This change necessitates a few other header changes around the tree:
either places that we relying on FrameLayerBuilder.h to #include
ImageLayers.h for them, or places that were bootlegging headers from
ImageLayers.h.
Having these out-of-line means that we don't have to have
LayerUserData's destructor in scope for the destruction of the local
nsAutoPtr. This change will enable us to forward-declare LayerUserData
in Layers.h and thereby encourage people to use the correct header for
LayerUserData.
Having to include all of Layers.h just to get at the definition of
LayerUserData is inconvenient, especially as most of the interesting
things in Layers.h can be forward-declared. Let's move LayerUserData to
its own header, so clients can include a small header for that,
forward-declare anything else they need from Layers.h, and reduce header
bloat.
LayerManagerUserDataDestroy is a static function in Layers.h that we
only ever take a pointer to, to use it as a destruction function for
gfx::UserData. It's *possible* the compiler is smart enough to call it
directly, rather than through the function pointer stored in
gfx::UserData, but that seems highly unlikely. And
LayerManagerUserDataDestroy does a virtual call anyway, so it's not as
though it being inlined is particularly important.
All of this is to say that we don't need to define
LayerManagerUserDataDestroy in Layers.h; defining it out-of-line will be
just as effective. Defining it out-of-line also means that we don't
need the definition of LayerUserData anywhere in Layers.h, and we can
move LayerUserData to a separate header.
SharedSurface_EGLImages are deallocated on the client side and are
unable to be recycled. This led to a race condition where CanvasClient
would free a TextureClient, destroying its underlying data, but
ImageHost might attempt to composite the corresponding TextureHost
before receiving a replacement to use instead.
Give SharedSurface an interface for its backends to specify any texture
flags that they require a TextureClient to set, and ensure that
DEALLOCATE_CLIENT is set for SharedSurface_EGLImage
SharedSurfaceTextureClients. This ensures that texture data is destroyed
synchronously and, importantly, after any outstanding ipdl messages have
been delivered. This guarantees that ImageHost has received a new
TextureHost to composite before the previous TextureHost's data is
destroyed.
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout. The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.
CLOSED TREE makes big refactorings like this a piece of cake.
# The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
xargs perl -p -i -e '
s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
s/nsRefPtr ?</RefPtr</g; # handle declarations and variables
'
# Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h
# Handle nsRefPtr.h itself, a couple places that define constructors
# from nsRefPtr, and code generators specially. We do this here, rather
# than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
# things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
mfbt/nsRefPtr.h \
xpcom/glue/nsCOMPtr.h \
xpcom/base/OwningNonNull.h \
ipc/ipdl/ipdl/lower.py \
ipc/ipdl/ipdl/builtin.py \
dom/bindings/Codegen.py \
python/lldbutils/lldbutils/utils.py
# In our indiscriminate substitution above, we renamed
# nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'
if [ -d .git ]; then
git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi
--HG--
rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
This commit was generated using the following script, executed at the
top level of a typical source code checkout.
# Don't modify select files in mfbt/ because it's not worth trying to
# tease out the dependencies currently.
#
# Don't modify anything in media/gmp-clearkey/0.1/ because those files
# use their own RefPtr, defined in their own RefCounted.h.
find . -name '*.cpp' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
grep -v 'mfbt/RefPtr.h' | \
grep -v 'mfbt/nsRefPtr.h' | \
grep -v 'mfbt/RefCounted.h' | \
grep -v 'media/gmp-clearkey/0.1/' | \
xargs perl -p -i -e '
s/mozilla::RefPtr/nsRefPtr/g; # handle declarations in headers
s/\bRefPtr</nsRefPtr</g; # handle local variables in functions
s#mozilla/RefPtr.h#mozilla/nsRefPtr.h#; # handle #includes
s#mfbt/RefPtr.h#mfbt/nsRefPtr.h#; # handle strange #includes
'
# |using mozilla::RefPtr;| is OK; |using nsRefPtr;| is invalid syntax.
find . -name '*.cpp' -o -name '*.mm' | xargs sed -i -e '/using nsRefPtr/d'
# RefPtr.h used |byRef| for dealing with COM-style outparams.
# nsRefPtr.h uses |getter_AddRefs|.
# Fixup that mismatch.
find . -name '*.cpp' -o -name '*.h'| \
xargs perl -p -i -e 's/byRef/getter_AddRefs/g'
I got this error: use of undeclared identifier 'Stringify'. Add the
necessary header.
--HG--
extra : commitid : 9Ro5V20eFmP
extra : rebase_source : 11a46af1c8d3576fd4e30b17f788e62b4d69c92d
Big-image textures (where multiple textures are tiled together to act as
a single larger texture, e.g. TiledTextureImage) were in some cases
being used to back the TextureSources associated with each Tile in a
TiledLayerBuffer. CompositorOGL was unaware of this, so when compositing
would only render the first tile in each big image, stretching it to the
size of the entire big image.
It doesn't make much sense to allow tiling-within-tiling, so set the
DISALLOW_BIGIMAGE flag for textures created for use with TiledLayerBuffers.
--HG--
extra : histedit_source : 7783b2132cb2037dda2a736b1497dc13231b4dee