In order to convert CSSPseudoElementType into its underlying type easier,
we define CSSPseudoElementTypeBase. However, keep using uint8_t directly for
forward declarations.
Now we produce computed timing progress outside [0,1] range.
We use the last segment to calculate animation values if the value is greater than 1.
We use the first segment to calculate animation values if the value is lesser than 0.
Currently endTime is calculated when getComputedTiming() is called. As a
result, the value returned there doesn't necessarily reflect what we are using
in the model. It would be more simple, consistent and useful if we simply
calculate this as part of GetComputedTimingAt and use it both internally and in
the result to getComputedTiming().
With the added tests in part 4 we crash without this change because we end up
trying to multiply an infinite iteration duration by a zero iteration count
which trips an assertion in StickyTimeDuration. Hence we fix this behavior
before adding the tests.
Implement GetTarget() and functions of CSSPseudoElement.
We use a strong reference from CSSPseudoElement to Element and a non-owning
reference from Element to CSSPseudoElement.
This means that we won't associate animations with additional frames.
In this case, this fixes associating off-main-thread animations with a
table outer frame, when they should have been associated only with the
table frame.
Locally, the test fails without the patch (with opacity in the test
being 0.36 instead of the expected 0.6), and passes with the patch.
(Opacity 0.36 gives a color of rgb(163,163,255), whereas 0.6 gives
rgb(102,102,255).)
--HG--
extra : commitid : 7wtkIDLDHBF
We don't need observe restylings other than animations. If those restylings
happen, it's just noise for this test. We should drop them.
--HG--
extra : transplant_source : 9%0B%0B%B7O%E5R%86%D4%7F%29%90q%DDQ0%0B%FAuJ
Before this fix, sometimes an element which was removed in a prior test
would still visible when subsequent test starts.
We should wait for paints to complete after the element has been removed.
--HG--
extra : transplant_source : %C7%7F%03%0F%DA%05A%C1%CE%F0m%DA1%C5%1D%FA%06%FA%FE%CA
Nothing() represents linear function, i.e. skip calculation.
ParseEasing is changed to return a Maybe<ComputedTimingFunction>,
if timing function is linear function, ParseEasing returns Nothing().
This is also for compositor side.
we need a new class to share the function which converts TimingFunction
to ComputedTimingFunction for either keyframe's timing function or keyframe
effect's timing function.
This will allow us to re-use the constructor from Animatable.animate() since the
existing type, UnrestrictedDoubleOrKeyframeEffectOptions, is not compatible with
UnrestrictedDoubleOrKeyframeAnimationOptions (introduced in the next patch in
this series), as used by Animatable.animate()
In current our implemantation, animations which can run on compositor
in invisible element can not run on compositor on all desktop platforms.
*BUT* both on Android and B2G the animations still run on compositor somehow.
And one more thing. Animations can run on compositor in elements which are
scrolled out in the parent element *RUN* on compositor as well.
mochitest does not allow us to disable each test on specific platforms respectively.
One we have mozinfo in mochitest (bug 1150818), we can skip the tests on specific platforms.
In some circumstances when composing style, we tweak the time of the animation
before telling the effect to compose style. This is to avoid visual flicker in
certain situations where the main thread progress is being synchronized with an
animation running on the compositor.
In the past, effects would store their latest sample time locally so when
tweaking the animation time, we would need to call UpdateEffect() after tweaking
the time, and then again after restoring it as otherwise the style composed by
the effect would not reflect the adjusted time.
Now, however, effect's always query their animation for the time so this is no
longer necessary. Furthermore, the actions triggered by UpdateEffect are not
desirable in this case because they can, amongst other things, cause the
associated EffectSet to be destroyed and recreated.
Specifically, Animation::UpdateEffect() calls
KeyframeEffectReadOnly::NotifyAnimationTimingUpdated() which:
* Calls UpdateTargetRegistration which can trigger EffectSet
destruction/creation which is undesirable in this case because we intend to
restore whatever changes we make to the Animation's state and deleting and
recreating the EffectSet will cause any pointers to it to dangle.
* Cause us to possibly reset the "is running on compositor" status.
This too is undesirable since we intend to restore the state of the
Animation immediately after tweaking the hold time so we don't want to
act as if any state has changed.
* Similarly for marking the cascade as possibly needing an update or
requesting a restyle.
In summary, all the actions performed by NotifyAnimationTimingUpdated are
unnecessary and undesirable in this situation where we are temporarily tweaking
an Animation's current time only to restore it immediately afterwards since the
actions are all involved with recognizing actual changes in state.
Overload TimingParams::operator=() for AnimationEffectTimingProperties objects,
so we can assign an AnimationEffectTimingProperties/KeyframeEffectOption object
to a TimingParams object.
We also keep the uninitialized state of KeyframeEffectOptions::mDuration while
converting a KeyframeEffectOptions object into a TimingParams object.
We store the original value of duration in AnimationTiming, and add
computed duration in ComputedTiming, so both the Timing model and
AnimationEffectTimingReadOnly can get what they want.
By the way, replace mIterationDuration with mDuration.
