/D96452