Basic skeleton for implementing CanvasRenderingContext2d.fillText, only adding methods and parameters in the right place, and a basic test, with some `println!()`.
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This is only the beginning. It were my first couple of hours looking at Rust and Servo.
However, I have _no clue_ how to get the text to render now (basically go from the `println!()` to something else).
It's also possible I messed something up with the `DOMString.parse()` but not entirely sure.
I'm doing this PR as a starting point to get help and learn more about this, _or_ at least maybe save someone some time while implementing this, if no one's able to take the time and show me where/how.
Because it's still a work-in-progress, I'm leaving the boxes below unchecked (even though there are no errors).
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--HG--
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Implement WebGL OES_standard_derivatives extension. Some Three.js 3D models fail to render because of the lack of this extension.
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This reverts commit 90f55ea4580e2a15f7d70d0491444f18b972d450, reversing
changes made to 2e60b27a2186a8cba4b952960155dfcf3f47d7db.
Doing that per Josh's request, since it's causing very frequent intermittent OOMs on the android builders.
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Info about the big picture and the goals of the WebGL refactor in this thread: https://groups.google.com/forum/#!topic/mozilla.dev.servo/0WMGz60kKzQ
I tried to reduce this PR as much as possible as requested in the thread. I'll do separate PRs for other features (e.g.: Batch messages or use shared memory to improve frame times) or fixes.
Some tips to ease the review process:
- Most changes in DOM objects follow the same pattern (remove CanvasMsg wrapper and use the new sender method).
- WebGLCommands are the same ones as before (moved from webrender_api). So those lines are already reviewed.
- See WebGL traits in [components/canvas_traits/webgl.rs](https://github.com/servo/servo/pull/17891/files#diff-8701045d01505418701d0631d4d45562)
- See WebGLThread and WR External Image bridge in [components/canvas/webgl_thread.rs](https://github.com/servo/servo/pull/17891/files#diff-281554879f39a2a041f7a69d442a5d2e)
- The implementation submitted in this PR creates a single `WebGLThread` for all ScriptThread/Pipelines. See that in [components/canvas/webgl_mode/inprocess.rs](https://github.com/servo/servo/pull/17891/files#diff-250070c6c5a38c7f9fa0f5b3c101f68b)
The conformance tests will help to guarantee that we don't miss anything.
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rename : servo/tests/unit/style/rule_tree/mod.rs => servo/components/canvas/webgl_mode/mod.rs
rename : servo/components/canvas_traits/lib.rs => servo/components/canvas_traits/canvas.rs
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https://github.com/servo/rust-cssparser/pull/177
Also simplify the `ParseErrorReporter` trait a bit.
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Implement paint worklet arguments.
This is a dependent PR, only the last commit is in this PR.
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Change suggested in #17661
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I only changed `canvas_paint_thread.rs` since `CanvasPaintThread::start` is used outside of the current crate and `azure::azure_hl::AntialiasMode` isn't available there.
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Do not merge yet, depends on https://github.com/servo/rust-cssparser/pull/171.
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We currently delete webrender image id's immediately on resizing a canvas, which can cause panics. This PR delays deleting the image id until an epoch has passed.
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The canvas rendering context is cleared when it is recreated, but not the matching state in the canvas paint thread.
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Reviewed by @emilio in https://bugzilla.mozilla.org/show_bug.cgi?id=1352669.
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Reviewed by @emilio in https://bugzilla.mozilla.org/show_bug.cgi?id=1352669.
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---
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This is a rebase of #17325 with `[replace]` entries removed, a bunch more dependencies updated, and some more compile fixes. Original work by @Eijebong, thanks a lot!
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- [x] `./mach build -d` does not report any errors (kinda, need webrender published and Cargo.toml fixed up)
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Webrender isn't very happy if images change size, so clear the webrender image key when resizing a canvas.
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This requires https://github.com/servo/rust-cssparser/pull/143 for the final commit. There's no better way to split that work up, unfortunately, and it's extremely easy to bitrot. I would appreciate if we could expedite reviewing this work.
This is the work necessary to enable https://bugzilla.mozilla.org/show_bug.cgi?id=1352669. It makes sense to merge it separately because it's so much effort to keep it up to date with the ongoing Stylo work.
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This is necessary for the serde 1.0 update.
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This helps Stylo builds to actually use the new cssparser.
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- Fix crop_area_bytes_length calculation (the height was multiplied by itself)
- Add tests for this error and for the case that the width is multiplied by itself
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https://github.com/servo/rust-cssparser/pull/123
In particular, `match_ignore_ascii_case` now supports the full `match` syntax.
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<s>Depends on https://github.com/servo/rust-cssparser/pull/122.</s>
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This builds on https://github.com/servo/rust-cssparser/pull/118.
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WebVR API Implementation with HTC Vive support on Windows. The current implementations only enables the WebVR support on Windows. In other platforms the API is available on JavaScript but navigator.vr.getDisplays() returns an empty array. This will change when we add support for more VR providers and platforms ;)
Info about the architecture:
https://blog.mozvr.com/webvr-servo-architecture-and-latency-optimizations/
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Proprietary openvr.dll must be copied next to servo.exe in order to test on HTC Vive (https://github.com/ValveSoftware/openvr/tree/master/bin/win64) I have added some of the official WebVR samples for testing. Switch on your headset and run:
mach run tests/html/webvr/room-scale.html
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Remove azure (canvas crate) dependency from canvas_traits crate.
There might be some tests that are failing due to changed implementation location. I will take a look at this pull request build status.
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