/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGLUNIFORMINFO_H_ #define WEBGLUNIFORMINFO_H_ #include "GLDefs.h" #include "angle/ShaderLang.h" namespace mozilla { struct WebGLUniformInfo { uint32_t arraySize; bool isArray; sh::GLenum type; explicit WebGLUniformInfo(uint32_t s = 0, bool a = false, sh::GLenum t = LOCAL_GL_NONE) : arraySize(s), isArray(a), type(t) {} int ElementSize() const { switch (type) { case LOCAL_GL_FLOAT: case LOCAL_GL_INT: case LOCAL_GL_UNSIGNED_INT: case LOCAL_GL_BOOL: case LOCAL_GL_SAMPLER_2D: case LOCAL_GL_SAMPLER_3D: case LOCAL_GL_SAMPLER_CUBE: case LOCAL_GL_SAMPLER_2D_SHADOW: case LOCAL_GL_SAMPLER_2D_ARRAY: case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW: case LOCAL_GL_SAMPLER_CUBE_SHADOW: case LOCAL_GL_INT_SAMPLER_2D: case LOCAL_GL_INT_SAMPLER_3D: case LOCAL_GL_INT_SAMPLER_CUBE: case LOCAL_GL_INT_SAMPLER_2D_ARRAY: case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D: case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D: case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE: case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: return 1; case LOCAL_GL_FLOAT_VEC2: case LOCAL_GL_INT_VEC2: case LOCAL_GL_UNSIGNED_INT_VEC2: case LOCAL_GL_BOOL_VEC2: return 2; case LOCAL_GL_FLOAT_VEC3: case LOCAL_GL_INT_VEC3: case LOCAL_GL_UNSIGNED_INT_VEC3: case LOCAL_GL_BOOL_VEC3: return 3; case LOCAL_GL_FLOAT_VEC4: case LOCAL_GL_INT_VEC4: case LOCAL_GL_UNSIGNED_INT_VEC4: case LOCAL_GL_BOOL_VEC4: case LOCAL_GL_FLOAT_MAT2: return 4; case LOCAL_GL_FLOAT_MAT2x3: case LOCAL_GL_FLOAT_MAT3x2: return 6; case LOCAL_GL_FLOAT_MAT2x4: case LOCAL_GL_FLOAT_MAT4x2: return 8; case LOCAL_GL_FLOAT_MAT3: return 9; case LOCAL_GL_FLOAT_MAT3x4: case LOCAL_GL_FLOAT_MAT4x3: return 12; case LOCAL_GL_FLOAT_MAT4: return 16; default: MOZ_ASSERT(false); // should never get here return 0; } } }; } // namespace mozilla #endif