The conversion is as follows:
- GraphicsFilter::FILTER_NEAREST == gfx::Filter::POINT
- GraphicsFilter::FILTER_GOOD == gfx::Filter::GOOD
- GraphicsFilter::FILTER_BEST == gfx::Filter::LINEAR
Also typedef GraphicsFilter to gfx::Filter; this will be removed in the next
patch.
These changes mean ToFilter() and ThebesFilter() are no longer needed.
At this point, the relationship between GraphicsExtend and gfx::ExtendMode is
as follows.
- EXTEND_REPEAT matches up with REPEAT.
- EXTEND_REFLECT matches up with REFLECT.
- EXTEND_PAD matches up with CLAMP.
- EXTEND_NONE has no matching value in gfx::ExtendMode.
The only use of EXTEND_NONE is with nsSVGGradientFrame::mExtend. That field
gets assigned EXTEND_NONE in the various constructors, and other values via
SetExtend(). And all uses of that field go immediately into ToExtend() calls,
which convert EXTEND_NONE to CLAMP. So it's safe to change this field to
gfx::ExtendMode and initialize it to CLAMP.
--HG--
extra : rebase_source : 8873174223e77b341e046093d25b320a33f0582b
This is easy because the only remaining uses occur in uncalled functions, which
can be removed.
--HG--
extra : rebase_source : 7c1ec2c175a8a73f1ce2375c3231891ecc6bfb22
This requires doing likewise for GetSolidColor(), PushSolidColor()
HasNonOpaqueColor().
This removes a ThebesRGBA() call in GetDeviceColor() and a ThebesColor() call in
GetSolidColor().
--HG--
extra : rebase_source : 3b66f378443f1ca05b49bc763b2adf42ac3ef845
Preferences are now initialized at startup, then updated with callbacks. The methods that access the cached values are not checking the preferences. This lets us better control which thread reads the prefs.
--HG--
rename : gfx/thebes/gfxPlatform.cpp => gfx/thebes/gfxColorManagement.cpp
rename : gfx/thebes/gfxPlatform.h => gfx/thebes/gfxColorManagement.h
This changes gfxPattern to use GraphicsExtend. All of the inputs and outputs
are GraphicsExtend so there's no point storing it in a type of ExtendMode. We
also intialize gfxPattern to EXTEND_NONE when constructing it for Azure.
--HG--
extra : rebase_source : 576a620b45d5222a5548dd79520537d52ed5659e
Currently SetMatrix will take the Inverse of the passed in matrix but GetMatrix
doesn't not invert it on the way out. This fixes that and adds a
GetInverseMatrix() so that we don't double invert it when we need the inverse.
--HG--
extra : rebase_source : 6bb2049ccee22c62b1825687ecd09ddd1aad8b2e
Our gfxPattern cache is currently way too specific, which causes lots of
unnecessary cache misses. The only thing that we actually need to key on is the
color stops.
This switches the cache to hold GradientStops instead of gfxPatterns. This
improves our cache hit rate and is simpler. It also avoids doing caching when
not using Azure, which currently has no benefit.
Average paint times results (in ms)
(on windows 7 x64, i7-3630qm, HD4000)
-------------------------------------
m-c
open: 3.5 close: 3.3
m-c cache-key
open: 2.6 close: 2.4
ux
open: 7.3 close: 5.2
ux cache-key
open: 6.9 close: 5.3
gfxTextObjectPaint::GetFillPattern/GetStrokePattern should take the destination's CTM
as a parameter in order to set up the pattern matrix correctly, since the pattern matrix
is combined with the CTM by cairo/Thebes --- but we want the pattern rendering to be
independendt of the CTM, instead depending only on the TM set up when we initialized
the gfxTextObjectPaint.
We make SVGTextObjectPaint store matrices that map device space to pattern space.