Commit Graph

28 Commits

Author SHA1 Message Date
Kyle Machulis
edc9099ead Bug 1404112 - Add bounds checks to gamepad dpad unpacking; r=ted
We weren't checking the length of our buttons array before referencing
dpad offsets, meaning if the HID descriptor reports something
different than we have, we can overflow.

MozReview-Commit-ID: 5RKxwDmmq0Z

--HG--
extra : rebase_source : afbe0aff9c89b8ded57462384f0bf4158facdbd9
2018-04-09 16:28:15 -07:00
Kyle Machulis
c86096d041 Bug 1403185 - Fix button value index lookup oob for Windows Gamepads; r=ted
We can get button indexes in HID usage reports that do not actually
correspond to a button we store, meaning we can overstep bounds of the
button array. Check validity before accessing array.

MozReview-Commit-ID: AAQJLEgy2Ua
2018-03-28 15:54:53 -07:00
Sylvestre Ledru
d60d69e2cb Bug 1411001 - Remove the +x permissions on cpp & h files r=froydnj
MozReview-Commit-ID: DjDkL20wRg0

--HG--
extra : rebase_source : a343d83d1f4e97e4ba56d0f57fec93079df0b5ea
2017-10-23 20:59:55 +02:00
Kris Maglione
60d080b412 Bug 1404198: Part 2i - Switch to NS_NewTimer* in dom. r=njn
MozReview-Commit-ID: 8Oei6TuXNbu

--HG--
extra : rebase_source : 31c583c699790cbcf302064146d313ee8126ef0c
2017-10-15 23:15:40 -07:00
Tom Ritter
f49999833d Bug 1406380 Fix -Wreorder warnings r=njn
MozReview-Commit-ID: 7Zh2pvAMpXR

--HG--
extra : rebase_source : 5052112ad66a66cd2974c4140c3fd430dcaa3adc
2017-10-09 01:36:36 -05:00
Tom Ritter
206913cd78 Bug 1404147 Fixed Unsigned/Signed comparison in WindowsGamepad.cpp r=qdot
MozReview-Commit-ID: 8qjkVdk6zWT

--HG--
extra : rebase_source : 4ab94a26c163eba551874d9aee05a9498d3a11fd
2017-09-28 17:00:05 -05:00
Bill McCloskey
224d56eb18 Bug 1377222 - Eliminate nsITimer::InitWithFuncCallback in favor of InitWithNamedFuncCallback (r=froydnj)
MozReview-Commit-ID: 9zN9aAd7daA
2017-07-03 16:19:56 -07:00
Bill McCloskey
f115503a0b Bug 1372405 - Provide names for all runnables in the tree (r=froydnj)
MozReview-Commit-ID: DKR6ROiHRS7
2017-06-26 14:19:58 -07:00
Carsten "Tomcat" Book
8a1350b5a6 Backed out changeset 4f6302a98ae4 (bug 1372405)
--HG--
extra : rebase_source : 41632f3158e88e692809731394a683d065a73dfb
2017-06-21 13:59:26 +02:00
Bill McCloskey
6b3e84ed5f Bug 1372405 - Provide names for all runnables in the tree (r=froydnj)
MozReview-Commit-ID: DKR6ROiHRS7
2017-06-20 21:44:11 -07:00
Carsten "Tomcat" Book
ea1b86680c Backed out changeset 9846de3bd954 (bug 1372405)
--HG--
extra : rebase_source : 5d4a48e8ec394c329994689d938d2a6e9b2752b0
2017-06-20 08:27:02 +02:00
Bill McCloskey
4592152411 Bug 1372405 - Provide names for all runnables in the tree (r=froydnj)
MozReview-Commit-ID: DKR6ROiHRS7
2017-06-19 22:25:47 -07:00
Masayuki Nakano
94170bb269 Bug 1370198 Back out the patch for bug 1369419 because the patch couldn't fix bug 1361132 and causes new crash bugs r=jimm
MozReview-Commit-ID: Eq7Dkk6Ghwc

--HG--
extra : rebase_source : edc2d10f4e0359152927830a269f74b75daf5883
2017-06-05 21:52:16 +09:00
Masayuki Nakano
d3789d2d6b Bug 1369419 GetMessage() and PeekMessage() shouldn't be used directly as far as possible r=jimm
In TSF mode, application should retrieve messages with ITfMessagePump::GetMessage() or ITfMessagePump::PeekMessage() since TSF/TIP may handle the message before or after the host application handles it.

This patch rewrites the API users with WinUtils::(Get|Peek)Message() which use ITfMessagePump if it's available.

