/* ***************************************************************************************** * * * COPYRIGHT: * * (C) Copyright Taligent, Inc., 1996 * * (C) Copyright International Business Machines Corporation, 1996 * * Licensed Material - Program-Property of IBM - All Rights Reserved. * * US Government Users Restricted Rights - Use, duplication, or disclosure * * restricted by GSA ADP Schedule Contract with IBM Corp. * * * ***************************************************************************************** * * File locid.h * * Created by: Helena Shih * * Modification History: * * Date Name Description * 02/11/97 aliu Changed gLocPath to fgLocPath and added methods to * get and set it. * 04/02/97 aliu Made operator!= inline; fixed return value of getName(). * 04/15/97 aliu Cleanup for AIX/Win32. * 04/24/97 aliu Numerous changes per code review. ***************************************************************************************** */ #ifndef _LOCID #define _LOCID #ifndef _UNISTRING #include "unistring.h" #endif /** * * A Locale object represents a specific geographical, political, * or cultural region. An operation that requires a Locale to perform * its task is called locale-sensitive and uses the Locale * to tailor information for the user. For example, displaying a number * is a locale-sensitive operation--the number should be formatted * according to the customs/conventions of the user's native country, * region, or culture. * *

* You create a Locale object using one of the two constructors in * this class: *

*
 * .      Locale(String language, String country)
 * .      Locale(String language, String country, String variant)
 * 
*
* The first argument to both constructors is a valid ISO * Language Code. These codes are the lower-case two-letter * codes as defined by ISO-639. * You can find a full list of these codes at a number of sites, such as: *
* http://www.ics.uci.edu/pub/ietf/http/related/iso639.txt * *

* The second argument to both constructors is a valid ISO Country * Code. These codes are the upper-case two-letter codes * as defined by ISO-3166. * You can find a full list of these codes at a number of sites, such as: *
* http://www.chemie.fu-berlin.de/diverse/doc/ISO_3166.html * *

* The second constructor requires a third argument--the Variant. * The Variant codes are vendor and browser-specific. * For example, use WIN for Windows, MAC for Macintosh, and POSIX for POSIX. * Where there are two variants, separate them with an underscore, and * put the most important one first. For * example, a Traditional Spanish collation might be referenced, with * "ES", "ES", "Traditional_WIN". * *

* Because a Locale object is just an identifier for a region, * no validity check is performed when you construct a Locale. * If you want to see whether particular resources are available for the * Locale you construct, you must query those resources. For * example, ask the NumberFormat for the locales it supports * using its getAvailableLocales method. *
Note: When you ask for a resource for a particular * locale, you get back the best available match, not necessarily * precisely what you asked for. For more information, look at * ResourceBundle. * *

* The Locale class provides a number of convenient constants * that you can use to create Locale objects for commonly used * locales. For example, the following refers to a Locale object * for the United States: *

*
 * .      Locale::US
 * 
*
* *

* Once you've created a Locale you can query it for information about * itself. Use getCountry to get the ISO Country Code and * getLanguage to get the ISO Language Code. You can * use getDisplayCountry to get the * name of the country suitable for displaying to the user. Similarly, * you can use getDisplayLanguage to get the name of * the language suitable for displaying to the user. Interestingly, * the getDisplayXXX methods are themselves locale-sensitive * and have two versions: one that uses the default locale and one * that takes a locale as an argument and displays the name or country in * a language appropriate to that locale. * *

* The TIFC provides a number of classes that perform locale-sensitive * operations. For example, the NumberFormat class formats * numbers, currency, or percentages in a locale-sensitive manner. Classes * such as NumberFormat have a number of convenience methods * for creating a default object of that type. For example, the * NumberFormat class provides these three convenience methods * for creating a default NumberFormat object: *

