Commit Graph

208 Commits

Author SHA1 Message Date
Hiroyuki Ikezoe
e66cf160a7 Bug 1151694 - Part 1 - Move CommonAnimationManager::sLayerAnimationInfo into LayerAnimationInfo.(cpp|h). r=bbirtles
--HG--
extra : rebase_source : 1226660e3e42a534d4c8b4f72c00888356a708fb
2015-09-03 22:59:00 +02:00
Brian Birtles
1038c1e99a Bug 1194037 part 4 - Remove ticking from FlushAnimations; r=dholbert
This patch makes FlushAnimations purely responsible for posting restyles. All
ticking behavior is performed in response to an actual refresh driver tick
(currently CommonAnimationManager::WillRefresh).
2015-08-31 16:21:55 +09:00
Brian Birtles
a58273cbc5 Bug 1194037 part 2 - Make WillRefresh no longer call FlushAnimations; r=dholbert
In order to support ticking animations from their timeline we want to separate
the following two methods:

CommonAnimationManager::WillRefresh - responsible for responding to refresh
  driver ticks by updating timing information and posting the necessary
  pending restyles. This is the functionality we will eventually move to
  Animation.

CommonAnimationManager::FlushAnimations - responsible simply for posting
  pending restyles.

Currently, WillRefresh calls FlushAnimations. This patch separates the two by
copying the necessary functionality into WillRefresh. Later in this patch series
we will further separate the two by removing duplicate functionality from
FlushAnimations.
2015-08-31 16:21:55 +09:00
Brian Birtles
f32d302515 Bug 1194037 part 1 - Make nsAutoAnimationMutationBatch batch multiple elements at once; r=smaug
In bug 1195180 we plan to tick animations from their timeline where they
are stored in a hashtable. As a result, we will not visit them in order of
their associated target element (indeed, part of the reason we are doing
this is to support animations that do not have, or even have multiple target
elements).

The current animation mutation observer batching mechanism, however, assumes
that we visit each target element in turn and make all the necessary work at
once.  In order to support visiting animations in a potentially random order
this patch reworks the animation mutation observer batching mechanism so that
it can support batching multiple elements at once.
2015-08-31 16:21:49 +09:00
Daniel Holbert
db0b03b6ae Bug 1195523: Use type-safe LinkedList instead of PRCList to manage AnimationCollection objects. r=birtles 2015-08-17 21:13:14 -07:00
Brian Birtles
7f6947284e Bug 1188251 part 12 - Use RestyleType::Layer in UpdateCascade; r=dholbert
When updating the cascade results between transitions and animations, if we
detect a change we force an update by taking the following steps:

 a. Updating the animation generation on the restyle manager
 b. Updating the animation generation on the collection
 c. Iterating over all the properties animated by the collection and, for
    each property that we can animate on the compositor, posting a restyle
    event with the appropriate change hint (nsChangeHint_UpdateTransformLayer
    or nsChangeHint_UpdateTransformOpacity)
 d. Marking the collection as needing refreshes
 e. Clearing the style rule refresh time so we generate a new style rule in
    EnsureStyleRuleFor

As it turns out, the newly-added
AnimationCollection::RequestRestyle(RestyleType::Layer) already performs a, b,
d, and e. It also:

* Ensures we are observing the refresh driver if need be (should have no effect
  in this case)
* Clears the last animation style update time on the pres context so that
  subsequent calls to FlushPendingNotifications will update animation style
  (it seems like we probably should have been doing this for changes to cascade
  results anyway)
* Posts a restyle event with restyle hint eRestyle_CSSTransitions or
  eRestyle_CSSAnimations
* Marks the document as needing a style flush (irrelevant since posting
  a restyle event does this anyway)

The only missing piece that would prevent using RequestRestyle in place of this
code when updating cascade results is (c) from the list above. However, (c)
should not be necessary since ElementRestyler::AddLayerChangesForAnimation()
explicitly checks for out-of-date layer animation generation numbers and adds
the appropriate change hints (nsChangeHint_UpdateTransformLayer etc.) to the
change list.
2015-08-18 16:11:55 +09:00
Brian Birtles
3cc3ae622c Bug 1188251 part 11 - Add RestyleType::Layer; r=dholbert
We currently have a series of methods that clobber various bits of animation
state to force animations on layers to be updated. This aligns closely with
the restyle code introduced in this patch series.