--HG--
extra : rebase_source : f8e1fd648572e6d7b1cbecc2ac1888a2f74bbc7e
FillMode could be 'auto', and we should treat it as 'none' in the timing model.
However, AnimationEffectTimingReadOnly should get its original value.
By the way, replace mFillMode with mFill.
--HG--
extra : rebase_source : 5a397dd7fbb22ac76fe96003d82d097e398852c7
We want to store the original value from KeyframeEffectOptions whose
iterations is unrestricted double. Therefore, we can get the original value
of iterations by AnimationEffectTimingReadOnly.
By the way, replace mIterationCount with mIterations.
--HG--
extra : rebase_source : da2953056031079c41273ed977545dc926e1b83c
When updating animations, we shouldn't unnecessarily clobber the "wins in
cascade" state of their properties since this can lead to unnecessary restyles
when we then decide we need to update the cascade.
As of bug 1228229, the mWinsInCascade member of animation properties is set
consistently for both animations and transitions such that we only set this
to true if an animation is "in effect".
When an effect is initially created it is not "in effect" until it is attached
to a non-idle animation. We should, therefore, initialize this to false and,
when we become in effect, mark the cascade as needing an update.
RestyleManager currently has a piece of state for tracking if throttled
animations are up-to-date or not. Actually, it's not so much about throttled
animations but really about outstanding changes to animation styles (which
is typically expected to be due to throttling animations but there are
other cases that invalidate the animation style rule that we should be
considering here).
We now have that same information stored in the EffectCompositor so we can
remove the redundant state from RestyleManager. Furthermore, the state stored
in EffectCompositor is more accurate since it captures the case when animation
style needs to be updated twice within a tick, or when nothing needs to be
updated within a tick.
This patch, therefore, introduces EffectCompositor::HasPendingStyleUpdates in
place of setting RestyleManager::mLastUpdateForThrottledAnimations.
nsTransitionManager also uses mLastUpdateForThrottledAnimations to warn if we
have not processed throttled animations. We can't use HasPendingStyleUpdates
here however, since it will return true in the case where we have triggered new
transitions in the process of restyling. However, any new transitions will
trigger "standard" (i.e. not throttled) restyles so we introduce another
method, HasThrottledStyleUpdates, that returns true only if we have outstanding
throttled updates and use this for the warning inside nsTransitionManager.
nsPresContext contains a mLastStyleUpdateForAllAnimations flag which is simply
used to prevent unnecessarily posting restyles when throttled animations are
already up to date. Since part 13 we now accurately record whether we have
posted a restyle for each throttled animation and only post a restyle if we
have not done so already. As a result, this flag is no longer needed since
calling PostRestyleForThrottledAnimations is effectively a noop when throttled
animations are up-to-date.
This flag is no longer needed because in bug 1232563 we introduced a more
thorough optimization that detects when the animation is not changing by
comparing the progress value between samples and avoids requesting restyles
when it does not change.
Now that we track whether or not animations are up to date using the hashset in
EffectCompositor, we can remove the mStyleRuleRefreshTime flag that is, as of
part 5 of this patch series, now only used for detecting whether or not
animations are up to date.
In order to preserve the existing behavior of FlushAnimations, however, this
patch temporarily introduces a method to indicate if there are throttled
animations or not.
It might not be obvious that FlushAnimations is only concerned with throttled
animations due to its name. FlushAnimations is simply intended to post
animation restyles for out-of-date animations. Any animations that are *not*
throttled will either be up to date, or we will have already posted an
animation restyle so we only need to consider throttled animations in this case.
This patch continues to migrate functionality from
AnimationCollection::RequestRestyle to EffectCompositor::RequestRestyle.
In order to post the animation restyle from the EffectCompositor, this patch
also moves the PostRestyleForAnimation method to EffectCompositor.
The GetElementToRestyle method is temporarily duplicated in both
EffectCompositor and AnimationCollection however we will remove the version in
AnimationCollection later in this patch series.
In this patch series we are gradually migrating style rule updating
functionality from AnimationCollection to EffectCompositor. This patch moves
part of the RequestRestyle method from one class to the other.
Note that in both cases we only call SetNeedsStyleFlush if we haven't already
posted an animation restyle. (In the case of AnimationCollection we check this
using the mHasPendingAnimationRestyle flag, and in EffectCompositor case we
simply check if the element is already in the "needs restyle" hashmap. If it is,
either we already have a throttled restyle and have called SetNeedsStyleFlush or
we have a standard restyle and have posted an animation restyle.)
The added check for a null pres context matches the behavior of
AnimationCollection::RequestRestyle which has an equivalent early return at the
beginning of the function.
AnimationCollection keeps a TimeStamp that records the refresh driver time when
the animation style rule was last updated. This is used for two purposes:
1. To determine when the style rule is out of date.
2. For animations that are partially throttled on the main thread, e.g.
transform animations that affect the scrollable region which we update every
200ms on the main thread.
In this bug we are removing all the overlapping bits of state used to track if
animations are up-to-date or not and replacing them with the hashmap stored on
the EffectCompositor which tracks which animations are currently in need of an
update. As a result, we would like to remove this style rule refresh time.
