Commit Graph

5 Commits

Author SHA1 Message Date
Karl Tomlinson
7127e8b159 b=914033 use AudioContext::RegisterActiveNode() in OscillatorNode r=ehsan
Storing references on the AudioContext instead of on the AudioNodes will allow
the AudioContext to report them to the cycle collector until offline rendering
starts.

--HG--
extra : transplant_source : %81%83Hp%F6T%E7%9EA%B3%D0%5Dz%EA%1FYv%A2%23%ED
2013-09-24 13:45:41 +12:00
Ralph Giles
a4447ac147 Bug 865256 - Part 4: Implement custom waveforms. r=ehsan,padenot
Copy the periodicWave data into a shareable buffer.

Add a SetBuffer call to send the buffer data to the
OscillatorNodeEngine. Call into blink's PeriodicWave
implementation to generate bandlimited tables bracketing
the desired frequency and interpolate the output data
from them.

Change the PeriodicWave constructor to only take one
length, since both arrays must be the same size.

Change OscillatorNode's SetType to throw INVALID_STATE
instead of NOT_IMPLEMENTED if js tries to assign
type = 'custom' directly.
2013-08-28 15:39:26 -07:00
Ralph Giles
f429e8e85f Bug 865253 - Part 4: Stop OscillatorNodes on context shutdown. r=ehsan
Like AudioBufferSourceNode and ScriptProcessorNode, OscillatorNode
holds a self-reference in mPlaying. Keep track of all osc nodes
in the AudioContext and explicitly stop them to make sure this
reference is dropped.
2013-08-19 11:57:00 -07:00
Ehsan Akhgari
f90e61776c Bug 865253 - Part 2: Implement the alternate enum values for OscillatorNode; r=roc 2013-08-19 11:54:00 -07:00
Ehsan Akhgari
3eb725fd41 Bug 865253 - Part 1: Implement the DOM bindings for OscillatorNode; r=roc 2013-08-19 11:53:00 -07:00