Commit Graph

145 Commits

Author SHA1 Message Date
Nicolas Silva
a1ee3bf807 Bug 863324 - Rename PLayers into PLayerTransaction, r=jrmuizel
--HG--
rename : gfx/layers/ipc/ShadowLayersChild.cpp => gfx/layers/ipc/LayerTransactionChild.cpp
rename : gfx/layers/ipc/ShadowLayersChild.h => gfx/layers/ipc/LayerTransactionChild.h
rename : gfx/layers/ipc/ShadowLayersParent.cpp => gfx/layers/ipc/LayerTransactionParent.cpp
rename : gfx/layers/ipc/ShadowLayersParent.h => gfx/layers/ipc/LayerTransactionParent.h
rename : gfx/layers/ipc/PLayers.ipdl => gfx/layers/ipc/PLayerTransaction.ipdl
2013-04-24 14:42:40 -04:00
Ehsan Akhgari
93b18e529b Backed out changeset fdaa0659fe13 (bug 863324) because of build bustage on a CLOSED TREE
--HG--
rename : gfx/layers/ipc/PLayerTransaction.ipdl => gfx/layers/ipc/PLayers.ipdl
rename : gfx/layers/ipc/LayerTransactionChild.cpp => gfx/layers/ipc/ShadowLayersChild.cpp
rename : gfx/layers/ipc/LayerTransactionChild.h => gfx/layers/ipc/ShadowLayersChild.h
rename : gfx/layers/ipc/LayerTransactionParent.cpp => gfx/layers/ipc/ShadowLayersParent.cpp
rename : gfx/layers/ipc/LayerTransactionParent.h => gfx/layers/ipc/ShadowLayersParent.h
2013-04-22 18:12:15 -04:00
Nicolas Silva
faf423d4c4 Bug 863324 - Rename PLayers into PLayerTransaction, r=jrmuizel
--HG--
rename : gfx/layers/ipc/ShadowLayersChild.cpp => gfx/layers/ipc/LayerTransactionChild.cpp
rename : gfx/layers/ipc/ShadowLayersChild.h => gfx/layers/ipc/LayerTransactionChild.h
rename : gfx/layers/ipc/ShadowLayersParent.cpp => gfx/layers/ipc/LayerTransactionParent.cpp
rename : gfx/layers/ipc/ShadowLayersParent.h => gfx/layers/ipc/LayerTransactionParent.h
rename : gfx/layers/ipc/PLayers.ipdl => gfx/layers/ipc/PLayerTransaction.ipdl
2013-04-22 22:51:11 -04:00
Ryan VanderMeulen
42cef9be70 Backed out changeset ddf944cc292d (bug 863324) for Android bustage on a CLOSED TREE.
--HG--
rename : gfx/layers/ipc/PLayerTransaction.ipdl => gfx/layers/ipc/PLayers.ipdl
rename : gfx/layers/ipc/LayerTransactionChild.cpp => gfx/layers/ipc/ShadowLayersChild.cpp
rename : gfx/layers/ipc/LayerTransactionChild.h => gfx/layers/ipc/ShadowLayersChild.h
rename : gfx/layers/ipc/LayerTransactionParent.cpp => gfx/layers/ipc/ShadowLayersParent.cpp
rename : gfx/layers/ipc/LayerTransactionParent.h => gfx/layers/ipc/ShadowLayersParent.h
2013-04-22 14:47:16 -04:00
Nicolas Silva
bb0bda95b2 Bug 863324 - Rename PLayers into PLayerTransaction, r=jrmuizel
--HG--
rename : gfx/layers/ipc/ShadowLayersChild.cpp => gfx/layers/ipc/LayerTransactionChild.cpp
rename : gfx/layers/ipc/ShadowLayersChild.h => gfx/layers/ipc/LayerTransactionChild.h
rename : gfx/layers/ipc/ShadowLayersParent.cpp => gfx/layers/ipc/LayerTransactionParent.cpp
rename : gfx/layers/ipc/ShadowLayersParent.h => gfx/layers/ipc/LayerTransactionParent.h
rename : gfx/layers/ipc/PLayers.ipdl => gfx/layers/ipc/PLayerTransaction.ipdl
2013-04-22 18:07:48 -04:00
Matt Woodrow
fbeb0e7f79 Bug 809273 - Add code handling dual buffers in ThebesLayerBuffer. r=roc 2013-04-22 14:40:52 +12:00
Bas Schouten
839048be74 Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.

Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 09:20:52 +00:00
Benoit Girard
10098ad004 Bug 840856 - Check component alpha surface for allocation failure. r=mattwoodrow 2013-02-12 23:37:08 -05:00
Nicholas Cameron
b5263b1c6c Bug 836058; remove UseTiledThebes; r=BenWa 2013-01-29 14:38:46 +13:00
Oleg Romashin
9ffe6086ee Bug 824428 - Add Environment option which would allow to use Tiled Thebes Layers. r=bgirard 2013-01-14 20:21:02 -08:00
Diego Wilson
350a22731c Bug 810501: Get buffer offset from ThebesLayer when composing with hwc. r=cjones a=blocking-basecamp 2013-01-10 11:51:43 +01:00
Robert O'Callahan
fae9165b76 Bug 663776. Part 0.5: Mark layers that could have their transforms changed via off-main-thread animations or empty transactions, and treat all ThebesLayerOGL descendants of such layers as potentially resampled so that their buffers are put into the correct state and size. r=mattwoodrow
--HG--
extra : rebase_source : d3c78cc61f1a3d5f12dedb57180371b41b1647f6
2012-12-12 18:21:23 +13:00
Chris Jones
270f8e37db Bug 804852: Support for the hwc implementation of Composer2D. r=mattwoodrow,mwu,roc sr=roc
This is a rollup of the following patches

part 0: Add a dynamic cast to ColorLayer*

part 1: Add a Composer2D interface to enable implementations to more efficiently compose layer trees

part 2: Let widgets expose Composer2Ds, if they have them

part 3: Expose a layers ogl "friend" API that Composer2D will consume

part 4: Hook Composer2D into the LayerManagerOGL rendering pipeline

part 5: Implement all the goop to let widget/gonk use a Composer2D (HwcComposer2D)
2012-11-19 09:58:38 -08:00
Jeff Muizelaar
cfce24e060 Bug 801918. OpenGL: Avoid doing extra invalidation when unrotating a buffer. r=mwoodrow
This approach ends up calling BlitTextureImage three extra times instead of
changing BlitTextureImage to support rotated buffers.

Supporting rotated buffers in BlitTextureImage is somewhat tricky because of
TiledTextureImage, and calling it three more times shouldn't be too bad (it
should be better than having to repaint)

Unfortunately, the rectangle manipulation code is a bit hairy.

--HG--
extra : rebase_source : a1018a22932675b154b76533f403a1328aa29cb5
2012-11-13 15:09:31 -08:00
Ryan VanderMeulen
655117d4ff Backed out changeset b5c86318a3ee (bug 801918) for various regressions. 2012-11-10 12:09:50 -05:00
Jeff Muizelaar
ebb2c3ae41 Bug 801918. OpenGL: Avoid doing extra invalidation when unrotating a buffer. r=mwoodrow
This approach ends up calling BlitTextureImage three extra times instead of
changing BlitTextureImage to support rotated buffers.

Supporting rotated buffers in BlitTextureImage is somewhat tricky because of
TiledTextureImage, and calling it three more times shouldn't be too bad (it
should be better than having to repaint)

Unfortunately, the rectangle manipulation code is a bit hairy.

