Oleg Romashin
4ed618f111
Bug 618765 - unbind VBO required in order to share GL context with toolkit. r=jrmuizel
2011-11-18 14:01:35 +01:00
Marco Castelluccio
2f7388d5b7
Bug 699258 - Get skia backend compiling and running on Windows. r=mattwoodrow
2011-11-18 17:00:37 +13:00
Jeff Walden
a48ad2fca3
Bug 702437 - Implement MOZ_OVERRIDE to encapsulate support for the contextual override keyword on virtual member functions. r=cjones
2011-11-14 10:31:46 -08:00
Chris Pearce
bbc6317677
Bug 701259 - Restrict BasicPlanarYCbCrImage scaling destination size. r=roc
2011-11-15 09:35:46 +13:00
Robert O'Callahan
587cc2c570
Bug 701528. Fix component alpha shader so correct destination alpha values are produced. r=bas
2011-11-14 17:42:08 +13:00
Matt Brubeck
65a5f3ea90
Back out 5ddda2b25e28 and 3abfdb807a4f (bug 699258) for crashes in WinXP tests
2011-11-11 17:49:47 -08:00
Marco Castelluccio
d303f502ae
Bug 699258 - Part 2: [Skia] Get Skia backend working on Windows.
2011-11-11 15:51:00 -05:00
Jeff Gilbert
69c7308a1d
Bug 571507 - Add checks for texture creation failure to ContainerLayerD3D* - r=bas.schouten
2011-11-03 12:10:10 -07:00
Matt Woodrow
ba3ebc26fb
Bug 688342 - Make nsCanvasRenderingContext2D support Azure backends other than Direct2D. r=Bas
2011-11-03 08:55:03 +13:00
Ali Juma
b8a8bd086c
Bug 696768 - Abort when framebuffer completeness check fails. r=jrmuizel
2011-11-02 09:40:14 -04:00
Matt Woodrow
da408a739b
Bug 698212 - Let UploadSurfaceToTexture create the texture for CairoImageOGL. r=BenWa
2011-10-31 14:03:00 +13:00
Andrew Quartey
6fe0fd072a
Bug 706010 - Remove NS_SPECIALIZE_TEMPLATE and HAVE_CPP_MODERN_SPECIALIZE_TEMPLATE_SYNTAX; r=khuey a=cleanup/removal
2011-12-13 14:17:59 +00:00
Benoit Girard
15ac338ecd
Bug 698137 - Set texture unit before binding FPS texture. r=ajuma
...
--HG--
extra : rebase_source : 5ea49b85e0ba0d2b5eabc4477a0e692d0a531faf
2011-10-31 15:04:09 -04:00
Benoit Jacob
8a7cb1453a
Bug 697845 - only call glFinish in RenderLayer, not in UpdateSurface - r=mattwoodrow
...
This could make WebGL a bit faster.
2011-10-29 19:15:52 -04:00
Benoit Girard
c3254938fb
Bug 680082 - Add GetMaxTextureImageSize to correct size support for TiledTextureImage. r=matt.woodrow
...
--HG--
extra : rebase_source : e121a8718fa68e602794957bae278d7351d7d585
2011-10-26 14:36:18 -07:00
Benoit Girard
76c3511501
Bug 680082 - [backout] Add GetMaxTextureImageSize to correct size support for TiledTextureImage.
2011-10-27 10:17:40 -04:00
Benoit Girard
e2c3feec1b
Bug 680082 - Add GetMaxTextureImageSize to correct size support for TiledTextureImage. r=matt.woodrow
2011-10-26 14:36:18 -07:00
Oleg Romashin
9d7343f504
Bug 696013 - Nightly crashes @ mozilla::layers::BasicShadowCanvasLayer::DestroyFrontBuffer. r=cjones
2011-10-27 13:30:43 +02:00
Jeff Gilbert
adc55de3c1
Bug 615976 - Post-patch cleanup for WebGL antialiasing - r=bjacob
2011-10-26 16:00:44 -04:00
Matt Woodrow
39227dda84
Bug 695275 - Fix crashtest failures with BasicShadowableImageLayer. r=roc
2011-10-26 16:25:42 +13:00
Matt Woodrow
1843dab839
Bug 696517 - Make sure our temporary surface allocation succeeded. r=roc
2011-10-26 16:15:53 +13:00
Oleg Romashin ext:(%2C%20Matt%20Woodrow%20%3Cmwoodrow%40mozilla.com%3E)
888c49fd78
Bug 695406 - Reset IPC double buffers if the ContentType has changed. r=cjones
2011-10-21 14:29:09 +13:00
Marco Bonardo
3b5b6dc0f5
Backout 73dc291f8974 (Bug 695406) to investigate Android Crashtests permaorange
2011-10-21 12:07:32 +02:00
Oleg Romashin ext:(%2C%20Matt%20Woodrow%20%3Cmwoodrow%40mozilla.com%3E)
8689f6028a
Bug 695406 - Reset IPC double buffers if the ContentType has changed. r=cjones
2011-10-21 14:29:09 +13:00
Jeff Gilbert
86edb0e7e4
Bug 615976 - Fixes layer compositing with AA on Mac - r=bjacob
2011-10-19 15:09:57 -04:00
Jeff Gilbert
4ef6c241ac
Bug 615976 - Adds support for multisampled GLContexts, esp. EGL, WGL paths - r=bjacob
2011-10-19 15:09:57 -04:00
Benoit Jacob
20d36842ee
Back out Jeff's patches because they lack a Bug number and/or a r= field. Sorry, should have checked that. Re-landing.
