/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "AudioDestinationNode.h" #include "mozilla/dom/AudioDestinationNodeBinding.h" #include "mozilla/Preferences.h" #include "AudioChannelAgent.h" #include "AudioNodeEngine.h" #include "AudioNodeStream.h" #include "MediaStreamGraph.h" #include "OfflineAudioCompletionEvent.h" #include "nsIInterfaceRequestorUtils.h" #include "nsIDocShell.h" #include "nsIPermissionManager.h" #include "nsIScriptObjectPrincipal.h" #include "nsServiceManagerUtils.h" namespace mozilla { namespace dom { class OfflineDestinationNodeEngine : public AudioNodeEngine { public: typedef AutoFallibleTArray, 2> InputChannels; OfflineDestinationNodeEngine(AudioDestinationNode* aNode, uint32_t aNumberOfChannels, uint32_t aLength, float aSampleRate) : AudioNodeEngine(aNode) , mWriteIndex(0) , mLength(aLength) , mSampleRate(aSampleRate) { // These allocations might fail if content provides a huge number of // channels or size, but it's OK since we'll deal with the failure // gracefully. if (mInputChannels.SetLength(aNumberOfChannels)) { static const fallible_t fallible = fallible_t(); for (uint32_t i = 0; i < aNumberOfChannels; ++i) { mInputChannels[i] = new(fallible) float[aLength]; if (!mInputChannels[i]) { mInputChannels.Clear(); break; } } } } virtual void ProduceAudioBlock(AudioNodeStream* aStream, const AudioChunk& aInput, AudioChunk* aOutput, bool* aFinished) MOZ_OVERRIDE { // Do this just for the sake of political correctness; this output // will not go anywhere. *aOutput = aInput; // Handle the case of allocation failure in the input buffer if (mInputChannels.IsEmpty()) { return; } if (mWriteIndex >= mLength) { NS_ASSERTION(mWriteIndex == mLength, "Overshot length"); // Don't record any more. return; } // Record our input buffer MOZ_ASSERT(mWriteIndex < mLength, "How did this happen?"); const uint32_t duration = std::min(WEBAUDIO_BLOCK_SIZE, mLength - mWriteIndex); const uint32_t commonChannelCount = std::min(mInputChannels.Length(), aInput.mChannelData.Length()); // First, copy as many channels in the input as we have for (uint32_t i = 0; i < commonChannelCount; ++i) { if (aInput.IsNull()) { PodZero(mInputChannels[i] + mWriteIndex, duration); } else { const float* inputBuffer = static_cast(aInput.mChannelData[i]); if (duration == WEBAUDIO_BLOCK_SIZE) { // Use the optimized version of the copy with scale operation AudioBlockCopyChannelWithScale(inputBuffer, aInput.mVolume, mInputChannels[i] + mWriteIndex); } else { if (aInput.mVolume == 1.0f) { PodCopy(mInputChannels[i] + mWriteIndex, inputBuffer, duration); } else { for (uint32_t j = 0; j < duration; ++j) { mInputChannels[i][mWriteIndex + j] = aInput.mVolume * inputBuffer[j]; } } } } } // Then, silence all of the remaining channels for (uint32_t i = commonChannelCount; i < mInputChannels.Length(); ++i) { PodZero(mInputChannels[i] + mWriteIndex, duration); } mWriteIndex += duration; if (mWriteIndex >= mLength) { NS_ASSERTION(mWriteIndex == mLength, "Overshot length"); // Go to finished state. When the graph's current time eventually reaches // the end of the stream, then the main thread will be notified and we'll // shut down the AudioContext. *aFinished = true; } } void FireOfflineCompletionEvent(AudioDestinationNode* aNode) { AudioContext* context = aNode->Context(); context->Shutdown(); // Shutdown drops self reference, but the context is still referenced by aNode, // which is strongly referenced by the runnable that called // AudioDestinationNode::FireOfflineCompletionEvent. AutoPushJSContext cx(context->GetJSContext()); if (!cx) { return; } JSAutoRequest ar(cx); // Create the input buffer nsRefPtr renderedBuffer = new AudioBuffer(context, mLength, mSampleRate); if (!renderedBuffer->InitializeBuffers(mInputChannels.Length(), cx)) { return; } for (uint32_t i = 0; i < mInputChannels.Length(); ++i) { renderedBuffer->SetRawChannelContents(cx, i, mInputChannels[i]); } nsRefPtr event = new OfflineAudioCompletionEvent(context, nullptr, nullptr); event->InitEvent(renderedBuffer); context->DispatchTrustedEvent(event); } private: // The input to the destination node is recorded in the mInputChannels buffer. // When this buffer fills up with mLength frames, the buffered input is sent // to the main thread in order to dispatch OfflineAudioCompletionEvent. InputChannels mInputChannels; // An index representing the next offset in mInputChannels to be written to. uint32_t mWriteIndex; // How many frames the OfflineAudioContext intends to produce. uint32_t mLength; float mSampleRate; }; class DestinationNodeEngine : public AudioNodeEngine { public: explicit DestinationNodeEngine(AudioDestinationNode* aNode) : AudioNodeEngine(aNode) , mVolume(1.0f) { } virtual void ProduceAudioBlock(AudioNodeStream* aStream, const AudioChunk& aInput, AudioChunk* aOutput, bool* aFinished) MOZ_OVERRIDE { *aOutput = aInput; aOutput->mVolume *= mVolume; } virtual void SetDoubleParameter(uint32_t aIndex, double aParam) MOZ_OVERRIDE { if (aIndex == VOLUME) { mVolume = aParam; } } enum Parameters { VOLUME, }; private: float mVolume; }; static bool UseAudioChannelService() { return Preferences::GetBool("media.useAudioChannelService"); } NS_IMPL_CYCLE_COLLECTION_INHERITED_1(AudioDestinationNode, AudioNode, mAudioChannelAgent) NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(AudioDestinationNode) NS_INTERFACE_MAP_ENTRY(nsIDOMEventListener) NS_INTERFACE_MAP_ENTRY(nsIAudioChannelAgentCallback) NS_INTERFACE_MAP_ENTRY(nsISupportsWeakReference) NS_INTERFACE_MAP_END_INHERITING(AudioNode) NS_IMPL_ADDREF_INHERITED(AudioDestinationNode, AudioNode) NS_IMPL_RELEASE_INHERITED(AudioDestinationNode, AudioNode) AudioDestinationNode::AudioDestinationNode(AudioContext* aContext, bool aIsOffline, uint32_t aNumberOfChannels, uint32_t aLength, float aSampleRate) : AudioNode(aContext, aIsOffline ? aNumberOfChannels : 2, ChannelCountMode::Explicit, ChannelInterpretation::Speakers) , mFramesToProduce(aLength) , mAudioChannel(AudioChannel::Normal) , mIsOffline(aIsOffline) , mHasFinished(false) { MediaStreamGraph* graph = aIsOffline ? MediaStreamGraph::CreateNonRealtimeInstance() : MediaStreamGraph::GetInstance(); AudioNodeEngine* engine = aIsOffline ? new OfflineDestinationNodeEngine(this, aNumberOfChannels, aLength, aSampleRate) : static_cast(new DestinationNodeEngine(this)); mStream = graph->CreateAudioNodeStream(engine, MediaStreamGraph::EXTERNAL_STREAM); mStream->AddMainThreadListener(this); if (!aIsOffline && UseAudioChannelService()) { nsCOMPtr target = do_QueryInterface(GetOwner()); if (target) { target->AddSystemEventListener(NS_LITERAL_STRING("visibilitychange"), this, /* useCapture = */ true, /* wantsUntrusted = */ false); } CreateAudioChannelAgent(); } } void AudioDestinationNode::DestroyMediaStream() { if (mAudioChannelAgent && !Context()->IsOffline()) { mAudioChannelAgent->StopPlaying(); mAudioChannelAgent = nullptr; nsCOMPtr target = do_QueryInterface(GetOwner()); NS_ENSURE_TRUE_VOID(target); target->RemoveSystemEventListener(NS_LITERAL_STRING("visibilitychange"), this, /* useCapture = */ true); } if (!mStream) return; mStream->RemoveMainThreadListener(this); MediaStreamGraph* graph = mStream->Graph(); if (graph->IsNonRealtime()) { MediaStreamGraph::DestroyNonRealtimeInstance(graph); } AudioNode::DestroyMediaStream(); } void AudioDestinationNode::NotifyMainThreadStateChanged() { if (mStream->IsFinished() && !mHasFinished) { mHasFinished = true; if (mIsOffline) { nsCOMPtr runnable = NS_NewRunnableMethod(this, &AudioDestinationNode::FireOfflineCompletionEvent); NS_DispatchToCurrentThread(runnable); } } } void AudioDestinationNode::FireOfflineCompletionEvent() { AudioNodeStream* stream = static_cast(Stream()); OfflineDestinationNodeEngine* engine = static_cast(stream->Engine()); engine->FireOfflineCompletionEvent(this); } uint32_t AudioDestinationNode::MaxChannelCount() const { return Context()->MaxChannelCount(); } void AudioDestinationNode::SetChannelCount(uint32_t aChannelCount, ErrorResult& aRv) { if (aChannelCount > MaxChannelCount()) { aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); return; } AudioNode::SetChannelCount(aChannelCount, aRv); } void