However, we will need something for case (2) from above.
This patch adds an animation rule refresh time to the EffectSet purely for the
purposes of partially-throttled animations so that we can later remove the style
rule refresh time from AnimationCollection.
This patch uses the presence/absence of (pseudo-)elements in the "needs
animation rule update" hashmap on EffectCompositor to detect if a style update
is required. The various flags in AnimationCollection that do a similar job
still remain so that we can remove them one-by-one in subsequent patches in
this series.
This is in preparation for moving RequestRestyle to EffectCompositor (and
because we'll run into compile issues if we don't since AnimationCommon.h
includes too many interdependent definitions).
We will eventually use this in place of the various state flags stored on
AnimationCollection (e.g. mStyleRuleRefreshTime, mStyleChanging,
mHasPendingAnimationRestyle) as well as to do a more targetted update in
FlushAnimations and AddStyleUpdatesTo.
Since we want to track elements needing a restyle on EffectCompositor we need
to scope it to an nsPresContext rather than just making if a collection of
static methods.
Now that restyle requests are handled by the effect, we can more easily detect
cases where we don't need to trigger a style update by looking for when the
output of the effect could actually differ.
Currently, any changes that require updates where the progress does *not* change
(e.g. pausing) are triggered by the Animation. The exception is when we
update timing properties (e.g. animation-iteration-count) from CSS but
current nsAnimationManager takes care to adjust the animation generation in
this case.
--HG--
extra : rebase_source : ecc0b5c80e52ce17214ab8c6ac9681477e3f80ca
This is because rather than simply requesting a throttled restyle when there
were no properties, as of the previous patch, we no longer request a restyle at
all in this case.
We should be able to restore this optimization in bug 1235002 when we properly
encapsulate the properties of a keyframe effect.
--HG--
extra : rebase_source : 1774698e15178cf8f8295160b96adea8ca5a2ed2
When requesting restyles we take special care to detect when an animation has
newly finished so we perform the necessary restyle to represent the fill state.
However, we should really explicitly pull the animation off the layer at this
point by requesting a layer update. (That is, when an animation is
newly-finished we should use RestyleType::Layer instead of
RestyleType::Standard. Currently we just use RestyleType::Standard.)
In this bug we plan to move restyle requests down to the effect (since it is
the *effect* that is restyled). However, only the Animation has the notion of
"finished" or not so we detect this particular case in the Animation and
request the layer update there. We already request layer updates in the
Animation for other situations such as pausing so doing *layer* updates in the
Animation and regular restyles in the effect is not inconsistent.
This patch also tweaks test_animations_omta.html since it was previously
erroneously testing that a finished animation was still running on the
compositor.
--HG--
extra : rebase_source : 3cd1abe2a10370e90cde64b4b42b27326082f6f0
This patch just moves a piece of functionality from
AnimationCollection::EnsureStyleRuleFor to the EffectCompositor. In subsequent
bugs we will move more and more of this functionality across until this
logic is fully contained in the EffectCompositor.
--HG--
extra : rebase_source : 7ffe91adb4ca3d57fc8f6ae3f7e5f7bec91f350b
As we gradually move logic from layout/style/AnimationCommon.cpp to
dom/animation/EffectSet and EffectCompositor it makes sense to let this class
live in its own file inside dom/animation where it is used.
--HG--
extra : rebase_source : aed0632a19800e0ef9d8fe1d03d0364bf1ccc4dc
This is needed in order to support script-generated animations since they do not
belong to any AnimationCollection.
This patch adopts the naming "animation rule" over "style rule". Currently we
are inconsistent about this (e.g. GetAnimationRule vs EnsureStyleRuleFor).
We don't do a mass rename here but just a few places near where we're touching.
Many of the other references to "style rule" will be revised in this bug or
related bugs so we can fix those references when we come to them.
--HG--
extra : rebase_source : e1f824029b39960915e056328447de256b6c1c6d
Introducing an enum will simplify further patches in this series by providing
a common vocabulary for this distinction.
--HG--
extra : rebase_source : 4afbd358a401853df3ad401f2b1c3454ccff26cd
This restores the code removed in part 3 but adjusts it to iterate over
an effect set instead of an AnimationCollection. It also adds an early return
for the case where no compositor-animatable properties are found.
--HG--
extra : rebase_source : 5e73374c8fb7df4e946f73512337a55f5dae94f2
This patch implements "case 2" described in the commit message from part 4 of
this patch series.
--HG--
extra : rebase_source : 805f24376fa4648f094fb04247d48d075a73400c
KeyframeEffectReadOnly::NotifyAnimationTimingUpdated currently just acts as an
alias for UpdateTargetRegistration. However, bug 1226118 added logic to
UpdateTargetRegistration which is not strictly related to updating the target
element registration. This patch tidies this up so that UpdateTargetRegistration
only does what its name suggests. This is in preparation for adding more
logic to NotifyAnimationTimingUpdated.
--HG--
extra : rebase_source : c6162e8415613d7ec16744228d7cf498b4c19e2c
There are three situations when the cascade results of effects needs to be
updated.