2011-10-19 15:31:33 -04:00
Jeff Gilbert
17f1b76695
Fixes layer compositing with AA on Mac
2011-10-19 15:09:57 -04:00
Jeff Gilbert
ef36f1acc5
Adds support for multisampled GLContexts, esp. EGL, WGL paths
2011-10-19 15:09:57 -04:00
Ehsan Akhgari
92064e6d3f
Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
...
Landing on a CLOSED TREE
2011-10-17 10:59:28 -04:00
Benoit Girard
a3ac1dfb24
Bug 691354 - Restore CanvasLayerOGL::RenderLayer apply filter. r=bustage
2011-10-16 22:31:15 -04:00
Benoit Girard
a8dc3a5bac
Bug 691354 - Use NEAREST filter when OGL layers have no 3d transform/scaling. r=jmuizelaar
2011-10-14 13:16:19 -07:00
Jeff Walden
b5e57820bf
Bug 693469 - Implement mozilla::ArrayLength and mozilla::ArrayEnd, and replace uses of NS_ARRAY_LENGTH whenever possible. (Exceptions: assigning to static initializers, use in static assertions, as template parameters, etc. These will go away when the relevant compilers have C++11 constexpr support.) r=cjones
...
--HG--
extra : rebase_source : b4bae9a0f85abf2feb828609b50e756916b99a6f
2011-10-10 22:50:08 -07:00
Oleg Romashin
ddc349e787
Bug 694140 - With GL layers, panning/zooming causes corruption and wrong colours on Fennec. r=ajuma
2011-10-15 21:07:10 +01:00
Matt Woodrow
434481b476
Bug 693521 - Improve preserve-3d sorting behaviour by using line intersection points. r=roc
2011-10-15 09:45:01 +13:00
Matt Woodrow
c4f7adf6f1
Bug 692968 - Check the return value of CreateTexture2D in ContainerLayerD3D10. r=Bas
2011-10-13 14:01:30 +13:00
Jeff Walden
d0532c3e95
Back out everything since 5435ee09cf7b. Tinderbox compilers hate me. r=epic-fail
2011-10-12 12:21:53 -07:00
Jeff Walden
0f30b277bf
Bug 639469 - Implement mozilla::ArrayLength and mozilla::ArrayEnd, and replace uses of NS_ARRAY_LENGTH whenever possible. r=cjones
...
--HG--
extra : rebase_source : 860a8271bf7e51cde358f2a4185c410de1fc2960
2011-10-10 22:50:08 -07:00
Benoit Girard
a5cbfecf3e
Bug 626694 - Remove unused TextureImage::IsRGB(). r=mattwoodrow
2011-10-11 21:11:03 -04:00
Oleg Romashin
acaf80d64a
Bug 693282 - BasicShadowableThebesLayer leaking backBuffers. r=cjones
2011-10-10 16:43:56 -07:00
Matt Brubeck
605f836e6c
Back out f7bf7ac18a79 (bug 684826), 3a910924c50c (bug 687367), and 524a6bb8744b (bug 693086) because of Android bustage on a CLOSED TREE
2011-10-10 09:47:27 -07:00
Ehsan Akhgari
33b859a0b7
Merge mozilla-central into mozilla-inbound
2011-10-10 11:30:21 -04:00
Brad Lassey
6f3a6d8c7b
merge
2011-10-10 11:01:34 -04:00
Brad Lassey
1dbd9c50c8
Backed out changeset 703df62e855b due to crashes reported in bug 693086
2011-10-10 11:00:16 -04:00
Oleg Romashin
0ee3091dc8
Bug 690469 - ShadowThebesLayer Init/Swap API rework. r=cjones
...
--HG--
extra : rebase_source : 92daf535bc48e1fa2a80d3ef1a6ed20855135eb4
2011-10-02 17:19:32 -04:00
timeless@mozdev.org
cff8381083
Bug 620171 - [@ ImageContainerOGL::GetCurrentAsSurface] if GetFormat() can return anything other than PLANAR_YCBCR or CAIRO_SURFACE
...
r=bgirard
2011-10-10 15:27:05 +01:00
Benoit Girard
639e3cffcd
Bug 692548 - Properly print OGL Shader compile errors on Android. r=jmuizelaar
2011-10-06 12:12:51 -07:00
Jeff Gilbert
2b770669a8
Bug 692458 - Fix for GLContext currency error - r=bjacob
2011-10-07 15:16:48 -04:00
Matt Woodrow
d281b3df0b
Bug 689416 - Stop using intermediate layers to render 3d transforms. r=roc
2011-10-07 10:29:07 +13:00
Matt Woodrow
0d0c9a720e
Bug 684759 - Part 4 - Add layer sorting support to the LayerManagers. r=roc
2011-10-07 10:24:32 +13:00
Matt Woodrow
6e3aac5fe5
Bug 684759 - Part 3a - Sort preserve-3d layers using their z depth at points where they intersect in 2d space. r=roc
2011-10-07 10:23:18 +13:00
Matt Woodrow
cda9499280
Bug 684759 - Part 2 - Add DirectedGraph and gfxQuad classes. r=roc
2011-10-07 10:22:18 +13:00
Ali Juma
d5b538c932
Bug 690566 - Associate filters with texture images. r=jrmuizel
2011-10-05 14:20:33 -04:00
Matt Woodrow
ed02009f86
Bug 689501 - Use an offscreen surface for rendering 3d transformed content instead of PushGroup in BasicLayers. r=roc
2011-09-30 14:13:50 +13:00
Michael Wu
d2b70213ac
Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
...
