/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "TextureD3D11.h" #include "CompositorD3D11.h" #include "gfxContext.h" #include "Effects.h" #include "mozilla/layers/YCbCrImageDataSerializer.h" #include "gfxWindowsPlatform.h" #include "gfxD2DSurface.h" #include "gfx2DGlue.h" namespace mozilla { using namespace gfx; namespace layers { static DXGI_FORMAT SurfaceFormatToDXGIFormat(gfx::SurfaceFormat aFormat) { switch (aFormat) { case SurfaceFormat::B8G8R8A8: return DXGI_FORMAT_B8G8R8A8_UNORM; case SurfaceFormat::B8G8R8X8: return DXGI_FORMAT_B8G8R8A8_UNORM; case SurfaceFormat::A8: return DXGI_FORMAT_A8_UNORM; default: MOZ_ASSERT(false, "unsupported format"); return DXGI_FORMAT_UNKNOWN; } } static uint32_t GetRequiredTilesD3D11(uint32_t aSize, uint32_t aMaxSize) { uint32_t requiredTiles = aSize / aMaxSize; if (aSize % aMaxSize) { requiredTiles++; } return requiredTiles; } static IntRect GetTileRectD3D11(uint32_t aID, IntSize aSize, uint32_t aMaxSize) { uint32_t horizontalTiles = GetRequiredTilesD3D11(aSize.width, aMaxSize); uint32_t verticalTiles = GetRequiredTilesD3D11(aSize.height, aMaxSize); uint32_t verticalTile = aID / horizontalTiles; uint32_t horizontalTile = aID % horizontalTiles; return IntRect(horizontalTile * aMaxSize, verticalTile * aMaxSize, horizontalTile < (horizontalTiles - 1) ? aMaxSize : aSize.width % aMaxSize, verticalTile < (verticalTiles - 1) ? aMaxSize : aSize.height % aMaxSize); } DataTextureSourceD3D11::DataTextureSourceD3D11(SurfaceFormat aFormat, CompositorD3D11* aCompositor, TextureFlags aFlags) : mCompositor(aCompositor) , mFormat(aFormat) , mFlags(aFlags) , mCurrentTile(0) , mIsTiled(false) , mIterating(false) { MOZ_COUNT_CTOR(DataTextureSourceD3D11); } DataTextureSourceD3D11::DataTextureSourceD3D11(SurfaceFormat aFormat, CompositorD3D11* aCompositor, ID3D11Texture2D* aTexture) : mCompositor(aCompositor) , mFormat(aFormat) , mFlags(TextureFlags::NO_FLAGS) , mCurrentTile(0) , mIsTiled(false) , mIterating(false) { MOZ_COUNT_CTOR(DataTextureSourceD3D11); mTexture = aTexture; D3D11_TEXTURE2D_DESC desc; aTexture->GetDesc(&desc); mSize = IntSize(desc.Width, desc.Height); } DataTextureSourceD3D11::~DataTextureSourceD3D11() { MOZ_COUNT_DTOR(DataTextureSourceD3D11); } template // ID3D10Texture2D or ID3D11Texture2D static void LockD3DTexture(T* aTexture) { MOZ_ASSERT(aTexture); RefPtr mutex; aTexture->QueryInterface((IDXGIKeyedMutex**)byRef(mutex)); if (mutex) { mutex->AcquireSync(0, INFINITE); } } template // ID3D10Texture2D or ID3D11Texture2D static void UnlockD3DTexture(T* aTexture) { MOZ_ASSERT(aTexture); RefPtr mutex; aTexture->QueryInterface((IDXGIKeyedMutex**)byRef(mutex)); if (mutex) { mutex->ReleaseSync(0); } } TemporaryRef CreateTextureHostD3D11(const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator, TextureFlags aFlags) { RefPtr result; switch (aDesc.type()) { case SurfaceDescriptor::TSurfaceDescriptorShmem: case SurfaceDescriptor::TSurfaceDescriptorMemory: { result = CreateBackendIndependentTextureHost(aDesc, aDeallocator, aFlags); break; } case SurfaceDescriptor::TSurfaceDescriptorD3D10: { result = new DXGITextureHostD3D11(aFlags, aDesc.get_SurfaceDescriptorD3D10()); break; } default: { NS_WARNING("Unsupported SurfaceDescriptor type"); } } return result; } TextureClientD3D11::TextureClientD3D11(gfx::SurfaceFormat aFormat, TextureFlags aFlags) : TextureClient(aFlags) , mFormat(aFormat) , mIsLocked(false) , mNeedsClear(false) {} TextureClientD3D11::~TextureClientD3D11() { #ifdef DEBUG // An Azure DrawTarget needs to be locked when it gets nullptr'ed as this is // when it calls EndDraw. This