Nicolas Silva
a1ee3bf807
Bug 863324 - Rename PLayers into PLayerTransaction, r=jrmuizel
...
--HG--
rename : gfx/layers/ipc/ShadowLayersChild.cpp => gfx/layers/ipc/LayerTransactionChild.cpp
rename : gfx/layers/ipc/ShadowLayersChild.h => gfx/layers/ipc/LayerTransactionChild.h
rename : gfx/layers/ipc/ShadowLayersParent.cpp => gfx/layers/ipc/LayerTransactionParent.cpp
rename : gfx/layers/ipc/ShadowLayersParent.h => gfx/layers/ipc/LayerTransactionParent.h
rename : gfx/layers/ipc/PLayers.ipdl => gfx/layers/ipc/PLayerTransaction.ipdl
2013-04-24 14:42:40 -04:00
Ehsan Akhgari
93b18e529b
Backed out changeset fdaa0659fe13 (bug 863324) because of build bustage on a CLOSED TREE
...
--HG--
rename : gfx/layers/ipc/PLayerTransaction.ipdl => gfx/layers/ipc/PLayers.ipdl
rename : gfx/layers/ipc/LayerTransactionChild.cpp => gfx/layers/ipc/ShadowLayersChild.cpp
rename : gfx/layers/ipc/LayerTransactionChild.h => gfx/layers/ipc/ShadowLayersChild.h
rename : gfx/layers/ipc/LayerTransactionParent.cpp => gfx/layers/ipc/ShadowLayersParent.cpp
rename : gfx/layers/ipc/LayerTransactionParent.h => gfx/layers/ipc/ShadowLayersParent.h
2013-04-22 18:12:15 -04:00
Nicolas Silva
faf423d4c4
Bug 863324 - Rename PLayers into PLayerTransaction, r=jrmuizel
...
--HG--
rename : gfx/layers/ipc/ShadowLayersChild.cpp => gfx/layers/ipc/LayerTransactionChild.cpp
rename : gfx/layers/ipc/ShadowLayersChild.h => gfx/layers/ipc/LayerTransactionChild.h
rename : gfx/layers/ipc/ShadowLayersParent.cpp => gfx/layers/ipc/LayerTransactionParent.cpp
rename : gfx/layers/ipc/ShadowLayersParent.h => gfx/layers/ipc/LayerTransactionParent.h
rename : gfx/layers/ipc/PLayers.ipdl => gfx/layers/ipc/PLayerTransaction.ipdl
2013-04-22 22:51:11 -04:00
Ryan VanderMeulen
42cef9be70
Backed out changeset ddf944cc292d (bug 863324) for Android bustage on a CLOSED TREE.
...
--HG--
rename : gfx/layers/ipc/PLayerTransaction.ipdl => gfx/layers/ipc/PLayers.ipdl
rename : gfx/layers/ipc/LayerTransactionChild.cpp => gfx/layers/ipc/ShadowLayersChild.cpp
rename : gfx/layers/ipc/LayerTransactionChild.h => gfx/layers/ipc/ShadowLayersChild.h
rename : gfx/layers/ipc/LayerTransactionParent.cpp => gfx/layers/ipc/ShadowLayersParent.cpp
rename : gfx/layers/ipc/LayerTransactionParent.h => gfx/layers/ipc/ShadowLayersParent.h
2013-04-22 14:47:16 -04:00
Nicolas Silva
bb0bda95b2
Bug 863324 - Rename PLayers into PLayerTransaction, r=jrmuizel
...
--HG--
rename : gfx/layers/ipc/ShadowLayersChild.cpp => gfx/layers/ipc/LayerTransactionChild.cpp
rename : gfx/layers/ipc/ShadowLayersChild.h => gfx/layers/ipc/LayerTransactionChild.h
rename : gfx/layers/ipc/ShadowLayersParent.cpp => gfx/layers/ipc/LayerTransactionParent.cpp
rename : gfx/layers/ipc/ShadowLayersParent.h => gfx/layers/ipc/LayerTransactionParent.h
rename : gfx/layers/ipc/PLayers.ipdl => gfx/layers/ipc/PLayerTransaction.ipdl
2013-04-22 18:07:48 -04:00
Matt Woodrow
fbeb0e7f79
Bug 809273 - Add code handling dual buffers in ThebesLayerBuffer. r=roc
2013-04-22 14:40:52 +12:00
Bas Schouten
839048be74
Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
...