--HG--
rename : tools/trace-malloc/bloatblame.c => tools/trace-malloc/bloatblame.cpp
2011-09-28 23:19:26 -07:00
Oleg Romashin
131092869e
Bug 689045 - Canvas Shadow swap/Init API rework r=cjones
...
--HG--
extra : rebase_source : 7b2acb0ffededb54815d7222d79999d32506bee5
2011-09-27 15:19:28 -07:00
Oleg Romashin
12f1dcd5d4
Bug 687372 - ImageLayerOGL should not destroy surface given as argument. r=cjones
...
--HG--
extra : rebase_source : 00d0c49f320c0969570917a321b8a95a3357a943
2011-09-27 15:19:26 -07:00
Oleg Romashin
5cecc378f2
Bug 686742 - Move YUV conversion code into gfxUtil functions. r=derf
...
--HG--
extra : rebase_source : 0993d4fc7558c40fd6df97278919c01fc8e92918
2011-09-27 15:19:24 -07:00
Ali Juma
9af282920f
Bug 681033 - Prevent ShadowLayers::RecvUpdate from triggering an immediate repaint. r=cjones
2011-09-26 09:20:42 -04:00
Benoit Jacob
60e32d2ae0
Bug 662258 - GCC warning about BasicThebesLayerBuffer::CreateBuffer getting hidden by ShadowThebesLayerBuffer::CreateBuffer. r=roc
2011-09-24 21:01:18 +02:00
Florian Hänel
ff2bea3fed
Bug 687458 - TimeStamp in FPSState uninitialized, leads to crash; r=romaxa
2011-09-22 00:16:12 -04:00
Oleg Romashin
ef21dc1526
Bug 687373 - Provide mozilla::layers::SurfaceDescriptorX11 non xlib surface ctor. r=cjones
2011-09-20 17:20:51 +01:00
Oleg Romashin
6595d59ea9
Bug 685082 - Transparent plugins not cleared on Maemo; r=cjones
2011-09-14 08:51:24 +01:00
Benoit Girard
f1a5d4dee8
Bug 685694 - Don't use glDrawBuffer in GLES2. r=matt.woodrow
2011-09-08 14:21:36 -07:00
Benoit Girard
19ed51c454
Bug 683745 - Fix OGL FPS Counter on Android; r=jrmuizel
2011-08-31 15:58:19 -07:00
Matt Woodrow
f440cab612
Bug 682615 - Use fallible new for BasicPlanarYCbCrImage. r=roc
2011-08-31 14:03:34 +12:00
Joshua Cranmer
60b24c98f0
Bug 681634 - Get m-c to build with static checking; NS_OVERRIDE failure in gfx. r=cjones
2011-08-29 12:29:51 -07:00
Benjamin Stover
5977e20a52
Bug 634759 Allow buffer rotation for mobile r=roc
2011-08-29 10:56:50 -07:00
Matt Woodrow
7e10034edd
Bug 675837 - Add 3D transforms support to BasicLayers. r=roc
2011-08-27 12:04:06 +12:00
Alfred Kayser ext:(%2C%20Ms2ger%20%3Cms2ger%40gmail.com%3E)
40a50219ea
Bug 537223 - Cleanup gfxColor.h; r=jrmuizel
2011-08-25 10:46:01 +02:00
Chris Lord
2aa06762af
Bug 611315 - Fix handling of rotated ShadowBufferOGL
...
Although we currently have buffer rotation disabled for shadow buffers when
using the GL layer manager, if you re-enable it, it will be broken. This is
because we don't take into account the rotation when handling updates.
This fixes that handling by offsetting the updated region by the rotation,
and if that new region crosses texture boundaries, splitting it into
multiple uploads.
2011-08-24 15:10:03 +01:00
Chris Lord
42d612afd7
Fix drawing of GL Thebes layers with rotation when using tiled textures
...
Drawing of rotated buffers relies on texture-wrapping, but in the case of
tiled textures, this would cause each individual tile to wrap instead of
wrapping the compound texture.
Add a special case for tiled textures that manually does the wrapping.
2011-08-24 15:09:59 +01:00
Benoit Girard
a6b3246fd0
Backout changeset 07d34812bdee, b879d413ce2d, 0c59eeb18700 due to android opengl regression on chrome pages; r=backout
2011-08-23 17:12:15 -04:00
Justin Wood
fec71e5e8b
Backout Bug 594876, Bug 675474, and Bug 675532, to fix OSX64 Reftest orange, and Linux perf regression. rs+=edmorly
...
changeset 0a920411e64c, changeset 58147380793b, and changeset 96e052b3e845
2011-08-20 15:07:06 -04:00
Matt Woodrow
1a18fc5567
Bug 675474 - Draw all ThebesLayer content before compositing and synchronize with glXWaitX on GLX. r=bjacob,roc
2011-08-20 14:04:24 +12:00
Chris Lord
db10ec99c6
Bug 611315 - Fix handling of rotated ShadowBufferOGL. r=mattwoodrow
...
