/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MediaCache_h_ #define MediaCache_h_ #include "nsTArray.h" #include "nsCOMPtr.h" #include "nsHashKeys.h" #include "nsTHashtable.h" class nsIPrincipal; namespace mozilla { // defined in MediaResource.h class ChannelMediaResource; class MediaByteRange; class MediaResource; class ReentrantMonitorAutoEnter; /** * Media applications want fast, "on demand" random access to media data, * for pausing, seeking, etc. But we are primarily interested * in transporting media data using HTTP over the Internet, which has * high latency to open a connection, requires a new connection for every * seek, may not even support seeking on some connections (especially * live streams), and uses a push model --- data comes from the server * and you don't have much control over the rate. Also, transferring data * over the Internet can be slow and/or unpredictable, so we want to read * ahead to buffer and cache as much data as possible. * * The job of the media cache is to resolve this impedance mismatch. * The media cache reads data from Necko channels into file-backed storage, * and offers a random-access file-like API to the stream data * (MediaCacheStream). Along the way it solves several problems: * -- The cache intelligently reads ahead to prefetch data that may be * needed in the future * -- The size of the cache is bounded so that we don't fill up * storage with read-ahead data * -- Cache replacement is managed globally so that the most valuable * data (across all streams) is retained * -- The cache can suspend Necko channels temporarily when their data is * not wanted (yet) * -- The cache translates file-like seek requests to HTTP seeks, * including optimizations like not triggering a new seek if it would * be faster to just keep reading until we reach the seek point. The * "seek to EOF" idiom to determine file size is also handled efficiently * (seeking to EOF and then seeking back to the previous offset does not * trigger any Necko activity) * -- The cache also handles the case where the server does not support * seeking * -- Necko can only send data to the main thread, but MediaCacheStream * can distribute data to any thread * -- The cache exposes APIs so clients can detect what data is * currently held * * Note that although HTTP is the most important transport and we only * support transport-level seeking via HTTP byte-ranges, the media cache * works with any kind of Necko channels and provides random access to * cached data even for, e.g., FTP streams. * * The media cache is not persistent. It does not currently allow * data from one load to be used by other loads, either within the same * browser session or across browser sessions. The media cache file * is marked "delete on close" so it will automatically disappear in the * event of a browser crash or shutdown. * * The media cache is block-based. Streams are divided into blocks of a * fixed size (currently 4K) and we cache blocks. A single cache contains * blocks for all streams. * * The cache size is controlled by the media.cache_size preference * (which is in KB). The default size is 500MB. * * The replacement policy predicts a "time of next use" for each block * in the cache. When we need to free a block, the block with the latest * "time of next use" will be evicted. Blocks are divided into * different classes, each class having its own predictor: * FREE_BLOCK: these blocks are effectively infinitely far in the future; * a free block will always be chosen for replacement before other classes * of blocks. * METADATA_BLOCK: these are blocks that contain data that has been read * by the decoder in "metadata mode", e.g. while the decoder is searching * the stream during a seek operation. These blocks are managed with an * LRU policy; the "time of next use" is predicted to be as far in the * future as the last use was in the past. * PLAYED_BLOCK: these are blocks that have not been read in "metadata * mode", and contain data behind the current decoder read point. (They * may not actually have been read by the decoder, if the decoder seeked * forward.) These blocks are managed with an LRU policy except that we add * REPLAY_DELAY seconds of penalty to their predicted "time of next use", * to reflect the uncertainty about whether replay will actually happen * or not. * READAHEAD_BLOCK: these are blocks that have not been read in * "metadata mode" and that are entirely ahead of the current decoder * read point. (They may actually have been read by the decoder in the * past if the decoder has since seeked backward.) We predict the * time of next use for these blocks by assuming steady playback and * dividing the number of bytes between the block and the current decoder * read point by the decoder's estimate of its playback rate in bytes * per second. This ensures that the blocks farthest ahead are considered * least valuable. * For efficient prediction of the "latest time of next use", we maintain * linked lists of blocks in each class, ordering blocks by time of * next use. READAHEAD_BLOCKS have one linked list per stream, since their * time of next use depends on stream parameters, but the other lists * are global. * * A block containing a current decoder read point can contain data * both behind and ahead of the read point. It will be classified as a * PLAYED_BLOCK but we will give it special treatment so it is never * evicted --- it actually contains the highest-priority readahead data * as well as played data. * * "Time of next use" estimates are also used for flow control. When * reading ahead we can predict the time of next use for the data that * will be read. If the predicted time of next use is later then the * prediction for all currently cached blocks, and the cache is full, then * we should suspend reading from the Necko channel. * * Unfortunately suspending the Necko channel can't immediately stop the * flow of data from the server. First our desire to suspend has to be * transmitted to the server (in practice, Necko stops reading from the * socket, which causes the kernel to shrink its advertised TCP receive * window size to zero). Then the server can stop sending the data, but * we will receive data roughly corresponding to the product of the link * bandwidth multiplied by the round-trip latency. We deal with this by * letting the cache overflow temporarily and then trimming it back by * moving overflowing blocks back into the body of the cache, replacing * less valuable blocks as they become available. We try to avoid simply * discarding overflowing readahead data. * * All changes to the actual contents of the cache happen on the main * thread, since that's where Necko's notifications happen. * * The media cache maintains at most one Necko channel for each stream. * (In the future it might be advantageous to relax this, e.g. so that a * seek to near the end of the file can happen without disturbing * the loading of data from the beginning of the file.) The Necko channel * is managed through ChannelMediaResource; MediaCache does not * depend on Necko directly. * * Every time something changes that might affect whether we want to * read from a Necko channel, or whether we want to seek on the Necko * channel --- such as data arriving or data being consumed by the * decoder --- we asynchronously trigger MediaCache::Update on the main * thread. That method implements most cache policy. It evaluates for * each stream whether we want to suspend or resume the stream and what * offset we should seek to, if any. It is also responsible for trimming * back the cache size to its desired limit by moving overflowing blocks * into the main part of the cache. * * Streams can be opened in non-seekable mode. In non-seekable mode, * the cache will only call ChannelMediaResource::CacheClientSeek with * a 0 offset. The cache tries hard not to discard readahead data * for non-seekable streams, since that could trigger a potentially * disastrous re-read of the entire stream. It's up to cache clients * to try to avoid requesting seeks on such streams. * * MediaCache has a single internal monitor for all synchronization. * This is treated as the lowest level monitor in the media code. So, * we must not acquire any MediaDecoder locks or MediaResource locks * while holding the MediaCache lock. But it's OK to hold those locks * and then get the MediaCache lock. * * MediaCache associates a principal with each stream. CacheClientSeek * can trigger new HTTP requests; due to redirects to other domains, * each HTTP load can return data with a different principal. This * principal must be passed to NotifyDataReceived, and MediaCache * will detect when different principals are associated with data in the * same stream, and replace them with a null principal. */ class MediaCache; /** * If the cache fails to initialize then Init will fail, so nonstatic * methods of this class can assume gMediaCache is non-null. * * This class can be directly embedded as a value. */ class MediaCacheStream { public: enum { // This needs to be a power of two BLOCK_SIZE = 32768 }; enum ReadMode { MODE_METADATA, MODE_PLAYBACK }; // aClient provides the underlying transport that cache