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.
Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 09:20:52 +00:00
Benoit Girard
10098ad004
Bug 840856 - Check component alpha surface for allocation failure. r=mattwoodrow
2013-02-12 23:37:08 -05:00
Nicholas Cameron
b5263b1c6c
Bug 836058; remove UseTiledThebes; r=BenWa
2013-01-29 14:38:46 +13:00
Oleg Romashin
9ffe6086ee
Bug 824428 - Add Environment option which would allow to use Tiled Thebes Layers. r=bgirard
2013-01-14 20:21:02 -08:00
Diego Wilson
350a22731c
Bug 810501: Get buffer offset from ThebesLayer when composing with hwc. r=cjones a=blocking-basecamp
2013-01-10 11:51:43 +01:00
Robert O'Callahan
fae9165b76
Bug 663776. Part 0.5: Mark layers that could have their transforms changed via off-main-thread animations or empty transactions, and treat all ThebesLayerOGL descendants of such layers as potentially resampled so that their buffers are put into the correct state and size. r=mattwoodrow
...
--HG--
extra : rebase_source : d3c78cc61f1a3d5f12dedb57180371b41b1647f6
2012-12-12 18:21:23 +13:00
Chris Jones
270f8e37db
Bug 804852: Support for the hwc implementation of Composer2D. r=mattwoodrow,mwu,roc sr=roc
...
This is a rollup of the following patches
part 0: Add a dynamic cast to ColorLayer*
part 1: Add a Composer2D interface to enable implementations to more efficiently compose layer trees
part 2: Let widgets expose Composer2Ds, if they have them
part 3: Expose a layers ogl "friend" API that Composer2D will consume
part 4: Hook Composer2D into the LayerManagerOGL rendering pipeline
part 5: Implement all the goop to let widget/gonk use a Composer2D (HwcComposer2D)
2012-11-19 09:58:38 -08:00
Jeff Muizelaar
cfce24e060
Bug 801918. OpenGL: Avoid doing extra invalidation when unrotating a buffer. r=mwoodrow
...
This approach ends up calling BlitTextureImage three extra times instead of
changing BlitTextureImage to support rotated buffers.
Supporting rotated buffers in BlitTextureImage is somewhat tricky because of
TiledTextureImage, and calling it three more times shouldn't be too bad (it
should be better than having to repaint)
Unfortunately, the rectangle manipulation code is a bit hairy.
--HG--
extra : rebase_source : a1018a22932675b154b76533f403a1328aa29cb5
2012-11-13 15:09:31 -08:00
Ryan VanderMeulen
655117d4ff
Backed out changeset b5c86318a3ee (bug 801918) for various regressions.
2012-11-10 12:09:50 -05:00
Jeff Muizelaar
ebb2c3ae41
Bug 801918. OpenGL: Avoid doing extra invalidation when unrotating a buffer. r=mwoodrow
...
This approach ends up calling BlitTextureImage three extra times instead of
changing BlitTextureImage to support rotated buffers.
Supporting rotated buffers in BlitTextureImage is somewhat tricky because of
TiledTextureImage, and calling it three more times shouldn't be too bad (it
should be better than having to repaint)
Unfortunately, the rectangle manipulation code is a bit hairy.