By re-using RequestRestyle when updating animations on layers, not only should
we be able to simplify the code somewhat but, in future, we should also be able
to have Animation objects use the same mechanism to update layers during
a regular tick.

For example, currently we have a bug where when an animation starts after
a delay with the same value as the backwards fill then we don't send the
animation to the compositor right away (see
https://dxr.mozilla.org/mozilla-central/rev/d6ea652c579992daa9041cc9718bb7c6abefbc91/layout/style/test/test_animations_omta.html#287).
By adding this Restyle::Layer value we should be able to fix that in future.
2015-08-18 16:11:55 +09:00
Brian Birtles
6e18b672e3 Bug 1188251 part 10 - Remove throttling from EnsureStyleRuleFor; r=dholbert
EnsureStyleRuleFor contains logic for performing throttled updates to the style
rule but it is only used in one case: inside
nsTransitionManager::UpdateCascadeResults to determine what properties are
being animated by CSS animations.

We would like to remove throttling logic from EnsureStyleRuleFor altogether but
if that one case where it is currently used is run on every tick then removing
this logic could effectively mean we end up updating the style rule on every
tick. Fortunately nsTransitionManager::UpdateCascadeResults is only called
in the following cases:

1. From nsTransitionManager::StyleContextChanged (via
   TransitionManager::UpdateCascadeResultsWithTransitions), when we are
   processing style changes for transitions.

2. From AnimationCollection::EnsureStyleRuleFor (via
   nsAnimationManager::MaybeUpdateCascadeResults and
   nsTransitionManager::UpdateCascadeResultsWithAnimations), when we are
   updating the animation style rule from CSS animations.

3. From nsAnimationManager::CheckAnimationRule (via
   TransitionManager::UpdateCascadeResultsWithAnimationsToBeDestroyed), when
   we are processing style changes for CSS animations.

None of these things should be happenning on a regular throttle-able tick so by
removing this logic we shouldn't be causing any additional work.

I have verified, using a test case that combines transitions and animations on
the same property, that we have the same behavior with regard to calling
EnsureStyleRuleFor both before and after this patch (specifically we avoid
calling it altogether while running only the transition but when the animation
starts and clobbers the transition we end up calling EnsureStyleRuleFor once on
each tick).
2015-08-18 16:11:55 +09:00
Brian Birtles
5715bb1092 Bug 1188251 part 9 - Request restyles from Animation::Tick; r=dholbert
In preparation for ultimately being able to run animations without a manager,
this patch moves the request restyle code from FlushAnimations to
Animation::Tick. (Ultimately most of this functionality should move to the
KeyframeEffect but for now Animation is fine.)
2015-08-18 16:11:55 +09:00
Brian Birtles
d263e17945 Bug 1188251 part 7 - Move WillRefresh to CommonAnimationManager; r=dholbert
nsTransitionManager::WillRefresh and nsAnimationManager::WillRefresh are now
identical and all methods they call exist on CommonAnimationManager so we
can unify them there.
2015-08-17 13:59:44 +09:00
Brian Birtles
d65e0109bc Bug 1188251 part 6 - Unify FlushAnimations and FlushTransitions; r=dholbert
The implementations of FlushAnimations and FlushTransitions should now be all
but equivalent so this patch combines them into a single implementation on
CommonAnimationManager.

Regarding some of the minor differences between the two methods:

* The combined implementation drops the check for an empty list of collections
  found only in FlushTransitions. This seems like a very minor optimization
  that could possibly cause us to fail to unregister from the refresh driver
  if we forgot to do so when removing the last collection.

* The combined implementation uses the loop implementation from FlushAnimations
  since it is more compact.

