This is a better place for it and is more appropriate given that it
already exports to mozilla/DataMutex.h. I'll fix the rvalue reference
problems in a follow up.
Differential Revision: https://phabricator.services.mozilla.com/D16723
--HG--
rename : dom/media/eme/DataMutex.h => xpcom/threads/DataMutex.h
extra : moz-landing-system : lando
Fairly straightforward, just a blanket removal. Haven't heard
anything on dev-platform or fx-data-dev regarding this removal,
so I think it's likely safe to remove on Nightly, and we can
revert if anyone makes a fuss.
As part of removing the HangMonitor, I renamed a few things and
reorganized the namespaces to not depend on a HangMonitor
namespace. Hopefully this doesn't produce too much noise in the
diff, it just seemed appropriate to move everything around
rather than keep dangling vestiges of the old system.
MozReview-Commit-ID: 8C8NFnOP5GU
--HG--
extra : rebase_source : dd000a05bfc2da40c586644d33ca4508fa5330f6
Fairly straightforward, just a blanket removal. Haven't heard
anything on dev-platform or fx-data-dev regarding this removal,
so I think it's likely safe to remove on Nightly, and we can
revert if anyone makes a fuss.
As part of removing the HangMonitor, I renamed a few things and
reorganized the namespaces to not depend on a HangMonitor
namespace. Hopefully this doesn't produce too much noise in the
diff, it just seemed appropriate to move everything around
rather than keep dangling vestiges of the old system.
MozReview-Commit-ID: 8C8NFnOP5GU
--HG--
extra : rebase_source : 59e4a6ced7d14d2a01c0b79e944078ea84cae523
Fairly straightforward, just a blanket removal. Haven't heard
anything on dev-platform or fx-data-dev regarding this removal,
so I think it's likely safe to remove on Nightly, and we can
revert if anyone makes a fuss.
As part of removing the HangMonitor, I renamed a few things and
reorganized the namespaces to not depend on a HangMonitor
namespace. Hopefully this doesn't produce too much noise in the
diff, it just seemed appropriate to move everything around
rather than keep dangling vestiges of the old system.
MozReview-Commit-ID: 8C8NFnOP5GU
--HG--
extra : rebase_source : a8840bd26f4b01b756ffa72345ababb625048550
Adds a PeformanceCounter class that is used in DocGroup and WorkerPrivate
to track runnables execution and dispatch counts.
MozReview-Commit-ID: 51DLj6ORD2O
--HG--
extra : rebase_source : b481c9aa3b735569722bb7472872ec2d22adcb89
Currently nsIThreadManager::spinEventLoopUntil doesn't monitor the shutting
down. Firefox shutting down can be blocked by a 'broken' use of
nsIThreadManager::spinEventLoopUntil.
nsIThreadManager::spinEventLoopUntilOrShutdown should be used instead.
We would like to be able to see if a given hang in BHR occurred
under high CPU load, as this is an indication that the hang is
of less use to us, since it's likely that the external CPU use
is more responsible for it.
The way this works is fairly simple. We get the system CPU usage
on a scale from 0 to 1, and we get the current process's CPU
usage, also on a scale from 0 to 1, and we subtract the latter
from the former. We then compare this value to a threshold, which
is 1 - (1 / p), where p is the number of (virtual) cores on the
machine. This threshold might need to be tuned, so that we
require an entire physical core in order to not annotate the hang,
but for now it seemed the most reasonable line in the sand.
I should note that this considers CPU usage in child or parent
processes as external. While we are responsible for that CPU usage,
it still indicates that the stack we receive from BHR is of little
value to us, since the source of the actual hang is external to
that stack.
MozReview-Commit-ID: JkG53zq1MdY
--HG--
extra : rebase_source : 16553a9b5eac0a73cd1619c6ee01fa177ca60e58
This patch refactors the nsThread event queue to clean it up and to make it easier to restructure. The fundamental concepts are as follows:
Each nsThread will have a pointer to a refcounted SynchronizedEventQueue. A SynchronizedEQ takes care of doing the locking and condition variable work when posting and popping events. For the actual storage of events, it delegates to an AbstractEventQueue data structure. It keeps a UniquePtr to the AbstractEventQueue that it uses for storage.
Both SynchronizedEQ and AbstractEventQueue are abstract classes. There is only one concrete implementation of SynchronizedEQ in this patch, which is called ThreadEventQueue. ThreadEventQueue uses locks and condition variables to post and pop events the same way nsThread does. It also encapsulates the functionality that DOM workers need to implement their special event loops (PushEventQueue and PopEventQueue). In later Quantum DOM work, I plan to have another SynchronizedEQ implementation for the main thread, called SchedulerEventQueue. It will have special code for the cooperatively scheduling threads in Quantum DOM.
There are two concrete implementations of AbstractEventQueue in this patch: EventQueue and PrioritizedEventQueue. EventQueue replaces the old nsEventQueue. The other AbstractEventQueue implementation is PrioritizedEventQueue, which uses multiple queues for different event priorities.
The final major piece here is ThreadEventTarget, which splits some of the code for posting events out of nsThread. Eventually, my plan is for multiple cooperatively scheduled nsThreads to be able to share a ThreadEventTarget. In this patch, though, each nsThread has its own ThreadEventTarget. The class's purpose is just to collect some related code together.
One final note: I tried to avoid virtual dispatch overhead as much as possible. Calls to SynchronizedEQ methods do use virtual dispatch, since I plan to use different implementations for different threads with Quantum DOM. But all the calls to EventQueue methods should be non-virtual. Although the methods are declared virtual, all the classes used are final and the concrete classes involved should all be known through templatization.
MozReview-Commit-ID: 9Evtr9oIJvx
Nothing is changed in this patch except for renaming and code move around.
The strategy is to have the final file setup in this patch without any
detail change. The actual code change will be in the next patch so that
we can focus on reviewing the diff in the next patch regarding IdleTaskRunner.
MozReview-Commit-ID: 4Bul9mZ7z1n
--HG--
extra : rebase_source : b978da3a3c68da58f9fd93502bcc4295acd699ce
extra : source : 833d4b69accbf7d1d60f9f11d807ee37d608b6fe
Nothing is changed in this patch except for renaming and code move around.
The strategy is to have the final file setup in this patch without any
detail change. The actual code change will be in the next patch so that
we can focus on reviewing the diff in the next patch regarding IdleTaskRunner.
MozReview-Commit-ID: 4Bul9mZ7z1n
--HG--
extra : rebase_source : 21d7d601c70304d69100d96cecfdb3e0322cb777
extra : intermediate-source : 366862231c26e085fe749012a09418aa31936224
extra : source : 7b4e77911d1471c33fda0a43b50ed17c5274e795
Everything depending on the widget being gonk can go away, as well as
everything depending on MOZ_AUDIO_CHANNEL_MANAGER, which was only
defined on gonk builds under b2g/ (which goes away in bug 1357326).
--HG--
extra : rebase_source : 9f0aeeb7eea8417fa4e06d662d566d67ecaf2a24