MozReview-Commit-ID: LwHIgp7SxLH

--HG--
extra : rebase_source : aa5750af9812f9b107c29546cbee6f9eede6ebfa
2017-06-02 12:02:35 +09:00
Daosheng Mu
3809301030 Bug 1299937 - Part 5: Add gamepad extension API tests; r=Lenzak,qdot
MozReview-Commit-ID: ICeDyGUn4XH

--HG--
extra : rebase_source : 365b47581bd44c70be9d8bbefdc4236191abb3a9
2017-02-02 15:00:51 +08:00
Markus Stange
692210bd80 Bug 1323100 - Assign names to all remaining threads that are created through NS_NewThread and create them using NS_NewNamedThread instead. r=froydnj
MozReview-Commit-ID: 7W1dt2BBKJZ

--HG--
extra : rebase_source : c7e335dac2e0f02782f0eb229a7181c8d01317a2
2016-12-21 11:43:50 +01:00
Chih-Yi Leu
7d79da08f4 Bug 1324592 - Use nsITimer to trigger DirectInput polling instead of DelayedDispatch. r=qdot 2016-12-29 15:00:00 -05:00
Ting-Yu Chou
417dd84962 Bug 1322465 part 3 - Use explicit/MOZ_IMPLICIT for the unary constructors in dom/. r=Ehsan
MozReview-Commit-ID: GV26INAj3k2

--HG--
extra : rebase_source : 9943b8451a69ebd3b8141ae3f9db7c4a48d7852c
2016-12-16 15:49:53 +08:00
Chih-Yi Leu
726f692233 Bug 1318839 - Add polling interval for direct input polling r=qDot 2016-11-28 18:52:00 +01:00
Kyle Machulis
28447218eb Bug 1291988 - Allow arbitrary number of axes/buttons in Windows Gamepad API; r=ted r=cleu
MozReview-Commit-ID: HNf5MwwFKEG
2016-08-08 15:58:05 -07:00
Chih-Yi Leu
00c5d186d3 Bug 1292475 - Fix Windows Gamepad API backend to receive event correctly; r=ted
MozReview-Commit-ID: 6AVYu9uEBWQ
2016-08-08 11:33:26 -07:00
Chih-Yi Leu
810f0727b1 Bug 1221730 - Postpone singleton release in GamepadPlatformService::MaybeShutdown. r=baku
--HG--
extra : rebase_source : 4031bb8e791fa1c915261f3b2eaece28ebadb283
2016-06-28 00:27:00 +02:00
Chih-Yi Leu
42a49e9e8c Bug 1221730 - Move gamepad API to PBackground. r=qdot, r=baku
--HG--
extra : rebase_source : 5ad6d31a770d0d7b1b10d6aebf693ed24fc956ca
2016-06-28 00:25:00 +02:00
Chih-Yi Leu
a9d436891b Bug 1221730 - Remove Observers in Windows gamepad backend. r=qdot
--HG--
extra : rebase_source : 476ae0a01288f613325967287fd68b5f52771550
2016-06-28 00:25:00 +02:00
Kyle Machulis
f134028713 Bug 1248794 - Clean up observer on WindowsGamepadService shutdown; r=ted r=smaug sec-approval=abillings 2016-02-17 17:17:54 -08:00
Nathan Froyd
01583602a9 Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout.  The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.

CLOSED TREE makes big refactorings like this a piece of cake.

 # The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
    xargs perl -p -i -e '
 s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
 s/nsRefPtr ?</RefPtr</g;   # handle declarations and variables
'

 # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h

 # Handle nsRefPtr.h itself, a couple places that define constructors
 # from nsRefPtr, and code generators specially.  We do this here, rather
 # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
 # things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
     mfbt/nsRefPtr.h \
     xpcom/glue/nsCOMPtr.h \
     xpcom/base/OwningNonNull.h \
     ipc/ipdl/ipdl/lower.py \
     ipc/ipdl/ipdl/builtin.py \
     dom/bindings/Codegen.py \
     python/lldbutils/lldbutils/utils.py

 # In our indiscriminate substitution above, we renamed
 # nsRefPtrGetterAddRefs, the class behind getter_AddRefs.  Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
    xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'

if [ -d .git ]; then
    git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
    hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi

--HG--
rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 01:24:48 -04:00
Andrew McCreight
023db96fd8 Bug 1152551, part 3 - Fix more mode lines in dom/. r=jst 2015-05-03 15:32:37 -04:00
Kyle Machulis
358e55b5b7 Bug 852944 - Gamepad API IPC; r=ted, r=baku
--HG--
extra : rebase_source : 34ca0c1e1b7fcc312b5d7c97d5bd2086af2bc7ce
2015-04-23 15:05:29 -07:00