*
 * .      NumberFormat.getInstance()
 * .      NumberFormat.getCurrencyInstance()
 * .      NumberFormat.getPercentInstance()
 * 
*
* Each of these methods has two variants; one with an explicit locale * and one without; the latter using the default locale. *
*
 * .      NumberFormat.getInstance(myLocale)
 * .      NumberFormat.getCurrencyInstance(myLocale)
 * .      NumberFormat.getPercentInstance(myLocale)
 * 
*
* A Locale is the mechanism for identifying the kind of object * (NumberFormat) that you would like to get. The locale is * just a mechanism for identifying objects, * not a container for the objects themselves. * *

* Each class that performs locale-sensitive operations allows you * to get all the available objects of that type. You can sift * through these objects by language, country, or variant, * and use the display names to present a menu to the user. * For example, you can create a menu of all the collation objects * suitable for a given language. Such classes implement these * three class methods: *

*
 * .      static Locale* getAvailableLocales(t_int32& numLocales)
 * .      static UnicodeString& getDisplayName(const Locale&  objectLocale,
 * .                                           const Locale&  displayLocale,
 * .                                           UnicodeString& displayName)
 * .      static UnicodeString& getDisplayName(const Locale&  objectLocale,
 * .                                           UnicodeString& displayName)
 * 
*
*/ #ifdef NLS_MAC #pragma export on #endif class T_UTILITY_API Locale { public: /** * Useful constants for language. */ static const Locale ENGLISH; static const Locale FRENCH; static const Locale GERMAN; static const Locale ITALIAN; static const Locale JAPANESE; static const Locale KOREAN; static const Locale CHINESE; static const Locale SCHINESE; // Simplified Chinese static const Locale TCHINESE; // Traditional Chinese /** * Useful constants for country. */ static const Locale FRANCE; static const Locale GERMANY; static const Locale ITALY; static const Locale JAPAN; static const Locale KOREA; static const Locale CHINA; // Alias for PRC static const Locale PRC; // People's Republic of China static const Locale TAIWAN; // Republic of China static const Locale UK; static const Locale US; static const Locale CANADA; static const Locale CANADA_FRENCH; /** * Construct an empty locale. It's only used when a fill-in parameter is * needed. */ Locale(); /** * Construct an locale from language. * * @param language Lowercase two-letter ISO-639 code. */ Locale( const UnicodeString& newLanguage); /** * Construct a locale from language, country. * * @param language Uppercase two-letter ISO-639 code. * @param country Uppercase two-letter ISO-3166 code. */ Locale( const UnicodeString& language, const UnicodeString& country); /** * Construct a locale from language, country, variant. * * @param language Lowercase two-letter ISO-639 code. * @param country Uppercase two-letter ISO-3166 code. * @param variant Uppercase vendor and browser specific code. See class * description. */ Locale( const UnicodeString& language, const UnicodeString& country, const UnicodeString& variant); /** * Initializes an Locale object from another Locale object. * * @param other The Locale object being copied in. */ Locale(const Locale& other); /** * Initializes an Locale object from char* * * lang can be any one of lang, lang_co, or lang_co_variant */ Locale(const char *loc_id); /** * Destructor */ ~Locale() { } /** * Replaces the entire contents of *this with the specified value. * * @param other The Locale object being copied in. * @return *this */ Locale& operator=(const Locale& other); /** * Checks if two locale keys are the same. * * @param other The locale key object to be compared with this. * @return True if the two locale keys are the same, false otherwise. */ t_bool operator==(const Locale& other) const; /** * Checks if two locale keys are not the same. * * @param other The locale key object to be compared with this. * @return True if the two locale keys are not the same, false * otherwise. */ t_bool operator!