This patch also removes the extra nested scope since it doesn't seem necessary.
2015-08-17 13:59:44 +09:00
Brian Birtles
999f5441cb Bug 1188251 part 5 - Move some assertions from FlushTransitions to RequestRestyle; r=dholbert
There are a couple of assertions that only exist in FlushTransitions (and not
FlushAnimations). This patch moves them to RequestRestyle since they appear to
apply to either transitions or animations equally. By eliminating this
difference between FlushTransitions and FlushAnimations we should then be
in a position to combine them into a common method on the base class.
2015-08-17 13:59:44 +09:00
Brian Birtles
7c39c22a6b Bug 1188251 part 4 - Move throttling checks to AnimationCollection::RequestRestyle; r=dholbert
This patch moves the additional checks (beyond those of Animation::CanThrottle)
from FlushAnimations/FlushTransitions to AnimationCollection::RequestRestyle.
These checks are on a per-collection basis hence it makes sense for the
collection to perform them. This also moves logic out of the managers which is
needed if we want to support script-based animations without introducing another
manager.
2015-08-17 13:59:44 +09:00
Brian Birtles
0cf13fbef2 Bug 1188251 part 3 - Add AnimationCollection::RequestRestyle; r=dholbert
Ultimately we want to move throttling logic to AnimationCollection and
Animation::Tick (and later to KeyframeEffect::SetParentTime). This is so that
we can support script-generated animations without having to introduce yet
another manager.

To that end this patch introduces a method on AnimationCollection that can be
called from Animation::Tick to perform the necessary notifications needed to
update style.

Later in this patch series we will extend RequestRestyle to incorporate more of
the throttling logic and further extend it to cover some of the other
notifications such as updating layers.

This patch tracks whether or not we have already posted a restyle for animation
to avoid making redundant calls. Calls to nsIDocument::SetNeedStyleFlush are
cheap and more difficult to detect when they have completed so we don't filter
redundant calls in the Restyle::Throttled case.

If mHasPendingAnimationRestyle is set and AnimationCommon::EnsureStyleRuleFor
is *never* called then we could arrive at situation where we fail to make post
further restyles for animation.

I have verified that if we fail to reset mHasPendingAnimationRestyle at the
appropriate point (e.g. resetting it at the end of EnsureStyleRuleFor *after*
the early-returns) then a number of existing tests fail.

Furthermore, I have observed that it is reset by the beginning of each tick
in almost every case except for a few instances of browser mochitests such as
browser/components/customizableui/test/browser_1007336_lwthemes_in_customize_mode.js.
In this case, during the async cleanup of the test, we have an opacity
transition on a vbox element that becomes display:none and appears to be skipped
during restyling. However, even in this case, EnsureStyleRuleFor is called
within one or at most two ticks and mHasPendingAnimationRestyle flag is cleared
(i.e. it does not get stuck).
2015-08-17 13:59:44 +09:00
Brian Birtles
937bc54615 Bug 1181392 part 5 - Remove use of IsFinishedTransition from AnimationCollection::HasAnimationOfProperty; r=dbaron
AnimationCollection::HasAnimationOfProperty uses IsFinishedTransition to filter
out transitions that should otherwise be ignored. This is used in the following
places:

1. nsLayoutUtils::HasAnimations

   The is only used by nsIFrame::BuildDisplayListForStackingContext to see if
   there are any opacity animations

   For this case, simply returning *current* animations would be sufficient
   (since finished but filling animations should have already filled in the
   display opacity)

2. CommonAnimationManager::GetAnimationsForCompositor

   This should really only return *current* animations--that is, animations that
   are running or scheduled to run. Finished animations never run on the
   compositor. Indeed, only *playing* animations run on the compositor but, as
   we will see in some of the cases below, it is sometimes useful to know that
   an animation *will* run on the compositor in the near future (e.g. so we can
   pre-render content).

   The places where GetAnimationsForCompositor is used are:

   - When building layers to add animations to layers in nsDisplayList--in this
     case we skip any animations that aren't playing so if
     GetAnimationsForCompositor only returned current animations that would be
     more than sufficient.

   - In nsLayoutUtils::HasAnimationsForCompositor. This in turn is used:

     - In ChooseScaleAndSetTransform to see if the transform is being animated
       on the compositor. If so, it calls
       nsLayoutUtils::ComputeSuitableScaleForAnimation (which also calls
       GetAnimationsForCompositor) and passes the result to
       GetMinAndMaxScaleForAnimationProperty which we have already adjusted in
       part 4 of this patch series to only deal with *relevant* animations

       Relevant animations include both current animations and in effect
       animations but we don't run forwards-filling animations on the compositor
       so GetAnimationsForCompositor should NOT return them. Current animations
       should be enough. In fact, playing animations should be enough but we
       might want to pre-render layers at a suitable size during their delay
       phase so returning current animations is probably ok.

