/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_COMPOSITOROGL_H #define MOZILLA_GFX_COMPOSITOROGL_H #include "mozilla/layers/Compositor.h" #include "GLContext.h" #include "LayerManagerOGLProgram.h" #include "mozilla/layers/Effects.h" #include "mozilla/TimeStamp.h" namespace mozilla { namespace layers { struct FPSState; class CompositingRenderTargetOGL; class GLManagerCompositor; class CompositorOGL : public Compositor { typedef mozilla::gl::GLContext GLContext; typedef mozilla::gl::ShaderProgramType ProgramType; friend class GLManagerCompositor; public: CompositorOGL(nsIWidget *aWidget, int aSurfaceWidth = -1, int aSurfaceHeight = -1, bool aIsRenderingToEGLSurface = false); virtual ~CompositorOGL(); virtual bool Initialize() MOZ_OVERRIDE; virtual void Destroy() MOZ_OVERRIDE; virtual TextureFactoryIdentifier GetTextureFactoryIdentifier() MOZ_OVERRIDE { return TextureFactoryIdentifier(LAYERS_OPENGL, GetMaxTextureSize()); } virtual TemporaryRef CreateRenderTarget(const gfx::IntRect &aRect, SurfaceInitMode aInit) MOZ_OVERRIDE; virtual TemporaryRef CreateRenderTargetFromSource(const gfx::IntRect &aRect, const CompositingRenderTarget *aSource) MOZ_OVERRIDE; virtual void SetRenderTarget(CompositingRenderTarget *aSurface) MOZ_OVERRIDE; virtual CompositingRenderTarget* GetCurrentRenderTarget() MOZ_OVERRIDE; virtual void DrawQuad(const gfx::Rect& aRect, const gfx::Rect& aClipRect, const EffectChain &aEffectChain, gfx::Float aOpacity, const gfx::Matrix4x4 &aTransform, const gfx::Point& aOffset) MOZ_OVERRIDE; virtual void EndFrame() MOZ_OVERRIDE; virtual void EndFrameForExternalComposition(const gfxMatrix& aTransform) MOZ_OVERRIDE; virtual void AbortFrame() MOZ_OVERRIDE; virtual bool SupportsPartialTextureUpdate() MOZ_OVERRIDE { return mGLContext->CanUploadSubTextures(); } virtual bool CanUseCanvasLayerForSize(const gfxIntSize &aSize) MOZ_OVERRIDE { if (!mGLContext) return false; int32_t maxSize = GetMaxTextureSize(); return aSize <= gfxIntSize(maxSize, maxSize); } virtual int32_t GetMaxTextureSize() const MOZ_OVERRIDE { MOZ_ASSERT(mGLContext); GLint texSize = 0; mGLContext->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, &texSize); MOZ_ASSERT(texSize != 0); return texSize; } /** * Set the size of the EGL surface we're rendering to, if we're rendering to * an EGL surface. */ virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) MOZ_OVERRIDE; virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) MOZ_OVERRIDE { if (mDestroyed) { NS_WARNING("Call on destroyed layer manager"); return; } mGLContext->MakeCurrent(aFlags & ForceMakeCurrent); } virtual void SetTargetContext(gfxContext* aTarget) MOZ_OVERRIDE { mTarget = aTarget; } virtual void PrepareViewport(const gfx::IntSize& aSize, const gfxMatrix& aWorldTransform) MOZ_OVERRIDE; #ifdef MOZ_DUMP_PAINTING virtual const char* Name() const MOZ_OVERRIDE { return "OGL"; } #endif // MOZ_DUMP_PAINTING virtual void NotifyLayersTransaction() MOZ_OVERRIDE; virtual void Pause() MOZ_OVERRIDE; virtual bool Resume() MOZ_OVERRIDE; virtual nsIWidget* GetWidget() const MOZ_OVERRIDE { return mWidget; } virtual const nsIntSize& GetWidgetSize() MOZ_OVERRIDE { return mWidgetSize; } GLContext* gl() const { return mGLContext; } gl::ShaderProgramType GetFBOLayerProgramType() const { return mFBOTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE_ARB ? gl::RGBARectLayerProgramType : gl::RGBALayerProgramType; } private: /** * Context target, nullptr when drawing directly to our swap chain. */ nsRefPtr mTarget; /** Widget associated with this compositor */ nsIWidget *mWidget; nsIntSize mWidgetSize; nsRefPtr mGLContext; /** The size of the surface we are rendering to */ nsIntSize mSurfaceSize; /** Helper-class used by Initialize **/ class ReadDrawFPSPref MOZ_FINAL : public nsRunnable { public: NS_IMETHOD Run() MOZ_OVERRIDE; }; already_AddRefed CreateContext(); /** Shader Programs */ struct ShaderProgramVariations { nsAutoTArray, NumMaskTypes> mVariations; ShaderProgramVariations() { MOZ_COUNT_CTOR(ShaderProgramVariations); mVariations.SetLength(NumMaskTypes); } ~ShaderProgramVariations() { MOZ_COUNT_DTOR(ShaderProgramVariations); } }; nsTArray mPrograms; /** Texture target to use for FBOs */ GLenum mFBOTextureTarget; /** Currently