--HG--
extra : rebase_source : a1018a22932675b154b76533f403a1328aa29cb5
2012-11-07 21:35:54 -05:00
Oleg Romashin
c633561323
Bug 539356 - Part 20 - Simplify regions to avoid excessive region calculation. r=roc
2012-08-29 17:48:43 +12:00
Matt Woodrow
5730a3f4b2
Bug 539356 - Part 9f - Compute the invalid area of the layer tree and pass this to the widget. r=roc
2012-08-29 17:47:18 +12:00
Ed Morley
aba3a8f5ef
Revert mozilla-inbound to e4dd1fa6d222 for crashes and test failures on a CLOSED TREE
2012-09-27 16:34:46 +01:00
Oleg Romashin
9ec3691460
Bug 539356 - Part 20 - Simplify regions to avoid excessive region calculation. r=roc
2012-08-29 17:48:43 +12:00
Matt Woodrow
4d096475d2
Bug 539356 - Part 9 - Implement DLBI. r=roc,bz,jwatt
2012-08-29 17:38:58 +12:00
Ehsan Akhgari
e368dc9c85
Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg
...
This patch was generated by a script. Here's the source of the script for
future reference:
function convert() {
echo "Converting $1 to $2..."
find . ! -wholename "*nsprpub*" \
! -wholename "*security/nss*" \
! -wholename "*/.hg*" \
! -wholename "obj-ff-dbg*" \
! -name nsXPCOMCID.h \
! -name prtypes.h \
-type f \
\( -iname "*.cpp" \
-o -iname "*.h" \
-o -iname "*.c" \
-o -iname "*.cc" \
-o -iname "*.idl" \
-o -iname "*.ipdl" \
-o -iname "*.ipdlh" \
-o -iname "*.mm" \) | \
xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}
convert PRInt8 int8_t
convert PRUint8 uint8_t
convert PRInt16 int16_t
convert PRUint16 uint16_t
convert PRInt32 int32_t
convert PRUint32 uint32_t
convert PRInt64 int64_t
convert PRUint64 uint64_t
convert PRIntn int
convert PRUintn unsigned
convert PRSize size_t
convert PROffset32 int32_t
convert PROffset64 int64_t
convert PRPtrdiff ptrdiff_t
convert PRFloat64 double
2012-08-22 11:56:38 -04:00
Justin Lebar
0fabd086e1
Bug 782971 - Fix crash resulting from not initializing an argument in ShadowThebesLayerOGL::Swap(). r=cjones
2012-08-15 14:36:44 -04:00
Matt Woodrow
8e8f866f65
Bug 539356 - Part 8a - Add END_NO_COMPOSITE to EndTransactionFlags and implement in for all LayerManagers. r=roc
2012-08-13 22:10:10 +12:00
Aryeh Gregor
d0ad5a7d0c
Bug 777292 part 2 - Change all nsnull to nullptr
2012-07-30 17:20:58 +03:00
Chris Jones
77fdc3e6fe
Bug 771350, part 2: Use OpenDescriptorForTexturing() in ShadowThebesLayerOGL, where possible. r=BenWa
2012-07-23 16:58:37 -07:00
Chris Jones
82f0a71400
Bug 771350, part 0: Remove some dead code to make later patches clearer. r=BenWa
2012-07-23 16:58:35 -07:00
Andreas Gal
d76acb8d6a
Remove dead code from upload path (bug 775863, r=cjones).
2012-07-20 00:36:19 -07:00
Chris Jones
f28956b0e5
Followup to bug 775436: Fix thinko. r=gal
2012-07-19 21:34:21 -07:00
cbrocious@mozilla.com
92d9870496
Strip out the progressive upload logic and other unnecessary upload paths from ShadowThebesLayerOGL (bug 775436, r=cjones).
2012-07-19 01:52:45 -07:00
Chris Jones
3b30cb023b
Bug 765734, part 5: Disable texture-upload hacks on b2g. (This code is dead for android currently too, to be removed soon.) r=BenWa
...
--HG--
extra : rebase_source : d78019d51647bf55ff8bded0f35549100e72dd6c
2012-07-12 05:51:58 -07:00
Chris Jones
54accca6a3
Bug 765734, part 4: Add an RAII helper to open/close SurfaceDescriptors and mark usage of SurfaceDescriptor as ReadOnly or ReadWrite. r=BenWa,nrc sr=roc
...