     - In nsDisplayListBuilder::MarkOutOfFlowFrameForDisplay to add a fuzz
       factor to the overflow rect for frames undergoing a transform animation
       on the compositor. In this case too current animations should be
       sufficient.

     - In nsDisplayOpacity::NeedsActiveLayer to say "yes" if we are animating
       opacity on the compositor. Presumably in this case it would be good to
       say "yes" if the animation is in the delay phase too (as it currently
       does). After the animation is finished, we should drop the layer, i.e.
       current animations should be sufficient.

     - In nsDisplayTransform::ShouldPrerenderTransformedContent. As with
       nsDisplayOpacity::NeedsActiveLayer, we only need to pre-render
       transformed content for animations that are current.

     - In nsDisplayTransform::GetLayerState. As with
       nsDisplayOpacity::NeedsActiveLayer, we only need to return active here
       for current animations.

     - In nsIFrame::IsTransformed. Here we test the display style to see if
       there is a transform and also check if transform is being animated on the
       compositor. As a result, we really only need HasAnimationsForCompositor
       to return true for animations that are playing--otherwise the display
       style will tell us if we're transformed or not. Returning true for all
       current compositor animations (which is a superset of playing), however,
       should not cause problems (we already return true for even more than
       that).

     - In nsIFrame::HasOpacityInternal which is much the same as
       nsIFrame::IsTransformed and hence current should be fine.

3. AnimationCollection::CanThrottleAnimation

   Here, HasAnimationOfProperty is used when looking for animations that would
   disqualify us from throttling the animation by having an out-of-date layer
   generation or being a transform animation that affects scroll and so requires
   that we do the occasional main thread sample to update scrollbars.

   It would seem like current animations are enough here too. One interesting
   case is where we *had* a compositor animation but it has finished or been
   cancelled. In that case, the animation won't be current and we should not
   throttle the animation since we need to take it off its layer.

   It turns out checking for current animations is still ok in this case too.
   The reasoning is as follows:

   - If the animation is newly-finished, we'll pick that up in
     Animation::CanThrottle and return false then.

   - If the animation is newly-idle then there are two cases:

     If the cancelled animation was the only compositor animation then
     AnimationCollection::CanPerformOnCompositorThread will notice that there
     are no playing compositor animations and return false and
     AnimationCollection::CanThrottleAnimation will never be called.

     If there are other compositor animations running, then
     AnimationCollection::CanThrottleAnimation will still return false because
     whatever cancelled the animation will update the animation generation and
     we'll notice the mismatch between the layer animation generation and the
     animation generation on the collection.

Based on the above analysis it appears that making
AnimationCollection::HasAnimationOfProperty return only current animations (and
simulatneously renaming it to HasCurrentAnimationOfProperty) is safe. Indeed, in
effect, we already do this for transitions but not for animations. This patch
generalizes this behavior to all animations.

This patch also updates test_animations_omta.html since it was incorrectly
testing that a finished opacity animation was still running on the compositor.
Finished animations should not run on the compositor and the changes in this
patch cause that to happen. The reason we don't just update this test to check
for RunningOn.MainThread is that for opacity animations, unlike transform
animations, we can't detect if an opacity on a layer was set by animation or
not. As a result, for opacity animations we typically test the opacity on
either the main thread or compositor in order to allow for the case where an
animation-set opacity is still lingering on the compositor.
2015-08-07 12:29:36 +09:00
Brian Birtles
a229140582 Bug 1180125 part 4 - Move PseudoTypeAsString to AnimationCollection and reuse; r=dbaron
Prior to this patch, CSSAnimation defined a method for converting an
nsCSSPseudoElements::Type to a nsString (but only for the set of
pseudo-elements that can have animations). We would like to re-use this
when setting up transition events so this patch moves it to
AnimationCollection. Re-using this method more widely means we can make
a few further simplifications to the code.
2015-07-29 10:57:40 +09:00
Brian Birtles
774abfc8fe Bug 1180125 part 2 - Move AnimationCommon classes out of CSS namespace; r=dbaron
The long-term plan is to drop the mozilla::css namespace altogether. Before we
go to much further with refactoring code in AnimationCommon, we should drop
usage of the mozilla::css namespace. Specifically, this patch moves the
CommonAnimationManager and AnimValuesStyleRule classes to the mozilla namespace.
2015-07-29 10:57:39 +09:00
Brian Birtles
c2a72bf2cd Bug 1180125 part 1b - Hook nsAnimationManager's list of events up to the cycle collector; r=dbaron 2015-07-29 10:57:39 +09:00
Brian Birtles
0d79f0c537 Bug 1180125 part 1 - Queue and dispatch CSS animation events as a separate step; r=dbaron
This patch prepares the way for script-generated events by making
event dispatch a separate process that happens after sampling animations.
This will allow us to sample animations from their associated timeline
(removing the need for a further manager to tracker script-generated
animations).