Although we currently have buffer rotation disabled for shadow buffers when
using the GL layer manager, if you re-enable it, it will be broken. This is
because we don't take into account the rotation when handling uploads.
This fixes that handling by offsetting the updated region by the rotation and
adds an assertion if the updated region crosses a rotation boundary (which
should never happen).
2011-08-19 09:36:18 +01:00
Chris Lord
ee19435552
Bug 611315 - Fix drawing of tiled GL Thebes layers with rotation. r=mattwoodrow
...
Drawing of rotated buffers relies on texture-wrapping, but in the case of
tiled textures, this would cause each individual tile to wrap instead of
wrapping the compound texture.
Add a special case for tiled textures that manually does the wrapping.
2011-08-19 09:36:08 +01:00
Chris Lord
d1551ab7c6
Bug 674494 - Uninitialised variable in ThebesLayerBuffer::BeginPaint. r=mattwoodrow
2011-08-18 09:52:48 +12:00
Marco Bonardo
e9f12aebfc
Backout changeset 3db901280232, (Bug 666385) to investigate Mac Tdhtml regression.
2011-08-17 22:55:14 +02:00
Benoit Girard
5d8b20a8b9
Bug 666385 - Fix tiled scrolling on Android; r=roc
...
--HG--
extra : rebase_source : 8a4660808501e8dfc9c58f7769b6c05db6519e83
2011-08-10 08:47:23 -07:00
Robert O'Callahan
79a9fa270a
Bug 657401. Ensure that when our double-buffering logic expects layers to clip to their visible regions, we actually do. r=tnikkel
...
--HG--
extra : rebase_source : 16ea17d5a6a0177a26a3d38ae587290e194234b1
2011-08-12 10:44:50 +12:00
Robert O'Callahan
3e3f6096a0
Bug 677095. Compute reasonable destination alpha values with component-alpha blending in D3D10. r=bas
...
--HG--
extra : rebase_source : b0264c52df9a37334d9524e1fdd1f15e4e4df866
2011-08-12 10:40:39 +12:00
Chris Jones
2bffd8531c
Bug 648484, part E: Hook d3d9 shadow layers up to new system. r=BenWa
2011-07-06 13:29:27 -04:00
Chris Jones
b68c4f2655
Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
...
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-08-09 12:38:26 -07:00
Chris Jones
f4ee161e4c
Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
02a198c215
Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
7b5e718dab
Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
a09724480f
Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
543953a6d6
Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
573d4a32c6
Bug 648484, part 6: Add code to share D3D10 textures across processes. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
5d49f97f4c
Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
adc6292af8
Bug 648484, parts 3, 3.1, and 3.2: Allow passing a "backend hint" to GetLayerManager() to request a non-default layer manager backend. Deal with failure to hook up shadow layers. sr=roc
2011-08-09 12:38:26 -07:00
Chris Jones
ae2bfc746f
Bug 648484, part 2: Add various helpers, refactor ContainerLayer::SetSpecificAttributes. r=roc
2011-08-09 12:38:26 -07:00
Chris Jones
6033ee3875
Bug 648484, part 1: Fix some warning spam. r=roc
2011-08-09 12:38:26 -07:00
Florian Haenel
fedb6459d8
Bug 669602 - Fennec/OGL: Paint Artifacts on chrome pages background after scrolling. r=joe,roc
2011-08-09 11:38:05 -04:00
Matt Woodrow
fac88d4499
Bug 675073 - Release OpenGL textures with the global context if the creating context has been destroyed. r=joe
2011-08-05 13:13:25 +12:00
Matt Woodrow
1332468008
Bug 655017 - Let gfxXlibSurface track GLXPixmaps and use this for CanvasLayerOGL. r=karlt, roc
2011-08-05 13:13:25 +12:00
Matt Woodrow
a58142bb2a
Bug 505115 - Part 7 - Layers support for 3d transforms. r=roc
2011-08-03 15:04:20 +12:00
Marco Bonardo
506125133a
Merge mozilla-central and mozilla-inbound
2011-07-29 13:46:15 +02:00
Benoit Jacob
46b893fa86
Bug 674042 - WebGL: crash in getUniformLocation with too long uniform identifiers - r=jrmuizel
...
This limits the length of uniform and attrib identifiers to 4095 characters, to steer clear GL implementation bugs with too long identifiers. The 4095 is totally arbitrary, all we know is that crashes happen after 2^22 chars.
