/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_X11TEXTURESOURCEBASIC__H #define MOZILLA_GFX_X11TEXTURESOURCEBASIC__H #include "mozilla/layers/TextureHostBasic.h" #include "mozilla/gfx/2D.h" namespace mozilla { namespace layers { class BasicCompositor; // TextureSource for Xlib-backed surfaces. class X11TextureSourceBasic : public TextureSourceBasic , public NewTextureSource { public: X11TextureSourceBasic(BasicCompositor* aCompositor, gfxXlibSurface* aSurface); virtual X11TextureSourceBasic* AsSourceBasic() MOZ_OVERRIDE { return this; } virtual gfx::IntSize GetSize() const MOZ_OVERRIDE; virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE; virtual gfx::SourceSurface* GetSurface(gfx::DrawTarget* aTarget) MOZ_OVERRIDE; virtual void DeallocateDeviceData() MOZ_OVERRIDE { } virtual void SetCompositor(Compositor* aCompositor); static gfx::SurfaceFormat ContentTypeToSurfaceFormat(gfxContentType aType); protected: BasicCompositor* mCompositor; RefPtr mSurface; RefPtr mSourceSurface; }; } // namespace layers } // namespace mozilla #endif // MOZILLA_GFX_X11TEXTURESOURCEBASIC__H