- There appears to be no issues with simply changing
SetHaveEventListener from sync to async.
MozReview-Commit-ID: 3LKgDx9AZnm
--HG--
extra : rebase_source : 6c706f592f71a8c967a58f6906861fcff2525ebf
- PVRManager::GetDisplays was a sync IPC that was part of an optimization
for a use case that has been eliminated by changes to the WebVR spec.
- This was an optimization for Navigator.activeVRDisplays that would allow
enumeration of displays active in any content process without powering
on any additional VR hardware. This will no longer be necessary as the
activeVRDisplays has been restricted to returning only the displays
active in the current javascript context.
MozReview-Commit-ID: F6sOtM9nups
--HG--
extra : rebase_source : bd8967fab9677206d998eea922c8d1640551de1c
- Eliminated the VRDisplay.GetImmediateSensorState sync call
and associated code as it is no longer needed.
MozReview-Commit-ID: 7BsCKC9EbsY
--HG--
extra : rebase_source : ae2de369d156e397d919d83b6c63b10374953bae
- WebVR 1.0 includes a new property added to Navigator,
activeVRDisplays
- Please apply the patchset in Bug 1250244 first.
MozReview-Commit-ID: 6wffkwvKllW
--HG--
extra : rebase_source : 79c960b206c14b8380786000fcbc2da52bc3bdab
- In order to reduce the size of the following patches
and increase their readability, we rename VRDevice
to VRDisplay here first.
MozReview-Commit-ID: 3pv8scdIi5w