/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsMenuBarX_h_ #define nsMenuBarX_h_ #import #include "mozilla/UniquePtr.h" #include "mozilla/WeakPtr.h" #include "nsISupports.h" #include "nsMenuParentX.h" #include "nsChangeObserver.h" #include "nsTArray.h" #include "nsString.h" class nsMenuBarX; class nsMenuGroupOwnerX; class nsMenuX; class nsIWidget; class nsIContent; namespace mozilla { namespace dom { class Document; class Element; } // namespace dom } // namespace mozilla // ApplicationMenuDelegate is used to receive Cocoa notifications. @interface ApplicationMenuDelegate : NSObject { nsMenuBarX* mApplicationMenu; // weak ref } - (id)initWithApplicationMenu:(nsMenuBarX*)aApplicationMenu; @end // Objective-C class used for menu items to allow Gecko to override their // standard behavior in order to stop key equivalents from firing in certain // instances. @interface GeckoNSMenuItem : NSMenuItem { } - (id)target; - (SEL)action; - (void)_doNothing:(id)aSender; @end // Objective-C class used to allow us to intervene with keyboard event handling, // particularly to stop key equivalents from firing in certain instances. We // allow mouse actions to work normally. @interface GeckoNSMenu : NSMenu { } - (BOOL)performSuperKeyEquivalent:(NSEvent*)aEvent; - (void)addItem:(NSMenuItem*)aNewItem; - (NSMenuItem*)addItemWithTitle:(NSString*)aString action:(SEL)aSelector keyEquivalent:(NSString*)aKeyEquiv; - (void)insertItem:(NSMenuItem*)aNewItem atIndex:(NSInteger)aIndex; - (NSMenuItem*)insertItemWithTitle:(NSString*)aString action:(SEL)aSelector keyEquivalent:(NSString*)aKeyEquiv atIndex:(NSInteger)aIndex; - (void)_overrideClassOfMenuItem:(NSMenuItem*)aMenuItem; @end // Objective-C class used as action target for menu items. @interface NativeMenuItemTarget : NSObject { } - (IBAction)menuItemHit:(id)aSender; @end // Once instantiated, this object lives until its DOM node or its parent window // is destroyed. Do not hold references to this, they can become invalid any // time the DOM node can be destroyed. class nsMenuBarX : public nsMenuParentX, public nsChangeObserver, public mozilla::SupportsWeakPtr { public: explicit nsMenuBarX(mozilla::dom::Element* aElement); NS_INLINE_DECL_REFCOUNTING(nsMenuBarX) static NativeMenuItemTarget* sNativeEventTarget; static nsMenuBarX* sLastGeckoMenuBarPainted; // The following content nodes have been removed from the menu system. // We save them here for use in command handling. RefPtr mAboutItemContent; RefPtr mPrefItemContent; RefPtr mAccountItemContent; RefPtr mQuitItemContent; // nsChangeObserver NS_DECL_CHANGEOBSERVER // nsMenuParentX nsMenuBarX* AsMenuBar() override { return this; } // nsMenuBarX uint32_t GetMenuCount(); bool MenuContainsAppMenu(); nsMenuX* GetMenuAt(uint32_t aIndex); nsMenuX* GetXULHelpMenu(); void SetSystemHelpMenu(); nsresult Paint(); void ForceUpdateNativeMenuAt(const nsAString& aIndexString); void ForceNativeMenuReload(); // used for testing static void ResetNativeApplicationMenu(); void SetNeedsRebuild(); void ApplicationMenuOpened(); bool PerformKeyEquivalent(NSEvent* aEvent); GeckoNSMenu* NativeNSMenu() { return mNativeMenu; } // nsMenuParentX void MenuChildChangedVisibility(const MenuChild& aChild, bool aIsVisible) override; protected: virtual ~nsMenuBarX(); void ConstructNativeMenus(); void ConstructFallbackNativeMenus(); void InsertMenuAtIndex(RefPtr&& aMenu, uint32_t aIndex); void RemoveMenuAtIndex(uint32_t aIndex); RefPtr HideItem(mozilla::dom::Document* aDocument, const nsAString& aID); void AquifyMenuBar(); NSMenuItem* CreateNativeAppMenuItem(nsMenuX* aMenu, const nsAString& aNodeID, SEL aAction, int aTag, NativeMenuItemTarget* aTarget); void CreateApplicationMenu(nsMenuX* aMenu); // Calculates the index at which aChild's NSMenuItem should be inserted into // our NSMenu. The order of NSMenuItems in the NSMenu is the same as the order // of nsMenuX objects in mMenuArray; there are two differences: // - mMenuArray contains both visible and invisible menus, and the NSMenu // only contains visible // menus. // - Our NSMenu may also contain an item for the app menu, whereas mMenuArray // never does. // So the insertion index is equal to the number of visible previous siblings // of aChild in mMenuArray, plus one if the app menu is present. NSInteger CalculateNativeInsertionPoint(nsMenuX* aChild); RefPtr mContent; RefPtr mMenuGroupOwner; nsTArray> mMenuArray; GeckoNSMenu* mNativeMenu; // root menu, representing entire menu bar bool mNeedsRebuild; ApplicationMenuDelegate* mApplicationMenuDelegate; }; #endif // nsMenuBarX_h_