--HG--
extra : rebase_source : a1018a22932675b154b76533f403a1328aa29cb5
2012-11-07 21:35:54 -05:00
Oleg Romashin
c633561323 Bug 539356 - Part 20 - Simplify regions to avoid excessive region calculation. r=roc 2012-08-29 17:48:43 +12:00
Matt Woodrow
5730a3f4b2 Bug 539356 - Part 9f - Compute the invalid area of the layer tree and pass this to the widget. r=roc 2012-08-29 17:47:18 +12:00
Ed Morley
aba3a8f5ef Revert mozilla-inbound to e4dd1fa6d222 for crashes and test failures on a CLOSED TREE 2012-09-27 16:34:46 +01:00
Oleg Romashin
9ec3691460 Bug 539356 - Part 20 - Simplify regions to avoid excessive region calculation. r=roc 2012-08-29 17:48:43 +12:00
Matt Woodrow
4d096475d2 Bug 539356 - Part 9 - Implement DLBI. r=roc,bz,jwatt 2012-08-29 17:38:58 +12:00
Ehsan Akhgari
e368dc9c85 Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg
This patch was generated by a script.  Here's the source of the script for
future reference:

function convert() {
echo "Converting $1 to $2..."
find . ! -wholename "*nsprpub*" \
       ! -wholename "*security/nss*" \
       ! -wholename "*/.hg*" \
       ! -wholename "obj-ff-dbg*" \
       ! -name nsXPCOMCID.h \
       ! -name prtypes.h \
         -type f \
      \( -iname "*.cpp" \
         -o -iname "*.h" \
         -o -iname "*.c" \
         -o -iname "*.cc" \
         -o -iname "*.idl" \
         -o -iname "*.ipdl" \
         -o -iname "*.ipdlh" \
         -o -iname "*.mm" \) | \
    xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}

convert PRInt8 int8_t
convert PRUint8 uint8_t
convert PRInt16 int16_t
convert PRUint16 uint16_t
convert PRInt32 int32_t
convert PRUint32 uint32_t
convert PRInt64 int64_t
convert PRUint64 uint64_t

