This patch move common canvas interfaces out of layer. So I create a
base class CanvasRenderer which move interfaces from CanvasLayer.
CopyableCanvasRenderer from CopyableCanvasLayer, ClientCanvasRenderer
from ClientCanvasLayer and WebRenderCanvasRenderer from
WebRenderCanvasLayer. And finally, WebRenderCanvasRendererSync for the
non layers free mode and WebRenderCanvasRendererAsync for the layers
free mode.
Summary all changes in this patch.
* Move class CanvasLayer::Data to CanvasRenderer.h and rename it to
CanvasInitializeData. Because this class not only use by layer but also
* Move BasicCanvasLayer::UpdateSurface to
CopyableCanvasRenderer::ReadbackSurface.
* CanvasClient::Update now accepts ShareableCanvasRenderer as parameter.
not CanvasLayer.
use by layers-free mode. Move it out of layer's class makes more sense.
* Add InitializeCanvasRenderer in the canvas related classes to
initialize CanvasRenderer without involved layer.
* All canvas layer has function "CreateCanvasRendererInternal" that
initialize corresponding CanvasRenderer.
* Description of all CanvasRenderer classes:
** CanvasRenderer: Based classes.
** CopyableCanvasRenderer: Can readback canvas content to a
SourceSurface. Use by BasicCanvasLayer.
** ShareableCanvasRenderer: Provide IPC capabilities that allow sending
canvas content over IPC. This is pure virtual class because the IPC handling is
different in different LayerManager.
** ClientCanvasRenderer: Implement IPC handling for ClientLayerManager.
Use by ClientCanvasLayer.
** WebRenderCanvasRenderer: Implement IPC handling for
WebRenderLayerManager.
** WebRenderCanvasRendererSync: Use by WebRenderCanvasLayer.
** WebRenderCanvasRendererAsync: Use by layers-free mode in WebRender.
class diagram shows below:
+--------------+
|CanvasRenderer|
+-------+------+
^
|
+----------------------+
|CopyableCanvasRenderer|
+----------------------+
^
|
+-----------+-----------+
|ShareableCanvasRenderer|
+-----+-----------------+
^ ^
+-------------+ +-------+
| |
+--------------------+ +---------+-------------+
|ClientCanvasRenderer| |WebRenderCanvasRenderer|
+--------------------+ +--------+--+-----------+
^ ^
+-----------------------+ +----+
| |
+-------------+-------------+ +-------------+--------------+
|WebRenderCanvasRendererSync| |WebRenderCanvasRendererAsync|
+---------------------------+ +----------------------------+
MozReview-Commit-ID: 5hqQ19W169r
The pending transforms must have been computed using the older scroll offset
values, which means that updating the scroll offsets without recomputing the
transforms will make them wrong. If we do an empty transaction for the scroll
offset updates, the transforms will not get computed. This patch catches this
scenario and schedules a full paint instead of the empty transaction instead.
The case where the scroll offset is modified *before* the transform is already
handled by code in nsIFrame::TryUpdateTransformOnly.
MozReview-Commit-ID: I5s5J7BS1ru
--HG--
extra : rebase_source : 63fec656440c8bee322f069a4466a311ebcd0f7d
This commit modifies PresShell and nsDisplayList to send a FocusTarget update on
every layer transaction. Ideally we would like to send updates as often as possible,
but this seems like it works well. This can be iterated on later, if necessary.
MozReview-Commit-ID: 8PFqIOhzH77
--HG--
extra : rebase_source : 1e2c3b5620f5d7e6e789848da57b2486c3d74f14
In order to have the scrollbar thumbs reflect the async scroll position, we're
going to re-use the API for OMTA. That is, we set an animation id on the
stacking context for the scroll thumb, and we'll update the transform on the
stacking context at composite time based on the async scroll position. For this
to work we need to ensure that the scroll thumb does in fact have an
animation id set on it.
MozReview-Commit-ID: 6TvRemxRUrR
This makes UpdateLayerTree synchronous enough to ensure that the layer
transaction from the child reaches the compositor. Given the comment in
http://searchfox.org/mozilla-central/rev/484d2b7f51b7aed035147bbb4a565061659d9278/dom/interfaces/base/nsIDOMWindowUtils.idl#106
this seems to be the original intent of this function anyways. Without this, we
can have a race between the child talking to the compositor and the child
talking to the parent talking to the compositor.
This also changes GetCompositorBridgeChild to work even when the widget doesn't
have a CompositorBridge
This makes UpdateLayerTree synchronous enough to ensure that the layer
transaction from the child reaches the compositor. Given the comment in
http://searchfox.org/mozilla-central/rev/484d2b7f51b7aed035147bbb4a565061659d9278/dom/interfaces/base/nsIDOMWindowUtils.idl#106
this seems to be the original intent of this function anyways. Without this, we
can have a race between the child talking to the compositor and the child
talking to the parent talking to the compositor.
This also changes GetCompositorBridgeChild to work even when the widget doesn't
have a CompositorBridge
The patch also renames Layer::SetScrollbarData() to Layer::SetScrollThumbData()
for clarity.
MozReview-Commit-ID: DVwJ3DMl3Zs
--HG--
extra : rebase_source : 7b2bfccf1351c82bb16296635e69d5488c87a50f
First, hook the Layer's ClearAnimation API to delete unnecessary
animations in next layer transaction. Second, add another async
DeleteCompositorAnimations API to delete animations on the compositor,
especially calling this API before WebRenderLayerManager got destroyed.
MozReview-Commit-ID: 4mbj5IgsXYa