This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py
For every file that is modified in this patch, the changes are as follows:
(1) The patch changes the file to use the exact C++ mode lines from the
Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line
(2) The patch deletes any blank lines between the mode line & the MPL
boilerplate comment.
(3) If the file previously had the mode lines and MPL boilerplate in a
single contiguous C++ comment, then the patch splits them into
separate C++ comments, to match the boilerplate in the coding style.
MozReview-Commit-ID: EuRsDue63tK
--HG--
extra : rebase_source : 3356d4b80ff6213935192e87cdbc9103fec6084c
2017-10-27 10:33:53 -07:00
Matt Woodrow ext:(%2C%20Miko%20Mynttinen%20%3Cmikokm%40gmail.com%3E%2C%20Timothy%20Nikkel%20%3Ctnikkel%40gmail.com%3E)
This makes the implementation more robust and unifies all our text handling
under one implementation.
Also includes some refatoring of our CreateWebRenderCommands impl to divest
us from the layerful/stateful GetLayerState(). Future work should be done
here, but that's low priority for the moment.
MozReview-Commit-ID: Hypb02aDStm
--HG--
extra : rebase_source : 161a17a719b8dcd856378a2af96ac3fde66d3aa7
This makes the implementation more robust and unifies all our text handling
under one implementation.
Also includes some refatoring of our CreateWebRenderCommands impl to divest
us from the layerful/stateful GetLayerState(). Future work should be done
here, but that's low priority for the moment.
MozReview-Commit-ID: Hypb02aDStm
--HG--
extra : rebase_source : 161a17a719b8dcd856378a2af96ac3fde66d3aa7
Also cleans up a bunch of TextDrawTarget code as fallout.
This is a significant perf win for textFrames.
MozReview-Commit-ID: J1BDkXZdvnc
--HG--
extra : rebase_source : 5a0769a53cadb55a074cfe5d718e259401fa7028
We have too many layers-free things in WebRenderLayerManager. I create a new
class WebRenderCommandsBuilder and move some functions and variables from
WebRenderLayerManager to WebRenderCommandsBuilder.
MozReview-Commit-ID: BJi1E51W7ax
--HG--
extra : rebase_source : ddbfb044d467430403a3c480030ef9dec803c9f7
For layers-full mode, we set the backface-visibility to visible because
visibility would be handled by FLB and layers.
MozReview-Commit-ID: CUbeUabfC7K
nsReflowStatus::IsEmpty() assertions are added after DISPLAY_REFLOW in the
beginning of the Reflow().
A few Reflow() implementations have Reset() calls at the end which are left
in place by this patch (with an explanatory comment added to each). These
ending Reset()s are only needed for cases where a non-splittable frame
passes its own nsReflowStatus to a child's reflow method. Just in case the
child leaves a "not fully complete" value in the nsReflowStatus, the
non-splittable parent frame must clear out the nsReflowStatus before
returning, so that its own parent doesn't then try to split it.
MozReview-Commit-ID: 6Jj3jfMAqj4
--HG--
extra : rebase_source : e1fe6a775ad97e16a6d7cc224634ff962ccb0fbf
This replaces our DrawTargetCapture hack with a similar but more powerful TextDrawTarget
hack. The old design had several limitations:
* It couldn't handle shadows
* It couldn't handle selections
* It couldn't handle font/color changes in a single text-run
* It couldn't handle decorations (underline, overline, line-through)
Mostly this was a consequence of the fact that it only modified the start and end
of the rendering algorithm, and therefore couldn't distinguish draw calls for different
parts of the text.
This new design is based on a similar principle as DrawTargetCapture, but also passes
down the TextDrawTarget in the drawing arguments, so that the drawing algorithm can
notify us of changes in phase (e.g. "now we're doing underlines"). This also lets us
directly pass data to TextDrawTarget when possible (as is done for shadows and selections).
In doing this, I also improved the logic copied from ContainsOnlyColoredGlyphs to handle
changes in font/color mid-text-run (which can happen because of font fallback).
The end result is:
* We handle all shadows natively
* We handle all selections natively
* We handle all decorations natively
* We handle font/color changes in a single text-run
* Although we still hackily intercept draw calls
* But we don't need to buffer commands, reducing total memcopies
In addition, this change integrates webrender's PushTextShadow and PushLine APIs,
which were designed for this use case. This is only done in the layerless path;
WebrenderTextLayer continues to be semantically limited, as we aren't actively
maintaining non-layers-free webrender anymore.
This also doesn't modify TextLayers, to minimize churn. In theory they can be
augmented to support the richer semantics that TextDrawTarget has, but there's
little motivation since the API is largely unused with this change.
MozReview-Commit-ID: 4IjTsSW335h
--HG--
extra : rebase_source : d69f69648ade5c7a8e6bb756f4b8ab9e2543e576
No functional changes intended in this patch. It merely simplifies the
additional patch that we'll need to update gecko past WR cset 0bf6655,
and saves some potential manual rebasing work.
MozReview-Commit-ID: Km8dBotP3NQ
--HG--
extra : rebase_source : 77c34ec1cbbc1c0fe4d1971feb131d30c97f0d66
No functional changes intended in this patch. It merely simplifies the
additional patch that we'll need to update gecko past WR cset 0bf6655,
and saves some potential manual rebasing work.
MozReview-Commit-ID: AgMyNapY2Og
--HG--
extra : rebase_source : d8522d8e806522a4a0e8b2cd1669db0374bd5e63