Commit Graph

49 Commits

Author SHA1 Message Date
Chris Lord
7874452a54 Bug 785333 - Add ContainerLayer::RepositionChild. r=bas
Add a function that can be used to quickly reposition a layer child, rather
than forcing removal/insertion and the extra work that can involve.
2012-08-29 11:52:55 +01:00
Ehsan Akhgari
e368dc9c85 Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg
This patch was generated by a script.  Here's the source of the script for
future reference:

function convert() {
echo "Converting $1 to $2..."
find . ! -wholename "*nsprpub*" \
       ! -wholename "*security/nss*" \
       ! -wholename "*/.hg*" \
       ! -wholename "obj-ff-dbg*" \
       ! -name nsXPCOMCID.h \
       ! -name prtypes.h \
         -type f \
      \( -iname "*.cpp" \
         -o -iname "*.h" \
         -o -iname "*.c" \
         -o -iname "*.cc" \
         -o -iname "*.idl" \
         -o -iname "*.ipdl" \
         -o -iname "*.ipdlh" \
         -o -iname "*.mm" \) | \
    xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}

convert PRInt8 int8_t
convert PRUint8 uint8_t
convert PRInt16 int16_t
convert PRUint16 uint16_t
convert PRInt32 int32_t
convert PRUint32 uint32_t
convert PRInt64 int64_t
convert PRUint64 uint64_t

