This requires renaming the existing nsIntRegion::RectIterator as
nsIntRegion::OldRectIterator to make way for the new nsIntRegion::RectIterator.
This doesn't require many knock-on changes because most existing uses of
that type use the nsIntRegionRectIterator typedef.
--HG--
extra : rebase_source : 16c79610ae20820ead6aa63cbe214e4e4b3a9fab
This patch:
- Makes the following substitutions (plus necessary namespace qualifiers:
gfxImageFormat::ARGB32 --> SurfaceFormat::A8R8G8B8_UINT32
gfxImageFormat::RGB24 --> SurfaceFormat::X8R8G8B8_UINT32
gfxImageFormat::A8 --> SurfaceFormat::A8
gfxImageFormat::RGB16_565 --> SurfaceFormat::R5G6B5_UINT16
gfxImageFormat::Unknown --> SurfaceFormat::UNKNOWN
- Changes gfxImageFormat to be a typedef to gfx::SurfaceFormat. This will be
removed soon.
- Removes gfxCairoFormatToImageFormat() and gfxImageFormatToCairoFormat() and
replace calls to them with CairoFormatToGfxFormat() and
GfxFormatToCairoFormat().
- Removes ParamTraits<gfxImageFormat>.
- Add namespace qualifiers to SurfaceFormat instances where necessary.
--HG--
extra : rebase_source : f56e92b1593957a9e4e00171100bc7605816e696
This patch:
- Maintains a consistent ordering between the lists of fields in the
FrameMetrics constructor, operator==, IPC read/write functions, and the
actual order of fields in FrameMetrics. As part of this, missing default
initializers are added to the FrameMetrics constructor, and fields omitted
from the operator== are explicitly noted.
- Moves all the boolean values to the end of the set of field (for better
packing).
- Moves the scroll id and parent scroll id to the front of the list, so that
the operator== can fail faster in the common case.
--HG--
extra : commitid : 6ink6xmxH38
The conversion is as follows:
- GraphicsFilter::FILTER_NEAREST == gfx::Filter::POINT
- GraphicsFilter::FILTER_GOOD == gfx::Filter::GOOD
- GraphicsFilter::FILTER_BEST == gfx::Filter::LINEAR
Also typedef GraphicsFilter to gfx::Filter; this will be removed in the next
patch.
These changes mean ToFilter() and ThebesFilter() are no longer needed.
- Implemented templates for Coord, Point, Point3D, Point4D, Size, Margin
and Rect to create double precision versions.
--HG--
extra : rebase_source : 91e16a7b970026346b6e90a23427fd0f70491765
This field tells us if this frame metrics should be considered the root APZC for its layers id. Without this there doesn't seem to be a way to compute this from just the layers tree.
This patch adds a cross platform 'sync object' that is used to synchronize the drawing of individual textures. For the D3D11 implementation all textures that are written to will have one pixel copied into the D3D11 sync texture while holding its lock. The compositor will then, before composition acquire and release sync once, this should ensure all drawing on the content side has completed.
This patch adds a cross platform 'sync object' that is used to synchronize the drawing of individual textures. For the D3D11 implementation all textures that are written to will have one pixel copied into the D3D11 sync texture while holding its lock. The compositor will then, before composition acquire and release sync once, this should ensure all drawing on the content side has completed.