will use to read // data for this stream. MediaCacheStream(ChannelMediaResource* aClient); ~MediaCacheStream(); // Set up this stream with the cache. Can fail on OOM. One // of InitAsClone or Init must be called before any other method on // this class. Does nothing if already initialized. nsresult Init(); // Set up this stream with the cache, assuming it's for the same data // as the aOriginal stream. Can fail on OOM. Exactly one // of InitAsClone or Init must be called before any other method on // this class. Does nothing if already initialized. nsresult InitAsClone(MediaCacheStream* aOriginal); // These are called on the main thread. // Tell us whether the stream is seekable or not. Non-seekable streams // will always pass 0 for aOffset to CacheClientSeek. This should only // be called while the stream is at channel offset 0. Seekability can // change during the lifetime of the MediaCacheStream --- every time // we do an HTTP load the seekability may be different (and sometimes // is, in practice, due to the effects of caching proxies). void SetTransportSeekable(bool aIsTransportSeekable); // This must be called (and return) before the ChannelMediaResource // used to create this MediaCacheStream is deleted. void Close(); // This returns true when the stream has been closed bool IsClosed() const { return mClosed; } // Returns true when this stream is can be shared by a new resource load bool IsAvailableForSharing() const { return !mClosed && (!mDidNotifyDataEnded || NS_SUCCEEDED(mNotifyDataEndedStatus)); } // Get the principal for this stream. Anything accessing the contents of // this stream must have a principal that subsumes this principal. nsIPrincipal* GetCurrentPrincipal() { return mPrincipal; } // Ensure a global media cache update has run with this stream present. // This ensures the cache has had a chance to suspend or unsuspend this stream. // Called only on main thread. This can change the state of streams, fire // notifications, etc. void EnsureCacheUpdate(); // These callbacks are called on the main thread by the client // when data has been received via the channel. // Tells the cache what the server said the data length is going to be. // The actual data length may be greater (we receive more data than // specified) or smaller (the stream ends before we reach the given // length), because servers can lie. The server's reported data length // *and* the actual data length can even vary over time because a // misbehaving server may feed us a different stream after each seek // operation. So this is really just a hint. The cache may however // stop reading (suspend the channel) when it thinks we've read all the // data available based on an incorrect reported length. Seeks relative // EOF also depend on the reported length if we haven't managed to // read the whole stream yet. void NotifyDataLength(int64_t aLength); // Notifies the cache that a load has begun. We pass the offset // because in some cases the offset might not be what the cache // requested. In particular we might unexpectedly start providing // data at offset 0. This need not be called if the offset is the // offset that the cache requested in // ChannelMediaResource::CacheClientSeek. This can be called at any // time by the client, not just after a CacheClientSeek. void NotifyDataStarted(int64_t aOffset); // Notifies the cache that data has been received. The stream already // knows the offset because data is received in sequence and // the starting offset is known via NotifyDataStarted or because // the cache requested the offset in // ChannelMediaResource::CacheClientSeek, or because it defaulted to 0. // We pass in the principal that was used to load this data. void NotifyDataReceived(int64_t aSize, const char* aData, nsIPrincipal* aPrincipal); // Notifies the cache that the current bytes should be written to disk. // Called on the main thread. void FlushPartialBlock(); // Notifies the cache that the channel has closed with the given status. void NotifyDataEnded(nsresult aStatus); // These methods can be called on any thread. // Cached blocks associated with this stream will not be evicted // while the stream is pinned. void Pin(); void Unpin(); // See comments above for NotifyDataLength about how the length // can vary over time. Returns -1 if no length is known. Returns the // reported length if we haven't got any better information. If // the stream ended normally we return the length we actually got. // If we've successfully read data beyond the originally reported length, // we return the end of the data we've read. int64_t