We'll likely address this as part of bug 1151731 when we sample animations from
their timeline.
--HG--
extra : commitid : 9g00bBtDIue
extra : rebase_source : 12d9de2524eb3133bef5a5bcf4c84d4759ccbbca
This patch also removes the (commented-out) play() method from the
AnimationTimeline.webidl since it has been removed from the spec.
--HG--
extra : commitid : 20j8RFhPyP9
extra : rebase_source : 9eb5376f3ad9f4a4a0a214bdbe5593f682316d5b
We only store relevant animations on the timeline. Relevant animations are
any animations that are running or yet to run ("current animations") or
which have finished but are still applying a fill mode ("in effect animations").
AnimationTimeline.getAnimations() only ever returns relevant animations so
this is the minimum set we need to keep track of. Keeping track of any more
than this would prevent us from garbage-collecting any no longer relevant
animations since we keep a strong reference to this animations.
The reason we keep a strong reference is that if an animation is attached to
a timeline, even if there are no references to it from script or markup it
needs to be kept alive in order to dispatch events or resolve promises. An
irrelevant animation however is not going to do either of these things without
outside intervention so we don't need to keep it alive.
--HG--
extra : commitid : WLEUccOqAk
extra : rebase_source : 5c3c987d6c95ca7072c6178349dc113d2f1e5053
This is in anticipation of adding Animation::SetTimeline(). Once we set the
timeline out of band, there's a chance that getting it could return null so
this patch makes the WebIDL and method name reflect that.
--HG--
extra : commitid : FSiwvrGRV1v
extra : rebase_source : 4c4004f58bbfd340642277b0a0b547a7de692dac
The connection between an Animation and an AnimationTimeline is optional. That
is, it is possible to have an Animation without an AnimationTimeline. Until now
we have often just assumed the timeline will be set but eventually we need to
support the possibility of the timeline being null. Indeed, later in this patch
series we will set the timeline out-of-band (i.e. not in the constructor) using
SetTimeline which opens up the possibility that timeline will be null for
a period of time.
This patch paves the way for having an optional timeline by storing the global
used for, e.g. creating promises, on the Animation object itself.
--HG--
extra : commitid : Ew9Zp4t36lV
extra : rebase_source : 16c9de9525a3562ff10e41fdf1602384a4e366e3
This is needed not only for supporting other kinds of timelines, but also for
when we come to implement SetTimeline(AnimationTimeline* aTimeline).
--HG--
extra : commitid : B836jCSbgNL
extra : rebase_source : 2592e66b2a9009f85ec0189ebecf5dba3c9bf8e0
This is not strictly necessary yet but we will want to implement methods
like GetAnimations() on the base class, AnimationTimeline, so we may as well do
that now rather than adding that code to DocumentTimeline and moving it later.
--HG--
extra : commitid : 7GU6Dr9lnPO
extra : rebase_source : d5e788874c72c422b57efbdb81404c79df6d505b
Earlier in this patch series we added an assertion to the destructor for
CSSAnimation and CSSTransition to check that the owning element has been
cleared when the animation is destroyed.
This assertion fails, however, for transitions because there are a two
code paths where a transition may be destroyed without being cancelled.
This patch adjusts those two code paths to ensure transitions are always
cancelled before being destroyed.
--HG--
extra : commitid : 6kwqrE1A55J
extra : rebase_source : 86df7ec85ede5d2015e0239efd90b531e16b8aa1