2011-07-28 17:12:31 -04:00
Jeffrey Gilbert
c77b88d953
Bug 674731 - WebGL/ANGLE interop with D3D layers requests incorrect extension - r=bjacob
2011-07-28 16:37:58 -04:00
Scott Ruff
4e4c1347d5
Bug 649525 - WebGL layer compositing through the BasicCanvasLayer is very slow (desktop version). r=jmuizelaar
2011-07-27 13:00:17 +02:00
Matthew Gregan
2f39e6408b
Bug 672755 - Add memory reporters for decoded video and audio queues. r=cpearce r=joe
2011-07-22 15:17:23 +12:00
Matt Woodrow
e2113eb4db
Bug 670573 - Add glTex(Sub)Image2D wrappers that correctly handle stride and alignment. r=derf
2011-07-25 19:32:56 +12:00
Matt Woodrow
22504be7f5
Backed out changeset 39fef2383893
2011-07-25 13:18:23 +12:00
Matt Woodrow
c9c57295d3
Bug 670573 - Add glTex(Sub)Image2D wrappers that correctly handle stride and alignment. r=derf
2011-07-25 12:50:00 +12:00
arno renevier
8ed39834bd
Bug 669299 - Remove unneeded nsPrintfCString.h includes. r=bsmedberg
2011-07-21 04:37:31 +02:00
Oleg Romashin
02c7078314
Bug 671986 - ImageLayerOGL does not apply offset/transform for layer r=jrmuizel
2011-07-17 12:07:41 +02:00
Chris Jones
0c9abec3e2
Merge backout
2011-07-15 11:36:22 -07:00
Chris Jones
bd33e7e43e
Back out bug 648484
2011-07-15 11:35:55 -07:00
Chris Jones
e53cec2813
Bug 648484, part E: Hook d3d9 shadow layers up to new system. r=BenWa
2011-07-06 13:29:27 -04:00
Chris Jones
6e20d62d53
Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
...
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-07-13 22:43:43 -07:00
Chris Jones
24d9e755e6
Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
712fac36c8
Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
28e0de0333
Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
c1c168aa40
Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
18ad2a3d0c
Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
7f04c5ba64
Bug 648484, part 6: Add code to share D3D10 textures across processes. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
726c115d22
Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
f536ed7edf
Bug 648484, part 3 and part 3.1: Allow passing a "backend hint" to GetLayerManager() to request a non-default layer manager backend. Deal with failure to hook up shadow layers. sr=roc
2011-07-13 22:43:43 -07:00
Chris Jones
fcb0f65051
Bug 648484, part 2: Add various helpers, refactor ContainerLayer::SetSpecificAttributes. r=roc
2011-07-13 22:43:43 -07:00
Chris Jones
0369ff5024
Bug 648484, part 1: Fix some warning spam. r=roc
2011-07-13 22:43:43 -07:00
Matt Woodrow
d76b381d9f
Bug 670106 - Check the surface type before attempting to create a GLXPixmap. r=joe
2011-07-15 08:45:33 +12:00
Jacek Caban
99f37a11db
Bug 670913 - LayerManagerD3D10.h fails to compile on mingw (r=joe)
2011-07-13 17:58:17 +02:00
Benoit Girard
2ab0d12f09
Bug 663259 - Enable Mac Async plugin by default. r=cjones,mattwoodrow
...
--HG--
extra : rebase_source : 6d397273f10e659a08125b3861e1651a3994aaa0
2011-07-12 10:31:18 -04:00
Robert O'Callahan
d4259656be
Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas
2011-07-08 22:42:21 +12:00
Florian Haenel
a0b30fbce6
Bug 607687 - Fennec should take care about Texture MAX size HW limitation r=jmuizelaar
2011-07-06 11:00:47 -07:00
Matt Woodrow
ef4adc6afb
Bug 656185 - Part 4 - Upload the entire image for PlanarYCbCrImageD3D10 to a texture and clip using texture coordinates. r=Bas
2011-07-05 14:52:50 +12:00
Matt Woodrow
a1491697a0
Bug 656185 - Part 3 - Upload the entire image for PlanarYCbCrImageD3D9 to a texture and clip using texture coordinates. r=Bas
2011-07-05 14:52:34 +12:00
Matt Woodrow
e64b02f01a
Bug 656185 - Part 2 - Upload the entire image for PlanarYCbCrImageOGL to a texture and clip using texture coordinates. r=derf
2011-07-05 14:52:00 +12:00
Matt Woodrow
9879aa7837
Bug 656185 - Part 1 - Move BindAndDrawQuadWithTextureRect into LayerManagerOGL. r=joe
2011-07-05 14:50:38 +12:00
Benoit Girard
2f27b1192a
Bug 636707 - Check for null MacIOSurfaceImageOGL. r=mattwoodrow
2011-07-04 09:51:37 -04:00
Benoit Girard
5b3036138c
Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
2011-07-04 09:15:05 -04:00
Benoit Girard
3a51e1fdfa
Backout 627489bb6288.
2011-07-01 18:05:54 -04:00
Benoit Girard
4ec96c8c7f
Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
2011-07-01 16:57:15 -04:00
Rafael Ávila de Espíndola
8718fb81ab
Bug 708051 - Avoid IPC x ipc confusion on case insensitive filesystems. r=joe.