Furthermore, once we sample animations from timelines the order in which they
are sampled is likely to be more or less random so by making event dispatch at
separate step, we have an opportunity to sort the events and dispatch in
a consistent and sensible order. It also ensures that event callbacks will
not be run until all animations (including transitions) have been updated
ensuring they see a consistent view of timing properties.

This patch only affects event handling for CSS animations. Transitions will
be dealt with in a subsequent patch.
2015-07-29 10:57:39 +09:00
Cameron McCormack
9ae3b05332 Bug 1180118 - Part 5: Add a RestyleHintData outparam to HasAttributeDependentStyle for use with eRestyle_SomeDescendants. r=bzbarsky 2015-08-05 22:42:21 +10:00
Carsten "Tomcat" Book
94b10d301f Backed out 13 changesets (bug 1180118) for crashes on a CLOSED TREE
Backed out changeset c65d298d7cfa (bug 1180118)
Backed out changeset 7c5ebadc3fc9 (bug 1180118)
Backed out changeset 91a3e2205388 (bug 1180118)
Backed out changeset 15ad6049b940 (bug 1180118)
Backed out changeset 9b41cd9f2bc5 (bug 1180118)
Backed out changeset 37493f6eef20 (bug 1180118)
Backed out changeset b7ec8d4d2d7e (bug 1180118)
Backed out changeset cfeeae42d514 (bug 1180118)
Backed out changeset 9bcc3233f3c8 (bug 1180118)
Backed out changeset b99c358a6fea (bug 1180118)
Backed out changeset 4a7b79980353 (bug 1180118)
Backed out changeset 20984dfa4302 (bug 1180118)
Backed out changeset ef165b896cf4 (bug 1180118)
2015-08-04 12:20:20 +02:00
Cameron McCormack
18f6b81597 Bug 1180118 - Part 5: Add a RestyleHintData outparam to HasAttributeDependentStyle for use with eRestyle_SomeDescendants. r=bzbarsky 2015-08-04 17:27:53 +10:00
Carsten "Tomcat" Book
61664e5c9a Backed out changeset 79bcd4f744c0 (bug 1180125) 2015-07-29 17:32:24 +02:00
Carsten "Tomcat" Book
df8e4f8d18 Backed out changeset 41d45871d805 (bug 1180125) 2015-07-29 17:32:21 +02:00
Carsten "Tomcat" Book
c86b8ab1b4 Backed out changeset a4fb4e4b1c8b (bug 1180125) 2015-07-29 17:32:19 +02:00
Carsten "Tomcat" Book
d986598600 Backed out changeset 587b33b52ee0 (bug 1180125) 2015-07-29 17:32:15 +02:00
Brian Birtles
321316dbee Bug 1180125 part 4 - Move PseudoTypeAsString to AnimationCollection and reuse; r=dbaron
Prior to this patch, CSSAnimation defined a method for converting an
nsCSSPseudoElements::Type to a nsString (but only for the set of
pseudo-elements that can have animations). We would like to re-use this
when setting up transition events so this patch moves it to
AnimationCollection. Re-using this method more widely means we can make
a few further simplifications to the code.
2015-07-29 10:57:40 +09:00
Brian Birtles
9b391b0177 Bug 1180125 part 2 - Move AnimationCommon classes out of CSS namespace; r=dbaron
The long-term plan is to drop the mozilla::css namespace altogether. Before we
go to much further with refactoring code in AnimationCommon, we should drop
usage of the mozilla::css namespace. Specifically, this patch moves the
CommonAnimationManager and AnimValuesStyleRule classes to the mozilla namespace.
2015-07-29 10:57:39 +09:00
Brian Birtles
d0c83dbfa2 Bug 1180125 part 1b - Hook nsAnimationManager's list of events up to the cycle collector; r=dbaron 2015-07-29 10:57:39 +09:00
Brian Birtles
880fd89013 Bug 1180125 part 1 - Queue and dispatch CSS animation events as a separate step; r=dbaron
This patch prepares the way for script-generated events by making
event dispatch a separate process that happens after sampling animations.
This will allow us to sample animations from their associated timeline
(removing the need for a further manager to tracker script-generated
animations).