EndDraw should not execute anything so it // shouldn't -really- need the lock but the debug layer chokes on this. if (mDrawTarget) { MOZ_ASSERT(!mIsLocked); MOZ_ASSERT(mTexture); MOZ_ASSERT(mDrawTarget->refCount() == 1); LockD3DTexture(mTexture.get()); mDrawTarget = nullptr; UnlockD3DTexture(mTexture.get()); } #endif } bool TextureClientD3D11::Lock(OpenMode aMode) { if (!mTexture) { return false; } MOZ_ASSERT(!mIsLocked, "The Texture is already locked!"); LockD3DTexture(mTexture.get()); mIsLocked = true; if (mNeedsClear) { mDrawTarget = GetAsDrawTarget(); mDrawTarget->ClearRect(Rect(0, 0, GetSize().width, GetSize().height)); mNeedsClear = false; } return true; } void TextureClientD3D11::Unlock() { MOZ_ASSERT(mIsLocked, "Unlocked called while the texture is not locked!"); if (mDrawTarget) { // see the comment on TextureClient::GetAsDrawTarget. // This DrawTarget is internal to the TextureClient and is only exposed to the // outside world between Lock() and Unlock(). This assertion checks that no outside // reference remains by the time Unlock() is called. MOZ_ASSERT(mDrawTarget->refCount() == 1); mDrawTarget->Flush(); } // The DrawTarget is created only once, and is only usable between calls // to Lock and Unlock. UnlockD3DTexture(mTexture.get()); mIsLocked = false; } TemporaryRef TextureClientD3D11::GetAsDrawTarget() { MOZ_ASSERT(mIsLocked, "Calling TextureClient::GetAsDrawTarget without locking :("); if (!mTexture) { return nullptr; } if (mDrawTarget) { return mDrawTarget; } mDrawTarget = Factory::CreateDrawTargetForD3D10Texture(mTexture, mFormat); return mDrawTarget; } bool TextureClientD3D11::AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlags aFlags) { mSize = aSize; ID3D10Device* device = gfxWindowsPlatform::GetPlatform()->GetD3D10Device(); CD3D10_TEXTURE2D_DESC newDesc(DXGI_FORMAT_B8G8R8A8_UNORM, aSize.width, aSize.height, 1, 1, D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE); newDesc.MiscFlags = D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX; HRESULT hr = device->CreateTexture2D(&newDesc, nullptr, byRef(mTexture)); if (FAILED(hr)) { LOGD3D11("Error creating texture for client!"); return false; } // Defer clearing to the next time we lock to avoid an extra (expensive) lock. mNeedsClear = aFlags & ALLOC_CLEAR_BUFFER; return true; } bool TextureClientD3D11::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) { if (!IsAllocated()) { return false; } RefPtr resource; mTexture->QueryInterface((IDXGIResource**)byRef(resource)); HANDLE sharedHandle; HRESULT hr = resource->GetSharedHandle(&sharedHandle); if (FAILED(hr)) { LOGD3D11("Error getting shared handle for texture."); return false; } aOutDescriptor = SurfaceDescriptorD3D10((WindowsHandle)sharedHandle, mFormat, mSize); return true; } DXGITextureHostD3D11::DXGITextureHostD3D11(TextureFlags aFlags, const SurfaceDescriptorD3D10& aDescriptor) : TextureHost(aFlags) , mHandle(aDescriptor.handle()) , mFormat(aDescriptor.format()) , mIsLocked(false) {} ID3D11Device* DXGITextureHostD3D11::GetDevice() { return mCompositor ? mCompositor->GetDevice() : nullptr; } void DXGITextureHostD3D11::SetCompositor(Compositor* aCompositor) { mCompositor = static_cast(aCompositor); } bool DXGITextureHostD3D11::Lock() { if (!GetDevice()) { NS_WARNING("trying to lock a TextureHost without a D3D device"); return false; } if (!mTextureSource) { RefPtr tex; HRESULT hr = GetDevice()->OpenSharedResource((HANDLE)mHandle, __uuidof(ID3D11Texture2D), (void**)(ID3D11Texture2D**)byRef(tex)); if (FAILED(hr)) { NS_WARNING("Failed to open shared texture"); return false; } mTextureSource = new DataTextureSourceD3D11(mFormat, mCompositor, tex); D3D11_TEXTURE2D_DESC desc; tex->GetDesc(&desc); mSize = IntSize(desc.Width, desc.Height); } LockD3DTexture(mTextureSource->GetD3D11Texture()); mIsLocked = true; return true; } void DXGITextureHostD3D11::Unlock() { MOZ_ASSERT(mIsLocked); UnlockD3DTexture(mTextureSource->GetD3D11Texture()); mIsLocked = false; } NewTextureSource* DXGITextureHostD3D11::GetTextureSources() { return mTextureSource.get(); } bool DataTextureSourceD3D11::Update(DataSourceSurface* aSurface, nsIntRegion* aDestRegion, IntPoint* aSrcOffset) { // Right now we only support full surface update. If aDestRegion is provided, // It will be ignored. Incremental update with a source offset is only used // on Mac so it is not clear that we ever will need to support it for D3D. MOZ_ASSERT(!aSrcOffset); MOZ_ASSERT(aSurface); if (!mCompositor || !mCompositor->GetDevice()) { return false; } uint32_t bpp = BytesPerPixel(aSurface->GetFormat()); DXGI_FORMAT dxgiFormat = SurfaceFormatToDXGIFormat(aSurface->GetFormat()); mSize = aSurface->GetSize(); mFormat = aSurface->GetFormat(); CD3D11_TEXTURE2D_DESC desc(dxgiFormat, mSize.width, mSize.height, 1, 1, D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE_IMMUTABLE); int32_t maxSize = mCompositor->GetMaxTextureSize(); if ((mSize.width <= maxSize && mSize.height <= maxSize) || (mFlags & TextureFlags::DISALLOW_BIGIMAGE)) { D3D11_SUBRESOURCE_DATA initData; initData.pSysMem = aSurface->GetData(); initData.SysMemPitch = aSurface->Stride(); mCompositor->GetDevice()->CreateTexture2D(&desc, &initData, byRef(mTexture)); mIsTiled = false; if (!mTexture) { Reset(); return false; } } else { mIsTiled = true; uint32_t tileCount = GetRequiredTilesD3D11(mSize.width, maxSize) * GetRequiredTilesD3D11(mSize.height, maxSize); mTileTextures.resize(tileCount); mTexture = nullptr; for (uint32_t i = 0; i < tileCount; i++) { IntRect tileRect = GetTileRect(i); desc.Width = tileRect.width; desc.Height = tileRect.height; D3D11_SUBRESOURCE_DATA initData; initData.pSysMem = aSurface->GetData() + tileRect.y * aSurface->Stride() + tileRect.x * bpp; initData.SysMemPitch = aSurface->Stride(); mCompositor->GetDevice()->CreateTexture2D(&desc, &initData, byRef(mTileTextures[i])); if (!mTileTextures[i]) { Reset(); return false; } } } return true; } ID3D11Texture2D* DataTextureSourceD3D11::GetD3D11Texture() const { return mIterating ? mTileTextures[mCurrentTile] : mTexture; } void DataTextureSourceD3D11::Reset() { mTexture = nullptr; mTileTextures.resize(0); mIsTiled = false; mSize.width = 0; mSize.height = 0; } IntRect DataTextureSourceD3D11::GetTileRect(uint32_t aIndex) const { return GetTileRectD3D11(aIndex, mSize, mCompositor->GetMaxTextureSize()); } nsIntRect DataTextureSourceD3D11::GetTileRect() { IntRect rect = GetTileRect(mCurrentTile); return nsIntRect(rect.x, rect.y, rect.width, rect.height); } void DataTextureSourceD3D11::SetCompositor(Compositor* aCompositor) { CompositorD3D11* d3dCompositor = static_cast(aCompositor); if (mCompositor && mCompositor != d3dCompositor) { Reset(); } mCompositor = d3dCompositor; } CompositingRenderTargetD3D11::CompositingRenderTargetD3D11(ID3D11Texture2D* aTexture, const gfx::IntPoint& aOrigin) : CompositingRenderTarget(aOrigin) { MOZ_ASSERT(aTexture); mTexture = aTexture; RefPtr device; mTexture->GetDevice(byRef(device)); HRESULT hr = device->CreateRenderTargetView(mTexture, nullptr, byRef(mRTView)); if (FAILED(hr)) { LOGD3D11("Failed to create RenderTargetView."); } } IntSize CompositingRenderTargetD3D11::GetSize() const { return TextureSourceD3D11::GetSize(); } } }