1. The sets of effects (animations) has changed.
2. One or more effects have changed their "in effect" status.
3. Other style properties affecting the element have changing meaning that
animations applied at the animations-level of the cascade may now be
overridden or become active again.
We want to detect these situations so we can avoid updating the cascade when
none of these possibilities exist.
Currently we handle case 1 by calling UpdateCascadeResults at the appropriate
point in nsAnimationManager and nsTransitionManager when we build
animations/transtiions.
Case 2 only affects animations (since whether transitions are in effect or not
makes no difference to the cascade--they have a lower "composite order" than
animations and never overlap with each other so they can't override anything).
As a result, we handle it by adding a flag to CSSAnimation to track when an
animation was in effect last time we checked or not.
For case 3, we take care to call UpdateCascadeResults when the style context
changed in nsAnimationManager::CheckAnimationRule (called from
nsStyleSet::GetContext).
We want to generalize this detection to handle script-generated animations too.
In order to do that this patch introduces a flag to EffectSet that we will use
to mark when the cascade needs to be updated in cases 1 and 2. This patch also
sets the flag when we detect case 1. A subsequent patch sets the flag for
case 2.
Case 3 is more difficult to detect and so we simply maintain the existing
behavior of making nsAnimationManager::CheckAnimationRule unconditionally
update the cascade without checking if the "needs update" flag is set.
--HG--
extra : rebase_source : fc56b1bb5a98ae78b93a179c7a3b8af4724a06a1
This patch also simplifies this logic by simply always looking for overrides of
'transform' and 'opacity'.
--HG--
extra : rebase_source : d1e432e629e2b97651f14c784f97c03f55d217be
We will use similar logic later in this patch series so we separate it out into
a separate helper function here.
--HG--
extra : rebase_source : 00cb49e7829bdef7a6084059b31fe2ef4b921af5
Since part 3 in this patch series updated the way we clear the "running on
compositor" flag, we can update these tests so they no longer wait for this
flag (see bug 1226118 comment 21).
This is to align with the existing GetAnimationCollection method that takes
a frame. Also, by making this name more specific hopefully it will be used less
since we are trying to move as much code as possible over to using EffectSet
instead of AnimationCollection.
This added method should behave in an equivalent manner to the existing
CommonAnimationManager::GetAnimationsForCompositor except for the following
differences:
* It uses the EffectSet attached to a target element rather than one of the
AnimationCollection object on the owning element.
* It returns an array of Animation objects consisting of only those Animations
that actually have the specified property as opposed to the
AnimationCollection consisting of *all* CSS animations or *all* CSS
transitions for the element regardless of whether they run on the compositor
or not.
It may not be obvious why these two methods otherwise behave in an equivalent
fashion so the following explains how the existing code is mirrored in the new
method.
The existing code is as follows:
> AnimationCollection*
> CommonAnimationManager::GetAnimationsForCompositor(const nsIFrame* aFrame,
> nsCSSProperty aProperty)
> {
> AnimationCollection* collection = GetAnimationCollection(aFrame);
> if (!collection ||
> !collection->HasCurrentAnimationOfProperty(aProperty) ||
> !collection->CanPerformOnCompositorThread(aFrame)) {
> return nullptr;
> }
>
> // This animation can be done on the compositor.
> return collection;
> }
The new EffectCompositor::GetAnimationsForCompositor begins with two checks
performed at the beginning of CanPerformOnCompositorThread: the checks for
whether async animations are enabled or not and whether the frame has refused
async animations since these are cheap and it makes sense to check them first.
The next part of EffectCompositor::GetAnimationsForCompositor checks if there is
an EffectSet associated with the frame. This is equivalent to the check whether
|collection| is null or not above.
Following, we iterate through the effects in the EffectSet.
We first check if each effect is playing or not. In the above code,
HasCurrentAnimationOfProperty only checks if the effect is *current* or not.
However, CanPerformOnCompositorThread will only return true if it finds an
animation that can run on the compositor that is *playing*. Since playing is
a strict subset of current we only need to perform the more restrictive test.
Next we check if the effect should block running other animations on the
compositor. This is equivalent to the remainder of CanPerformOnCompositorThread.
Note that the order is important here. Only playing animations should block
other animations from running on the compositor. Furthermore, this needs to
happen before the following step since animations of property other than
|aProperty| can still block animations from running on the compositor.
Finally, we check if the effect has an animation of |aProperty|. This is
equivalent to the remainder of HasCurrentAnimationOfProperty.
If all these checks succeed, we add the effect's animation to the result to
return.
KeyframeEffectReadOnly::CanAnimatePropertyOnCompositor has a comment that says
it, "Returns true |aProperty| can be run on compositor for |aFrame|" but it
does nothing of the sort.
What it *does* do is check answer the question, "If there happened to be an
animation of |aProperty| on |aFrame|, should we still run animations on the
compositor for this element?".
This patch renames the method accordingly and moves the step where we iterate
over a given effect's animated properties from
AnimationCollection::CanPerformOnCompositor to inside this method, making this
method a class method rather than a static method at the same time.
