/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_TEXTUREOGL_H #define MOZILLA_GFX_TEXTUREOGL_H #include // for size_t #include // for uint64_t #include "CompositableHost.h" #include "GLContextTypes.h" // for GLContext #include "GLDefs.h" // for GLenum, LOCAL_GL_CLAMP_TO_EDGE, etc #include "GLTextureImage.h" // for TextureImage #include "gfxTypes.h" #include "mozilla/GfxMessageUtils.h" // for gfxContentType #include "mozilla/Assertions.h" // for MOZ_ASSERT, etc #include "mozilla/Attributes.h" // for MOZ_OVERRIDE #include "mozilla/RefPtr.h" // for RefPtr #include "mozilla/gfx/Matrix.h" // for Matrix4x4 #include "mozilla/gfx/Point.h" // for IntSize, IntPoint #include "mozilla/gfx/Types.h" // for SurfaceFormat, etc #include "mozilla/layers/CompositorTypes.h" // for TextureFlags #include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor #include "mozilla/layers/TextureHost.h" // for TextureHost, etc #include "mozilla/mozalloc.h" // for operator delete, etc #include "nsAutoPtr.h" // for nsRefPtr #include "nsCOMPtr.h" // for already_AddRefed #include "nsDebug.h" // for NS_WARNING #include "nsISupportsImpl.h" // for TextureImage::Release, etc #include "OGLShaderProgram.h" // for ShaderProgramType, etc #ifdef MOZ_WIDGET_GONK #include #if ANDROID_VERSION >= 17 #include #endif #endif class gfxReusableSurfaceWrapper; class nsIntRegion; struct nsIntPoint; struct nsIntRect; struct nsIntSize; namespace mozilla { namespace gfx { class DataSourceSurface; } namespace gl { class SurfaceStream; } namespace layers { class Compositor; class CompositorOGL; class TextureImageTextureSourceOGL; /** * CompositableBackendSpecificData implementation for the Gonk OpenGL backend. * Share a same texture between TextureHosts in the same CompositableHost. * By shareing the texture among the TextureHosts, number of texture allocations * can be reduced than texture allocation in every TextureHosts. * From Bug 912134, use only one texture among all TextureHosts degrade * the rendering performance. * CompositableDataGonkOGL chooses in a middile of them. */ class CompositableDataGonkOGL : public CompositableBackendSpecificData { public: CompositableDataGonkOGL(); virtual ~CompositableDataGonkOGL(); virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE; virtual void ClearData() MOZ_OVERRIDE; GLuint GetTexture(); void DeleteTextureIfPresent(); gl::GLContext* gl() const; void BindEGLImage(GLuint aTarget, EGLImage aImage); void ClearBoundEGLImage(EGLImage aImage); protected: RefPtr mCompositor; GLuint mTexture; EGLImage mBoundEGLImage; }; inline void ApplyFilterToBoundTexture(gl::GLContext* aGL, gfx::Filter aFilter, GLuint aTarget = LOCAL_GL_TEXTURE_2D) { GLenum filter = (aFilter == gfx::Filter::POINT ? LOCAL_GL_NEAREST : LOCAL_GL_LINEAR); aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MIN_FILTER, filter); aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MAG_FILTER, filter); } /* * TextureHost implementations for the OpenGL backend. * * Note that it is important to be careful about the ownership model with * the OpenGL backend, due to some widget limitation on Linux: before * the nsBaseWidget associated with our OpenGL context has been completely * deleted, every resource belonging to the OpenGL context MUST have been * released. At the moment the teardown sequence happens in the middle of * the nsBaseWidget's destructor, meaning that at a given moment we must be * able to easily find and release all the GL resources. * The point is: be careful about the ownership model and limit the number * of objects sharing references to GL resources to make the tear down * sequence as simple as possible. */ /** * TextureSourceOGL provides the necessary API for CompositorOGL to composite * a TextureSource. */ class TextureSourceOGL { public: TextureSourceOGL() : mHasCachedFilter(false) {} virtual bool IsValid() const = 0; virtual void BindTexture(GLenum aTextureUnit, gfx::Filter aFilter) = 0; virtual gfx::IntSize GetSize() const = 0; virtual GLenum GetTextureTarget() const { return LOCAL_GL_TEXTURE_2D; } virtual gfx::SurfaceFormat GetFormat() const = 0; virtual GLenum GetWrapMode() const = 0; virtual gfx::Matrix4x4 GetTextureTransform() { return gfx::Matrix4x4(); } virtual TextureImageTextureSourceOGL* AsTextureImageTextureSource() { return nullptr; } void SetFilter(gl::GLContext* aGL, gfx::Filter aFilter) { if (mHasCachedFilter && mCachedFilter == aFilter) { return; } mHasCachedFilter = true; mCachedFilter = aFilter; ApplyFilterToBoundTexture(aGL, aFilter, GetTextureTarget()); } void ClearCachedFilter() { mHasCachedFilter = false; } private: gfx::Filter mCachedFilter; bool mHasCachedFilter; }; /** * TextureHostOGL provides the necessary API for platform specific composition. */ class TextureHostOGL { public: #if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17 /** * Store a fence that will signal when the current buffer is no longer being read. * Similar to android's GLConsumer::setReleaseFence() */ virtual bool SetReleaseFence(const android::sp& aReleaseFence); /** * Return a releaseFence's Fence and clear a reference to the Fence. */ virtual android::sp GetAndResetReleaseFence(); virtual void SetAcquireFence(const android::sp& aAcquireFence); /** * Return a acquireFence's Fence and clear a reference to the Fence. */ virtual android::sp GetAndResetAcquireFence(); virtual void WaitAcquireFenceSyncComplete(); protected: android::sp mReleaseFence; android::sp mAcquireFence; /** * Hold previous ReleaseFence to prevent Fence delivery failure via gecko IPC. * Fence is a kernel object and its lifetime is managed by a reference count. * Until the Fence is delivered to client side, need to hold Fence on host side. */ android::sp mPrevReleaseFence; #endif }; /** * A TextureSource backed by a TextureImage. * * Depending on the underlying TextureImage, may support texture tiling, so * make sure to check AsBigImageIterator() and use the texture accordingly. * * This TextureSource can be used without a TextureHost and manage it's own * GL texture(s). */ class TextureImageTextureSourceOGL MOZ_FINAL : public DataTextureSource , public TextureSourceOGL , public BigImageIterator { public: explicit TextureImageTextureSourceOGL(gl::GLContext* aGL, TextureFlags aFlags = TextureFlags::DEFAULT) : mGL(aGL) , mFlags(aFlags) , mIterating(false) {} // DataTextureSource virtual bool Update(gfx::DataSourceSurface* aSurface, nsIntRegion* aDestRegion = nullptr, gfx::IntPoint* aSrcOffset = nullptr) MOZ_OVERRIDE; void EnsureBuffer(const nsIntSize& aSize, gfxContentType aContentType); void CopyTo(const nsIntRect& aSourceRect, DataTextureSource* aDest, const nsIntRect& aDestRect); virtual TextureImageTextureSourceOGL* AsTextureImageTextureSource() { return this; } // TextureSource virtual void DeallocateDeviceData() MOZ_OVERRIDE { mTexImage = nullptr; SetUpdateSerial(0); } virtual TextureSourceOGL* AsSourceOGL() MOZ_OVERRIDE { return this; } virtual void BindTexture(GLenum aTextureUnit, gfx::Filter aFilter) MOZ_OVERRIDE; virtual gfx::IntSize GetSize() const MOZ_OVERRIDE; virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE; virtual bool IsValid() const MOZ_OVERRIDE { return !!mTexImage; } virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE; virtual GLenum GetWrapMode() const MOZ_OVERRIDE { return mTexImage->GetWrapMode(); } // BigImageIterator virtual BigImageIterator* AsBigImageIterator() MOZ_OVERRIDE { return this; } virtual void BeginBigImageIteration() MOZ_OVERRIDE { mTexImage->BeginBigImageIteration(); mIterating = true; } virtual void EndBigImageIteration() MOZ_OVERRIDE { mIterating = false; } virtual nsIntRect GetTileRect() MOZ_OVERRIDE; virtual size_t GetTileCount() MOZ_OVERRIDE { return mTexImage->GetTileCount(); } virtual bool NextTile() MOZ_OVERRIDE { return mTexImage->NextTile(); } protected: nsRefPtr mTexImage; gl::GLContext* mGL; TextureFlags mFlags; bool mIterating; }; /** * A texture source meant for use with