--HG--
extra : rebase_source : 34d9f4f021bac540e96b82eceb855c9c2ce59ce6
2012-07-12 05:51:58 -07:00
Ali Juma
4996e5631f
Bug 762101 - Correctly convert from screen coordinates to buffer coordinates in ShadowBufferOGL::Upload. r=cjones
2012-07-10 10:25:17 -04:00
Ehsan Akhgari
658ec4eb81
Backout changeset d97bd4246317 (bug 539356) because of performance and correctness regressions
2012-07-03 20:26:18 -04:00
Ehsan Akhgari
cf18ee9122
Backout changeset f568fc280fb0 (bug 539356) because of performance and correctness regressions
2012-07-03 20:24:55 -04:00
Ehsan Akhgari
8b3c1f653a
Backout changeset cb1ac88bedc2 (bug 539356) because of performance and correctness regressions
2012-07-03 20:14:11 -04:00
Oleg Romashin
5cbefb95a7
Bug 539356 - Part 20 - Simplify regions to avoid excessive region calculation. r=roc
2012-06-30 15:06:13 +12:00
Matt Woodrow
31125260ee
Bug 539356 - Part 9 - Implement DLBI. r=roc,bz,jwatt
2012-06-30 15:06:11 +12:00
Matt Woodrow
7aaf9816cd
Bug 539356 - Part 8a - Add END_NO_COMPOSITE to EndTransactionFlags and implement in for all LayerManagers. r=roc
2012-06-30 15:06:10 +12:00
Gervase Markham
82ff7027aa
Bug 716478 - update licence to MPL 2.
2012-05-21 12:12:37 +01:00
Nicholas Cameron
bc5a6227b2
Bug 716439; shaders for OpenGL mask layers. r=BenWa
2012-03-19 09:07:25 +13:00
Nicholas Cameron
1b6756aa23
Bug 733894; changing the framework for representing shaders in the OGL
...
layers backend. r=BenWa
2012-03-19 09:07:25 +13:00
Benoit Girard
6c1b206cd4
Bug 739679 - Part 4: TiledLayerBufferOGL. r=mwoodrow,roc
2012-04-16 19:04:24 -04:00
Chris Lord
62043cf721
Bug 736850 - Cancel progressive upload task on buffer destruction. r=bgirard
...
Make sure to cancel the progressive upload task when destroying the
front-buffer. This also changes the Destroy method to call DestroyFrontbuffer
instead of just assigning nsnull to mBuffer.
2012-03-19 14:38:34 +00:00
Chris Lord
268c0e7138
Bug 732917 - Upload textures progressively. r=bgirard
...
When using double-buffering in ShadowThebesLayerOGL, upload texture data
progressively.
2012-03-17 12:07:02 +00:00
Chris Lord
5671285300
Bug 732917 - Upload to texture on demand. r=bgirard,mattwoodrow
...
Add functions to do progressive texture upload and only upload to texture on
draw-demand. This is a building block towards asynchronous texture upload.
2012-03-17 12:07:02 +00:00
Chris Lord
814c8c8c68
Bug 732917 - Enable double-buffering on Android. r=ajuma
...
Add support for double-buffering to ThebesLayerOGL, and enable it on Android.
Double-buffering should allow us to more easily implement progressive texture
upload.
2012-03-17 12:07:02 +00:00
Matt Woodrow
72f481f48f
Bug 700240 - Print display lists to a file. r=roc,bjacob
2012-03-01 21:26:09 +13:00
Matt Woodrow
131b3ab55f
Bug 725209 - Mark TextureImage as valid when self copying, and correctly mark the region needing to be redrawn. r=joe
2012-02-15 22:28:21 +13:00
Oleg Romashin
7fe49eb13d
Bug 715822 - OGL CleanupResources should cleanup Texture resources too. r=mattwoodrow
2012-01-16 00:41:55 -05:00