As noted in the expanded comment, the approach of blocking opacity animations
in these situations seems unnecessary but for now this patch just preserves the
existing behavior.
This patch also moves AnimationUtils out of the dom namespace since it seems
unnecessary. We typically only put actual DOM interfaces in the dom namespace.
This is so that when we have code like:
elem.animate({ opacity: 0 }, 1000)
the resulting Animation object is kept alive by |elem| based on the following
ownership chain:
elem --(strong)--> KeyframeEffectReadOnly --(strong)--> Animation
Now, there is an ownership cycle introduced here because KeyframeEffectReadOnly
objects also store owning references to their target elements. This is broken
when the Animation finishes (if it does not fill forwards) or is cancelled
since either event will trigger a call to
KeyframeEffectReadOnly::UpdateTargetRegistration.
If the Animation fills forwards, the resource will not be released until
it is cancelled. For Animations corresponding to CSS Animations / CSS
Transitions this happens when the Element is unbound or when the corresponding
style property is updated causing the animation to be replaced or removed.
For the general case of script-generated animations, however, this cycle won't
be broken until the Element is unbound and all external references to the
Animation or KeyframeEffectReadOnly are dropped.
It's unfortunate that we can't more aggressively prune these objects but it's
what the spec currently says. I've posted to the mailing list[1] about this but
have yet to find a good solution.
[1] https://lists.w3.org/Archives/Public/public-fx/2015OctDec/0029.html
Use mozilla::dom::FillMode and mozilla::dom::PlaybackDirection
in AnimationTiming.
--HG--
extra : rebase_source : 8210d002d6f116793f439d88b0325ab6fb880048
Fix: INFO TEST-UNEXPECTED-FAIL | dom/animation/test/chrome/test_animation_observers.html | Test timed out.
By extending animation observer timeout.
--HG--
extra : commitid : GEfsdBOqqsu
The behavior of unthrottling in case of not current animations there is the
same as on current trunk.
There are two cases to reach there I can think of:
a) 0s duration time and fill-forwards animation
b) Calling pause() after fill-forwards animation finished.
I can provide these automation tests once bug 1222326 is fixed.
The preference check has been removed from CanThrottleTransformChanges
because we already perform that check that when deciding if we should run
an animation on the compositor (in CanPerformOnCompositorThread, as called
by GetAnimationsForCompositor). Hence if the "is running on compositor" flag
is true, we can assume the preference is set (or was set when we decided to
put the animation on the compositor-- we don't worry about pulling the
animation off the compositor immediately if the preference changes while
it is running)
Based on AnimationCollection::CanAnimatePropertyOnCompositor.
The first argument has been changed to nsIFrame* so that we don't need to
get style frame for CanAnimateTransformOnCompositor again.
If this patch (and part 9) is an overkill to throttle animations having both
of properties, one can be run on compositor and another can not be, a test
case in test_running_on_compositor[1] will fail.
The test case is for an animation which has transform and background-color
properties.
Animation::CanThrottle() returns true
(then, AnimationCollection::CanPerformOnCompositorThread() returns false)
on current trunk in the test case.
Animation::CanThrottle() returns false with this patch in the test case.
If the test passes, it proves the transform animation is running on compositor
in both cases.
[1] http://hg.mozilla.org/mozilla-central/file/6c7c983bce46/dom/animation/test/chrome/test_running_on_compositor.html#l77
Do some minor revisions in struct ComputedTiming.
1. Use Nullable<double> mProgress, so remove the static const kNullProgress.
The generated ComputedTimingProperties dictionary uses "Nullable" variable,
so we replace the origin type in ComputedTiming to make it more consistent
with that in ComputedTimingProperties dictionary.
2. Use scoped enums for AnimationPhase.
--HG--
extra : rebase_source : 31280c867a30e7bcdcfe831cbc72ca08c8ddc762
Add two dictionaries into AnimationEffectReadOnly.webidl:
1. AnimationEffectTimingProperties
2. ComputedTimingProperties
And then re-generate this class.
--HG--
extra : rebase_source : 81b2a3c08453cabcb2ac1334e6d4bde2c1bafeea
The Animation.pause() method operates asynchronously since, if the animation is
currently running on the compositor, we should wait for the animation to stop
on the compositor before establishing the pause time. Otherwise, if the
compositor is ahead of the main thread and we use the main thread's notion of
the current time to establish the pause time, the animation will jump backwards
when we take it off the compositor.
This pause time is represented using the "hold time".
However, when we have a finished animation, its current time is not advancing
but rather its current time is fixed to its end time. This too is represented
using the hold time. As a result, if we pause a finished animation we should
not update its hold time (by calculating the current time from the start time)
but just continue to use the existing hold time. This is true of any other
situation where we might have set the hold time before or during pausing.
In a subsequent patch, we will have another struct like
KeyframeValueEntry, but storing an StyleAnimationValue and an
ComputingTimingFunction object (not a pointer). So we split
KeyframeValueEntry into two, retaining the KeyframeValueEntry name for
the base class and naming the current one KeyframeStringValueEntry.
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout. The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.