2012-01-03 14:36:00 -05:00
Matt Woodrow
f47d6dca8b
Back out bug 656185 due to windows compile failures
2011-06-27 15:21:22 +12:00
Matt Woodrow
efa3bcd4b7
Bug 656185 - Part 4 - Fix for D3D9. r=Bas
2011-06-27 14:32:42 +12:00
Matt Woodrow
63f8b0a243
Bug 656185 - Part 3 - Fix for D3D10. r=Bas
2011-06-27 14:32:34 +12:00
Matt Woodrow
6e295129f3
Bug 656185 - Part 2 - Handle odd crop offsets correctly with OpenGl. r=derf
2011-06-27 14:32:16 +12:00
Matt Woodrow
fe8fe23d3c
Bug 656185 - Part 1 - Move BindAndDrawQuadWithTextureRect into LayerManagerOGL. r=joe
2011-06-27 14:32:06 +12:00
Matt Woodrow
a93dfad7db
Bug 724025 - Correctly flatten transform-style:flat with BasicLayers. r=roc
2012-02-15 22:28:22 +13:00
Matt Woodrow
131b3ab55f
Bug 725209 - Mark TextureImage as valid when self copying, and correctly mark the region needing to be redrawn. r=joe
2012-02-15 22:28:21 +13:00
Robert O'Callahan
3bf55cada3
Bug 708116. Factor out logic for updating the current frame of a video element into a helper object. r=doublec
2012-02-15 17:35:01 +13:00
Jonathan Kew
3ef83bcb61
bug 726962 - remove stray instances of PRBool in gfx. r=joe
2012-02-14 16:17:19 +00:00
Oleg Romashin
0feadfea5c
Bug 725925 - ShadowableThebesLayer does useless extra composite into 1x1 fake surface. r=cjones
2012-02-10 11:22:21 -08:00
Ed Morley
07729f9d3d
Backout b43f4d9f38da (bug 725925) for reftest failures
2012-02-10 23:23:16 +00:00
Oleg Romashin
6da5005271
Bug 725925 - ShadowableThebesLayer does useless extra composite into 1x1 fake surface. r=cjones
...
--HG--
extra : rebase_source : 517e8624b3da7f83fbb786c10acb45e02f7b5be9
2012-02-10 11:22:21 -08:00
Ed Morley
4c5dbc9136
Backout 76dcfabe0a2a, d8004eb22252, 86e91202ef51 & f9a5736cd6bc (bug 695845) for build failures on windows
2011-12-19 20:27:59 +00:00
Matt Woodrow
e182b786ae
Bug 695845 - Part 4: Move BasicShadowableLayer into ImageLayers.h. r=cjones
2011-12-19 14:49:45 -05:00
Matt Woodrow
07b7ef5e7f
Bug 695845 - Part 3: Add Flush() and Disconnect() methods to ImageContainer. r=cjones
2011-12-19 14:49:45 -05:00
Matt Woodrow
181244b996
Bug 695845 - Part 2: Add ShadowImplData. r=cjones
2011-12-19 14:49:45 -05:00
Matt Woodrow
cdc243832c
Bug 695845 - Part 1: Add ImplData to ImageContainer. r=roc
2011-12-19 14:49:45 -05:00
Jeff Gilbert
746e397ca9
Bug 711649 - Resolve OGL canvas layer in UpdateSurface - r=mattwoodrow
2011-12-19 11:21:56 -08:00
Bas Schouten
662596f4fb
Bug 651858 - Part 5: Add CanvasLayer code for azure. r=jrmuizel
2011-06-24 19:41:18 +02:00
Bas Schouten
c504745112
Bug 651858 - Part 4: Implement API for creating a D3D10 compatible DrawTarget. r=roc
2011-06-24 19:41:18 +02:00
Bas Schouten
bc37e50310
Bug 651858 - Part 3: Add layers API for creating an optimal DrawTarget. r=roc
2011-06-24 19:41:18 +02:00
Jeff Muizelaar
4b67acc2d6
Bug 662649. DrawFPS: Make the conversion loop easier to follow. r=joe
2011-06-22 14:53:11 -04:00
Jeff Muizelaar
ad8a1fabad
Bug 662649. DrawFPS: Add a comment about why DrawFPS is a little weird.
2011-06-22 14:49:31 -04:00
Jeff Muizelaar
3e64a3274a
Bug 662649. DrawFPS: Make sure we use a 32 bit type instead of a 64 bit one. r=joe
...
This was causing badness on platforms where unsigned long is 64 bits.
2011-06-22 14:46:27 -04:00
Jeff Muizelaar
7cfa60fc62
Bug 662649. DrawFPS: free leaked buffer. r=joe
...
glTexImage2D will keep a copy of this data around so we don't have to.
2011-06-22 14:43:52 -04:00
Robert O'Callahan
82eb2f46ce
Bug 637852. Part 26: Ensure that FrameMetrics coordinates are correctly stored as layer coordinates. r=tnikkel
2011-06-23 00:11:28 +12:00
Robert O'Callahan
9f092ece3e
Bug 637852. Part 18: Support computing the "residual transform" for a ThebesLayer --- the difference between its snapped transform and the ideal transform --- and use it to align ThebesLayer drawing for transforms that aren't changing. r=tnikkel
...
This fixes bug 637597 and probably other bugs.
2011-06-23 00:11:28 +12:00
Robert O'Callahan
8b4e1a91a8
Bug 637852. Part 10: Remove mX/YResolution from ThebesLayer. r=joe
...
These are the last vestiges of Layer-based resolution API.
2011-06-23 00:11:28 +12:00
Robert O'Callahan
a97f0fea4e
Bug 637852. Part 9: Remove resolution support from BasicLayers, ShadowLayers and GL layers. r=mattwoodrow
...
