This is part of the effort to get all the other versions of rand out.
Unfortunately the diff is kinda bug because this is the first crate
requiring rand 0.6 which has been split into multiple crates.
Differential Revision: https://phabricator.services.mozilla.com/D30744
--HG--
extra : moz-landing-system : lando
In bug 1527182 we made it so that APZ can directly drag-scroll scrollframes
that are inside SVG effects, because that's possible with WR on the compositor.
However the code changed in that bug was meant to be kept in sync with
a second piece of code. The second piece of code controls the generation
of ScrollInfo items for scrollframes inside SVG effects - since we can
APZ-scroll them with WR, we don't need the scrollinfo item anymore.
Producing the scrollinfo item was changing the structure of the APZ tree
in terms of where the transform ended up, and was causing badness with
untransforming the drag mouse events.
This patch adds a test that covers the scenario and also corrects the defect
by bringing the two bits of code back in sync.
Differential Revision: https://phabricator.services.mozilla.com/D31647
--HG--
extra : moz-landing-system : lando
This change introduces a new dll, vrhost, to make it easier to share
VR code across multiple process.
An executable, vrtesthost, is also added for testing purposes to
validate the DLL loads in a minimal environment.
Differential Revision: https://phabricator.services.mozilla.com/D30653
--HG--
extra : moz-landing-system : lando
Also remove extra plumbing from WebGLShaderValidator, moved directly
into WebGLShader.
Differential Revision: https://phabricator.services.mozilla.com/D31567
--HG--
extra : moz-landing-system : lando
This is part of the effort to get all the other versions of rand out.
Unfortunately the diff is kinda bug because this is the first crate
requiring rand 0.6 which has been split into multiple crates.
Differential Revision: https://phabricator.services.mozilla.com/D30744
--HG--
extra : moz-landing-system : lando
This avoids the expensive conversion, and cleans up a bunch.
Further cleanup is possible, just not done yet to avoid growing the patch even
more.
Differential Revision: https://phabricator.services.mozilla.com/D30748
--HG--
extra : moz-landing-system : lando
This makes DrawTarget and ReadTarget no longer require a borrow
on a texture. This was previously fine, but in the near future
WR will be rendering picture caching surfaces directly into
texture handles. To allow this, we need to remove the borrow check
requirement on DrawTarget for rustc.
Differential Revision: https://phabricator.services.mozilla.com/D31390
--HG--
extra : moz-landing-system : lando
The CompositorBridgeParent won't have a LayerManager when running with
WebRender, so attempting to take a composition recording will cause a crash. We
now silently fail to take the recording since recording is not supported on Web
Render.
Differential Revision: https://phabricator.services.mozilla.com/D31169
--HG--
extra : moz-landing-system : lando
This avoids the expensive conversion, and cleans up a bunch.
Further cleanup is possible, just not done yet to avoid growing the patch even
more.
Differential Revision: https://phabricator.services.mozilla.com/D30748
This moves the existing constants into a ReftestEnvironment which
encapsulates it a bit better. Also this fixes the incorrect "debug" cfg
check to "debug_assertions" which is more correct.
Differential Revision: https://phabricator.services.mozilla.com/D31181
--HG--
extra : moz-landing-system : lando
This moves the existing constants into a ReftestEnvironment which
encapsulates it a bit better. Also this fixes the incorrect "debug" cfg
check to "debug_assertions" which is more correct.
Differential Revision: https://phabricator.services.mozilla.com/D31181
--HG--
extra : moz-landing-system : lando
ColorMatrix is rarely used but takes most space in the Filter enum.
This removes 44 bytes from the enum and all structs that embed it.
Differential Revision: https://phabricator.services.mozilla.com/D30910
--HG--
extra : moz-landing-system : lando
sed -i 's/RenderTaskTree/RenderTaskGraph/g' gfx/wr/webrender/**/*.rs
sed -i 's/task tree/task graph/g' gfx/wr/webrender/**/*.rs
Differential Revision: https://phabricator.services.mozilla.com/D30897
--HG--
extra : moz-landing-system : lando
Rename the old overlapping corners testcase and add comments to make
the tests' purposes clearer:
* The existing one is testing that a corner is clipped correctly when
it overlaps with an adjacent corner.
* The new one is testing that corners and segments are clipped
correctly when opposite edges of the border overlap.
Depends on D30814
Differential Revision: https://phabricator.services.mozilla.com/D30815
--HG--
rename : gfx/wr/wrench/reftests/border/border-overlapping-ref.yaml => gfx/wr/wrench/reftests/border/border-overlapping-corner-ref.yaml
rename : gfx/wr/wrench/reftests/border/border-overlapping.yaml => gfx/wr/wrench/reftests/border/border-overlapping-corner.yaml
extra : moz-landing-system : lando
To fix bug 1496540 it was made so that webrender clips border corner
segments so that they do not overlap with their opposing
edges. However, cases where opposing _edges_ both overlap with
eachother (rather than just a corner overlapping with an edge), the
corners are clipped too far and a gap is left in the middle.
Additionally, no clipping was added to the edge segments. So rather
than there be a gap there is an area that is painted twice, which is
apparent if the colour is semi-transparent.
This fixes these issues by identifying when opposing edges overlap and
calculating the midpoint, then clipping the edges and corners to that
midpoint instead.
Differential Revision: https://phabricator.services.mozilla.com/D30814
--HG--
extra : moz-landing-system : lando
This change introduces a new dll, vrhost, to make it easier to share
VR code across multiple process.
An executable, vrtesthost, is also added for testing purposes to
validate the DLL loads in a minimal environment.
Differential Revision: https://phabricator.services.mozilla.com/D30653
--HG--
extra : moz-landing-system : lando
The implementation of `Device::map_pbo_for_readback` on GLES (e.g., Windows
with ANGLE) was using the incorrect enumeration value when attempting to map
the buffer into memory.
Differential Revision: https://phabricator.services.mozilla.com/D31156
--HG--
extra : moz-landing-system : lando
* Store render task address per-instance rather than per-primitive, to allow adding a single primitive to multiple batches / render tasks.
* Store render task id inside alpha batch builder, since multiple batch builders will be passed in future.
* Add primitive visibility mask, storing a bit mask of which dirty regions a visible primitive intersects.
* Store RenderTaskAddress as a u16 in CPU and shader types.
* Add picture caching debug flag to wrench.
Differential Revision: https://phabricator.services.mozilla.com/D30854
--HG--
extra : moz-landing-system : lando
This is part of the effort to get all the other versions of rand out.
Unfortunately the diff is kinda bug because this is the first crate
requiring rand 0.6 which has been split into multiple crates.
Differential Revision: https://phabricator.services.mozilla.com/D30744
--HG--
extra : moz-landing-system : lando
I think we just accidentally forgot these ids when we added more mobile
chips.
Differential Revision: https://phabricator.services.mozilla.com/D30940
--HG--
extra : moz-landing-system : lando
Many tests only had it enabled because it was required for zooming to work on
desktop. This patch revises tests to only use it if they actually use a non-
default meta viewport tag.
The motivation is to bring test coverage closer to the platform defaults (so
on desktop, tests will run with dom.meta-viewport.enabled=false, and on Android
with dom.meta-viewport.enabled=true, matching the production scenarios).
Depends on D30988
Differential Revision: https://phabricator.services.mozilla.com/D30989
--HG--
extra : moz-landing-system : lando