CLOSED TREE makes big refactorings like this a piece of cake.
# The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
xargs perl -p -i -e '
s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
s/nsRefPtr ?</RefPtr</g; # handle declarations and variables
'
# Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h
# Handle nsRefPtr.h itself, a couple places that define constructors
# from nsRefPtr, and code generators specially. We do this here, rather
# than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
# things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
mfbt/nsRefPtr.h \
xpcom/glue/nsCOMPtr.h \
xpcom/base/OwningNonNull.h \
ipc/ipdl/ipdl/lower.py \
ipc/ipdl/ipdl/builtin.py \
dom/bindings/Codegen.py \
python/lldbutils/lldbutils/utils.py
# In our indiscriminate substitution above, we renamed
# nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'
if [ -d .git ]; then
git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi
--HG--
rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
Animation::Tick contains special handling to cope with pending ready times
that are in the future. This was originally introduced to cope with the
situation where we are called multiple times per refresh-driver tick.
As of bug 1195180, Animation::Tick should no longer be called multiple
times per refresh driver tick. It would seem, therefore, that we no longer
need to check for a future time. However, since introducing this check, the
vsync refresh driver timer has been added which means that we can still have
a recorded time from TimeStamp::Now that is ahead of the vsync time used to
update the refresh driver. In that case, however, rather than waiting for the
next tick, we should simply clamp that pending ready time to the refresh driver
time and finish pending immediately.
This patch also updates one of the tests for reversing. With this updated
behavior we can sometimes arrive at a situation where when an Animation starts
and its ready promise resolves, its currentTime is still 0. If we call
reverse() at this point on an animation with an infinite active duration it
should throw an InvalidStateError. To avoid this situation, this test makes
sure we wait an extra frame before calling reverse().
This patch renames AnimationCollection::mNeedsRefreshes to indicate that it
no longer has any relationship to whether or not we observe the refresh driver.
We need to do this so effects can query their owning animation for the current
time and avoid falling out of sync. Furthermore, this pointer is needed
for a number of other bugs (e.g. bug 1166500 comment 12, or bug 1190235)
anyway.
Since getFrames() must gather all properties set at a given keyframe
offset time for a given easing function, we need to provide a total
ordering for ComputedTimingFunction objects. Until the spec defines how
to do this, we sort first by NS_STYLE_TRANSITION_TIMING_FUNCTION_*
value, then second by the four values in a cubic-bezier() function (in
order) or the integer and optional keyword in a steps() function.
Because we don't support automatic spacing of keyframes yet,
ComputedKeyFrame.computedOffset is always the same as Keyframe.offset.
Another assumption made is that the value of easing for a Keyframe
object at 100% should be the same as the value from the previous
Keyframe for the same property. An alternative would be to leave off
easing from that Keyframe, which would need the default value for that
IDL dictionary member removed (otherwise it would always be set to
"linear").
Since Keyframe.easing should reflect the {transition,animation}-timing-
function value relevant to each keyframe, we'll need to store on
nsTimingFunction the specific timing function value that was used, and
copy it down into ComputedTimingFunction for
KeyframeEffectReadOnly.getFrames() to access. This includes storing
whether the optional start/end keyword in a steps() function was
specified.
This patch adds a test that even when we seek from being irrelevant to another
state where we no longer need ticks that we still spin the refresh driver
in order to queue and dispatch an animationstart event.
Currently AnimationTimeline stores animations in a hashmap which means that
when we go to iterate over those animations to tick them we will visit them
in an order that is non-deterministic.
Although many of the observable effects of ticking an animation (e.g. CSS
animation/transition events, mutation observer events) are later sorted so that
the result does not depend on the order in which animations are ticked, this is
not true for in all cases. In particular, the order in which Animation.finished
promises are resolved will vary depending on the order in which animations are
ticked. Likewise, for Animation finish events.
Furthermore, it seems generally desirable to have a deterministic order for
visiting animations in order to aid reproducing bugs.
To achieve this, this patch switches the storage of animations in
AnimationTimeline to use an array instead. However, when adding animations
we need to determine if the animation to add already exists. To this end we
also maintain a hashmap of the animations so we can quickly determine if
the animation to add is a duplicate or not.
Now that DocumentTimeline observes the refresh driver we can use regular
ticks to remove unnecessary animations.
We do this because in a subsequent patch, in order to provide deterministic
enumeration order when ticking animations, we will store animations in an array.
Removing an arbitrary element from an nsTArray is O(n) since we have to search
for the array index first, or O(log n) if we keep the array sorted. If we
destroy a subtree containing n animations, the operation effectively becomes
O(n^2), or, if we keep the array sorted, O(n log n). By destroying during a
tick when we are already iterating over the array, however, we will be able
to do this much more efficiently.
Whether an animation is newly associated with a timeline, or is disassociated
from a timeline, or if it merely has its timing updated, the behavior
implemented in this patch is to simply make sure we are observing the refresh
driver and deal with the animation on the next tick.
It might seem that we could be a lot more clever about this and, for example, if
an animation reports NeedsTicks() == false, not start observing the refresh
driver. There are various edge cases however that need to be taken into account.