GetLength(); // Returns the unique resource ID. Call only on the main thread or while // holding the media cache lock. int64_t GetResourceID() { return mResourceID; } // Returns the end of the bytes starting at the given offset // which are in cache. int64_t GetCachedDataEnd(int64_t aOffset); // Returns the offset of the first byte of cached data at or after aOffset, // or -1 if there is no such cached data. int64_t GetNextCachedData(int64_t aOffset); // Fills aRanges with the ByteRanges representing the data which is currently // cached. Locks the media cache while running, to prevent any ranges // growing. The stream should be pinned while this runs and while its results // are used, to ensure no data is evicted. nsresult GetCachedRanges(nsTArray& aRanges); // Reads from buffered data only. Will fail if not all data to be read is // in the cache. Will not mark blocks as read. Can be called from the main // thread. It's the caller's responsibility to wrap the call in a pin/unpin, // and also to check that the range they want is cached before calling this. nsresult ReadFromCache(char* aBuffer, int64_t aOffset, int64_t aCount); // IsDataCachedToEndOfStream returns true if all the data from // aOffset to the end of the stream (the server-reported end, if the // real end is not known) is in cache. If we know nothing about the // end of the stream, this returns false. bool IsDataCachedToEndOfStream(int64_t aOffset); // The mode is initially MODE_PLAYBACK. void SetReadMode(ReadMode aMode); // This is the client's estimate of the playback rate assuming // the media plays continuously. The cache can't guess this itself // because it doesn't know when the decoder was paused, buffering, etc. // Do not pass zero. void SetPlaybackRate(uint32_t aBytesPerSecond); // Returns the last set value of SetTransportSeekable. bool IsTransportSeekable(); // Returns true when all streams for this resource are suspended or their // channel has ended. bool AreAllStreamsForResourceSuspended(); // These methods must be called on a different thread from the main // thread. They should always be called on the same thread for a given // stream. // This can fail when aWhence is NS_SEEK_END and no stream length // is known. nsresult Seek(int32_t aWhence, int64_t aOffset); int64_t Tell(); // *aBytes gets the number of bytes that were actually read. This can // be less than aCount. If the first byte of data is not in the cache, // this will block until the data is available or the stream is // closed, otherwise it won't block. nsresult Read(char* aBuffer, uint32_t aCount, uint32_t* aBytes); // Seeks to aOffset in the stream then performs a Read operation. See // 'Read' for argument and return details. nsresult ReadAt(int64_t aOffset, char* aBuffer, uint32_t aCount, uint32_t* aBytes); private: friend class MediaCache; /** * A doubly-linked list of blocks. Add/Remove/Get methods are all * constant time. We declare this here so that a stream can contain a * BlockList of its read-ahead blocks. Blocks are referred to by index * into the MediaCache::mIndex array. * * Blocks can belong to more than one list at the same time, because * the next/prev pointers are not stored in the block. */ class BlockList { public: BlockList() : mFirstBlock(-1), mCount(0) {} ~BlockList() { NS_ASSERTION(mFirstBlock == -1 && mCount == 0, "Destroying non-empty block list"); } void AddFirstBlock(int32_t aBlock); void AddAfter(int32_t aBlock, int32_t aBefore); void RemoveBlock(int32_t aBlock); // Returns the first block in the list, or -1 if empty int32_t GetFirstBlock() const { return mFirstBlock; } // Returns the last block in the list, or -1 if empty int32_t GetLastBlock() const; // Returns the next block in the list after aBlock or -1 if // aBlock is the last block int32_t GetNextBlock(int32_t aBlock) const; // Returns the previous block in the list before aBlock or -1 if // aBlock is the first block int32_t GetPrevBlock(int32_t aBlock) const; bool IsEmpty() const { return mFirstBlock < 0; } int32_t GetCount() const { return mCount; } // The contents of aBlockIndex1 and aBlockIndex2 have been swapped void NotifyBlockSwapped(int32_t aBlockIndex1, int32_t aBlockIndex2); #ifdef DEBUG // Verify linked-list invariants void Verify(); #else void Verify() {} #endif private: struct Entry : public nsUint32HashKey { Entry(KeyTypePointer aKey) : nsUint32HashKey(aKey) { } Entry(const Entry& toCopy) : nsUint32HashKey(&toCopy.GetKey()), mNextBlock(toCopy.mNextBlock), mPrevBlock(toCopy.mPrevBlock) {} int32_t mNextBlock; int32_t mPrevBlock; }; nsTHashtable mEntries; // The index of the first block in