/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_TEXTURED3D9_H #define MOZILLA_GFX_TEXTURED3D9_H #include "mozilla/layers/Compositor.h" #include "mozilla/layers/TextureClient.h" #include "mozilla/layers/TextureHost.h" #include "mozilla/GfxMessageUtils.h" #include "gfxWindowsPlatform.h" #include "d3d9.h" #include #include "DeviceManagerD3D9.h" namespace mozilla { namespace gfxs { class DrawTarget; } } namespace mozilla { namespace layers { class CompositorD3D9; class TextureSourceD3D9 { friend class DeviceManagerD3D9; public: TextureSourceD3D9() : mPreviousHost(nullptr) , mNextHost(nullptr) , mCreatingDeviceManager(nullptr) {} virtual ~TextureSourceD3D9(); virtual IDirect3DTexture9* GetD3D9Texture() { return mTexture; } StereoMode GetStereoMode() const { return mStereoMode; }; // Release all texture memory resources held by the texture host. virtual void ReleaseTextureResources() { mTexture = nullptr; } protected: virtual gfx::IntSize GetSize() const { return mSize; } void SetSize(const gfx::IntSize& aSize) { mSize = aSize; } // Helper methods for creating and copying textures. TemporaryRef InitTextures( DeviceManagerD3D9* aDeviceManager, const gfx::IntSize &aSize, _D3DFORMAT aFormat, RefPtr& aSurface, D3DLOCKED_RECT& aLockedRect); TemporaryRef DataToTexture( DeviceManagerD3D9* aDeviceManager, unsigned char *aData, int aStride, const gfx::IntSize &aSize, _D3DFORMAT aFormat, uint32_t aBPP); // aTexture should be in SYSTEMMEM, returns a texture in the default // pool (that is, in video memory). TemporaryRef TextureToTexture( DeviceManagerD3D9* aDeviceManager, IDirect3DTexture9* aTexture, const gfx::IntSize& aSize, _D3DFORMAT aFormat); TemporaryRef SurfaceToTexture( DeviceManagerD3D9* aDeviceManager, gfxWindowsSurface* aSurface, const gfx::IntSize& aSize, _D3DFORMAT aFormat); gfx::IntSize mSize; // Linked list of all objects holding d3d9 textures. TextureSourceD3D9* mPreviousHost; TextureSourceD3D9* mNextHost; // The device manager that created our textures. DeviceManagerD3D9* mCreatingDeviceManager; StereoMode mStereoMode; RefPtr mTexture; }; /** * A TextureSource that implements the DataTextureSource interface. * it can be used without a TextureHost and is able to upload texture data * from a gfx::DataSourceSurface. */ class DataTextureSourceD3D9 : public DataTextureSource , public TextureSourceD3D9 , public BigImageIterator { public: DataTextureSourceD3D9(gfx::SurfaceFormat aFormat, CompositorD3D9* aCompositor, TextureFlags aFlags = TextureFlags::DEFAULT, StereoMode aStereoMode = StereoMode::MONO); DataTextureSourceD3D9(gfx::SurfaceFormat aFormat, gfx::IntSize aSize, CompositorD3D9* aCompositor, IDirect3DTexture9* aTexture, TextureFlags aFlags = TextureFlags::DEFAULT); virtual ~DataTextureSourceD3D9(); // DataTextureSource virtual bool Update(gfx::DataSourceSurface* aSurface, nsIntRegion* aDestRegion = nullptr, gfx::IntPoint* aSrcOffset = nullptr) MOZ_OVERRIDE; // TextureSource virtual TextureSourceD3D9* AsSourceD3D9() MOZ_OVERRIDE { return this; } virtual IDirect3DTexture9* GetD3D9Texture() MOZ_OVERRIDE; virtual DataTextureSource* AsDataTextureSource() MOZ_OVERRIDE { return this; } virtual void DeallocateDeviceData() MOZ_OVERRIDE { mTexture = nullptr; } virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; } virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; } virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE; // BigImageIterator virtual BigImageIterator* AsBigImageIterator() MOZ_OVERRIDE { return mIsTiled ? this : nullptr; } virtual size_t GetTileCount() MOZ_OVERRIDE { return mTileTextures.size(); } virtual bool NextTile() MOZ_OVERRIDE { return (++mCurrentTile < mTileTextures.size()); } virtual nsIntRect GetTileRect() MOZ_OVERRIDE; virtual void EndBigImageIteration() MOZ_OVERRIDE { mIterating = false; } virtual void BeginBigImageIteration() MOZ_OVERRIDE { mIterating = true; mCurrentTile = 0; } /** * Copy the content of aTexture using the GPU. */ bool UpdateFromTexture(IDirect3DTexture9* aTexture, const nsIntRegion* aRegion); // To use with DIBTextureHostD3D9 bool Update(gfxWindowsSurface* aSurface); protected: gfx::IntRect GetTileRect(uint32_t aTileIndex) const; void Reset(); std::vector< RefPtr > mTileTextures; RefPtr mCompositor; gfx::SurfaceFormat mFormat; uint32_t mCurrentTile; TextureFlags mFlags; bool mIsTiled; bool mIterating; }; /** * Can only be drawn into through Cairo and need a D3D9 context on the client side. * The corresponding TextureHost is TextureHostD3D9. */ class CairoTextureClientD3D9 : public TextureClient { public: CairoTextureClientD3D9(gfx::SurfaceFormat aFormat, TextureFlags aFlags); virtual ~CairoTextureClientD3D9(); // TextureClient virtual bool IsAllocated() const MOZ_OVERRIDE { return !!mTexture; } virtual bool Lock(OpenMode aOpenMode) MOZ_OVERRIDE; virtual void Unlock() MOZ_OVERRIDE; virtual bool IsLocked() const MOZ_OVERRIDE { return mIsLocked; } virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) MOZ_OVERRIDE; virtual gfx::IntSize GetSize() const { return mSize; } virtual gfx::SurfaceFormat GetFormat() const { return mFormat; } virtual bool CanExposeDrawTarget() const MOZ_OVERRIDE { return true; } virtual gfx::DrawTarget* BorrowDrawTarget() MOZ_OVERRIDE; virtual bool AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlags aFlags = ALLOC_DEFAULT) MOZ_OVERRIDE; virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; } private: RefPtr mTexture; nsRefPtr mD3D9Surface; RefPtr mDrawTarget; nsRefPtr mSurface; gfx::IntSize mSize; gfx::SurfaceFormat mFormat; bool mIsLocked; bool mNeedsClear; bool mNeedsClearWhite; bool mLockRect; }; /** * Wraps a D3D9 texture, shared with the compositor though DXGI. * At the moment it is only used with D3D11 compositing, and the corresponding * TextureHost is DXGITextureHostD3D11. */ class SharedTextureClientD3D9 : public TextureClient { public: SharedTextureClientD3D9(gfx::SurfaceFormat aFormat, TextureFlags aFlags); virtual ~SharedTextureClientD3D9(); // TextureClient virtual bool IsAllocated() const MOZ_OVERRIDE { return !!mTexture; } virtual bool Lock(OpenMode aOpenMode) MOZ_OVERRIDE; virtual void Unlock() MOZ_OVERRIDE; virtual bool IsLocked() const MOZ_OVERRIDE { return mIsLocked; } virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) MOZ_OVERRIDE; void InitWith(IDirect3DTexture9* aTexture, HANDLE aSharedHandle, D3DSURFACE_DESC aDesc) { MOZ_ASSERT(!mTexture); mTexture = aTexture; mHandle = aSharedHandle; mDesc = aDesc; } virtual gfx::IntSize GetSize() const { return gfx::IntSize(mDesc.Width, mDesc.Height); } virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; } private: RefPtr mTexture; gfx::SurfaceFormat mFormat; HANDLE mHandle; D3DSURFACE_DESC mDesc; bool mIsLocked; }; class TextureHostD3D9 : public TextureHost { public: TextureHostD3D9(TextureFlags aFlags, const SurfaceDescriptorD3D9& aDescriptor); virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE; virtual void DeallocateDeviceData() MOZ_OVERRIDE; virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE; virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; } virtual bool Lock() MOZ_OVERRIDE; virtual void Unlock() MOZ_OVERRIDE; virtual void Updated(const nsIntRegion* aRegion) MOZ_OVERRIDE; virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; } virtual TemporaryRef GetAsSurface() MOZ_OVERRIDE { return nullptr; } virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; } protected: TextureHostD3D9(TextureFlags aFlags); IDirect3DDevice9* GetDevice(); RefPtr mTextureSource; RefPtr mTexture; RefPtr mCompositor; gfx::IntSize mSize; gfx::SurfaceFormat mFormat; bool mIsLocked; }; class DXGITextureHostD3D9 : public TextureHost { public: DXGITextureHostD3D9(TextureFlags aFlags, const SurfaceDescriptorD3D10& aDescriptor); virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE; virtual void DeallocateDeviceData() MOZ_OVERRIDE; virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE; virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; } virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; } virtual bool Lock() MOZ_OVERRIDE; virtual void Unlock() MOZ_OVERRIDE; virtual TemporaryRef GetAsSurface() MOZ_OVERRIDE { return nullptr; // TODO: cf bug 872568 } protected: RefPtr mTextureSource; RefPtr mCompositor; WindowsHandle mHandle; gfx::SurfaceFormat mFormat; gfx::IntSize mSize; bool mIsLocked; }; class CompositingRenderTargetD3D9 : public CompositingRenderTarget, public TextureSourceD3D9 { public: CompositingRenderTargetD3D9(IDirect3DTexture9* aTexture, SurfaceInitMode aInit, const gfx::IntRect& aRect); // use for rendering to the main window, cannot be rendered as a texture CompositingRenderTargetD3D9(IDirect3DSurface9* aSurface, SurfaceInitMode aInit, const gfx::IntRect& aRect); virtual ~CompositingRenderTargetD3D9(); virtual TextureSourceD3D9* AsSourceD3D9() MOZ_OVERRIDE { MOZ_ASSERT(mTexture, "No texture, can't be indirectly rendered. Is this the screen backbuffer?"); return this; } virtual gfx::IntSize GetSize() const MOZ_OVERRIDE; void BindRenderTarget(IDirect3DDevice9* aDevice); IDirect3DSurface9* GetD3D9Surface() const { return mSurface; } private: friend class CompositorD3D9; nsRefPtr mSurface; SurfaceInitMode mInitMode; bool mInitialized; }; } } #endif /* MOZILLA_GFX_TEXTURED3D9_H */