Furthermore, once we sample animations from timelines the order in which they
are sampled is likely to be more or less random so by making event dispatch at
separate step, we have an opportunity to sort the events and dispatch in
a consistent and sensible order. It also ensures that event callbacks will
not be run until all animations (including transitions) have been updated
ensuring they see a consistent view of timing properties.

This patch only affects event handling for CSS animations. Transitions will
be dealt with in a subsequent patch.
2015-07-29 10:57:39 +09:00
Cameron McCormack
3585bedd89 Bug 1181011 - Don't use cached rule node structs for animations within pseudo-elements. r=dbaron a=abillings 2015-07-27 16:43:44 +10:00
L. David Baron
0f4cba237f Bug 1186061 patch 2 - Disable compositor thread animation of transforms when backface-visibility is hidden. r=mattwoodrow
We don't currently have a mechanism for rerendering when the front/back
flips, so we should disable running such animations on the compositor
thread for now until we do.

Bug 1186204 covers reenabling.

The reftest fails without the patch (showing a blue almost-square
rectangle), and passes with the patch.

The use of reftest-no-flush (added in patch 1) is needed to achieve the
failure without the patch, because the flushWindow() function in
reftest-content.js calls getBoundingClientRect() to flush rendering,
which has the side-effect of flushing style updates that have been
suppressed on the main thread while we're running an animation off the
main thread, which in turn covers up the bug.

--HG--
rename : layout/reftests/transform-3d/animate-preserve3d-child.html => layout/reftests/transform-3d/animate-backface-hidden.html
2015-07-22 08:58:42 -07:00
Birunthan Mohanathas
a8939590de Bug 1182996 - Fix and add missing namespace comments. rs=ehsan
The bulk of this commit was generated by running:

  run-clang-tidy.py \
    -checks='-*,llvm-namespace-comment' \
    -header-filter=^/.../mozilla-central/.* \
    -fix
2015-07-13 08:25:42 -07:00
Brian Birtles
e1ae8c1a56 Bug 1171817 part 1 - Cancel animations when destroying the property holding them; r=dbaron
Prior to this patch we cancel animations in AnimationCollection::Destroy but
this is not called automatically when the property holding the collection is
destroyed via its destructor. When an element is unbound from the tree we
destroy its animation properties but don't call AnimationCollection::Destroy.
This means, that in such circumstances:

* We won't create animation mutation records for the removed animations
* Once we start registering animations with a timeline they won't have a
  chance to remove themselves from the timeline (meaning
  document.timeline.getAnimations()) will keep returning them
* Once we go to implement the animationcancel and transitioncancel events we
  won't fire them in this case (assuming we implement the queueing/dispatch of
  those events as part of the cancel code)

This patch addresses this by moving the call to cancel each animations to the
property destructor for the animation properties.

We do this first so we can land this change separately to ease bisecting any
regressions it might trigger.

--HG--
extra : commitid : KzukSO91RMH
extra : rebase_source : 54ed2aeb69d8bceca424c70c7f33d4bf92d54546
2015-06-09 11:13:53 +09:00
Lee Salzman
55553857ba Bug 771367 - Refactor GetAnimationContent and GetAnimationCollection into CommonAnimationManager to hide atom and pseudo-element voodoo. r=bbirtles
--HG--
extra : rebase_source : 4dd7ccea70aeb26850055388e6a8ec1aa90e5347
2015-07-01 14:43:13 -04:00
Lee Salzman
1201a3f336 Bug 771367 - Support compositor animation for pseudo-elements. r=dbaron
--HG--
extra : rebase_source : 9276e835dbc75aaaab718a871ed4eaa7c8389867
2015-07-01 11:55:51 -04:00
L. David Baron
38a633181f Bug 1176969 - Disable OMT animation for any frame in a preserve-3d scene rather than only frames whose parent and child are in a preserve-3d scene. r=mattwoodrow
frame->Preserves3D() is whether the frame's parent has transform-style:
preserve-3d, which means that the frame is part of the same 3-D scene as
its parent.  frame->Preserves3DChildren() is whether the frame itself
has transform-style: preserve-3d, which means that the frame is part of
the same 3-D scene as its children.

