/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef AudioDestinationNode_h_ #define AudioDestinationNode_h_ #include "mozilla/dom/AudioChannelBinding.h" #include "AudioNode.h" #include "nsIDOMEventListener.h" #include "nsIAudioChannelAgent.h" #include "AudioChannelCommon.h" namespace mozilla { namespace dom { class AudioContext; class EventProxyHandler; class AudioDestinationNode : public AudioNode , public nsIDOMEventListener , public nsIAudioChannelAgentCallback , public MainThreadMediaStreamListener { public: // This node type knows what MediaStreamGraph to use based on // whether it's in offline mode. AudioDestinationNode(AudioContext* aContext, bool aIsOffline, AudioChannel aChannel = AudioChannel::Normal, uint32_t aNumberOfChannels = 0, uint32_t aLength = 0, float aSampleRate = 0.0f); virtual void DestroyMediaStream() MOZ_OVERRIDE; NS_DECL_ISUPPORTS_INHERITED NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(AudioDestinationNode, AudioNode) NS_DECL_NSIAUDIOCHANNELAGENTCALLBACK virtual JSObject* WrapObject(JSContext* aCx) MOZ_OVERRIDE; virtual uint16_t NumberOfOutputs() const MOZ_FINAL MOZ_OVERRIDE { return 0; } uint32_t MaxChannelCount() const; virtual void SetChannelCount(uint32_t aChannelCount, ErrorResult& aRv) MOZ_OVERRIDE; void Mute(); void Unmute(); void StartRendering(); void OfflineShutdown(); // nsIDOMEventListener - by proxy NS_IMETHOD HandleEvent(nsIDOMEvent* aEvent); AudioChannel MozAudioChannelType() const; void SetMozAudioChannelType(AudioChannel aValue, ErrorResult& aRv); virtual void NotifyMainThreadStateChanged() MOZ_OVERRIDE; void FireOfflineCompletionEvent(); // An amount that should be added to the MediaStream's current time to // get the AudioContext.currentTime. double ExtraCurrentTime(); // When aIsOnlyNode is true, this is the only node for the AudioContext. void SetIsOnlyNodeForContext(bool aIsOnlyNode); void CreateAudioChannelAgent(); virtual const char* NodeType() const { return "AudioDestinationNode"; } virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const MOZ_OVERRIDE; virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const MOZ_OVERRIDE; void InputMuted(bool aInputMuted); protected: virtual ~AudioDestinationNode(); private: bool CheckAudioChannelPermissions(AudioChannel aValue); void SetCanPlay(bool aCanPlay); void NotifyStableState(); void ScheduleStableStateNotification(); SelfReference mOfflineRenderingRef; uint32_t mFramesToProduce; nsCOMPtr mAudioChannelAgent; nsRefPtr mEventProxyHelper; // Audio Channel Type. AudioChannel mAudioChannel; bool mIsOffline; bool mHasFinished; bool mAudioChannelAgentPlaying; TimeStamp mStartedBlockingDueToBeingOnlyNode; double mExtraCurrentTime; double mExtraCurrentTimeSinceLastStartedBlocking; bool mExtraCurrentTimeUpdatedSinceLastStableState; }; } } #endif