convert PRIntn int
convert PRUintn unsigned

convert PRSize size_t

convert PROffset32 int32_t
convert PROffset64 int64_t

convert PRPtrdiff ptrdiff_t

convert PRFloat64 double
2012-08-22 11:56:38 -04:00
Matt Woodrow
2ebb996f8c Bug 539356 - Part 8b - Move painting of retained layers to the view manager flush, and only composite on the paint event. r=roc
* * *
Fix Empty transactions with the new paint timing
2012-08-13 22:10:10 +12:00
Matt Woodrow
8e8f866f65 Bug 539356 - Part 8a - Add END_NO_COMPOSITE to EndTransactionFlags and implement in for all LayerManagers. r=roc 2012-08-13 22:10:10 +12:00
Aryeh Gregor
d0ad5a7d0c Bug 777292 part 2 - Change all nsnull to nullptr 2012-07-30 17:20:58 +03:00
Brian R. Bondy
51186dbf6a Bug 750898 - GFX code for Metro. r=bas 2012-07-17 21:53:28 -04:00
David Zbarsky
9a61d96c70 [Bug 774505] Don't include Layers.h everywhere r=cjones 2012-07-18 12:31:40 -04:00
Ehsan Akhgari
658ec4eb81 Backout changeset d97bd4246317 (bug 539356) because of performance and correctness regressions 2012-07-03 20:26:18 -04:00
Matt Woodrow
7aaf9816cd Bug 539356 - Part 8a - Add END_NO_COMPOSITE to EndTransactionFlags and implement in for all LayerManagers. r=roc 2012-06-30 15:06:10 +12:00
Nicholas Cameron
162bac1537 Bug 757346; mask image format stuff - use A8 textures (except DX10) and some small, misc fixes. r=roc 2012-06-26 14:43:31 +12:00
Nicholas Cameron
f1e0596d58 Bug 757347; Add a shutdown hook and remove MaskImageFormat(). r=roc 2012-06-26 14:43:30 +12:00
Nicholas Cameron
1a825cc2d4 Back out bug 757346
--HG--
extra : rebase_source : 8a07c2c56ca9dbc165012b679d421435cc886c2c
2012-06-26 10:54:05 +12:00
Nicholas Cameron
eabed73236 Bug 757346; mask image format stuff - use A8 textures (except DX10) and some small, misc fixes. r=roc 2012-06-26 09:44:41 +12:00
Nicholas Cameron
841c20e037 Bug 757347; Add a shutdown hook and remove MaskImageFormat(). r=roc 2012-06-26 09:44:41 +12:00
Nicholas Cameron
befb18b0a8 Bug 753784; allow access to the max texture size from FrameLayerBuilder. r=roc 2012-05-22 19:15:16 -04:00
Gervase Markham
82ff7027aa Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
Nicholas Cameron
7dc5d18fea Bug 716438; using flags to select a shader. r=Bas 2012-03-01 17:29:30 +00:00
Nicholas Cameron
1dade22de5 Bug 716439; Loading a mask layer to textures in DX10. r=Bas 2012-02-16 12:34:23 +13:00
Nicholas Cameron
472977cd01 Bug 716439; creating mask layers. r=roc 2012-02-08 11:27:44 +13:00
Bas Schouten
2cf0337dbf Bug 743148: Setup input assembler for component alpha filling. r=jrmuizel 2012-04-11 18:17:40 +02:00
Phil Ringnalda
151c28ec53 Back out 4b82f26f8593:2fcf9cbedd48 (bug 743393, bug 719776) for bustage 2012-04-11 09:06:40 -07:00
Bas Schouten
a0e6222044 Bug 743148: Setup input assembler for component alpha filling. r=jrmuizel 2012-04-11 16:55:31 +02:00
Benoit Jacob
c5a42c7937 Bug 711656 - report force-enabled features in crash reports - r=jrmuizel
Force-enabled features will be reported with a '!' instead of the usual '?' in AppNotes in crash reports.
2012-02-27 16:33:19 -05:00
Bas Schouten
7244d2b180 Bug 715785: Make ImageContainers independent of LayerManagers. r=roc 2012-02-01 03:18:30 +01:00
Ali Juma
9af282920f Bug 681033 - Prevent ShadowLayers::RecvUpdate from triggering an immediate repaint. r=cjones 2011-09-26 09:20:42 -04:00
Chris Jones
b68c4f2655 Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-08-09 12:38:26 -07:00
Chris Jones
f4ee161e4c Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
02a198c215 Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
7b5e718dab Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
543953a6d6 Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
bd33e7e43e Back out bug 648484 2011-07-15 11:35:55 -07:00
Chris Jones
6e20d62d53 Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-07-13 22:43:43 -07:00
Chris Jones
24d9e755e6 Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
712fac36c8 Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
28e0de0333 Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
18ad2a3d0c Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-07-13 22:43:43 -07:00
Jacek Caban
99f37a11db Bug 670913 - LayerManagerD3D10.h fails to compile on mingw (r=joe) 2011-07-13 17:58:17 +02:00
Robert O'Callahan
d4259656be Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas 2011-07-08 22:42:21 +12:00
Bas Schouten
c504745112 Bug 651858 - Part 4: Implement API for creating a D3D10 compatible DrawTarget. r=roc 2011-06-24 19:41:18 +02:00
Bas Schouten
f732d2dcac Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel 2011-02-04 20:30:00 -06:00
Matt Woodrow
d590d84cf4 Bug 627179 - Fix LayerManagerD3D10 debug name. r=Bas a=joe 2011-01-20 15:47:47 +13:00
Robert O'Callahan
3b5063283b Bug 621601. Part 3: Implement EndEmptyTransaction for D3D10. r=bas,a=joe 2011-01-19 21:27:54 +13:00
Dhiren Bhatia
f766495afc Bug 617220 - Add 3DVision stereoscopic rendering support to D3D10 layers. r=bas.schouten r=vlad a=roc a=vlad 2011-01-12 17:51:27 +13:00
Bas Schouten
826f567c32 Bug 612103 - Part 0.5: Add ReportFailure for D3D10 Layers. r=jrmuizel a=blocking-final 2011-01-12 01:52:25 +01:00
Michael Wu
adc8f28efe Backed out changeset 34bd12eb4a9c for causing bug 618916, a=stuart 2010-12-13 16:14:07 -08:00
Oleg Romashin
32de6ed302 Bug 615870 - Remote HTML5 video rendering pipeline should be shorter r=roc a=b-f 2010-12-10 21:32:52 +02:00
Robert O'Callahan
26f24119f8 Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
Bas Schouten
83961c800b Bug 603071 - Part 1: Properly propagate LayerManager destruction through layer tree. r=roc a=blocking-beta8 2010-10-19 21:08:31 +02:00
Bas Schouten
889fee7223 Bug 546514 - Part 3: Add D3D10 layers code. r=vlad 2010-10-01 00:53:49 +02:00