Neither of these are valid cases for doing off-main-thread (OMT)
animation because all of the layers in a preserve-3d scene are currently
siblings of each other, rather than preserving ancestor/descendant
relationships.  This means that it's not valid to animate transform of
the parent on the compositor because the compositor animation won't
update any of its children that have layers.  Likewise, it's not valid
to animate transform of the child on the compositor because the code
that sends transform information to the compositor doesn't handle the
accumulation of transforms needed to get the "right" transform for the
child (i.e., with the transforms of its ancestors up to the top of the
3-D scene merged in).

This means that we do OMT animation for slightly fewer cases with the
patch than we did without the patch.  This means it's pretty low risk in
terms of correctness, although there's a chance it might regress
performance on one of the (somewhat limited) set of cases where the
optimization was valid.  (Bug 779598 covers doing OMT animation for
preserve-3d cases, and depends on the work ongoing in bug 1097464.)

The animate-preserve3d-parent.html reftest doesn't fail without the
patch, since something seems to invalidate in the test; it was testing
the testcase that showed correct behavior when the mouse was moving, so
this isn't incredibly surprising (although that invalidation from mouse
movement is itself worth debugging).  The animate-preserve3d-child.html
test does fail without the patch, though.

(With an initial transform of none instead of the 30deg transform, both
tests also show an invalidation bug without the patch.)
2015-06-30 11:29:55 -07:00
L. David Baron
41e16d701f Bug 1161049 patch 1 - Back out changeset 962e15b81684 (part of bug 947753) in order to fix the bug a different way. r=mstange
This patch seems to be leading to too many complications; it requires us
to predict whether a layer that would be created for an element will use
off-main-thread compositing prior to the creation of that layer, which
has led to complications on both Mac (fixed by the other patches in bug
947753) and Android (bug 1161049).
2015-05-08 15:56:36 +02:00
L. David Baron
c0b0aac286 Bug 947753 / Bug 1122526 - Don't claim to support off-main-thread animations when the nearest widget is not using OMT compositing. r=birtles
This moves the test for whether off-main-thread compositor is enabled
*earlier* in CanPerformOnCompositorThread, since
CanAnimatePropertyOnCompositor is called only from
CanPerformOnCompositorThread.  This change means we're using a more
accurate test for whether we actually have off-main-thread compositing
than the pref, since in some cases we won't use off-main-thread
compositing for certain widgets (e.g., transparent widgets on Windows)
even when the pref is enabled.

--HG--
extra : amend_source : 0f286f6d05a1ebe706c14dba94ae35449ea898c9
2015-04-16 18:36:29 -07:00
Brian Birtles
a606228cd8 Bug 1159082 - Rename *Readonly animation interfaces to *ReadOnly. r=smaug 2015-04-30 09:06:43 -04:00
Carsten "Tomcat" Book
b05d97c166 Backed out changeset 1b5fc672f0d4 (bug 1159082) for B2G ICS Emulator opt R6 test failures on a CLOSED TREE
--HG--
rename : dom/animation/AnimationEffectReadOnly.cpp => dom/animation/AnimationEffectReadonly.cpp
rename : dom/animation/AnimationEffectReadOnly.h => dom/animation/AnimationEffectReadonly.h
rename : dom/webidl/AnimationEffectReadOnly.webidl => dom/webidl/AnimationEffectReadonly.webidl
2015-04-30 13:15:04 +02:00
Brian Birtles
4fb166f6b2 Bug 1159082 - Rename *Readonly animation interfaces to *ReadOnly; r=smaug
--HG--
rename : dom/animation/AnimationEffectReadonly.cpp => dom/animation/AnimationEffectReadOnly.cpp
rename : dom/animation/AnimationEffectReadonly.h => dom/animation/AnimationEffectReadOnly.h
rename : dom/webidl/AnimationEffectReadonly.webidl => dom/webidl/AnimationEffectReadOnly.webidl
extra : rebase_source : 5fb31684bf494a57e208d0cfbbc76f65b502fc0e
2015-04-28 10:16:45 +09:00
Brian Birtles
13834006d7 Bug 1154615 part 6 - Rename references to players within layout/; r=jwatt
We will rename CSSAnimationPlayer/CSSTransitionPlayer in a separate patch
2015-04-21 10:22:10 +09:00
Brian Birtles
8f5fbac8a9 Bug 1154615 part 5 - Rename AnimationPlayerCollection to AnimationCollection; r=jwatt 2015-04-21 10:22:10 +09:00
Brian Birtles
5c7929fd2a Bug 1154615 part 1 - Rename AnimationPlayer to Animation in WebIDL; r=smaug
This patch is a fairly minimal rename of the AnimationPlayer interface. It
leaves a bunch of local variables and helper classes still using the word
"player". These will be addressed in subsequent patches that don't require DOM
peer review.