the list, or -1 if the list is empty. int32_t mFirstBlock; // The number of blocks in the list. int32_t mCount; }; // Returns the end of the bytes starting at the given offset // which are in cache. // This method assumes that the cache monitor is held and can be called on // any thread. int64_t GetCachedDataEndInternal(int64_t aOffset); // Returns the offset of the first byte of cached data at or after aOffset, // or -1 if there is no such cached data. // This method assumes that the cache monitor is held and can be called on // any thread. int64_t GetNextCachedDataInternal(int64_t aOffset); // Writes |mPartialBlock| to disk. // Used by |NotifyDataEnded| and |FlushPartialBlock|. // If |aNotifyAll| is true, this function will wake up readers who may be // waiting on the media cache monitor. Called on the main thread only. void FlushPartialBlockInternal(bool aNotify); // A helper function to do the work of closing the stream. Assumes // that the cache monitor is held. Main thread only. // aReentrantMonitor is the nsAutoReentrantMonitor wrapper holding the cache monitor. // This is used to NotifyAll to wake up threads that might be // blocked on reading from this stream. void CloseInternal(ReentrantMonitorAutoEnter& aReentrantMonitor); // Update mPrincipal given that data has been received from aPrincipal bool UpdatePrincipal(nsIPrincipal* aPrincipal); // These fields are main-thread-only. ChannelMediaResource* mClient; nsCOMPtr mPrincipal; // Set to true when Init or InitAsClone has been called bool mInitialized; // Set to true when MediaCache::Update() has finished while this stream // was present. bool mHasHadUpdate; // Set to true when the stream has been closed either explicitly or // due to an internal cache error bool mClosed; // True if CacheClientNotifyDataEnded has been called for this stream. bool mDidNotifyDataEnded; // The following fields must be written holding the cache's monitor and // only on the main thread, thus can be read either on the main thread // or while holding the cache's monitor. // This is a unique ID representing the resource we're loading. // All streams with the same mResourceID are loading the same // underlying resource and should share data. int64_t mResourceID; // The last reported seekability state for the underlying channel bool mIsTransportSeekable; // True if the cache has suspended our channel because the cache is // full and the priority of the data that would be received is lower // than the priority of the data already in the cache bool mCacheSuspended; // True if the channel ended and we haven't seeked it again. bool mChannelEnded; // The offset where the next data from the channel will arrive int64_t mChannelOffset; // The reported or discovered length of the data, or -1 if nothing is // known int64_t mStreamLength; // The following fields are protected by the cache's monitor can can be written // by any thread. // The offset where the reader is positioned in the stream int64_t mStreamOffset; // For each block in the stream data, maps to the cache entry for the // block, or -1 if the block is not cached. nsTArray mBlocks; // The list of read-ahead blocks, ordered by stream offset; the first // block is the earliest in the stream (so the last block will be the // least valuable). BlockList mReadaheadBlocks; // The list of metadata blocks; the first block is the most recently used BlockList mMetadataBlocks; // The list of played-back blocks; the first block is the most recently used BlockList mPlayedBlocks; // The last reported estimate of the decoder's playback rate uint32_t mPlaybackBytesPerSecond; // The number of times this stream has been Pinned without a // corresponding Unpin uint32_t mPinCount; // The status used when we did CacheClientNotifyDataEnded. Only valid // when mDidNotifyDataEnded is true. nsresult mNotifyDataEndedStatus; // The last reported read mode ReadMode mCurrentMode; // True if some data in mPartialBlockBuffer has been read as metadata bool mMetadataInPartialBlockBuffer; // The following field is protected by the cache's monitor but are // only written on the main thread. // Data received for the block containing mChannelOffset. Data needs // to wait here so we can write back a complete block. The first // mChannelOffset%BLOCK_SIZE bytes have been filled in with good data, // the rest are garbage. // Use int64_t so that the data is well-aligned. // Heap allocate this buffer since the exact power-of-2 will cause allocation // slop when combined with the rest of the object members. nsAutoArrayPtr mPartialBlockBuffer; }; } // namespace mozilla #endif