This was done automatically replacing:
s/mozilla::Move/std::move/
s/ Move(/ std::move(/
s/(Move(/(std::move(/
Removing the 'using mozilla::Move;' lines.
And then with a few manual fixups, see the bug for the split series..
MozReview-Commit-ID: Jxze3adipUh
This ensures that only people with qualified hardware can flip prefs to
enable WebRender on beta and release. Nightly users will still be able
enable WebRender on unqualified hardware.
MozReview-Commit-ID: E5sgzZhuX4p
--HG--
extra : rebase_source : a4e85e71e4d85b5d9f1e17c1413ca9690349f75a
There's a circular dependency between `UsesTiling` and `InitOMTPConfig` because
we try to disable OMTP if we will be using tiling and edge padding is enabled.
Now that edge padding is disabled everywhere except android it should be safe
to assume that if edge padding is enabled then we'll be using tiling as well
and should disable OMTP.
This commit also removes a check on `UsesTiling` from CalculateWorkerCount
as it is redundant.
MozReview-Commit-ID: 1ruWPwXfLwO
--HG--
extra : rebase_source : d489c52c728d2ff356d2413b9b1044dfa3f63135
This patch converts all the prefs in MediaPrefs to the new StaticPrefs system.
Note that the "media.wmf.skip-blacklist" pref was present in both MediaPrefs
and gfxPrefs. The copy in MediaPrefs was never used; this explains why this
patch does not add an entry for it to StaticPrefList.h.
Note also that the patch removes themedia.rust.mp4parser pref, because it's
unused.
MozReview-Commit-ID: IfHP37NbIjY
--HG--
extra : rebase_source : df84ea813b7c366d7be663c696891325610149c8
Move the initialization of SharedSurfacesParent from the compositor
thread creation to mirror the other WebRender-specific components, such
as the render thread creation. Now it will only be created if WebRender
is in use. Also prevent shared surfaces from being used by the image
frame allocator, even if image.mem.shared is set -- there is no purpose
in allowing this at present. It was causing startup crashes for users
who requested image.mem.shared and/or WebRender via gfx.webrender.all
but did not actually get WebRender at all. Surfaces would get allocated
in the shared memory, try to register themselves with the WR render
thread, and then crash since that thread was never created.
Move the initialization of SharedSurfacesParent from the compositor
thread creation to mirror the other WebRender-specific components, such
as the render thread creation. Now it will only be created if WebRender
is in use. Also prevent shared surfaces from being used by the image
frame allocator, even if image.mem.shared is set -- there is no purpose
in allowing this at present. It was causing startup crashes for users
who requested image.mem.shared and/or WebRender via gfx.webrender.all
but did not actually get WebRender at all. Surfaces would get allocated
in the shared memory, try to register themselves with the WR render
thread, and then crash since that thread was never created.
The change to RootAccessible.cpp fixes an obvious bug introduced in bug 741707.
The visibility changes in gfx/thebes are because NS_DECL_ISUPPORTS has a
trailing "public:" that those classes were relying on to have public
constructors.
MozReview-Commit-ID: IeB8KIJCGhU
This commit adds a paint worker thread pool to PaintThread, and dispatches
tiled paints to it. The thread pool is only created if tiling is enabled,
and its size is set by 'layers.omtp.paint-workers' and defaults to 1. If
-1 is specified, it will be sized to 'max((cpu_cores * 3) / 4, 1)'.
The one tricky part of dispatching tiled paints to a thread pool is the
AsyncEndLayerTransaction message that must execute once all paints are
finished. Previously, this runnable would be queued after all the paints
had been queued, ensuring it would be run after they had all completed.
With a thread pool, there is no guarantee. Instead this commit, uses
a flag on CompositorBridgeChild to signify whether all of the paints
have been queued ('mOutstandingAsyncEndLayerTransaction'), and after
every tiled paint it is examined to see if that paint was the last
paint, and if it is to run AsyncEndLayerTransaction. In addition,
if the async paints complete before we even mark the end of the
layer transaction, we queue it like normal.
The profiler markers are also complicated by using a thread pool.
I don't know of a great way to keep them working as they are per
thread, so for now I've removed them. I may have been the only
one using them anyway.
MozReview-Commit-ID: 5LIJ9GWSfCn
--HG--
extra : rebase_source : 0c26806f337a1b4b1511945f9c72e787b426c5ba
This commit modifies MultiTiledContentClient to record drawing commands and
replay them to the tiled draw target on the paint thread when OMTP is enabled.
MozReview-Commit-ID: 22zL3c4NZvu
--HG--
extra : rebase_source : f8256b678da683da76edc02769dd4d0ebe234e09