/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef ThreeDPoint_h_ #define ThreeDPoint_h_ #include #include namespace mozilla { namespace dom { struct ThreeDPoint { ThreeDPoint() : x(0.) , y(0.) , z(0.) { } ThreeDPoint(double aX, double aY, double aZ) : x(aX) , y(aY) , z(aZ) { } double Magnitude() const { return sqrt(x * x + y * y + z * z); } void Normalize() { // Normalize with the maximum norm first to avoid overflow and underflow. double invMax = 1 / MaxNorm(); x *= invMax; y *= invMax; z *= invMax; double invDistance = 1 / Magnitude(); x *= invDistance; y *= invDistance; z *= invDistance; } ThreeDPoint CrossProduct(const ThreeDPoint& rhs) const { return ThreeDPoint(y * rhs.z - z * rhs.y, z * rhs.x - x * rhs.z, x * rhs.y - y * rhs.x); } double DotProduct(const ThreeDPoint& rhs) { return x * rhs.x + y * rhs.y + z * rhs.z; } bool IsZero() const { return x == 0 && y == 0 && z == 0; } // For comparing two vectors of close to unit magnitude. bool FuzzyEqual(const ThreeDPoint& other); double x, y, z; private: double MaxNorm() const { return std::max(fabs(x), std::max(fabs(y), fabs(z))); } }; ThreeDPoint operator-(const ThreeDPoint& lhs, const ThreeDPoint& rhs); ThreeDPoint operator*(const ThreeDPoint& lhs, const ThreeDPoint& rhs); ThreeDPoint operator*(const ThreeDPoint& lhs, const double rhs); bool operator==(const ThreeDPoint& lhs, const ThreeDPoint& rhs); } } #endif