AudioDestinationNode::Mute() { MOZ_ASSERT(Context() && !Context()->IsOffline()); SendDoubleParameterToStream(DestinationNodeEngine::VOLUME, 0.0f); } void AudioDestinationNode::Unmute() { MOZ_ASSERT(Context() && !Context()->IsOffline()); SendDoubleParameterToStream(DestinationNodeEngine::VOLUME, 1.0f); } void AudioDestinationNode::OfflineShutdown() { MOZ_ASSERT(Context() && Context()->IsOffline(), "Should only be called on a valid OfflineAudioContext"); MediaStreamGraph::DestroyNonRealtimeInstance(mStream->Graph()); mOfflineRenderingRef.Drop(this); } JSObject* AudioDestinationNode::WrapObject(JSContext* aCx, JS::Handle aScope) { return AudioDestinationNodeBinding::Wrap(aCx, aScope, this); } void AudioDestinationNode::StartRendering() { mOfflineRenderingRef.Take(this); mStream->Graph()->StartNonRealtimeProcessing(TrackRate(Context()->SampleRate()), mFramesToProduce); } void AudioDestinationNode::SetCanPlay(bool aCanPlay) { mStream->SetTrackEnabled(AudioNodeStream::AUDIO_TRACK, aCanPlay); } NS_IMETHODIMP AudioDestinationNode::HandleEvent(nsIDOMEvent* aEvent) { nsAutoString type; aEvent->GetType(type); if (!type.EqualsLiteral("visibilitychange")) { return NS_ERROR_FAILURE; } nsCOMPtr docshell = do_GetInterface(GetOwner()); NS_ENSURE_TRUE(docshell, NS_ERROR_FAILURE); bool isActive = false; docshell->GetIsActive(&isActive); mAudioChannelAgent->SetVisibilityState(isActive); return NS_OK; } NS_IMETHODIMP AudioDestinationNode::CanPlayChanged(int32_t aCanPlay) { SetCanPlay(aCanPlay == AudioChannelState::AUDIO_CHANNEL_STATE_NORMAL); return NS_OK; } AudioChannel AudioDestinationNode::MozAudioChannelType() const { return mAudioChannel; } void AudioDestinationNode::SetMozAudioChannelType(AudioChannel aValue, ErrorResult& aRv) { if (Context()->IsOffline()) { aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR); return; } if (aValue != mAudioChannel && CheckAudioChannelPermissions(aValue)) { mAudioChannel = aValue; if (mAudioChannelAgent) { CreateAudioChannelAgent(); } } } bool AudioDestinationNode::CheckAudioChannelPermissions(AudioChannel aValue) { if (!Preferences::GetBool("media.useAudioChannelService")) { return true; } // Only normal channel doesn't need permission. if (aValue == AudioChannel::Normal) { return true; } nsCOMPtr permissionManager = do_GetService(NS_PERMISSIONMANAGER_CONTRACTID); if (!permissionManager) { return false; } nsCOMPtr sop = do_QueryInterface(GetOwner()); NS_ASSERTION(sop, "Window didn't QI to nsIScriptObjectPrincipal!"); nsCOMPtr principal = sop->GetPrincipal(); uint32_t perm = nsIPermissionManager::UNKNOWN_ACTION; nsCString channel; channel.AssignASCII(AudioChannelValues::strings[uint32_t(aValue)].value, AudioChannelValues::strings[uint32_t(aValue)].length); permissionManager->TestExactPermissionFromPrincipal(principal, nsCString(NS_LITERAL_CSTRING("audio-channel-") + channel).get(), &perm); return perm == nsIPermissionManager::ALLOW_ACTION; } void AudioDestinationNode::CreateAudioChannelAgent() { if (mAudioChannelAgent) { mAudioChannelAgent->StopPlaying(); } AudioChannelType type = AUDIO_CHANNEL_NORMAL; switch(mAudioChannel) { case AudioChannel::Normal: type = AUDIO_CHANNEL_NORMAL; break; case AudioChannel::Content: type = AUDIO_CHANNEL_CONTENT; break; case AudioChannel::Notification: type = AUDIO_CHANNEL_NOTIFICATION; break; case AudioChannel::Alarm: type = AUDIO_CHANNEL_ALARM; break; case AudioChannel::Telephony: type = AUDIO_CHANNEL_TELEPHONY; break; case AudioChannel::Ringer: type = AUDIO_CHANNEL_RINGER; break; case AudioChannel::Publicnotification: type = AUDIO_CHANNEL_PUBLICNOTIFICATION; break; } mAudioChannelAgent = new AudioChannelAgent(); mAudioChannelAgent->InitWithWeakCallback(type, this); nsCOMPtr docshell = do_GetInterface(GetOwner()); if (docshell) { bool isActive = false; docshell->GetIsActive(&isActive); mAudioChannelAgent->SetVisibilityState(isActive); } int32_t state = 0; mAudioChannelAgent->StartPlaying(&state); SetCanPlay(state == AudioChannelState::AUDIO_CHANNEL_STATE_NORMAL); } } }