This is not needed anymore.
2011-06-23 00:11:28 +12:00
Robert O'Callahan
829914f298
Bug 637852. Part 8: Remove resolution support from D3D9 layers. r=mattwoodrow
...
Layer-system resolution support is no longer needed.
2011-06-23 00:11:27 +12:00
Robert O'Callahan
783029e208
Bug 637852. Part 7: Remove resolution support from D3D10 layers. r=mattwoodrow
...
Layer-system resolution support is no longer needed.
2011-06-23 00:11:27 +12:00
Robert O'Callahan
29044a8c64
Bug 637852. Part 1: Don't snap BasicThebesLayer effective transforms when we're not retaining layers. r=tnikkel
...
The ThebesLayer contents are going to be drawn through directly without retaining, so there's no point in snapping.
2011-06-23 00:11:27 +12:00
Oleg Romashin
96777818e6
Bug 660565 - HTML5 HW accelerated video is slow r=roc
...
--HG--
extra : rebase_source : 5a46d17c72caf5ec4afd3f59093be803008c61ec
2011-06-16 12:51:05 +02:00
Neil Rashbrook
fc981395e8
Bug 660525 Remove useless uses of PromiseFlatString (prev cset lacked the code changes) r=joedrew!
2011-06-13 19:02:35 -07:00
Masayuki Nakano
9b0bdf62e1
Bug 663036 part.3 gfx should use mozilla::Preferences r=roc+joe
2011-06-12 11:30:16 +09:00
Oleg Romashin
977fc29345
Bug 612335 - Render remote canvas directly into shared surface r=jones.chris.g
2011-06-09 21:17:02 -04:00
Kyle Huey
ecde4fa4e4
Fix a spelling mistake on this CLOSED TREE
2011-05-31 09:14:54 -07:00
Oleg Romashin
f447171c32
Bug 659768 - HTML5 video does not render anything on Maemo r=mattwoodrow
2011-05-31 09:48:47 +12:00
Mounir Lamouri
0e0d00b02e
Merging cedar with mozilla-central.
2011-05-30 12:50:04 +02:00
Robert O'Callahan
51fbcbb34a
Bug 647560. Remove unused MayHaveOverlappingOrTransparentLayers. r=tnikkel
2011-05-30 15:48:34 +12:00
Robert O'Callahan
2e0298a19f
Bug 647560. Cache temporary backbuffer surfaces. r=karlt
2011-05-30 15:48:29 +12:00
Robert O'Callahan
9accec318f
Bug 647560. Create ApplyDoubleBuffering to recursively walk layer tree and implement double-buffering by setting mUseIntermediateSurface on ContainerLayers where necessary. r=tnikkel
...
The idea here is to do double-buffering just by setting mUseIntermediateSurface on ContainerLayers when needed. When
we need to double-buffer compositing of a layer tree, ApplyDoubleBuffering examines the root container layer. If the
child layers don't overlap and together cover the window, we don't need to double-buffer in that container, instead
we can double-buffer each child layer separately --- so we recursively call ApplyDoubleBuffering on the child layers.
When a container has children that overlap or that don't cover the container's visible rect (the latter case
probably can't happen in practice), we force it to have an intermediate surface.
This change fixes this bug because in normal browser windows the Web content layer double-buffers
2011-05-30 15:48:23 +12:00
Robert O'Callahan
b951f3597d
Bug 647560. Add support for compositing BasicLayers with OPERATOR_SOURCE. r=tnikkel
...
We'll need this for the improved backbuffer code in the next patch. When a layer tree's
leaf layers don't overlap and cover the window, the next patch will avoid double-buffering
by blitting those layers directly to the window. If the window has transparent parts
(e.g. with Aero Glass), we need to draw the layers for those transparent parts using
OPERATOR_SOURCE so that the alpha values in the window are reset.
2011-05-30 15:48:13 +12:00
Robert O'Callahan
c69b69915a
Bug 647560. Clean up MarkLeafLayersHidden and make it set the hidden state on container layers. r=tnikkel
...
Instead of doing tricks with the cliprect to prevent layer content from adding to aOpaqueRegion, pass an explicit flag to control that.
Mark a ContainerLayer hidden if all its children are hidden. This will need to be changed if/when we add layer properties
that result in a ContainerLayer drawing content even if it has no children.
2011-05-30 15:48:08 +12:00
Robert O'Callahan
96787d1aa7
Bug 647560. Use passed-in aContext instead of getting it from the layer manager. r=tnikkel
2011-05-30 15:48:01 +12:00
Robert O'Callahan
73527b85f3
Bug 639168. Don't try to reuse a buffer if we don't have one. r=tnikkel
2011-05-30 15:29:07 +12:00
Masayuki Nakano
4a5030c91a
Bug 660121 Remove all pref related methods from nsContentUtils r=roc
2011-05-29 08:42:57 +09:00
Neil Rashbrook
3678727236
Fix DOS line endings rs=joedrew!
...
DONTBUILD
2011-05-26 20:41:33 +01:00
Oleg Romashin
9bc8e8bac5
Bug 659217 - HW accelerated video crashing with OGL layerss enabled. r=matt.woodrow
...