convert PRIntn int
convert PRUintn unsigned

convert PRSize size_t

convert PROffset32 int32_t
convert PROffset64 int64_t

convert PRPtrdiff ptrdiff_t

convert PRFloat64 double
2012-08-22 11:56:38 -04:00
Justin Lebar
0fabd086e1 Bug 782971 - Fix crash resulting from not initializing an argument in ShadowThebesLayerOGL::Swap(). r=cjones 2012-08-15 14:36:44 -04:00
Matt Woodrow
8e8f866f65 Bug 539356 - Part 8a - Add END_NO_COMPOSITE to EndTransactionFlags and implement in for all LayerManagers. r=roc 2012-08-13 22:10:10 +12:00
Aryeh Gregor
d0ad5a7d0c Bug 777292 part 2 - Change all nsnull to nullptr 2012-07-30 17:20:58 +03:00
Chris Jones
77fdc3e6fe Bug 771350, part 2: Use OpenDescriptorForTexturing() in ShadowThebesLayerOGL, where possible. r=BenWa 2012-07-23 16:58:37 -07:00
Chris Jones
82f0a71400 Bug 771350, part 0: Remove some dead code to make later patches clearer. r=BenWa 2012-07-23 16:58:35 -07:00
Andreas Gal
d76acb8d6a Remove dead code from upload path (bug 775863, r=cjones). 2012-07-20 00:36:19 -07:00
Chris Jones
f28956b0e5 Followup to bug 775436: Fix thinko. r=gal 2012-07-19 21:34:21 -07:00
cbrocious@mozilla.com
92d9870496 Strip out the progressive upload logic and other unnecessary upload paths from ShadowThebesLayerOGL (bug 775436, r=cjones). 2012-07-19 01:52:45 -07:00
Chris Jones
3b30cb023b Bug 765734, part 5: Disable texture-upload hacks on b2g. (This code is dead for android currently too, to be removed soon.) r=BenWa
--HG--
extra : rebase_source : d78019d51647bf55ff8bded0f35549100e72dd6c
2012-07-12 05:51:58 -07:00
Chris Jones
54accca6a3 Bug 765734, part 4: Add an RAII helper to open/close SurfaceDescriptors and mark usage of SurfaceDescriptor as ReadOnly or ReadWrite. r=BenWa,nrc sr=roc
--HG--
extra : rebase_source : 34d9f4f021bac540e96b82eceb855c9c2ce59ce6
2012-07-12 05:51:58 -07:00
Ali Juma
4996e5631f Bug 762101 - Correctly convert from screen coordinates to buffer coordinates in ShadowBufferOGL::Upload. r=cjones 2012-07-10 10:25:17 -04:00
Ehsan Akhgari
658ec4eb81 Backout changeset d97bd4246317 (bug 539356) because of performance and correctness regressions 2012-07-03 20:26:18 -04:00
Ehsan Akhgari
cf18ee9122 Backout changeset f568fc280fb0 (bug 539356) because of performance and correctness regressions 2012-07-03 20:24:55 -04:00
Ehsan Akhgari
8b3c1f653a Backout changeset cb1ac88bedc2 (bug 539356) because of performance and correctness regressions 2012-07-03 20:14:11 -04:00
Oleg Romashin
5cbefb95a7 Bug 539356 - Part 20 - Simplify regions to avoid excessive region calculation. r=roc 2012-06-30 15:06:13 +12:00
Matt Woodrow
31125260ee Bug 539356 - Part 9 - Implement DLBI. r=roc,bz,jwatt 2012-06-30 15:06:11 +12:00
Matt Woodrow
7aaf9816cd Bug 539356 - Part 8a - Add END_NO_COMPOSITE to EndTransactionFlags and implement in for all LayerManagers. r=roc 2012-06-30 15:06:10 +12:00
Gervase Markham
82ff7027aa Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
Nicholas Cameron
bc5a6227b2 Bug 716439; shaders for OpenGL mask layers. r=BenWa 2012-03-19 09:07:25 +13:00
Nicholas Cameron
1b6756aa23 Bug 733894; changing the framework for representing shaders in the OGL
layers backend. r=BenWa
2012-03-19 09:07:25 +13:00
Benoit Girard
6c1b206cd4 Bug 739679 - Part 4: TiledLayerBufferOGL. r=mwoodrow,roc 2012-04-16 19:04:24 -04:00
Chris Lord
62043cf721 Bug 736850 - Cancel progressive upload task on buffer destruction. r=bgirard
Make sure to cancel the progressive upload task when destroying the
front-buffer. This also changes the Destroy method to call DestroyFrontbuffer
instead of just assigning nsnull to mBuffer.
2012-03-19 14:38:34 +00:00
Chris Lord
268c0e7138 Bug 732917 - Upload textures progressively. r=bgirard
When using double-buffering in ShadowThebesLayerOGL, upload texture data
progressively.
2012-03-17 12:07:02 +00:00
Chris Lord
5671285300 Bug 732917 - Upload to texture on demand. r=bgirard,mattwoodrow
Add functions to do progressive texture upload and only upload to texture on
draw-demand. This is a building block towards asynchronous texture upload.
2012-03-17 12:07:02 +00:00
Chris Lord
814c8c8c68 Bug 732917 - Enable double-buffering on Android. r=ajuma
Add support for double-buffering to ThebesLayerOGL, and enable it on Android.
Double-buffering should allow us to more easily implement progressive texture
upload.
2012-03-17 12:07:02 +00:00
Matt Woodrow
72f481f48f Bug 700240 - Print display lists to a file. r=roc,bjacob 2012-03-01 21:26:09 +13:00
Matt Woodrow
131b3ab55f Bug 725209 - Mark TextureImage as valid when self copying, and correctly mark the region needing to be redrawn. r=joe 2012-02-15 22:28:21 +13:00
Oleg Romashin
7fe49eb13d Bug 715822 - OGL CleanupResources should cleanup Texture resources too. r=mattwoodrow 2012-01-16 00:41:55 -05:00