SharedTextureHostOGL. * * It does not own any GL texture, and attaches its shared handle to one of * the compositor's temporary textures when binding. * * The shared texture handle is owned by the TextureHost. */ class SharedTextureSourceOGL : public NewTextureSource , public TextureSourceOGL { public: typedef gl::SharedTextureShareType SharedTextureShareType; SharedTextureSourceOGL(CompositorOGL* aCompositor, gl::SharedTextureHandle aHandle, gfx::SurfaceFormat aFormat, GLenum aTarget, GLenum aWrapMode, SharedTextureShareType aShareType, gfx::IntSize aSize); virtual TextureSourceOGL* AsSourceOGL() { return this; } virtual void BindTexture(GLenum activetex, gfx::Filter aFilter) MOZ_OVERRIDE; virtual bool IsValid() const MOZ_OVERRIDE; virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; } virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; } virtual gfx::Matrix4x4 GetTextureTransform() MOZ_OVERRIDE; virtual GLenum GetTextureTarget() const { return mTextureTarget; } virtual GLenum GetWrapMode() const MOZ_OVERRIDE { return mWrapMode; } // SharedTextureSource doesn't own any gl texture virtual void DeallocateDeviceData() MOZ_OVERRIDE {} void DetachSharedHandle(); virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE; gl::GLContext* gl() const; protected: gfx::IntSize mSize; CompositorOGL* mCompositor; gl::SharedTextureHandle mSharedHandle; gfx::SurfaceFormat mFormat; SharedTextureShareType mShareType; GLenum mTextureTarget; GLenum mWrapMode; }; /** * A TextureHost for shared GL Textures * * Most of the logic actually happens in SharedTextureSourceOGL. */ class SharedTextureHostOGL : public TextureHost { public: SharedTextureHostOGL(TextureFlags aFlags, gl::SharedTextureShareType aShareType, gl::SharedTextureHandle aSharedhandle, gfx::IntSize aSize, bool inverted); virtual ~SharedTextureHostOGL(); // SharedTextureHostOGL doesn't own any GL texture virtual void DeallocateDeviceData() MOZ_OVERRIDE {} virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE; virtual bool Lock() MOZ_OVERRIDE; virtual void Unlock() MOZ_OVERRIDE; virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE; virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE { return mTextureSource; } virtual TemporaryRef GetAsSurface() MOZ_OVERRIDE { return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING) } gl::GLContext* gl() const; virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; } virtual const char* Name() { return "SharedTextureHostOGL"; } protected: gfx::IntSize mSize; CompositorOGL* mCompositor; gl::SharedTextureHandle mSharedHandle; gl::SharedTextureShareType mShareType; RefPtr mTextureSource; }; /** * A texture source meant for use with SharedTextureHostOGL. * * It does not own any GL texture, and attaches its shared handle to one of * the compositor's temporary textures when binding. * * The shared texture handle is owned by the TextureHost. */ class GLTextureSource : public NewTextureSource , public TextureSourceOGL { public: typedef gl::SharedTextureShareType SharedTextureShareType; GLTextureSource(CompositorOGL* aCompositor, GLuint aTex, gfx::SurfaceFormat aFormat, GLenum aTarget, gfx::IntSize aSize); virtual TextureSourceOGL* AsSourceOGL() MOZ_OVERRIDE { return this; } virtual void BindTexture(GLenum activetex, gfx::Filter aFilter) MOZ_OVERRIDE; virtual bool IsValid() const MOZ_OVERRIDE; virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; } virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; } virtual GLenum GetTextureTarget() const { return mTextureTarget; } virtual GLenum GetWrapMode() const MOZ_OVERRIDE { return LOCAL_GL_CLAMP_TO_EDGE; } virtual void DeallocateDeviceData() MOZ_OVERRIDE {} virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE; gl::GLContext* gl() const; protected: const gfx::IntSize mSize; CompositorOGL* mCompositor; const GLuint mTex; const gfx::SurfaceFormat mFormat; const GLenum mTextureTarget; }; } // namespace } // namespace #endif /* MOZILLA_GFX_TEXTUREOGL_H */