Right now we call disposeNative on GeckoEditable in the
nsWindow::Natives destructor. However, we may still have pending native
calls in the event queue at that point, and these events will cause
exceptions when handled. This patch makes GeckoEditable call
disposeNative, after ensuring there's no pending calls.
The GeckoEditable instance doesn't change for each nsWindow instance.
However, because a GeckoInputConnection is associated with a GeckoView,
when we create a new GeckoView, we need to attach a new
GeckoInputConnection to the existing nsWindow's GeckoEditable. This
patch makes us do that inside nsWindow::Natives::Open by calling
GeckoEditable.OnViewChange.
This patch removes the GeckoEditable code in GeckoAppShell, and make
nsWindow create a GeckoEditable for itself when opening a window.
Instead of calling GeckoAppShell, nsWindow can now call GeckoEditable
methods directly.
InputConnectionHandler really doesn't belong in the gfx package, and
the code to call key event handlers really doesn't belong in LayerView.
This patch refactors things, so that InputConnectionHandler is renamed
to org.mozilla.gecko.InputConnectionListener, and the interface is now
used by GeckoView instead of by LayerView.
The GeckoEditable instance doesn't change for each nsWindow instance.
However, because a GeckoInputConnection is associated with a GeckoView,
when we create a new GeckoView, we need to attach a new
GeckoInputConnection to the existing nsWindow's GeckoEditable. This
patch makes us do that inside nsWindow::Natives::Open by calling
GeckoEditable.OnViewChange.
This patch removes the GeckoEditable code in GeckoAppShell, and make
nsWindow create a GeckoEditable for itself when opening a window.
Instead of calling GeckoAppShell, nsWindow can now call GeckoEditable
methods directly.
InputConnectionHandler really doesn't belong in the gfx package, and
the code to call key event handlers really doesn't belong in LayerView.
This patch refactors things, so that InputConnectionHandler is renamed
to org.mozilla.gecko.InputConnectionListener, and the interface is now
used by GeckoView instead of by LayerView.
The GeckoEditable instance doesn't change for each nsWindow instance.
However, because a GeckoInputConnection is associated with a GeckoView,
when we create a new GeckoView, we need to attach a new
GeckoInputConnection to the existing nsWindow's GeckoEditable. This
patch makes us do that inside nsWindow::Natives::Open by calling
GeckoEditable.OnViewChange.
This patch removes the GeckoEditable code in GeckoAppShell, and make
nsWindow create a GeckoEditable for itself when opening a window.
Instead of calling GeckoAppShell, nsWindow can now call GeckoEditable
methods directly.
InputConnectionHandler really doesn't belong in the gfx package, and
the code to call key event handlers really doesn't belong in LayerView.
This patch refactors things, so that InputConnectionHandler is renamed
to org.mozilla.gecko.InputConnectionListener, and the interface is now
used by GeckoView instead of by LayerView.