This patch makes EXTRA_{PP_,}JS_MODULES similar in functionality to
TESTING_JS_MODULES: we indicate the path relative to
$(FINAL_TARGET)/modules with an appropriate hierarchy of paths.
The -*- file variable lines -*- establish per-file settings that Emacs will
pick up. This patch makes the following changes to those lines (and touches
nothing else):
- Never set the buffer's mode.
Years ago, Emacs did not have a good JavaScript mode, so it made sense
to use Java or C++ mode in .js files. However, Emacs has had js-mode for
years now; it's perfectly serviceable, and is available and enabled by
default in all major Emacs packagings.
Selecting a mode in the -*- file variable line -*- is almost always the
wrong thing to do anyway. It overrides Emacs's default choice, which is
(now) reasonable; and even worse, it overrides settings the user might
have made in their '.emacs' file for that file extension. It's only
useful when there's something specific about that particular file that
makes a particular mode appropriate.
- Correctly propagate settings that establish the correct indentation
level for this file: c-basic-offset and js2-basic-offset should be
js-indent-level. Whatever value they're given should be preserved;
different parts of our tree use different indentation styles.
- We don't use tabs in Mozilla JS code. Always set indent-tabs-mode: nil.
Remove tab-width: settings, at least in files that don't contain tab
characters.
- Remove js2-mode settings that belong in the user's .emacs file, like
js2-skip-preprocessor-directives.
BuiltinCommands.jsm was huge to avoid slowing things down by having many
modules loading.
To avoid splitting it up from slowing things down we want to delay loading
commands. Create [add|remove]ItemsByModule to allow us to lazily add modules,
and convert all command modules to use this.
Then break up BuiltinCommands into a set of files, for each command, and do
some refactoring to use JS files rather than JSMs and use "use strict".
--HG--
rename : browser/devtools/commandline/Commands.jsm => browser/devtools/commandline/commands-index.js
rename : browser/devtools/debugger/CmdDebugger.jsm => browser/devtools/debugger/debugger-commands.js
rename : browser/devtools/inspector/CmdInspect.jsm => browser/devtools/inspector/inspector-commands.js
rename : browser/devtools/responsivedesign/CmdResize.jsm => browser/devtools/responsivedesign/resize-commands.js
rename : browser/devtools/scratchpad/CmdScratchpad.jsm => browser/devtools/scratchpad/scratchpad-commands.js
rename : browser/devtools/styleeditor/CmdEdit.jsm => browser/devtools/styleeditor/styleeditor-commands.js
rename : browser/devtools/tilt/CmdTilt.jsm => browser/devtools/tilt/tilt-commands.js
http://hg.mozilla.org/users/bschouten_mozilla.com/tiling/summary
This work is mainly porting tiled layers to new textures, implementing
double-buffered tiles and implementing a texture client pool, to be used by
tiled content clients.
Any questions regarding this patch should go to:
Bas Schouten <bschouten@mozilla.com>
Chris Lord <clord@mozilla.com>
Nicolas Silva <nsilva@mozilla.com>
In their absence questions can be directed to:
Jeff Muizelaar <jmuizelaar@mozilla.com>
Benoit Girard <bgirard@mozilla.com>