/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLExtensions.h" #include "mozilla/dom/WebGLRenderingContextBinding.h" #include "WebGLContext.h" #ifdef FOO #error FOO is already defined! We use FOO() macros to keep things succinct in this file. #endif namespace mozilla { WebGLExtensionCompressedTextureES3::WebGLExtensionCompressedTextureES3(WebGLContext* webgl) : WebGLExtensionBase(webgl) { RefPtr webgl_ = webgl; // Bug 1201275 const auto fnAdd = [&webgl_](GLenum sizedFormat, webgl::EffectiveFormat effFormat) { auto& fua = webgl_->mFormatUsage; auto usage = fua->EditUsage(effFormat); usage->isFilterable = true; fua->AllowSizedTexFormat(sizedFormat, usage); webgl_->mCompressedTextureFormats.AppendElement(sizedFormat); }; #define FOO(x) LOCAL_GL_ ## x, webgl::EffectiveFormat::x fnAdd(FOO(COMPRESSED_R11_EAC)); fnAdd(FOO(COMPRESSED_SIGNED_R11_EAC)); fnAdd(FOO(COMPRESSED_RG11_EAC)); fnAdd(FOO(COMPRESSED_SIGNED_RG11_EAC)); fnAdd(FOO(COMPRESSED_RGB8_ETC2)); fnAdd(FOO(COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2)); fnAdd(FOO(COMPRESSED_RGBA8_ETC2_EAC)); // sRGB support is manadatory in GL 4.3 and GL ES 3.0, which are the only // versions to support ETC2. fnAdd(FOO(COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)); fnAdd(FOO(COMPRESSED_SRGB8_ETC2)); fnAdd(FOO(COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2)); #undef FOO } WebGLExtensionCompressedTextureES3::~WebGLExtensionCompressedTextureES3() { } IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionCompressedTextureES3, WEBGL_compressed_texture_es3) } // namespace mozilla