=(const Locale& other) const; /** * Common methods of getting the current default Locale. Used for the * presentation: menus, dialogs, etc. Generally set once when your applet or * application is initialized, then never reset. (If you do reset the * default locale, you probably want to reload your GUI, so that the change * is reflected in your interface.) * * More advanced programs will allow users to use different locales for * different fields, e.g. in a spreadsheet. * * Note that the initial setting will match the host system. */ static const Locale& getDefault(); /** * Sets the default. Normally set once at the beginning of applet or * application, then never reset. setDefault does NOT reset the host locale. * * @param newLocale Locale to set to. */ static void setDefault(const Locale& newLocale, ErrorCode& success); /** * Fills in "lang" with the locale's two-letter ISO-639 language code. * @param lang Receives the language code. * @return A reference to "lang". */ UnicodeString& getLanguage( UnicodeString& lang) const; /** * Fills in "cntry" with the locale's two-letter ISO-3166 country code. * @param cntry Receives the country code. * @return A reference to "cntry". */ UnicodeString& getCountry( UnicodeString& cntry) const; /** * Fills in "var" with the locale's variant code. * @param var Receives the variant code. * @return A reference to "var". */ UnicodeString& getVariant( UnicodeString& var) const; /** * Fills in "name" the programmatic name of the entire locale, with the language, * country and variant separated by underbars. If a field is missing, at * most one underbar will occur. Example: "en", "de_DE", "en_US_WIN", * "de_POSIX", "fr_MAC" * @param var Receives the programmatic locale name. * @return A reference to "name". */ UnicodeString& getName( UnicodeString& name) const; /** * Fills in "name" with the locale's three-letter language code, as specified * in ISO draft standard ISO-639-2.. * @param name Receives the three-letter language code. * @return A reference to "name". */ UnicodeString& getISO3Language(UnicodeString& name) const; /** * Fills in "name" with the locale's three-letter ISO-3166 country code. * @param name Receives the three-letter country code. * @return A reference to "name". */ UnicodeString& getISO3Country( UnicodeString& name) const; /** * Returns the Windows LCID value corresponding to this locale. * This value is stored in the resource data for the locale as a one-to-four-digit * hexadecimal number. If the resource is missing, in the wrong format, or * there is no Windows LCID value that corresponds to this locale, returns 0. */ t_uint32 getLCID() const; /** * Fills in "dispLang" with the name of this locale's language in a format suitable for * user display in the default locale. For example, if the locale's language code is * "fr" and the default locale's language code is "en", this function would set * dispLang to "French". * @param dispLang Receives the language's display name. * @return A reference to "dispLang". */ UnicodeString& getDisplayLanguage(UnicodeString& dispLang) const; /** * Fills in "dispLang" with the name of this locale's language in a format suitable for * user display in the locale specified by "inLocale". For example, if the locale's * language code is "en" and inLocale's language code is "fr", this function would set * dispLang to "Anglais". * @param inLocale Specifies the locale to be used to display the name. In other words, * if the locale's language code is "en", passing Locale::FRENCH for * inLocale would result in "Anglais", while passing Locale::GERMAN * for inLocale would result in "Englisch". * @param dispLang Receives the language's display name. * @return A reference to "dispLang". */ UnicodeString& getDisplayLanguage( const Locale& inLocale, UnicodeString& dispLang) const; /** * Fills in "dispCountry" with the name of this locale's country in a format suitable * for user display in the default locale. For example, if the locale's country code * is "FR" and the default locale's language code is "en", this function would set * dispCountry to "France". * @param dispCountry Receives the country's display name. * @return A reference to "dispCountry". */ UnicodeString& getDisplayCountry( UnicodeString& dispCountry) const; /** * Fills in "dispCountry" with the name of this locale's country in a format suitable * for user display in the locale specified by "inLocale". For example, if the locale's * country code is "US" and inLocale's language code is "fr", this function would set * dispCountry to "Etats-Unis". * @param inLocale Specifies the locale to be used to display the name. In other * words, if the locale's country code is "US", passing * Locale::FRENCH for inLocale would result in "États-Unis", while * passing Locale::GERMAN for inLocale would result in * "Vereinigte Staaten". * @param dispCountry Receives the country's display name. * @return A reference to "dispCountry". */ UnicodeString& getDisplayCountry( const