--HG--
extra : rebase_source : bd3b7998f5b8193a01d927c388ee2375d2a6bacf
2011-05-25 10:09:55 +02:00
Benoit Jacob
9ebd896e48
Bug 657748 - Update ANGLE to r653 - a=joe
...
This ANGLE update fixes bugs, brings large performance improvements, and adds major new features that web devs are looking forward to: vertex shader texture lookup and float textures.
http://code.google.com/p/angleproject/
This update is also needed because the version we're currently using is the chrome_m10 branch and that's no longer maintained. This update will make it much easier to apply security fixes if needed.
2011-05-24 11:05:56 -04:00
Matheus Kerschbaum
6eb93f7dd3
Bug 648911 - Remove support for non-libxul builds. r=ted,joedrew
2011-05-23 18:54:47 +02:00
Robert O'Callahan
ab1023ee7a
Bug 654950. Fix scissor rect calculations for descendants of container layers with intermediate surfaces. r=bas
2011-05-23 12:27:03 +12:00
Vivien Nicolas
d7877250d0
backout bug 647560 - Pages on Fennec desktop does not not draw anymore
2011-05-20 17:45:00 +02:00
Florian Hänel
9b0ef26bc8
Bug 628566 - Implement basic tiling of ImageLayerOGL. r=joe
2011-05-19 12:53:02 +02:00
Robert O'Callahan
47ede5b8e2
Bug 647560. Remove unused MayHaveOverlappingOrTransparentLayers. r=tnikkel
2011-05-18 23:24:52 +12:00
Robert O'Callahan
b3d6e4d026
Bug 647560. Cache temporary backbuffer surfaces. r=karlt
2011-05-18 23:24:52 +12:00
Robert O'Callahan
66c2bd79f5
Bug 647560. Create ApplyDoubleBuffering to recursively walk layer tree and implement double-buffering by setting mUseIntermediateSurface on ContainerLayers where necessary. r=tnikkel
...
The idea here is to do double-buffering just by setting mUseIntermediateSurface on ContainerLayers when needed. When
we need to double-buffer compositing of a layer tree, ApplyDoubleBuffering examines the root container layer. If the
child layers don't overlap and together cover the window, we don't need to double-buffer in that container, instead
we can double-buffer each child layer separately --- so we recursively call ApplyDoubleBuffering on the child layers.
When a container has children that overlap or that don't cover the container's visible rect (the latter case
probably can't happen in practice), we force it to have an intermediate surface.
This change fixes this bug because in normal browser windows the Web content layer double-buffers
2011-05-18 23:24:52 +12:00
Robert O'Callahan
c768bea25e
Bug 647560. Add support for compositing BasicLayers with OPERATOR_SOURCE. r=tnikkel
...
We'll need this for the improved backbuffer code in the next patch. When a layer tree's
leaf layers don't overlap and cover the window, the next patch will avoid double-buffering
by blitting those layers directly to the window. If the window has transparent parts
(e.g. with Aero Glass), we need to draw the layers for those transparent parts using
OPERATOR_SOURCE so that the alpha values in the window are reset.
2011-05-18 23:24:52 +12:00
Robert O'Callahan
f243295b25
Bug 647560. Clean up MarkLeafLayersHidden and make it set the hidden state on container layers. r=tnikkel
...
Instead of doing tricks with the cliprect to prevent layer content from adding to aOpaqueRegion, pass an explicit flag to control that.
Mark a ContainerLayer hidden if all its children are hidden. This will need to be changed if/when we add layer properties
that result in a ContainerLayer drawing content even if it has no children.
2011-05-18 23:24:52 +12:00
Robert O'Callahan
211b76b78d
Bug 629866. Part 2: Make MarkLeafLayersHidden actually hide layers that aren't in the dirty region. Don't consider hidden layers when deciding whether double-buffering is needed. r=cjones
2011-05-18 23:24:52 +12:00
Mounir Lamouri
127ecf5ea3
Backout bug 629866 and bug 647560.
2011-05-17 11:44:17 +02:00
Robert O'Callahan
bfdfab0931
Bug 647560. Remove unused MayHaveOverlappingOrTransparentLayers. r=tnikkel
2011-05-17 11:42:19 +12:00
Robert O'Callahan
5649b24aa6
Bug 647560. Cache temporary backbuffer surfaces. r=karlt
2011-05-17 11:42:11 +12:00
Robert O'Callahan
b021c0ce1b
Bug 647560. Create ApplyDoubleBuffering to recursively walk layer tree and implement double-buffering by setting mUseIntermediateSurface on ContainerLayers where necessary. r=tnikkel
...
The idea here is to do double-buffering just by setting mUseIntermediateSurface on ContainerLayers when needed. When
we need to double-buffer compositing of a layer tree, ApplyDoubleBuffering examines the root container layer. If the
child layers don't overlap and together cover the window, we don't need to double-buffer in that container, instead
we can double-buffer each child layer separately --- so we recursively call ApplyDoubleBuffering on the child layers.
When a container has children that overlap or that don't cover the container's visible rect (the latter case
probably can't happen in practice), we force it to have an intermediate surface.
This change fixes this bug because in normal browser windows the Web content layer double-buffers
2011-05-17 11:42:05 +12:00