This is designed to mitigate the problem of third-party fonts that render poorly
under DirectWrite's bold simulation, by using multi-strike synthetic bold (like
we use on macOS) instead.
The behavior is controlled by a pref, so that we can readily switch between
using DWrite's bold simulation for all fonts (pref=2, our current behavior);
using it only for installed fonts and falling back to multi-strike for webfonts
(pref=1, new behavior); or never using the DWrite simulation (pref=0).
Differential Revision: https://phabricator.services.mozilla.com/D137584
This is designed to mitigate the problem of third-party fonts that render poorly
under DirectWrite's bold simulation, by using multi-strike synthetic bold (like
we use on macOS) instead.
The behavior is controlled by a pref, so that we can readily switch between
using DWrite's bold simulation for all fonts (pref=2, our current behavior);
using it only for installed fonts and falling back to multi-strike for webfonts
(pref=1, new behavior); or never using the DWrite simulation (pref=0).
Differential Revision: https://phabricator.services.mozilla.com/D137584
This is designed to mitigate the problem of third-party fonts that render poorly
under DirectWrite's bold simulation, by using multi-strike synthetic bold (like
we use on macOS) instead.
The behavior is controlled by a pref, so that we can readily switch between
using DWrite's bold simulation for all fonts (pref=2, our current behavior);
using it only for installed fonts and falling back to multi-strike for webfonts
(pref=1, new behavior); or never using the DWrite simulation (pref=0).
Differential Revision: https://phabricator.services.mozilla.com/D137584
gfx::Color is currently misused in many places. The DrawTargets expect
the color space to be in device space, e.g. what we are actually going
to draw using. Everything sitting above generally deals with sRGB, as
specified in CSS. Sometimes we missed the conversion from sRGB to device
space when issuing draw calls, and similarly sometimes we converted the
color to device space twice.
This patch splits the type in two. sRGBColor and DeviceColor now
represent sRGB and device color spaces respectively. DrawTarget only
accepts DeviceColor, and one can get a DeviceColor from an sRGBColor via
the ToDeviceColor helper API. The reftests now pass with color
management enabled for everything (e.g. CSS) instead of just tagged
raster images.
There will be a follow up patch to enable color management everywhere by
default on all supported platforms.
Differential Revision: https://phabricator.services.mozilla.com/D64771
--HG--
extra : moz-landing-system : lando
Now that we have C++17, and thus inline const, we can do this.
Depends on D56306
Differential Revision: https://phabricator.services.mozilla.com/D56307
--HG--
extra : moz-landing-system : lando
This removes a lot of old cruft in thebes to instantiate Cairo scaled fonts.
Instead, we only instantiate the Cairo scaled font inside Moz2D when we actually
need it for DrawTargetCairo. This thus gets rid of the duplicated code we had
inside both Moz2D and thebes to deal with Cairo scaled fonts.
Differential Revision: https://phabricator.services.mozilla.com/D47297
--HG--
extra : moz-landing-system : lando
We can get back the fancy flag syntax as soon as we get C++17 inline variables,
which I sent an email to dev-platform@ about, with no reply.
Differential Revision: https://phabricator.services.mozilla.com/D22382
--HG--
extra : moz-landing-system : lando
Patch originally developed on bug 1458921 but needs to land with the WR update.
MozReview-Commit-ID: 82BYyNWBAfn
--HG--
extra : rebase_source : e6bca2f446c019fd41a37c2c28db73bbe1cfc216