Locale& inLocale, UnicodeString& dispCountry) const; /** * Fills in "dispVar" with the name of this locale's variant code in a format suitable * for user display in the default locale. * @param dispVar Receives the variant's name. * @return A reference to "dispVar". */ UnicodeString& getDisplayVariant( UnicodeString& dispVar) const; /** * Fills in "dispVar" with the name of this locale's variant code in a format * suitable for user display in the locale specified by "inLocale". * @param inLocale Specifies the locale to be used to display the name. * @param dispVar Receives the variant's display name. * @return A reference to "dispVar". */ UnicodeString& getDisplayVariant( const Locale& inLocale, UnicodeString& dispVar) const; /** * Fills in "name" with the name of this locale in a format suitable for user display * in the default locale. This function uses getDisplayLanguage(), getDisplayCountry(), * and getDisplayVariant() to do its work, and outputs the display name in the format * "language (country[,variant])". For example, if the default locale is en_US, then * fr_FR's display name would be "French (France)", and es_MX_Traditional's display name * would be "Spanish (Mexico,Traditional)". * @param name Receives the locale's display name. * @return A reference to "name". */ UnicodeString& getDisplayName( UnicodeString& name) const; /** * Fills in "name" with the name of this locale in a format suitable for user display * in the locale specfied by "inLocale". This function uses getDisplayLanguage(), * getDisplayCountry(), and getDisplayVariant() to do its work, and outputs the display * name in the format "language (country[,variant])". For example, if inLocale is * fr_FR, then en_US's display name would be "Anglais (États-Unis)", and no_NO_NY's * display name would be "norvégien (Norvège,NY)". * @param inLocale Specifies the locale to be used to display the name. * @param name Receives the locale's display name. * @return A reference to "name". */ UnicodeString& getDisplayName( const Locale& inLocale, UnicodeString& name) const; /** * Generates a hash code for the locale. Since Locales are often used in hashtables, * caches the value for speed. */ t_int32 hashCode() const; /** * Retuns a list of all installed locales. * @param count Receives the number of locales in the list. * @return A pointer to an array of Locale objects. This array is the list * of all locales with installed resource files. The called does NOT * get ownership of this list, and must NOT delete it. */ static const Locale* getAvailableLocales(t_int32& count); /** * Get the path to the ResourceBundle locale files. This path will be a * platform-specific path name ending in a directory separator, so that file * names may be concatenated to it. This path may be changed by calling * setDataDirectory(). If setDataDirectory() has not been called yet, * getDataDirectory() will return a platform-dependent default path as * specified by TPlatformUtilities::getDefaultDataDirectory(). * * @return Current data path. */ static const char* getDataDirectory(); /** * Set the path to the ResourceBundle locale files. After making this call, * all objects in the Unicode Analytics package will read ResourceBundle * data files in the specified directory in order to obtain locale data. * * @param path The new data path to be set to. */ static void setDataDirectory(const char* path); /** * Performs the functions necessary to terminate the library. */ static void terminateLibrary(void); private: enum EPOSIXPortion { LANGUAGE, COUNTRY, VARIANT }; static void parsePOSIXID(const UnicodeString& str, UnicodeString& result, EPOSIXPortion part); private: // These strings describe the resources we attempt to load from // the locale ResourceBundle data file. static const char* kLocaleString; static const char* kShortLanguage; static const char* kShortCountry; static const char* kLocaleID; static const char* kLanguages; static const char* kCountries; // The default locale we use if we can't get one from the host. static const char* kDefaultLocaleOfLastResort; static Locale defaultLocale; static Locale* localeList; static t_int32 localeListCount; static char* fgDataDirectory; UnicodeString id; }; #ifdef NLS_MAC #pragma export off #endif inline t_int32 Locale::hashCode() const { return( id.hashCode() ); } inline t_bool Locale::operator==( const Locale& other) const { return (this == &other || id == other.id); } inline t_bool Locale::operator!=(const Locale& other) const { return !operator==(other); } #endif