For example, if a CSS animation is finished (IsRelevant() == false so that
animation will have been removed from the timeline), and paused
(NeedsTicks() == false), and we seek it back to the point where it is relevant
again, we actually need to observe the refresh driver so that it can dispatch an
animationstart event on the next tick. A test case in a subsequent patch tests
this specific situation.
We could possibly add logic to detect if we need to fire events on the next tick
but the complexity does not seem warranted given that even if we unnecessarily
start observing the refresh driver, we will stop watching it on the next tick.
This patch removes some rather lengthy comments from
AnimationTiming::UpdateTiming. This is, in part, because of the behavior
described above that makes these comments no longer relevant. Other parts are
removed because the Web Animations specification has been updated such that a
timeline becoming inactive now pauses the animation[1] so that the issue
regarding detecting timelines becoming active/inactive no longer applies
since animations attached to an inactive timeline remain "relevant".
[1] https://w3c.github.io/web-animations/#responding-to-a-newly-inactive-timeline
Adds a method to determine if an animation requires refresh driver ticks.
We will use this function later to determine when it is safe to stop
observing the refresh driver.
This patch adds a utility method to Animation which takes a time in the
same time space as "current time", i.e. "animation time" and convert it to
a TimeStamp. Subsequent patches in this series will use this method to
take the time when an event was scheduled to occur and convert it to a
TimeStamp so it can be compared with other event times. This allows us to
dispatch events in the order they would have fired given an infinitely
frequent sample rate.
--HG--
extra : rebase_source : 0b4f98b932bb2751bac24b4383fe20613176f0c4
Currently we define a helper method, InitialAdvance, on KeyframeEffectReadOnly.
However, this method is only used for filling out the elapsedTime member of
AnimationEvents (which are generated by CSS animations). This patch moves this
method to CSSAnimation since it is unneeded for other types of Animations.
--HG--
extra : rebase_source : 9ab3b81a8272c004aabf26fea557c9a2f5d76caf
The Web Animations specification has replaced the term "sequence number" with
references to a global animation list. This patch applies similar naming
to our animation structures.
We currently determine if we need refresh driver ticks when composing style
but sometimes we might not need ticks for composing style but we might need
one more tick in order to queue a final end event. Currently, this doesn't
seem to be a problem because FlushAnimations calls Animation::Tick where we
queue up events. When we remove the call to Animation::Tick from
FlushAnimations in order to make FlushAnimations purely responsible for
posting restyles, however, we will create a situation where we might mark an
animation collection as no longer needing refreshes and not simultaneously
queueing the corresponding event. If another animation collection is deleted in
the meantime we may trigger the code that causes us to disassociate from the
refresh driver and the corresponding event will never be dispatched.
Long-term (bug 1195180) we will check if it we can stop observing the refresh
driver and queue events in the same step. Until then, this patch adds a method
to detect this particular situation and uses it to avoid unregistering from
the refresh driver while we still have end events to queue.
The patch removes 455 occurrences of FAIL_ON_WARNINGS from moz.build files, and
adds 78 instances of ALLOW_COMPILER_WARNINGS. About half of those 78 are in
code we control and which should be removable with a little effort.
--HG--
extra : rebase_source : 82e3387abfbd5f1471e953961d301d3d97ed2973
Now KeyframeEffect.SetTiming() updates the owning animation timing and relavance, so
we don't need to call each methods respectively for the animation any more.
We currently have a series of methods that clobber various bits of animation
state to force animations on layers to be updated. This aligns closely with
the restyle code introduced in this patch series.
By re-using RequestRestyle when updating animations on layers, not only should
we be able to simplify the code somewhat but, in future, we should also be able
to have Animation objects use the same mechanism to update layers during
a regular tick.
For example, currently we have a bug where when an animation starts after
a delay with the same value as the backwards fill then we don't send the
animation to the compositor right away (see
https://dxr.mozilla.org/mozilla-central/rev/d6ea652c579992daa9041cc9718bb7c6abefbc91/layout/style/test/test_animations_omta.html#287).
By adding this Restyle::Layer value we should be able to fix that in future.
In preparation for ultimately being able to run animations without a manager,
this patch moves the request restyle code from FlushAnimations to
Animation::Tick. (Ultimately most of this functionality should move to the
KeyframeEffect but for now Animation is fine.)
We want to move the newly-introduced RequestRestyle call from FlushAnimations
to Animation::Tick. However, nsAnimationManager::CheckAnimationRule calls
Animation::Tick so this would cause us to start posting animation restyles
within a restyle.
Typically, Animations have an effect (currently there is only one type of
effect: KeyframeEffectReadOnly) and when there is any change in timing they
pass it down to their effect. However, the Animation is dependent on the
duration of the effect for determining if it is "finished" or not. As a result,
when an effect's timing changes, the owning Animation needs to know.
(The way this *should* work is that effects should tell their animation or
trigger some chain of events that causes animation's to update themselves.