--HG--
rename : dom/animation/AnimationPlayer.cpp => dom/animation/Animation.cpp
rename : dom/animation/AnimationPlayer.h => dom/animation/Animation.h
rename : dom/webidl/AnimationPlayer.webidl => dom/webidl/Animation.webidl
2015-04-21 10:22:09 +09:00
L. David Baron
2e174d9799 Back out changeset 60b7888a323b (bug 947753 / bug 1122526) for Mac OS X mochitest-4 failure.
The failure was:
TEST-UNEXPECTED-FAIL | gfx/tests/mochitest/test_acceleration.html | Acceleration enabled on x86-64 OS X - didn't expect 0, but got it

I'm guessing this is because we're calling GetLayerManager earlier than
we were before.

CLOSED TREE
2015-04-16 20:19:03 -07:00
L. David Baron
c83c61bfca Bug 947753 / Bug 1122526 - Don't claim to support off-main-thread animations when the nearest widget is not using OMT compositing. r=birtles
This moves the test for whether off-main-thread compositor is enabled
*earlier* in CanPerformOnCompositorThread, since
CanAnimatePropertyOnCompositor is called only from
CanPerformOnCompositorThread.  This change means we're using a more
accurate test for whether we actually have off-main-thread compositing
than the pref, since in some cases we won't use off-main-thread
compositing for certain widgets (e.g., transparent widgets on Windows)
even when the pref is enabled.
2015-04-16 18:36:29 -07:00
Brian Birtles
6120d1a6c4 Bug 1153734 part 4 - Rename other uses of 'source' and 'source content'; r=jwatt
This patch also tightens up a one or two references to 'target effect' replacing
them with just 'effect'. This is because 'target effect' is longer and easily
confused with 'target element'. 'effect' should be sufficient. 'target element'
is a term from the Web Animations specification and in that context, simply
referring to the 'effect' would sound a little odd.
2015-04-15 08:48:21 +09:00
Brian Birtles
2d26fd38cb Bug 1153734 part 3 - Rename AnimationPlayer.source to AnimationPlayer.effect; r=smaug
There are still some other references to "source" in AnimationPlayer such as
HasInPlayerSource and UpdateSourceContent. These are renamed in a subsequent
patch (that doesn't require DOM peer review).
2015-04-15 08:48:21 +09:00
Brian Birtles
63e2382338 Bug 1153734 part 2 - Rename Animation to KeyframeEffectReadonly; r=smaug
We define KeyframeEffectReadonly in KeyframeEffect.cpp since Web Animations also
defines KeyframeEffect and when we come to implement that I expect we'll define
it in the same class, maybe even using the same object.

This patch also adds a few missing includes in places where
KeyframeEffectReadonly is used so that we're not just cargo-culting it in.

--HG--
rename : dom/animation/Animation.cpp => dom/animation/KeyframeEffect.cpp
rename : dom/animation/Animation.h => dom/animation/KeyframeEffect.h
rename : dom/animation/test/css-animations/test_animation-name.html => dom/animation/test/css-animations/test_effect-name.html
rename : dom/animation/test/css-animations/test_animation-target.html => dom/animation/test/css-animations/test_effect-target.html
rename : dom/animation/test/css-transitions/test_animation-name.html => dom/animation/test/css-transitions/test_effect-name.html
rename : dom/animation/test/css-transitions/test_animation-target.html => dom/animation/test/css-transitions/test_effect-target.html
rename : dom/webidl/Animation.webidl => dom/webidl/KeyframeEffect.webidl
2015-04-15 08:48:21 +09:00