bound render target */ RefPtr mCurrentRenderTarget; #ifdef DEBUG CompositingRenderTargetOGL* mWindowRenderTarget; #endif /** VBO that has some basics in it for a textured quad, * including vertex coords and texcoords for both * flipped and unflipped textures */ GLuint mQuadVBO; bool mHasBGRA; /** * When rendering to an EGL surface (e.g. on Android), we rely on being told * about size changes (via SetSurfaceSize) rather than pulling this information * from the widget. */ bool mIsRenderingToEGLSurface; /** * Have we had DrawQuad calls since the last frame was rendered? */ bool mFrameInProgress; /* Start a new frame. If aClipRectIn is null and aClipRectOut is non-null, * sets *aClipRectOut to the screen dimensions. */ virtual void BeginFrame(const gfx::Rect *aClipRectIn, const gfxMatrix& aTransform, const gfx::Rect& aRenderBounds, gfx::Rect *aClipRectOut = nullptr, gfx::Rect *aRenderBoundsOut = nullptr) MOZ_OVERRIDE; gl::ShaderProgramType GetProgramTypeForEffect(Effect* aEffect) const; /** * Updates all layer programs with a new projection matrix. */ void SetLayerProgramProjectionMatrix(const gfx3DMatrix& aMatrix); /** * Helper method for Initialize, creates all valid variations of a program * and adds them to mPrograms */ void AddPrograms(gl::ShaderProgramType aType); ShaderProgramOGL* GetProgram(gl::ShaderProgramType aType, MaskType aMask = MaskNone) { MOZ_ASSERT(ProgramProfileOGL::ProgramExists(aType, aMask), "Invalid program type."); return mPrograms[aType].mVariations[aMask]; } /** * Create a FBO backed by a texture. * Note that the texture target type will be * of the type returned by FBOTextureTarget; different * shaders are required to sample from the different * texture types. */ void CreateFBOWithTexture(const gfx::IntRect& aRect, SurfaceInitMode aInit, GLuint aSourceFrameBuffer, GLuint *aFBO, GLuint *aTexture); GLintptr QuadVBOVertexOffset() { return 0; } GLintptr QuadVBOTexCoordOffset() { return sizeof(float)*4*2; } GLintptr QuadVBOFlippedTexCoordOffset() { return sizeof(float)*8*2; } void BindQuadVBO() { mGLContext->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mQuadVBO); } void QuadVBOVerticesAttrib(GLuint aAttribIndex) { mGLContext->fVertexAttribPointer(aAttribIndex, 2, LOCAL_GL_FLOAT, LOCAL_GL_FALSE, 0, (GLvoid*) QuadVBOVertexOffset()); } void QuadVBOTexCoordsAttrib(GLuint aAttribIndex) { mGLContext->fVertexAttribPointer(aAttribIndex, 2, LOCAL_GL_FLOAT, LOCAL_GL_FALSE, 0, (GLvoid*) QuadVBOTexCoordOffset()); } void QuadVBOFlippedTexCoordsAttrib(GLuint aAttribIndex) { mGLContext->fVertexAttribPointer(aAttribIndex, 2, LOCAL_GL_FLOAT, LOCAL_GL_FALSE, 0, (GLvoid*) QuadVBOFlippedTexCoordOffset()); } void BindAndDrawQuad(GLuint aVertAttribIndex, GLuint aTexCoordAttribIndex, bool aFlipped = false) { BindQuadVBO(); QuadVBOVerticesAttrib(aVertAttribIndex); if (aTexCoordAttribIndex != GLuint(-1)) { if (aFlipped) QuadVBOFlippedTexCoordsAttrib(aTexCoordAttribIndex); else QuadVBOTexCoordsAttrib(aTexCoordAttribIndex); mGLContext->fEnableVertexAttribArray(aTexCoordAttribIndex); } mGLContext->fEnableVertexAttribArray(aVertAttribIndex); mGLContext->fDrawArrays(LOCAL_GL_TRIANGLE_STRIP, 0, 4); mGLContext->fDisableVertexAttribArray(aVertAttribIndex); if (aTexCoordAttribIndex != GLuint(-1)) { mGLContext->fDisableVertexAttribArray(aTexCoordAttribIndex); } } void BindAndDrawQuad(ShaderProgramOGL *aProg, bool aFlipped = false) { NS_ASSERTION(aProg->HasInitialized(), "Shader program not correctly initialized"); BindAndDrawQuad(aProg->AttribLocation(ShaderProgramOGL::VertexCoordAttrib), aProg->AttribLocation(ShaderProgramOGL::TexCoordAttrib), aFlipped); } void BindAndDrawQuadWithTextureRect(ShaderProgramOGL *aProg, const gfx::Rect& aTexCoordRect, TextureSource *aTexture); void CleanupResources(); /** * Copies the content of our backbuffer to the set transaction target. * Does not restore the target FBO, so only call from EndFrame. */ void CopyToTarget(gfxContext *aTarget, const gfxMatrix& aWorldMatrix); /** * Records the passed frame timestamp and returns the current estimated FPS. */ double AddFrameAndGetFps(const TimeStamp& timestamp); bool mDestroyed; nsAutoPtr mFPS; static bool sDrawFPS; static bool sFrameCounter; }; } } #endif /* MOZILLA_GFX_COMPOSITOROGL_H */