However, the current implementation of effects is fairly primitive and does
not do this or even have a reference to the owning Animation. When we
implement the script API for updating the timing properties of effects we will
have to fix this but for now it is up to code in layout/style to update the
Animation when it touches the corresponding effect's timing.)
nsAnimationManager::CheckAnimationRule currently does this by calling
Animation::Tick() which ensures the Animation's finished state is updated
accordingly.
Ultimately we want to ensure that Animation::Tick is called exactly once per
frame (and at the appropriate point in that frame) so we'd like to remove this
call from CheckAnimationRule.
This patch achieves that by:
* Making Animation::SetEffect update the animation's timing - this is necessary
for animations that are created by CheckAnimationRule and will be
necessary when once we make Animation.effect writeable from script anyway.
* Calling Animation::SetEffect even for the case when we are updating the
existing effect.
Another side-effect of calling Animation::Tick within
nsAnimationManager::CheckAnimationRule is that CSSAnimation::Tick queues
events. There are some tests (e.g. layout/style/test/test_animations.html) that
assume that animationstart events are dispatched immediately when new
animations are created. That will change with bug 1134163 but for now we
should maintain this existing behavior since changing this might introduce
compatibility issues that are best dealt with as a separate bug rather than
blocking this refactoring. To that end, this patch also explicitly queues
animationstart events for newly-created animations.
KeyframeEffectReadOnly uses IsFinishedTransition to exclude finished transitions
from certain tests. This check, however, is redundant in each case.
This is because any effect marked as IsFinishedTransition will have the
following properties:
- owning animation's PlayState() == Finished or Idle
- animation phase = after or null
- progress = null (this is because transitions don't fill forwards)
Animation::ComposeStyle uses IsFinishedTransition to skip doing work for
transitions that have run their course. We can, however, generalize this to
cover all animations that are not currently contributing to the animated
style--that is animations that are not "in effect".
We need to add this check *after* we update aNeedsRefreshes since an animation
that is not "in effect" because it has a delay and no backwards fill (in this
case it will have a play state of "running") still needs refreshes.
Previously we used IsFinishedTransition so that if the only animations present
are finished transitions we could throttle the tick. In fact, this probably
shouldn't even be necessary since we shouldn't be calling CanThrottle if
AnimationCollection::mNeedsRefreshes is false. However, so long as we're
performing this test it turns out we can generalize this further and throttle
ticks for all finished animations that are not newly finished, regardless of
whether they are running on the compositor or not (although this method won't
be called unless the animation property could be run on the compositor anyway).
This method is somewhat confusing. For one, it is not strictly limited to
animations that are running on the compositor. It appears to only return true
when the animation is running on the compositor but the mIsRunningOnCompositor
flag doesn't get cleared when the animation finishes (bug 1151694). As a result
this method also deals with animations that are now running on the main thread.
This patch makes us deal with such animations more consistently.
This patch also reworks this method so that it's hopefully a little easier to
follow and a little more consistent since I spent several hours trying to
understand the different combinations of inputs this method could take and what
question it was trying to answer.
The long-term plan is to drop the mozilla::css namespace altogether. Before we
go to much further with refactoring code in AnimationCommon, we should drop
usage of the mozilla::css namespace. Specifically, this patch moves the
CommonAnimationManager and AnimValuesStyleRule classes to the mozilla namespace.
This patch prepares the way for script-generated events by making
event dispatch a separate process that happens after sampling animations.
This will allow us to sample animations from their associated timeline
(removing the need for a further manager to tracker script-generated
animations).
Furthermore, once we sample animations from timelines the order in which they
are sampled is likely to be more or less random so by making event dispatch at
separate step, we have an opportunity to sort the events and dispatch in
a consistent and sensible order. It also ensures that event callbacks will
not be run until all animations (including transitions) have been updated
ensuring they see a consistent view of timing properties.
This patch only affects event handling for CSS animations. Transitions will
be dealt with in a subsequent patch.
The long-term plan is to drop the mozilla::css namespace altogether. Before we
go to much further with refactoring code in AnimationCommon, we should drop
usage of the mozilla::css namespace. Specifically, this patch moves the
CommonAnimationManager and AnimValuesStyleRule classes to the mozilla namespace.
This patch prepares the way for script-generated events by making
event dispatch a separate process that happens after sampling animations.
This will allow us to sample animations from their associated timeline
(removing the need for a further manager to tracker script-generated
animations).
Furthermore, once we sample animations from timelines the order in which they
are sampled is likely to be more or less random so by making event dispatch at
separate step, we have an opportunity to sort the events and dispatch in
a consistent and sensible order. It also ensures that event callbacks will
not be run until all animations (including transitions) have been updated
ensuring they see a consistent view of timing properties.
This patch only affects event handling for CSS animations. Transitions will
be dealt with in a subsequent patch.
The bulk of this commit was generated by running:
run-clang-tidy.py \
-checks='-*,llvm-namespace-comment' \
-header-filter=^/.../mozilla-central/.* \
-fix
We'll likely address this as part of bug 1151731 when we sample animations from
their timeline.
--HG--
extra : commitid : 9g00bBtDIue
extra : rebase_source : 12d9de2524eb3133bef5a5bcf4c84d4759ccbbca